Add ISceneNodeAnimator::setStartTime/getStartTime to allow resetting movement...
Add ISceneNodeAnimator::setStartTime/getStartTime to allow resetting movement animators. This should work for: CSceneNodeAnimatorFlyStraight, CSceneNodeAnimatorFlyCircle, CSceneNodeAnimatorFollowSpline, CSceneNodeAnimatorTexture. It's also implemented for CSceneNodeAnimatorRotation, but that one currently resets the StartTime constantly (I don't think it has to, but I have no tests written for animators currently so can't change that for now). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4675 dfc29bdd-3216-0410-991c-e03cc46cb475
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