fix high resolution

11 jobs for master in 60 minutes and 1 second (queued for 3 seconds)
Status Job ID Name Coverage
  Build And Test
failed #21863
linux
build-StandaloneLinux64

00:06:32

passed #21864
linux
build-StandaloneLinux64-il2cpp

00:14:41

passed #21865
linux
build-StandaloneOSX

00:14:22

passed #21866
linux
build-StandaloneWindows64

00:23:02

failed #21867
linux
build-WebGL

00:06:32

failed #21868
linux
build-android

00:11:37

failed #21869
linux
build-android-il2cpp

01:00:00

failed #21870
linux
build-ios-xcode

00:07:15

passed #21862
linux
test-editmode

00:10:31

failed #21861
linux
test-playmode

00:06:32

 
  Deploy
skipped #21871
pages
 
Name Stage Failure
failed
build-android-il2cpp Build And Test The script exceeded the maximum execution time set for the job
ERROR: Preparation failed: failed to register layer: Error processing tar file(exit status 1): write /opt/unity/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/build-tools/30.0.2/lib64/libaapt2_jni.so: no space left on device (docker.go:143:1858s)
Will be retried in 3s ...
Using Docker executor with image unityci/editor:2021.1.18f1-android-0.15 ...
Pulling docker image unityci/editor:2021.1.18f1-android-0.15 ...
ERROR: Preparation failed: failed to register layer: Error processing tar file(exit status 1): write /opt/unity/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/build-tools/30.0.2/lib64/libaapt2_jni.so: no space left on device (docker.go:143:1566s)
Will be retried in 3s ...
Using Docker executor with image unityci/editor:2021.1.18f1-android-0.15 ...
Pulling docker image unityci/editor:2021.1.18f1-android-0.15 ...
ERROR: Job failed: execution took longer than 1h0m0s seconds
failed
build-android Build And Test
#6  0x005630366a2a01 in InitialScriptRefreshV2(bool)
#7 0x0056303615d76e in Application::InitializeProject()
#8 0x005630365e48d8 in InitializeUnity(void*)
#9 0x005630365e42e4 in main
#10 0x007f702ae96bf7 in __libc_start_main
#11 0x00563034b90029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-ios-xcode Build And Test
#6  0x005652c2419a01 in InitialScriptRefreshV2(bool)
#7 0x005652c1ed476e in Application::InitializeProject()
#8 0x005652c235b8d8 in InitializeUnity(void*)
#9 0x005652c235b2e4 in main
#10 0x007f7d392b7bf7 in __libc_start_main
#11 0x005652c0907029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-WebGL Build And Test
#6  0x0055b2b098ba01 in InitialScriptRefreshV2(bool)
#7 0x0055b2b044676e in Application::InitializeProject()
#8 0x0055b2b08cd8d8 in InitializeUnity(void*)
#9 0x0055b2b08cd2e4 in main
#10 0x007f32a0623bf7 in __libc_start_main
#11 0x0055b2aee79029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
test-playmode Build And Test
+ grep com.unity.testtools.codecoverage Packages/manifest.json
Code Coverage package not found in Packages/manifest.json. Please install the package "Code Coverage" through Unity's Package Manager to enable coverage reports.
+ cat /builds/mycard/YGOProUnity_V2/playmode-results.xml
+ grep test-run
+ grep Passed
cat: /builds/mycard/YGOProUnity_V2/playmode-results.xml: No such file or directory
+ exit 133
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-StandaloneLinux64 Build And Test
#6  0x0055872a321a01 in InitialScriptRefreshV2(bool)
#7 0x00558729ddc76e in Application::InitializeProject()
#8 0x0055872a2638d8 in InitializeUnity(void*)
#9 0x0055872a2632e4 in main
#10 0x007fbd53e4abf7 in __libc_start_main
#11 0x0055872880f029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1