Fix bone-vertex IDs to be correctly indexing into the global vertex array....
Fix bone-vertex IDs to be correctly indexing into the global vertex array. Before, mixed mesh/bone sections broke the correct relation. Thanks to Auria for finding and fixing the bug. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3539 dfc29bdd-3216-0410-991c-e03cc46cb475
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