Small efficiency improvements in scene collision:
Have all public ISceneCollisionManager.h methods take 'const type &' rather than 'type' where appropriate. Conversely, have CSceneManager::getPickedNodeBB() take a non-const 'core::line3df& ray', so that child nodes can truncate the master ray when they get a collision. This is an API change, so goes to the trunk only. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2050 dfc29bdd-3216-0410-991c-e03cc46cb475
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