Commit 1d7eea60 authored by bitplane's avatar bitplane

updated vc8 project. fixed two small x loader bugs

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@932 dfc29bdd-3216-0410-991c-e03cc46cb475
parent fbd4188b
...@@ -557,7 +557,8 @@ bool CXMeshFileLoader::parseDataObjectFrame( CSkinnedMesh::SJoint *Parent ) ...@@ -557,7 +557,8 @@ bool CXMeshFileLoader::parseDataObjectFrame( CSkinnedMesh::SJoint *Parent )
Meshes.push_back(mesh); Meshes.push_back(mesh);
return parseDataObjectMesh ( *mesh ); if (!parseDataObjectMesh(*mesh))
return false;
} }
else else
{ {
...@@ -1145,7 +1146,7 @@ bool CXMeshFileLoader::parseDataObjectMeshVertexColors(SXMesh &mesh) ...@@ -1145,7 +1146,7 @@ bool CXMeshFileLoader::parseDataObjectMeshVertexColors(SXMesh &mesh)
} }
core::stringc tmp=getNextToken(); core::stringc tmp=getNextToken();
if (tmp != ";") if (tmp != ";" && tmp != ";;")
{ {
os::Printer::log("No finishing semicolon in Mesh Vertex Colors Array found in x file", ELL_WARNING); os::Printer::log("No finishing semicolon in Mesh Vertex Colors Array found in x file", ELL_WARNING);
return false; return false;
......
...@@ -663,6 +663,10 @@ ...@@ -663,6 +663,10 @@
RelativePath=".\..\..\include\IMeshSceneNode.h" RelativePath=".\..\..\include\IMeshSceneNode.h"
> >
</File> </File>
<File
RelativePath="..\..\include\IMeshWriter.h"
>
</File>
<File <File
RelativePath=".\..\..\include\IMetaTriangleSelector.h" RelativePath=".\..\..\include\IMetaTriangleSelector.h"
> >
...@@ -1747,6 +1751,14 @@ ...@@ -1747,6 +1751,14 @@
RelativePath=".\CDMFLoader.h" RelativePath=".\CDMFLoader.h"
> >
</File> </File>
<File
RelativePath=".\CIrrMeshFileLoader.cpp"
>
</File>
<File
RelativePath=".\CIrrMeshFileLoader.h"
>
</File>
<File <File
RelativePath=".\CLMTSMeshFileLoader.cpp" RelativePath=".\CLMTSMeshFileLoader.cpp"
> >
...@@ -2168,6 +2180,26 @@ ...@@ -2168,6 +2180,26 @@
> >
</File> </File>
</Filter> </Filter>
<Filter
Name="writers"
>
<File
RelativePath=".\CColladaMeshWriter.cpp"
>
</File>
<File
RelativePath=".\CColladaMeshWriter.h"
>
</File>
<File
RelativePath=".\CIrrMeshWriter.cpp"
>
</File>
<File
RelativePath=".\CIrrMeshWriter.h"
>
</File>
</Filter>
</Filter> </Filter>
<Filter <Filter
Name="io impl" Name="io impl"
......
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