fix GameStringManager.get

14 jobs for master in 14 minutes and 47 seconds (queued for 2 seconds)
latest
Status Job ID Name Coverage
  Ocgcore
passed #218272
linux
ocgcore_linux

00:00:23

passed #218273
linux
ocgcore_macos

00:00:05

passed #218271
linux
ocgcore_windows

00:00:05

 
  Build And Test
passed #218275
linux
assets_en-US

00:06:02

passed #218274
linux
assets_zh-CN

00:05:58

failed #218276
linux
build-StandaloneLinux64

00:14:22

passed #218277
linux
build-StandaloneOSX

00:07:37

passed #218278
linux
build-StandaloneWindows64

00:11:01

 
  Pack
skipped #218284
linux
pack_darwin_en-US
skipped #218281
linux
pack_darwin_zh-CN
skipped #218283
linux
pack_linux_en-US
skipped #218280
linux
pack_linux_zh-CN
skipped #218282
linux
pack_win32_en-US
skipped #218279
linux
pack_win32_zh-CN
 
Name Stage Failure
failed
build-StandaloneLinux64 Build And Test There has been a runner system failure, please try again
Running with gitlab-runner 17.10.1 (ef334dcc)
on Linux runner 2 Di943Jfq, system ID: r_cRqx3rilm9xC

Preparing the "docker" executor
Using Docker executor with image unityci/editor:2021.3.28f1-base-1.1.2 ...
Authenticating with credentials from $DOCKER_AUTH_CONFIG

Pulling docker image unityci/editor:2021.3.28f1-base-1.1.2 ...

WARNING: Failed to pull image with policy "always": failed to register layer: write /opt/unity/Editor/Data/Resources/PackageManager/Editor/com.unity.burst-1.6.6.tgz: no space left on device (manager.go:254:860s)
ERROR: Job failed: failed to pull image "unityci/editor:2021.3.28f1-base-1.1.2" with specified policies [always]: failed to register layer: write /opt/unity/Editor/Data/Resources/PackageManager/Editor/com.unity.burst-1.6.6.tgz: no space left on device (manager.go:254:860s)