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YGOProUnity_V2
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MyCard
YGOProUnity_V2
Commits
ff8d0bc2
Commit
ff8d0bc2
authored
Oct 17, 2017
by
lllyasviel
Browse files
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fix text bug, p visual effect bug, sln missing
parent
9c6ade57
Changes
9
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9 changed files
with
270 additions
and
38 deletions
+270
-38
.gitignore
.gitignore
+0
-30
AI_core_vs2017solution/core.sln
AI_core_vs2017solution/core.sln
+46
-0
AI_core_vs2017solution/coreWrapper/coreWrapper.csproj
AI_core_vs2017solution/coreWrapper/coreWrapper.csproj
+71
-0
AI_core_vs2017solution/coreWrapper/coreWrapper.csproj.user
AI_core_vs2017solution/coreWrapper/coreWrapper.csproj.user
+7
-0
AI_core_vs2017solution/ocgcore/ocgcore.vcxproj.user
AI_core_vs2017solution/ocgcore/ocgcore.vcxproj.user
+19
-0
Assets/Plugins/7zip/Compress/LzmaAlone/LzmaAlone.csproj
Assets/Plugins/7zip/Compress/LzmaAlone/LzmaAlone.csproj
+90
-0
Assets/Plugins/7zip/Compress/LzmaAlone/LzmaAlone.sln
Assets/Plugins/7zip/Compress/LzmaAlone/LzmaAlone.sln
+20
-0
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+11
-7
Assets/SibylSystem/ResourceManagers/GameStringManager.cs
Assets/SibylSystem/ResourceManagers/GameStringManager.cs
+6
-1
No files found.
.gitignore
View file @
ff8d0bc2
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*
# Autogenerated VS/MD solution and project files
ExportedObj/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
AI_core_vs2017solution/core.sln
0 → 100644
View file @
ff8d0bc2
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26403.3
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ocgcore", "ocgcore\ocgcore.vcxproj", "{63635A2D-8303-46F7-8C8B-D1C36655F820}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "coreWrapper", "coreWrapper\coreWrapper.csproj", "{5448596E-A4D2-4011-B8C1-5228260040D1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{63635A2D-8303-46F7-8C8B-D1C36655F820}.Debug|Any CPU.ActiveCfg = Debug|Win32
{63635A2D-8303-46F7-8C8B-D1C36655F820}.Debug|x64.ActiveCfg = Debug|x64
{63635A2D-8303-46F7-8C8B-D1C36655F820}.Debug|x64.Build.0 = Debug|x64
{63635A2D-8303-46F7-8C8B-D1C36655F820}.Debug|x86.ActiveCfg = Debug|Win32
{63635A2D-8303-46F7-8C8B-D1C36655F820}.Debug|x86.Build.0 = Debug|Win32
{63635A2D-8303-46F7-8C8B-D1C36655F820}.Release|Any CPU.ActiveCfg = Release|Win32
{63635A2D-8303-46F7-8C8B-D1C36655F820}.Release|x64.ActiveCfg = Release|x64
{63635A2D-8303-46F7-8C8B-D1C36655F820}.Release|x64.Build.0 = Release|x64
{63635A2D-8303-46F7-8C8B-D1C36655F820}.Release|x86.ActiveCfg = Release|Win32
{63635A2D-8303-46F7-8C8B-D1C36655F820}.Release|x86.Build.0 = Release|Win32
{5448596E-A4D2-4011-B8C1-5228260040D1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5448596E-A4D2-4011-B8C1-5228260040D1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5448596E-A4D2-4011-B8C1-5228260040D1}.Debug|x64.ActiveCfg = Debug|x64
{5448596E-A4D2-4011-B8C1-5228260040D1}.Debug|x64.Build.0 = Debug|x64
{5448596E-A4D2-4011-B8C1-5228260040D1}.Debug|x86.ActiveCfg = Debug|Any CPU
{5448596E-A4D2-4011-B8C1-5228260040D1}.Debug|x86.Build.0 = Debug|Any CPU
{5448596E-A4D2-4011-B8C1-5228260040D1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5448596E-A4D2-4011-B8C1-5228260040D1}.Release|Any CPU.Build.0 = Release|Any CPU
{5448596E-A4D2-4011-B8C1-5228260040D1}.Release|x64.ActiveCfg = Release|x64
{5448596E-A4D2-4011-B8C1-5228260040D1}.Release|x64.Build.0 = Release|x64
{5448596E-A4D2-4011-B8C1-5228260040D1}.Release|x86.ActiveCfg = Release|Any CPU
{5448596E-A4D2-4011-B8C1-5228260040D1}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
AI_core_vs2017solution/coreWrapper/coreWrapper.csproj
0 → 100644
View file @
ff8d0bc2
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"14.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<Import
Project=
"$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition=
"Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"
/>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
<Platform
Condition=
" '$(Platform)' == '' "
>
AnyCPU
</Platform>
<ProjectGuid>
{5448596E-A4D2-4011-B8C1-5228260040D1}
</ProjectGuid>
<OutputType>
Library
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<RootNamespace>
Percy
</RootNamespace>
<AssemblyName>
System.Servicemodel.Faltexception
</AssemblyName>
<TargetFrameworkVersion>
v2.0
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<DebugType>
pdbonly
</DebugType>
<Optimize>
true
</Optimize>
<OutputPath>
..\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Debug|x64'"
>
<DebugSymbols>
true
</DebugSymbols>
<OutputPath>
bin\x64\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<DebugType>
full
</DebugType>
<PlatformTarget>
x64
</PlatformTarget>
<ErrorReport>
prompt
</ErrorReport>
<CodeAnalysisRuleSet>
MinimumRecommendedRules.ruleset
</CodeAnalysisRuleSet>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Release|x64'"
>
<OutputPath>
bin\x64\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<Optimize>
true
</Optimize>
<DebugType>
pdbonly
</DebugType>
<PlatformTarget>
x64
</PlatformTarget>
<ErrorReport>
prompt
</ErrorReport>
<CodeAnalysisRuleSet>
MinimumRecommendedRules.ruleset
</CodeAnalysisRuleSet>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"System"
/>
<Reference
Include=
"System.Data"
/>
<Reference
Include=
"System.Xml"
/>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"coreWrapper.cs"
/>
<Compile
Include=
"Properties\AssemblyInfo.cs"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
AI_core_vs2017solution/coreWrapper/coreWrapper.csproj.user
0 → 100644
View file @
ff8d0bc2
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"14.0"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Release|AnyCPU'"
>
<StartAction>
Project
</StartAction>
<StartProgram>
D:\yugioh\ygopro2.exe
</StartProgram>
</PropertyGroup>
</Project>
\ No newline at end of file
AI_core_vs2017solution/ocgcore/ocgcore.vcxproj.user
0 → 100644
View file @
ff8d0bc2
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"14.0"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)'=='Debug|Win32'"
>
<LocalDebuggerCommand>
D:\yugioh\ygopro2.exe
</LocalDebuggerCommand>
<DebuggerFlavor>
WindowsLocalDebugger
</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)'=='Release|Win32'"
>
<LocalDebuggerCommand>
D:\yugioh\ygopro2.exe
</LocalDebuggerCommand>
<DebuggerFlavor>
WindowsLocalDebugger
</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)'=='Debug|x64'"
>
<LocalDebuggerCommand>
D:\yugioh\ygopro2.exe
</LocalDebuggerCommand>
<DebuggerFlavor>
WindowsLocalDebugger
</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)'=='Release|x64'"
>
<LocalDebuggerCommand>
D:\yugioh\ygopro2.exe
</LocalDebuggerCommand>
<DebuggerFlavor>
WindowsLocalDebugger
</DebuggerFlavor>
</PropertyGroup>
</Project>
\ No newline at end of file
Assets/Plugins/7zip/Compress/LzmaAlone/LzmaAlone.csproj
0 → 100644
View file @
ff8d0bc2
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>LzmaAlone</RootNamespace>
<AssemblyName>Lzma#</AssemblyName>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>.\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<Optimize>true</Optimize>
<OutputPath>.\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\Common\CommandLineParser.cs">
<Link>Common\CommandLineParser.cs</Link>
</Compile>
<Compile Include="..\..\Common\CRC.cs">
<Link>Common\CRC.cs</Link>
</Compile>
<Compile Include="..\..\ICoder.cs">
<Link>ICoder.cs</Link>
</Compile>
<Compile Include="..\LZ\IMatchFinder.cs">
<Link>LZ\IMatchFinder.cs</Link>
</Compile>
<Compile Include="..\LZ\LzBinTree.cs">
<Link>LZ\LzBinTree.cs</Link>
</Compile>
<Compile Include="..\LZ\LzInWindow.cs">
<Link>LZ\LzInWindow.cs</Link>
</Compile>
<Compile Include="..\LZ\LzOutWindow.cs">
<Link>LZ\LzOutWindow.cs</Link>
</Compile>
<Compile Include="..\LZMA\LzmaBase.cs">
<Link>LZMA\LzmaBase.cs</Link>
</Compile>
<Compile Include="..\LZMA\LzmaDecoder.cs">
<Link>LZMA\LzmaDecoder.cs</Link>
</Compile>
<Compile Include="..\LZMA\LzmaEncoder.cs">
<Link>LZMA\LzmaEncoder.cs</Link>
</Compile>
<Compile Include="..\RangeCoder\RangeCoder.cs">
<Link>RangeCoder\RangeCoder.cs</Link>
</Compile>
<Compile Include="..\RangeCoder\RangeCoderBit.cs">
<Link>RangeCoder\RangeCoderBit.cs</Link>
</Compile>
<Compile Include="..\RangeCoder\RangeCoderBitTree.cs">
<Link>RangeCoder\RangeCoderBitTree.cs</Link>
</Compile>
<Compile Include="LzmaAlone.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="LzmaBench.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Settings.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
</Project>
\ No newline at end of file
Assets/Plugins/7zip/Compress/LzmaAlone/LzmaAlone.sln
0 → 100644
View file @
ff8d0bc2
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C# Express 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LzmaAlone", "LzmaAlone.csproj", "{CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE33DF18-F9C8-4D6F-9057-DBB4DB96E973}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
ff8d0bc2
...
@@ -6923,15 +6923,18 @@ public class Ocgcore : ServantWithCardDescription
...
@@ -6923,15 +6923,18 @@ public class Ocgcore : ServantWithCardDescription
{
{
if
((
cards
[
i
].
p
.
location
&
(
UInt32
)
game_location
.
LOCATION_SZONE
)
>
0
)
if
((
cards
[
i
].
p
.
location
&
(
UInt32
)
game_location
.
LOCATION_SZONE
)
>
0
)
{
{
if
(
cards
[
i
].
p
.
sequence
==
6
||
cards
[
i
].
p
.
sequence
==
7
)
if
(
cards
[
i
].
p
.
sequence
==
0
||
cards
[
i
].
p
.
sequence
==
4
)
{
{
if
(
cards
[
i
].
p
.
controller
==
0
)
if
((
cards
[
i
].
get_data
().
Type
&
(
int
)
game_type
.
TYPE_PENDULUM
)
>
0
)
{
my_p_cards
.
Add
(
cards
[
i
]);
}
else
{
{
op_p_cards
.
Add
(
cards
[
i
]);
if
(
cards
[
i
].
p
.
controller
==
0
)
{
my_p_cards
.
Add
(
cards
[
i
]);
}
else
{
op_p_cards
.
Add
(
cards
[
i
]);
}
}
}
}
}
}
}
...
@@ -6941,6 +6944,7 @@ public class Ocgcore : ServantWithCardDescription
...
@@ -6941,6 +6944,7 @@ public class Ocgcore : ServantWithCardDescription
{
{
if
(
my_p_cards
.
Count
==
2
)
if
(
my_p_cards
.
Count
==
2
)
{
{
Debug
.
Log
(
"oh"
);
gameField
.
me_left_p_num
.
GetComponent
<
number_loader
>().
set_number
((
int
)
my_p_cards
[
0
].
get_data
().
LScale
,
3
);
gameField
.
me_left_p_num
.
GetComponent
<
number_loader
>().
set_number
((
int
)
my_p_cards
[
0
].
get_data
().
LScale
,
3
);
gameField
.
me_right_p_num
.
GetComponent
<
number_loader
>().
set_number
((
int
)
my_p_cards
[
1
].
get_data
().
LScale
,
0
);
gameField
.
me_right_p_num
.
GetComponent
<
number_loader
>().
set_number
((
int
)
my_p_cards
[
1
].
get_data
().
LScale
,
0
);
gameField
.
mePHole
=
true
;
gameField
.
mePHole
=
true
;
...
...
Assets/SibylSystem/ResourceManagers/GameStringManager.cs
View file @
ff8d0bc2
...
@@ -56,7 +56,12 @@ public static class GameStringManager
...
@@ -56,7 +56,12 @@ public static class GameStringManager
{
{
Program
.
DEBUGLOG
(
e
);
Program
.
DEBUGLOG
(
e
);
}
}
a
.
content
=
mats
[
2
];
a
.
content
=
""
;
for
(
int
i
=
2
;
i
<
mats
.
Length
;
i
++)
{
a
.
content
+=
mats
[
i
]
+
" "
;
}
a
.
content
=
a
.
content
.
Substring
(
0
,
a
.
content
.
Length
-
1
);
hashedStrings
.
Add
(
a
);
hashedStrings
.
Add
(
a
);
if
(
a
.
region
==
"setname"
)
if
(
a
.
region
==
"setname"
)
{
{
...
...
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