Fixed OpenGL shader materials to always add a material renderer in order to...
Fixed OpenGL shader materials to always add a material renderer in order to avoid mismatched predefined material renderers. Moreover, this is also the behavior if no shader support is available. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1336 dfc29bdd-3216-0410-991c-e03cc46cb475
Showing
Please register or sign in to comment