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Closed
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Opened Apr 24, 2023 by timel@timel
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在写代码时遇到的一些困惑

// move.ts
export const banishedZoneCase = (
  builder: ActionReducerMapBuilder<DuelState>
) => {
  builder.addCase(fetchBanishedZoneMeta.pending, (state, action) => {
    // Meta结果没返回之前先更新`ID`
    const controler = action.meta.arg.controler;
    const sequence = action.meta.arg.sequence;
    const code = action.meta.arg.code;

    const newExclusion = {
      occupant: { id: code, data: {}, text: {} },
      location: {
        controler,
        location: ygopro.CardZone.REMOVED,
        sequence,
      },
      idleInteractivities: [],
      counters: {},
    };
    if (judgeSelf(controler, state)) {
      extendState(state.meBanishedZone, newExclusion);
    } else {
      extendState(state.opBanishedZone, newExclusion);
    }
  });
  builder.addCase(fetchBanishedZoneMeta.fulfilled, (state, action) => {
    const controler = action.payload.controler;
    const sequence = action.payload.sequence;
    const meta = action.payload.meta;

    if (judgeSelf(controler, state)) {
      extendMeta(state.meBanishedZone, meta, sequence);
    } else {
      extendMeta(state.opBanishedZone, meta, sequence);
    }
  });
};

在这里fetchBanishedZoneMeta首先是在除外的末端增加了一张卡(pending之中的extendState),然后在fulfilled之中更新了sequence位置的卡的meta。

我有疑问的点是,这两张卡是一定是同一张卡吗?因为按照逻辑来讲,这肯定是同一张卡的插入与更新。我的猜想是目前因为sequence每次都恰巧是最末位置,所以并不会造成插入和更新不是同一张卡的情况。

那么,将这些操作全部统一成插入到sequence位置是可以的吗?将sequence和队列的idx完全挂钩是可行的吗?

除此之外,因为我看到有 shuffle hands 的操作,会不会出现队列不是按照sequence来排列的情况呢?

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Reference: mycard/Neos#4