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YGOProUnity_V2
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YGOProUnity_V2
Commits
28130a62
Commit
28130a62
authored
Sep 01, 2017
by
lllyasviel
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README.md
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28130a62
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@@ -18,54 +18,22 @@ The feedbacks is checked every day.
...
@@ -18,54 +18,22 @@ The feedbacks is checked every day.
3.
Double click Assets
\m
ain.unity to open the solution.
3.
Double click Assets
\m
ain.unity to open the solution.
#
Advantages
#
How to compile the ocgcore wrapper?
## If you regard YGO as an E-sports
*In most case you do not need to care about the ocgcore wrapper.*
### Concise and clear interface without any special effects
1.
Double click the
**YGOProUnity_V2/AI_core_vs2017solution/Percy.sln**
detailed imformation not finished
2.
build the c# solution in x64 and release mode and you get the
**System.Servicemodel.Faltexception.dll**
### Much more amount of information than ygopro
3.
copy it into
**YGOProUnity_V2\Assets\Plugins**
detailed imformation not finished
*Yes, the name of the dll is System.Servicemodel.Faltexception.dll, though it does nothing with c# system :p*
#
## Lots of auxiliary functions
#
How to compile the ocdcore.dll?
detailed imformation not finished
1.
Double click the
**YGOProUnity_V2/AI_core_vs2017solution/Percy.sln**
### Card-counting and analysing
2.
build the c++ solution in x64 and release mode and you get the
**ocgcore.dll**
detailed imformation not finished
3.
copy it into
**YGOProUnity_V2\Assets\Plugins**
\ No newline at end of file
### Time machine
detailed imformation not finished
### Card Monitors
detailed imformation not finished
### Strengthened Chain System
detailed imformation not finished
## If you player game just for fun
### abundant particle effects
detailed imformation not finished
### Monsters stand on cards
detailed imformation not finished
### Closeups of monsters for summoning
detailed imformation not finished
### Interface can be highly personalized
detailed imformation not finished
***the readme is not finished yet**
*
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