Commit cbfa365b authored by mercury233's avatar mercury233

icon & ver

parent 623bace5
......@@ -33,3 +33,10 @@ sysinfo.txt
# Builds
*.apk
*.unitypackage
# ygopro
cdb/
deck/
pack/
texture/
config/
fileFormatVersion: 2
guid: 874a0c923ab9f3648a0b5bf2830ee874
timeCreated: 1523709019
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
mipBias: -1
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
......@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.IO;
public static class Config
{
public static uint ClientVersion = 0x233c;
public static uint ClientVersion = 0x1343;
class oneString
{
......
......@@ -19,7 +19,7 @@ public class Menu : WindowServantSP
UIHelper.registEvent(gameObject, "online_", onClickOnline);
UIHelper.registEvent(gameObject, "replay_", onClickReplay);
UIHelper.registEvent(gameObject, "single_", onClickPizzle);
UIHelper.registEvent(gameObject, "ai_", onClickAI);
//UIHelper.registEvent(gameObject, "ai_", onClickAI);
UIHelper.registEvent(gameObject, "exit_", onClickExit);
(new Thread(up)).Start();
}
......
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