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cutealien authored
Several fixes for SceneNodeAnimatorCollisionResponse, based on http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=33098&p=290746 Thanks to all people who reported and to JLouisB and kinkreet for the patches: - Gravity is now fps independent - Values of gravity now like documented (wasn't 1 unit = 1m before, had been 1m = current frames per second, so maybe 100 units = 1m). Note that jump-values for fps-camera must also change when adapting gravity! Several examples got adapted for new ranges - Pausing timer now pauses animator. Also doesn't reset values anymore with pauses. - Clones no longer have 1000 times the gravity of original animator. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5305 dfc29bdd-3216-0410-991c-e03cc46cb475
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