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Rogerborg authored
- Triangle selectors created from animated mesh scene nodes will update themselves as required to stay in sync with the node. - ISceneCollisionManager::getSceneNodeAndCollisionPointFromRay() allows selection by BB and triangle on a heirarchy of scene nodes. Example 07 updated to show the usage of ISceneCollisionManager::getSceneNodeAndCollisionPointFromRay(), used on animated meshes. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2177 dfc29bdd-3216-0410-991c-e03cc46cb475
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