fix

10 jobs for resolution in 15 minutes and 47 seconds (queued for 1 second)
Status Job ID Name Coverage
  Build And Test
passed #22289
linux
build-StandaloneLinux64

00:15:46

failed #22290
linux
build-StandaloneLinux64-il2cpp

00:12:20

passed #22291
linux
build-StandaloneOSX

00:07:49

passed #22292
linux
build-StandaloneWindows64

00:15:31

failed #22293
linux
build-WebGL

00:04:41

failed #22294
linux
build-android

00:03:58

failed #22295
linux
build-android-il2cpp

00:06:00

failed #22296
linux
build-ios-xcode

00:03:57

passed #22288
linux
test-editmode

00:13:35

passed #22287
linux
test-playmode

00:13:35

 
Name Stage Failure
failed
build-StandaloneLinux64-il2cpp Build And Test
[Performance] Application.Shutdown.ShaderNameManagerDestroy                 :        1 samples, Peak.   102 us (1.0x), Avg.   102 us, Total. 101.8 us (0.0%)
[Performance] Application.Shutdown.CleanupCacheServer : 1 samples, Peak. 449 ns (1.0x), Avg. 449 ns, Total. 449.0 ns (0.0%)
[Performance] Application.Shutdown.Virtualization_Shutdown : 1 samples, Peak. 650 ns (1.0x), Avg. 650 ns, Total. 650.0 ns (0.0%)
[Package Manager] Server::Kill -- Server was shutdown
Checking for leaked weakptr:
Found no leaked weakptrs.
##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1630672143017,"processId":82,"allocatedMemory":24282096,"memoryLabels":[{"Default":1492},{"Permanent":384},{"Thread":600},{"Manager":2424},{"Geometry":-3864},{"Texture":144},{"GfxDevice":29664},{"GfxThread":512},{"Font":24106282},{"Physics":1},{"Serialization":4304},{"Renderer":1568},{"File":4237},{"String":13650},{"DynamicArray":47235},{"HashMap":21728},{"Utility":640},{"Curl":1112},{"PoolAlloc":120},{"Sprites":8},{"GI":472},{"VR":1696},{"Subsystems":96},{"EditorUtility":11635},{"AssetDatabase":7164},{"RestService":72},{"ProgressiveLightmapper":-672},{"UnityConnect":28584},{"Collab":808}]}
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-android-il2cpp Build And Test
#6  0x0055e2ffbffa01 in InitialScriptRefreshV2(bool)
#7 0x0055e2ff6ba76e in Application::InitializeProject()
#8 0x0055e2ffb418d8 in InitializeUnity(void*)
#9 0x0055e2ffb412e4 in main
#10 0x007f4fa5255bf7 in __libc_start_main
#11 0x0055e2fe0ed029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-WebGL Build And Test
#6  0x005557ab0caa01 in InitialScriptRefreshV2(bool)
#7 0x005557aab8576e in Application::InitializeProject()
#8 0x005557ab00c8d8 in InitializeUnity(void*)
#9 0x005557ab00c2e4 in main
#10 0x007f9c1ec90bf7 in __libc_start_main
#11 0x005557a95b8029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-android Build And Test
#6  0x00563f9229fa01 in InitialScriptRefreshV2(bool)
#7 0x00563f91d5a76e in Application::InitializeProject()
#8 0x00563f921e18d8 in InitializeUnity(void*)
#9 0x00563f921e12e4 in main
#10 0x007f47a2650bf7 in __libc_start_main
#11 0x00563f9078d029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-ios-xcode Build And Test
#6  0x00564ad05c1a01 in InitialScriptRefreshV2(bool)
#7 0x00564ad007c76e in Application::InitializeProject()
#8 0x00564ad05038d8 in InitializeUnity(void*)
#9 0x00564ad05032e4 in main
#10 0x007f24cd1c2bf7 in __libc_start_main
#11 0x00564aceaaf029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1