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YGOProUnity_V2
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YGOProUnity_V2
Commits
d6eb54c2
Commit
d6eb54c2
authored
Jun 21, 2025
by
mercury233
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update GameMessage.SelectChain
parent
e560f1f1
Changes
2
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Showing
2 changed files
with
16 additions
and
7 deletions
+16
-7
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+15
-6
Assets/SibylSystem/coreWrapper.cs
Assets/SibylSystem/coreWrapper.cs
+1
-1
No files found.
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
d6eb54c2
...
...
@@ -1048,11 +1048,20 @@ public class Ocgcore : ServantWithCardDescription
r
.
ReadChar
();
int
count
=
r
.
ReadByte
();
int
spcount
=
r
.
ReadByte
();
int
forced
=
r
.
ReadByte
();
var
hint0
=
r
.
ReadInt32
();
var
hint1
=
r
.
ReadInt32
();
var
ignore
=
false
;
if
(
forced
==
0
)
bool
forced
=
false
;
for
(
int
i
=
0
;
i
<
count
;
i
++)
{
r
.
ReadByte
();
// flag
int
f
=
r
.
ReadByte
();
// forced
if
(
f
==
1
)
forced
=
true
;
r
.
ReadInt32
();
// card id
r
.
ReadGPS
();
r
.
ReadInt32
();
// desc
}
if
(!
forced
)
{
var
condition
=
gameInfo
.
get_condition
();
if
(
condition
==
gameInfo
.
chainCondition
.
no
)
...
...
@@ -3106,14 +3115,14 @@ public class Ocgcore : ServantWithCardDescription
player
=
localPlayer
(
r
.
ReadChar
());
count
=
r
.
ReadByte
();
int
spcount
=
r
.
ReadByte
();
int
forced
=
r
.
ReadByte
();
var
hint0
=
r
.
ReadInt32
();
var
hint1
=
r
.
ReadInt32
();
var
chainCards
=
new
List
<
gameCard
>();
var
forced
=
0
;
for
(
var
i
=
0
;
i
<
count
;
i
++)
{
var
flag
=
0
;
if
(
length_of_message
%
12
!=
0
)
flag
=
r
.
ReadChar
();
var
flag
=
r
.
ReadChar
()
;
forced
+=
r
.
ReadByte
();
code
=
r
.
ReadInt32
()
%
1000000000
;
gps
=
r
.
ReadGPS
();
desc
=
GameStringManager
.
get
(
r
.
ReadInt32
());
...
...
@@ -3133,7 +3142,7 @@ public class Ocgcore : ServantWithCardDescription
var
chain_condition
=
gameInfo
.
get_condition
();
var
handle_flag
=
0
;
if
(
forced
==
0
)
if
(
forced
==
0
)
// TODO: 按每张卡的forced处理
{
//无强制发动的卡
if
(
spcount
==
0
)
...
...
Assets/SibylSystem/coreWrapper.cs
View file @
d6eb54c2
...
...
@@ -732,11 +732,11 @@ namespace Percy
move
(
1
);
count
=
move
(
1
);
move
(
1
);
move
(
1
);
move
(
4
);
move
(
4
);
for
(
var
i
=
0
;
i
<
count
;
i
++)
{
move
(
1
);
move
(
1
);
move
(
4
);
move
(
4
);
...
...
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