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    - Fixed active camera scene node registering itself twice (This causes... · d21b1446
    monstrobishi authored
     - Fixed active camera scene node registering itself twice (This causes anything parented to the camera to get drawn twice, potentially a major performance issue). Scene manager now calls "render()" to update the active camera's matrices prior to doing culling, rather than OnRegisterSceneNode.
     - Fixed the object-space lighting normal mapping/parallax mapping bug in OpenGL. Parallax offset still looks a bit weird in OpenGL compared to D3D IMO.
     - Fixed a compile warning in D3D9 driver.
    
    git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2775 dfc29bdd-3216-0410-991c-e03cc46cb475
    d21b1446
COpenGLParallaxMapRenderer.cpp 12.1 KB