Add debug data switch for shadow scene nodes. With EDS_SKELETON and...
Add debug data switch for shadow scene nodes. With EDS_SKELETON and EDS_MESH_WIRE_OVERLAY one can draw the whole shadow volume (or just the wireframe of it) instead of just the shadow. Currently only implemented in the hw drivers. Also fixed a somewhat slow way of not writing to color planes from alphablend(1,0) to proper colormask settings in d3d driver. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3964 dfc29bdd-3216-0410-991c-e03cc46cb475
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