Commit 1cb3b8ee authored by cutealien's avatar cutealien

Identical expression was checked twice (found by cppcheck).


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4978 dfc29bdd-3216-0410-991c-e03cc46cb475
parent a833c4e0
......@@ -262,7 +262,6 @@ E_SCENE_NODE_RENDER_PASS CQuake3ShaderSceneNode::getRenderStage() const
else
if ( strstr ( Shader->name.c_str(), "flame" ) ||
group->isDefined( "surfaceparm", "water" ) ||
group->isDefined( "sort", "underwater" ) ||
group->isDefined( "sort", "underwater" )
)
{
......@@ -735,7 +734,7 @@ void CQuake3ShaderSceneNode::deformvertexes_bulge( f32 dt, SModifierFunction &fu
function.count = 1;
}
/*!
deformVertexes autosprite
......@@ -859,7 +858,7 @@ void CQuake3ShaderSceneNode::vertextransform_rgbgen( f32 dt, SModifierFunction &
MeshBuffer->Vertices[i].Color.set(0xFF7F7F7F);
break;
case EXACTVERTEX:
case EXACTVERTEX:
// alphagen exactvertex TODO lighting
case VERTEX:
// rgbgen vertex
......@@ -905,7 +904,7 @@ void CQuake3ShaderSceneNode::vertextransform_alphagen( f32 dt, SModifierFunction
MeshBuffer->Vertices[i].Color.setAlpha ( 0xFF );
break;
case EXACTVERTEX:
case EXACTVERTEX:
// alphagen exactvertex TODO lighting
case VERTEX:
// alphagen vertex
......@@ -1283,7 +1282,7 @@ void CQuake3ShaderSceneNode::animate( u32 stage,core::matrix4 &texture )
default:
break;
}
} break;
case TEXTURE:
case LIGHTMAP:
......@@ -1366,7 +1365,7 @@ video::SMaterial& CQuake3ShaderSceneNode::getMaterial(u32 i)
if ( Q3Texture [ i ].TextureIndex )
m.setTexture(0, Q3Texture [ i ].Texture [ Q3Texture [ i ].TextureIndex ]);
return m;
}
}
} // end namespace scene
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment