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lukeph authored
-fix in: bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child) found by ssexton -added requested getJointCount() in AnimatedMeshSceneNode, which simply calls getJointCount on the held mesh -added CSkinnedMesh::isStatic() git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1051 dfc29bdd-3216-0410-991c-e03cc46cb475
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