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lukeph authored
changed IAnimatedMeshSceneNode::animateJoints() to animateJoints(bool CalculateAbsolutePositions=true) removed ISkinnedMesh::recoverJointsFromMesh, transferJointsToMesh, and createJoints from interface. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1027 dfc29bdd-3216-0410-991c-e03cc46cb475
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