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lukeph authored
-fixed bug with joints being one frame off updating their AbsolutePositions when transiting, pointed out by shogun -optimized CSkinnedMesh::buildAll_LocalAnimatedMatrices() git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1069 dfc29bdd-3216-0410-991c-e03cc46cb475
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