Commit 16695666 authored by nadro's avatar nadro

- Prepared OpenGL RenderTarget class for new architecture of Irrlicht's shared...

- Prepared OpenGL RenderTarget class for new architecture of Irrlicht's shared OpenGL drivers code (new architecture will allow us to adopt new OpenGL drivers faster and makes different drivers easier to maintain).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5163 dfc29bdd-3216-0410-991c-e03cc46cb475
parent b5b6bcbb
// Copyright (C) 2015 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OGLCORE_COMMON_H_INCLUDED__
#define __C_OGLCORE_COMMON_H_INCLUDED__
#include "IrrCompileConfig.h"
#if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_)
#include "irrTypes.h"
namespace irr
{
namespace video
{
class COGLCoreFeature
{
public:
COGLCoreFeature() : ColorAttachment(0), MultipleRenderTarget(0)
{
}
virtual ~COGLCoreFeature()
{
}
u8 ColorAttachment;
u8 MultipleRenderTarget;
};
}
}
#endif
#endif
// Copyright (C) 2015 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OGLCORE_RENDER_TARGET_H_INCLUDED__
#define __C_OGLCORE_RENDER_TARGET_H_INCLUDED__
#include "IrrCompileConfig.h"
#if defined(_IRR_COMPILE_WITH_OPENGL_) || defined(_IRR_COMPILE_WITH_OGLES1_) || defined(_IRR_COMPILE_WITH_OGLES2_)
#include "IRenderTarget.h"
#include "dimension2d.h"
namespace irr
{
namespace video
{
template <class TOGLDriver, class TOGLTexture>
class COGLCoreRenderTarget : public IRenderTarget
{
public:
COGLCoreRenderTarget(TOGLDriver* driver) : AssignedDepth(false), AssignedStencil(false), RequestTextureUpdate(false), RequestDepthStencilUpdate(false),
BufferID(0), ColorAttachment(0), MultipleRenderTarget(0), Driver(driver)
{
#ifdef _DEBUG
setDebugName("COGLCoreRenderTarget");
#endif
DriverType = Driver->getDriverType();
Size = Driver->getScreenSize();
ColorAttachment = Driver->getFeature().ColorAttachment;
MultipleRenderTarget = Driver->getFeature().MultipleRenderTarget;
if (ColorAttachment > 0)
Driver->irrGlGenFramebuffers(1, &BufferID);
AssignedTexture.set_used(static_cast<u32>(ColorAttachment));
for (u32 i = 0; i < AssignedTexture.size(); ++i)
AssignedTexture[i] = GL_NONE;
}
virtual ~COGLCoreRenderTarget()
{
if (ColorAttachment > 0 && BufferID != 0)
Driver->irrGlDeleteFramebuffers(1, &BufferID);
for (u32 i = 0; i < Texture.size(); ++i)
{
if (Texture[i])
Texture[i]->drop();
}
if (DepthStencil)
DepthStencil->drop();
}
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil) _IRR_OVERRIDE_
{
bool textureUpdate = (Texture != texture) ? true : false;
bool depthStencilUpdate = (DepthStencil != depthStencil) ? true : false;
if (textureUpdate || depthStencilUpdate)
{
// Set color attachments.
if (textureUpdate)
{
for (u32 i = 0; i < Texture.size(); ++i)
{
if (Texture[i])
Texture[i]->drop();
}
if (texture.size() > static_cast<u32>(ColorAttachment))
{
core::stringc message = "This GPU supports up to ";
message += static_cast<u32>(ColorAttachment);
message += " textures per render target.";
os::Printer::log(message.c_str(), ELL_WARNING);
}
Texture.set_used(core::min_(texture.size(), static_cast<u32>(ColorAttachment)));
for (u32 i = 0; i < Texture.size(); ++i)
{
GLuint textureID = (texture[i] && texture[i]->getDriverType() == DriverType) ? static_cast<TOGLTexture*>(texture[i])->getOpenGLTextureName() : 0;
if (textureID != 0)
{
Texture[i] = texture[i];
Texture[i]->grab();
}
else
{
Texture[i] = 0;
}
}
RequestTextureUpdate = true;
}
// Set depth and stencil attachments.
if (depthStencilUpdate)
{
GLuint textureID = (depthStencil && depthStencil->getDriverType() == DriverType) ? static_cast<TOGLTexture*>(depthStencil)->getOpenGLTextureName() : 0;
const ECOLOR_FORMAT textureFormat = (textureID != 0) ? depthStencil->getColorFormat() : ECF_UNKNOWN;
if (IImage::isDepthFormat(textureFormat))
{
DepthStencil = depthStencil;
DepthStencil->grab();
}
else
{
if (DepthStencil)
DepthStencil->drop();
DepthStencil = 0;
}
RequestDepthStencilUpdate = true;
}
// Set size required for a viewport.
ITexture* firstTexture = getTexture();
if (firstTexture)
Size = firstTexture->getSize();
else
{
if (DepthStencil)
Size = DepthStencil->getSize();
else
Size = Driver->getScreenSize();
}
}
}
void update()
{
if (RequestTextureUpdate || RequestDepthStencilUpdate)
{
// Set color attachments.
if (RequestTextureUpdate)
{
// Set new color textures.
const u32 textureSize = core::min_(Texture.size(), AssignedTexture.size());
for (u32 i = 0; i < textureSize; ++i)
{
GLuint textureID = (Texture[i]) ? static_cast<TOGLTexture*>(Texture[i])->getOpenGLTextureName() : 0;
if (textureID != 0)
{
AssignedTexture[i] = GL_COLOR_ATTACHMENT0 + i;
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTexture[i], GL_TEXTURE_2D, textureID, 0);
}
else if (AssignedTexture[i] != GL_NONE)
{
AssignedTexture[i] = GL_NONE;
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTexture[i], GL_TEXTURE_2D, 0, 0);
os::Printer::log("Error: Could not set render target.", ELL_ERROR);
}
}
// Reset other render target channels.
for (u32 i = textureSize; i < AssignedTexture.size(); ++i)
{
if (AssignedTexture[i] != GL_NONE)
{
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, AssignedTexture[i], GL_TEXTURE_2D, 0, 0);
AssignedTexture[i] = GL_NONE;
}
}
RequestTextureUpdate = false;
}
// Set depth and stencil attachments.
if (RequestDepthStencilUpdate)
{
const ECOLOR_FORMAT textureFormat = (DepthStencil) ? DepthStencil->getColorFormat() : ECF_UNKNOWN;
if (IImage::isDepthFormat(textureFormat))
{
GLuint textureID = static_cast<TOGLTexture*>(DepthStencil)->getOpenGLTextureName();
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureID, 0);
if (textureFormat == ECF_D24S8)
{
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, textureID, 0);
AssignedStencil = true;
}
else
{
if (AssignedStencil)
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
AssignedStencil = false;
}
AssignedDepth = true;
}
else
{
if (AssignedDepth)
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
if (AssignedStencil)
Driver->irrGlFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
AssignedDepth = false;
AssignedStencil = false;
}
RequestDepthStencilUpdate = false;
}
// Configure drawing operation.
if (ColorAttachment > 0 && BufferID != 0)
{
const u32 textureSize = Texture.size();
if (textureSize == 0)
glDrawBuffer(GL_NONE);
else if (textureSize == 1 || MultipleRenderTarget == 0)
glDrawBuffer(GL_COLOR_ATTACHMENT0);
else
{
const u32 bufferCount = core::min_(MultipleRenderTarget, core::min_(textureSize, AssignedTexture.size()));
Driver->irrGlDrawBuffers(bufferCount, AssignedTexture.pointer());
}
}
#ifdef _DEBUG
checkFBO(Driver);
#endif
}
}
GLuint getBufferID() const
{
return BufferID;
}
const core::dimension2d<u32>& getSize() const
{
return Size;
}
ITexture* getTexture() const
{
for (u32 i = 0; i < Texture.size(); ++i)
{
if (Texture[i])
return Texture[i];
}
return 0;
}
protected:
bool checkFBO(TOGLDriver* driver)
{
if (ColorAttachment == 0)
return true;
GLenum status = driver->irrGlCheckFramebufferStatus(GL_FRAMEBUFFER);
switch (status)
{
case GL_FRAMEBUFFER_COMPLETE:
return true;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
os::Printer::log("FBO has invalid read buffer", ELL_ERROR);
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
os::Printer::log("FBO has invalid draw buffer", ELL_ERROR);
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
os::Printer::log("FBO has one or several incomplete image attachments", ELL_ERROR);
break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
os::Printer::log("FBO has one or several image attachments with different internal formats", ELL_ERROR);
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
os::Printer::log("FBO has one or several image attachments with different dimensions", ELL_ERROR);
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
os::Printer::log("FBO missing an image attachment", ELL_ERROR);
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
os::Printer::log("FBO format unsupported", ELL_ERROR);
break;
default:
os::Printer::log("FBO error", ELL_ERROR);
break;
}
return false;
}
core::array<GLenum> AssignedTexture;
bool AssignedDepth;
bool AssignedStencil;
bool RequestTextureUpdate;
bool RequestDepthStencilUpdate;
GLuint BufferID;
core::dimension2d<u32> Size;
u32 ColorAttachment;
u32 MultipleRenderTarget;
TOGLDriver* Driver;
};
}
}
#endif
#endif
...@@ -134,7 +134,7 @@ COpenGLCacheHandler::COpenGLCacheHandler(COpenGLDriver* driver) : ...@@ -134,7 +134,7 @@ COpenGLCacheHandler::COpenGLCacheHandler(COpenGLDriver* driver) :
ClientActiveTexture(GL_TEXTURE0_ARB), ClientStateVertex(false), ClientStateNormal(false),ClientStateColor(false), ClientActiveTexture(GL_TEXTURE0_ARB), ClientStateVertex(false), ClientStateNormal(false),ClientStateColor(false),
ClientStateTexCoord0(false), ViewportX(0), ViewportY(0) ClientStateTexCoord0(false), ViewportX(0), ViewportY(0)
{ {
FrameBufferCount = core::max_(static_cast<GLuint>(1), static_cast<GLuint>(Driver->MaxMultipleRenderTargets)); FrameBufferCount = core::max_(static_cast<GLuint>(1), static_cast<GLuint>(Driver->getFeature().MultipleRenderTarget));
BlendEquation = new GLenum[FrameBufferCount]; BlendEquation = new GLenum[FrameBufferCount];
BlendSourceRGB = new GLenum[FrameBufferCount]; BlendSourceRGB = new GLenum[FrameBufferCount];
...@@ -507,9 +507,8 @@ void COpenGLCacheHandler::setFBO(GLuint id) ...@@ -507,9 +507,8 @@ void COpenGLCacheHandler::setFBO(GLuint id)
{ {
if (FrameBufferID != id) if (FrameBufferID != id)
{ {
#if defined(GL_EXT_framebuffer_object) Driver->irrGlBindFramebuffer(GL_FRAMEBUFFER, id);
Driver->extGlBindFramebuffer(GL_FRAMEBUFFER_EXT, id);
#endif
FrameBufferID = id; FrameBufferID = id;
} }
} }
......
...@@ -8,9 +8,10 @@ ...@@ -8,9 +8,10 @@
#ifdef _IRR_COMPILE_WITH_OPENGL_ #ifdef _IRR_COMPILE_WITH_OPENGL_
#include "COGLCoreRenderTarget.h"
#include "COpenGLCacheHandler.h" #include "COpenGLCacheHandler.h"
#include "COpenGLTexture.h" #include "COpenGLTexture.h"
#include "COpenGLRenderTarget.h"
#include "COpenGLMaterialRenderer.h" #include "COpenGLMaterialRenderer.h"
#include "COpenGLShaderMaterialRenderer.h" #include "COpenGLShaderMaterialRenderer.h"
#include "COpenGLSLMaterialRenderer.h" #include "COpenGLSLMaterialRenderer.h"
...@@ -681,7 +682,7 @@ bool COpenGLDriver::genericDriverInit() ...@@ -681,7 +682,7 @@ bool COpenGLDriver::genericDriverInit()
DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy); DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes); DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes);
DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers); DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
DriverAttributes->setAttribute("MaxMultipleRenderTargets", MaxMultipleRenderTargets); DriverAttributes->setAttribute("MaxMultipleRenderTargets", Feature.MultipleRenderTarget);
DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices); DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize); DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
DriverAttributes->setAttribute("MaxGeometryVerticesOut", (s32)MaxGeometryVerticesOut); DriverAttributes->setAttribute("MaxGeometryVerticesOut", (s32)MaxGeometryVerticesOut);
...@@ -4199,11 +4200,7 @@ bool COpenGLDriver::setRenderTarget(IRenderTarget* target, u16 clearFlag, SColor ...@@ -4199,11 +4200,7 @@ bool COpenGLDriver::setRenderTarget(IRenderTarget* target, u16 clearFlag, SColor
return false; return false;
} }
bool supportForFBO = false; bool supportForFBO = (getFeature().ColorAttachment > 0);
#if defined(GL_VERSION_3_0) || defined(GL_ARB_framebuffer_object) || defined(GL_EXT_framebuffer_object)
supportForFBO = FeatureAvailable[IRR_EXT_framebuffer_object] || FeatureAvailable[IRR_ARB_framebuffer_object];
#endif
core::dimension2d<u32> destRenderTargetSize(0, 0); core::dimension2d<u32> destRenderTargetSize(0, 0);
......
...@@ -29,8 +29,14 @@ namespace irr ...@@ -29,8 +29,14 @@ namespace irr
namespace video namespace video
{ {
template <class TOGLDriver, class TOGLTexture>
class COGLCoreRenderTarget;
class COpenGLCacheHandler; class COpenGLCacheHandler;
class COpenGLTexture; class COpenGLTexture;
class COpenGLDriver;
typedef COGLCoreRenderTarget<COpenGLDriver, COpenGLTexture> COpenGLRenderTarget;
class COpenGLDriver : public CNullDriver, public IMaterialRendererServices, public COpenGLExtensionHandler class COpenGLDriver : public CNullDriver, public IMaterialRendererServices, public COpenGLExtensionHandler
{ {
......
...@@ -20,8 +20,7 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() : ...@@ -20,8 +20,7 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
StencilBuffer(false), MultiTextureExtension(false), StencilBuffer(false), MultiTextureExtension(false),
TextureCompressionExtension(false), TextureCompressionExtension(false),
MaxSupportedTextures(1), MaxTextureUnits(1), MaxLights(1), MaxSupportedTextures(1), MaxTextureUnits(1), MaxLights(1),
MaxAnisotropy(1), MaxUserClipPlanes(0), MaxAuxBuffers(0), MaxAnisotropy(1), MaxUserClipPlanes(0), MaxAuxBuffers(0), MaxIndices(65535),
MaxMultipleRenderTargets(1), MaxColorAttachments(1), MaxIndices(65535),
MaxTextureSize(1), MaxGeometryVerticesOut(0), MaxTextureSize(1), MaxGeometryVerticesOut(0),
MaxTextureLODBias(0.f), Version(0), ShaderLanguageVersion(0), MaxTextureLODBias(0.f), Version(0), ShaderLanguageVersion(0),
OcclusionQuerySupport(false) OcclusionQuerySupport(false)
...@@ -642,7 +641,7 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer) ...@@ -642,7 +641,7 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
if (FeatureAvailable[IRR_ARB_draw_buffers]) if (FeatureAvailable[IRR_ARB_draw_buffers])
{ {
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &num); glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &num);
MaxMultipleRenderTargets = static_cast<u8>(num); Feature.MultipleRenderTarget = static_cast<u8>(num);
} }
#endif #endif
#if defined(GL_ATI_draw_buffers) #if defined(GL_ATI_draw_buffers)
...@@ -652,16 +651,27 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer) ...@@ -652,16 +651,27 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
if (FeatureAvailable[IRR_ATI_draw_buffers]) if (FeatureAvailable[IRR_ATI_draw_buffers])
{ {
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &num); glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &num);
MaxMultipleRenderTargets = static_cast<u8>(num); Feature.MultipleRenderTarget = static_cast<u8>(num);
} }
#endif #endif
#if defined(GL_EXT_framebuffer_object) #ifdef GL_ARB_framebuffer_object
if (FeatureAvailable[IRR_EXT_framebuffer_object]) if (FeatureAvailable[IRR_ARB_framebuffer_object])
{ {
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &num); glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &num);
MaxColorAttachments = static_cast<u8>(num); Feature.ColorAttachment = static_cast<u8>(num);
} }
#endif #endif
#if defined(GL_EXT_framebuffer_object)
#ifdef GL_ARB_framebuffer_object
else
#endif
if (FeatureAvailable[IRR_EXT_framebuffer_object])
{
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &num);
Feature.ColorAttachment = static_cast<u8>(num);
}
#endif
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint); glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, DimSmoothedLine); glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, DimSmoothedLine);
...@@ -746,6 +756,11 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer) ...@@ -746,6 +756,11 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
#endif #endif
} }
const COGLCoreFeature& COpenGLExtensionHandler::getFeature() const
{
return Feature;
}
bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
{ {
switch (feature) switch (feature)
......
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// Copyright (C) 2015 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OPEN_GL_RENDER_TARGET_H_INCLUDED__
#define __C_OPEN_GL_RENDER_TARGET_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "IRenderTarget.h"
#include "dimension2d.h"
#include "COpenGLExtensionHandler.h"
namespace irr
{
namespace video
{
class COpenGLDriver;
class COpenGLCacheHandler;
class COpenGLRenderTarget : public IRenderTarget
{
public:
COpenGLRenderTarget(COpenGLDriver* driver);
virtual ~COpenGLRenderTarget();
virtual void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil) _IRR_OVERRIDE_;
void update();
GLuint getBufferID() const;
const core::dimension2d<u32>& getSize() const;
ITexture* getTexture() const;
protected:
core::array<GLenum> AssignedTexture;
bool AssignedDepth;
bool AssignedStencil;
bool RequestTextureUpdate;
bool RequestDepthStencilUpdate;
GLuint BufferID;
core::dimension2d<u32> Size;
bool SupportForFBO;
bool SupportForMRT;
COpenGLDriver* Driver;
};
}
}
#endif
#endif
...@@ -798,7 +798,7 @@ void COpenGLTexture::regenerateMipMapLevels(void* mipmapData) ...@@ -798,7 +798,7 @@ void COpenGLTexture::regenerateMipMapLevels(void* mipmapData)
// hardware moethods for generate mipmaps. // hardware moethods for generate mipmaps.
if (!mipmapData && AutomaticMipmapUpdate && !MipmapLegacyMode) if (!mipmapData && AutomaticMipmapUpdate && !MipmapLegacyMode)
{ {
Driver->extGlGenerateMipmap(GL_TEXTURE_2D); Driver->irrGlGenerateMipmap(GL_TEXTURE_2D);
cacheHandler->TextureCache.set(0, prevTexture); cacheHandler->TextureCache.set(0, prevTexture);
......
...@@ -841,8 +841,6 @@ ...@@ -841,8 +841,6 @@
<Unit filename="COpenGLNormalMapRenderer.h" /> <Unit filename="COpenGLNormalMapRenderer.h" />
<Unit filename="COpenGLParallaxMapRenderer.cpp" /> <Unit filename="COpenGLParallaxMapRenderer.cpp" />
<Unit filename="COpenGLParallaxMapRenderer.h" /> <Unit filename="COpenGLParallaxMapRenderer.h" />
<Unit filename="COpenGLRenderTarget.cpp" />
<Unit filename="COpenGLRenderTarget.h" />
<Unit filename="COpenGLSLMaterialRenderer.cpp" /> <Unit filename="COpenGLSLMaterialRenderer.cpp" />
<Unit filename="COpenGLSLMaterialRenderer.h" /> <Unit filename="COpenGLSLMaterialRenderer.h" />
<Unit filename="COpenGLShaderMaterialRenderer.cpp" /> <Unit filename="COpenGLShaderMaterialRenderer.cpp" />
......
...@@ -1008,7 +1008,17 @@ ...@@ -1008,7 +1008,17 @@
<ClInclude Include="CGeometryCreator.h" /> <ClInclude Include="CGeometryCreator.h" />
<ClInclude Include="CMeshCache.h" /> <ClInclude Include="CMeshCache.h" />
<ClInclude Include="CMeshManipulator.h" /> <ClInclude Include="CMeshManipulator.h" />
<ClInclude Include="COpenGLRenderTarget.h" /> <ClInclude Include="COGLCoreFeature.h" />
<ClInclude Include="COGLCoreRenderTarget.h" />
<ClInclude Include="COpenGLCacheHandler.h" />
<ClInclude Include="COpenGLDriver.h" />
<ClInclude Include="COpenGLExtensionHandler.h" />
<ClInclude Include="COpenGLMaterialRenderer.h" />
<ClInclude Include="COpenGLNormalMapRenderer.h" />
<ClInclude Include="COpenGLParallaxMapRenderer.h" />
<ClInclude Include="COpenGLShaderMaterialRenderer.h" />
<ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="COpenGLTexture.h" />
<ClInclude Include="CProfiler.h" /> <ClInclude Include="CProfiler.h" />
<ClInclude Include="CSceneManager.h" /> <ClInclude Include="CSceneManager.h" />
<ClInclude Include="Octree.h" /> <ClInclude Include="Octree.h" />
...@@ -1102,18 +1112,7 @@ ...@@ -1102,18 +1112,7 @@
<ClInclude Include="IZBuffer.h" /> <ClInclude Include="IZBuffer.h" />
<ClInclude Include="resource.h" /> <ClInclude Include="resource.h" />
<ClInclude Include="S2DVertex.h" /> <ClInclude Include="S2DVertex.h" />
<ClInclude Include="COpenGLCacheHandler.h" />
<ClInclude Include="COpenGLDriver.h" />
<ClInclude Include="COpenGLExtensionHandler.h" />
<ClInclude Include="COpenGLMaterialRenderer.h" />
<ClInclude Include="COpenGLNormalMapRenderer.h" />
<ClInclude Include="COpenGLParallaxMapRenderer.h" />
<ClInclude Include="COpenGLShaderMaterialRenderer.h" />
<ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="COpenGLTexture.h" />
<ClInclude Include="glext.h" />
<ClInclude Include="SB3DStructs.h" /> <ClInclude Include="SB3DStructs.h" />
<ClInclude Include="wglext.h" />
<ClInclude Include="CColorConverter.h" /> <ClInclude Include="CColorConverter.h" />
<ClInclude Include="CFPSCounter.h" /> <ClInclude Include="CFPSCounter.h" />
<ClInclude Include="CImage.h" /> <ClInclude Include="CImage.h" />
...@@ -1257,7 +1256,14 @@ ...@@ -1257,7 +1256,14 @@
<ClCompile Include="CGeometryCreator.cpp" /> <ClCompile Include="CGeometryCreator.cpp" />
<ClCompile Include="CMeshCache.cpp" /> <ClCompile Include="CMeshCache.cpp" />
<ClCompile Include="CMeshManipulator.cpp" /> <ClCompile Include="CMeshManipulator.cpp" />
<ClCompile Include="COpenGLRenderTarget.cpp" /> <ClCompile Include="COpenGLCacheHandler.cpp" />
<ClCompile Include="COpenGLDriver.cpp" />
<ClCompile Include="COpenGLExtensionHandler.cpp" />
<ClCompile Include="COpenGLNormalMapRenderer.cpp" />
<ClCompile Include="COpenGLParallaxMapRenderer.cpp" />
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp" />
<ClCompile Include="COpenGLSLMaterialRenderer.cpp" />
<ClCompile Include="COpenGLTexture.cpp" />
<ClCompile Include="CSceneManager.cpp" /> <ClCompile Include="CSceneManager.cpp" />
<ClCompile Include="C3DSMeshFileLoader.cpp" /> <ClCompile Include="C3DSMeshFileLoader.cpp" />
<ClCompile Include="CSMFMeshFileLoader.cpp" /> <ClCompile Include="CSMFMeshFileLoader.cpp" />
...@@ -1352,14 +1358,6 @@ ...@@ -1352,14 +1358,6 @@
<ClCompile Include="CTRTextureGouraudNoZ.cpp" /> <ClCompile Include="CTRTextureGouraudNoZ.cpp" />
<ClCompile Include="CTRTextureGouraudWire.cpp" /> <ClCompile Include="CTRTextureGouraudWire.cpp" />
<ClCompile Include="CZBuffer.cpp" /> <ClCompile Include="CZBuffer.cpp" />
<ClCompile Include="COpenGLCacheHandler.cpp" />
<ClCompile Include="COpenGLDriver.cpp" />
<ClCompile Include="COpenGLExtensionHandler.cpp" />
<ClCompile Include="COpenGLNormalMapRenderer.cpp" />
<ClCompile Include="COpenGLParallaxMapRenderer.cpp" />
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp" />
<ClCompile Include="COpenGLSLMaterialRenderer.cpp" />
<ClCompile Include="COpenGLTexture.cpp" />
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<ClCompile Include="COpenGLShaderMaterialRenderer.cpp" />
<ClCompile Include="COpenGLSLMaterialRenderer.cpp" />
<ClCompile Include="COpenGLTexture.cpp" />
<ClCompile Include="CColorConverter.cpp" /> <ClCompile Include="CColorConverter.cpp" />
<ClCompile Include="CFPSCounter.cpp" /> <ClCompile Include="CFPSCounter.cpp" />
<ClCompile Include="CImage.cpp" /> <ClCompile Include="CImage.cpp" />
......
...@@ -100,6 +100,9 @@ ...@@ -100,6 +100,9 @@
<Filter Include="Irrlicht\gui"> <Filter Include="Irrlicht\gui">
<UniqueIdentifier>{da421793-4674-481c-be46-f7a44e78aee5}</UniqueIdentifier> <UniqueIdentifier>{da421793-4674-481c-be46-f7a44e78aee5}</UniqueIdentifier>
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<Filter Include="Irrlicht\video\OpenGL Core">
<UniqueIdentifier>{d6b83fe4-204d-4a95-aeb7-5b8ebdec7e5d}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\include\IEventReceiver.h"> <ClInclude Include="..\..\include\IEventReceiver.h">
...@@ -855,39 +858,6 @@ ...@@ -855,39 +858,6 @@
<ClInclude Include="S2DVertex.h"> <ClInclude Include="S2DVertex.h">
<Filter>Irrlicht\video\Software</Filter> <Filter>Irrlicht\video\Software</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="COpenGLCacheHandler.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLDriver.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLExtensionHandler.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLNormalMapRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLParallaxMapRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLShaderMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLSLMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLTexture.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="glext.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="wglext.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="CColorConverter.h"> <ClInclude Include="CColorConverter.h">
<Filter>Irrlicht\video\Null</Filter> <Filter>Irrlicht\video\Null</Filter>
</ClInclude> </ClInclude>
...@@ -1309,15 +1279,45 @@ ...@@ -1309,15 +1279,45 @@
<ClInclude Include="CD3D9RenderTarget.h"> <ClInclude Include="CD3D9RenderTarget.h">
<Filter>Irrlicht\video\Direct3D9</Filter> <Filter>Irrlicht\video\Direct3D9</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="COpenGLRenderTarget.h"> <ClInclude Include="CB3DMeshWriter.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="CB3DMeshWriter.h">
<Filter>Irrlicht\scene\writers</Filter> <Filter>Irrlicht\scene\writers</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="SB3DStructs.h"> <ClInclude Include="SB3DStructs.h">
<Filter>Irrlicht\scene</Filter> <Filter>Irrlicht\scene</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="COpenGLCacheHandler.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLDriver.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLExtensionHandler.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLNormalMapRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLParallaxMapRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLShaderMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLSLMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLTexture.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COGLCoreFeature.h">
<Filter>Irrlicht\video\OpenGL Core</Filter>
</ClInclude>
<ClInclude Include="COGLCoreRenderTarget.h">
<Filter>Irrlicht\video\OpenGL Core</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\changes.txt"> <None Include="..\..\changes.txt">
...@@ -1619,30 +1619,6 @@ ...@@ -1619,30 +1619,6 @@
<ClCompile Include="CZBuffer.cpp"> <ClCompile Include="CZBuffer.cpp">
<Filter>Irrlicht\video\Software</Filter> <Filter>Irrlicht\video\Software</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="COpenGLCacheHandler.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLDriver.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLExtensionHandler.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLNormalMapRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLParallaxMapRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLSLMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLTexture.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="CColorConverter.cpp"> <ClCompile Include="CColorConverter.cpp">
<Filter>Irrlicht\video\Null</Filter> <Filter>Irrlicht\video\Null</Filter>
</ClCompile> </ClCompile>
...@@ -2246,11 +2222,32 @@ ...@@ -2246,11 +2222,32 @@
<ClCompile Include="CD3D9RenderTarget.cpp"> <ClCompile Include="CD3D9RenderTarget.cpp">
<Filter>Irrlicht\video\Direct3D9</Filter> <Filter>Irrlicht\video\Direct3D9</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="COpenGLRenderTarget.cpp"> <ClCompile Include="CB3DMeshWriter.cpp">
<Filter>Irrlicht\scene\writers</Filter>
</ClCompile>
<ClCompile Include="COpenGLCacheHandler.cpp">
<Filter>Irrlicht\video\OpenGL</Filter> <Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="CB3DMeshWriter.cpp"> <ClCompile Include="COpenGLDriver.cpp">
<Filter>Irrlicht\scene\writers</Filter> <Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLExtensionHandler.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLNormalMapRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLParallaxMapRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLSLMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLTexture.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
......
...@@ -1018,7 +1018,17 @@ ...@@ -1018,7 +1018,17 @@
<ClInclude Include="CGeometryCreator.h" /> <ClInclude Include="CGeometryCreator.h" />
<ClInclude Include="CMeshCache.h" /> <ClInclude Include="CMeshCache.h" />
<ClInclude Include="CMeshManipulator.h" /> <ClInclude Include="CMeshManipulator.h" />
<ClInclude Include="COpenGLRenderTarget.h" /> <ClInclude Include="COGLCoreFeature.h" />
<ClInclude Include="COGLCoreRenderTarget.h" />
<ClInclude Include="COpenGLCacheHandler.h" />
<ClInclude Include="COpenGLDriver.h" />
<ClInclude Include="COpenGLExtensionHandler.h" />
<ClInclude Include="COpenGLMaterialRenderer.h" />
<ClInclude Include="COpenGLNormalMapRenderer.h" />
<ClInclude Include="COpenGLParallaxMapRenderer.h" />
<ClInclude Include="COpenGLShaderMaterialRenderer.h" />
<ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="COpenGLTexture.h" />
<ClInclude Include="CSceneManager.h" /> <ClInclude Include="CSceneManager.h" />
<ClInclude Include="Octree.h" /> <ClInclude Include="Octree.h" />
<ClInclude Include="CSMFMeshFileLoader.h" /> <ClInclude Include="CSMFMeshFileLoader.h" />
...@@ -1111,18 +1121,7 @@ ...@@ -1111,18 +1121,7 @@
<ClInclude Include="IZBuffer.h" /> <ClInclude Include="IZBuffer.h" />
<ClInclude Include="resource.h" /> <ClInclude Include="resource.h" />
<ClInclude Include="S2DVertex.h" /> <ClInclude Include="S2DVertex.h" />
<ClInclude Include="COpenGLCacheHandler.h" />
<ClInclude Include="COpenGLDriver.h" />
<ClInclude Include="COpenGLExtensionHandler.h" />
<ClInclude Include="COpenGLMaterialRenderer.h" />
<ClInclude Include="COpenGLNormalMapRenderer.h" />
<ClInclude Include="COpenGLParallaxMapRenderer.h" />
<ClInclude Include="COpenGLShaderMaterialRenderer.h" />
<ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="COpenGLTexture.h" />
<ClInclude Include="glext.h" />
<ClInclude Include="SB3DStructs.h" /> <ClInclude Include="SB3DStructs.h" />
<ClInclude Include="wglext.h" />
<ClInclude Include="CColorConverter.h" /> <ClInclude Include="CColorConverter.h" />
<ClInclude Include="CFPSCounter.h" /> <ClInclude Include="CFPSCounter.h" />
<ClInclude Include="CImage.h" /> <ClInclude Include="CImage.h" />
...@@ -1267,7 +1266,14 @@ ...@@ -1267,7 +1266,14 @@
<ClCompile Include="CGeometryCreator.cpp" /> <ClCompile Include="CGeometryCreator.cpp" />
<ClCompile Include="CMeshCache.cpp" /> <ClCompile Include="CMeshCache.cpp" />
<ClCompile Include="CMeshManipulator.cpp" /> <ClCompile Include="CMeshManipulator.cpp" />
<ClCompile Include="COpenGLRenderTarget.cpp" /> <ClCompile Include="COpenGLCacheHandler.cpp" />
<ClCompile Include="COpenGLDriver.cpp" />
<ClCompile Include="COpenGLExtensionHandler.cpp" />
<ClCompile Include="COpenGLNormalMapRenderer.cpp" />
<ClCompile Include="COpenGLParallaxMapRenderer.cpp" />
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp" />
<ClCompile Include="COpenGLSLMaterialRenderer.cpp" />
<ClCompile Include="COpenGLTexture.cpp" />
<ClCompile Include="CSceneManager.cpp" /> <ClCompile Include="CSceneManager.cpp" />
<ClCompile Include="C3DSMeshFileLoader.cpp" /> <ClCompile Include="C3DSMeshFileLoader.cpp" />
<ClCompile Include="CSMFMeshFileLoader.cpp" /> <ClCompile Include="CSMFMeshFileLoader.cpp" />
...@@ -1362,14 +1368,6 @@ ...@@ -1362,14 +1368,6 @@
<ClCompile Include="CTRTextureGouraudNoZ.cpp" /> <ClCompile Include="CTRTextureGouraudNoZ.cpp" />
<ClCompile Include="CTRTextureGouraudWire.cpp" /> <ClCompile Include="CTRTextureGouraudWire.cpp" />
<ClCompile Include="CZBuffer.cpp" /> <ClCompile Include="CZBuffer.cpp" />
<ClCompile Include="COpenGLCacheHandler.cpp" />
<ClCompile Include="COpenGLDriver.cpp" />
<ClCompile Include="COpenGLExtensionHandler.cpp" />
<ClCompile Include="COpenGLNormalMapRenderer.cpp" />
<ClCompile Include="COpenGLParallaxMapRenderer.cpp" />
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp" />
<ClCompile Include="COpenGLSLMaterialRenderer.cpp" />
<ClCompile Include="COpenGLTexture.cpp" />
<ClCompile Include="CColorConverter.cpp" /> <ClCompile Include="CColorConverter.cpp" />
<ClCompile Include="CFPSCounter.cpp" /> <ClCompile Include="CFPSCounter.cpp" />
<ClCompile Include="CImage.cpp" /> <ClCompile Include="CImage.cpp" />
......
...@@ -100,6 +100,9 @@ ...@@ -100,6 +100,9 @@
<Filter Include="Irrlicht\gui"> <Filter Include="Irrlicht\gui">
<UniqueIdentifier>{da421793-4674-481c-be46-f7a44e78aee5}</UniqueIdentifier> <UniqueIdentifier>{da421793-4674-481c-be46-f7a44e78aee5}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Irrlicht\video\OpenGL Core">
<UniqueIdentifier>{628de03e-6872-4682-b1f6-d3cc453c9d55}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\include\IEventReceiver.h"> <ClInclude Include="..\..\include\IEventReceiver.h">
...@@ -855,39 +858,6 @@ ...@@ -855,39 +858,6 @@
<ClInclude Include="S2DVertex.h"> <ClInclude Include="S2DVertex.h">
<Filter>Irrlicht\video\Software</Filter> <Filter>Irrlicht\video\Software</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="COpenGLCacheHandler.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLDriver.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLExtensionHandler.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLNormalMapRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLParallaxMapRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLShaderMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLSLMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLTexture.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="glext.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="wglext.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="CColorConverter.h"> <ClInclude Include="CColorConverter.h">
<Filter>Irrlicht\video\Null</Filter> <Filter>Irrlicht\video\Null</Filter>
</ClInclude> </ClInclude>
...@@ -1309,15 +1279,45 @@ ...@@ -1309,15 +1279,45 @@
<ClInclude Include="CD3D9RenderTarget.h"> <ClInclude Include="CD3D9RenderTarget.h">
<Filter>Irrlicht\video\Direct3D9</Filter> <Filter>Irrlicht\video\Direct3D9</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="COpenGLRenderTarget.h"> <ClInclude Include="CB3DMeshWriter.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="CB3DMeshWriter.h">
<Filter>Irrlicht\scene\writers</Filter> <Filter>Irrlicht\scene\writers</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="SB3DStructs.h"> <ClInclude Include="SB3DStructs.h">
<Filter>Irrlicht\scene</Filter> <Filter>Irrlicht\scene</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="COpenGLCacheHandler.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLDriver.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLExtensionHandler.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLNormalMapRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLParallaxMapRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLShaderMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLSLMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLTexture.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COGLCoreFeature.h">
<Filter>Irrlicht\video\OpenGL Core</Filter>
</ClInclude>
<ClInclude Include="COGLCoreRenderTarget.h">
<Filter>Irrlicht\video\OpenGL Core</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\changes.txt"> <None Include="..\..\changes.txt">
...@@ -1619,30 +1619,6 @@ ...@@ -1619,30 +1619,6 @@
<ClCompile Include="CZBuffer.cpp"> <ClCompile Include="CZBuffer.cpp">
<Filter>Irrlicht\video\Software</Filter> <Filter>Irrlicht\video\Software</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="COpenGLCacheHandler.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLDriver.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLExtensionHandler.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLNormalMapRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLParallaxMapRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLSLMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLTexture.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="CColorConverter.cpp"> <ClCompile Include="CColorConverter.cpp">
<Filter>Irrlicht\video\Null</Filter> <Filter>Irrlicht\video\Null</Filter>
</ClCompile> </ClCompile>
...@@ -2246,11 +2222,32 @@ ...@@ -2246,11 +2222,32 @@
<ClCompile Include="CD3D9RenderTarget.cpp"> <ClCompile Include="CD3D9RenderTarget.cpp">
<Filter>Irrlicht\video\Direct3D9</Filter> <Filter>Irrlicht\video\Direct3D9</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="COpenGLRenderTarget.cpp"> <ClCompile Include="CB3DMeshWriter.cpp">
<Filter>Irrlicht\scene\writers</Filter>
</ClCompile>
<ClCompile Include="COpenGLCacheHandler.cpp">
<Filter>Irrlicht\video\OpenGL</Filter> <Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="CB3DMeshWriter.cpp"> <ClCompile Include="COpenGLDriver.cpp">
<Filter>Irrlicht\scene\writers</Filter> <Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLExtensionHandler.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLNormalMapRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLParallaxMapRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLSLMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLTexture.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
......
...@@ -2231,14 +2231,6 @@ ...@@ -2231,14 +2231,6 @@
RelativePath="COpenGLParallaxMapRenderer.h" RelativePath="COpenGLParallaxMapRenderer.h"
> >
</File> </File>
<File
RelativePath="COpenGLRenderTarget.cpp"
>
</File>
<File
RelativePath="COpenGLRenderTarget.h"
>
</File>
<File <File
RelativePath="COpenGLShaderMaterialRenderer.cpp" RelativePath="COpenGLShaderMaterialRenderer.cpp"
> >
...@@ -2272,6 +2264,18 @@ ...@@ -2272,6 +2264,18 @@
> >
</File> </File>
</Filter> </Filter>
<Filter
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>
<File
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>
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>
</File>
</Filter>
<Filter <Filter
Name="Null" Name="Null"
> >
......
...@@ -38,7 +38,7 @@ IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \ ...@@ -38,7 +38,7 @@ IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \
IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctreeSceneNode.o COctreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o CSceneLoaderIrr.o IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctreeSceneNode.o COctreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o CSceneLoaderIrr.o
IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o
IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
IRRDRVROBJ = CNullDriver.o COpenGLCacheHandler.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLRenderTarget.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o IRRDRVROBJ = CNullDriver.o COpenGLCacheHandler.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o
IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderDDS.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o CImageLoaderRGB.o \ IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderDDS.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o CImageLoaderRGB.o \
CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o
IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ) IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ)
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