Commit ede3c8e1 authored by Chunchi Che's avatar Chunchi Che

handle StocTypeChange and add start button

parent 631b5df1
......@@ -6,9 +6,13 @@ import "./css/WaitRoom.css";
type Player = {
name?: string;
state?: string;
state?: string; // todo: use enum or boolean
isHost?: boolean;
};
const READY_STATE = "ready";
const NO_READY_STATE = "not ready";
export default function WaitRoom() {
const params = useParams<{
player?: string;
......@@ -22,6 +26,7 @@ export default function WaitRoom() {
const [observerCount, setObserverCount] = useState<number>(0);
const [player0, setPlayer0] = useState<Player>({});
const [player1, setPlayer1] = useState<Player>({});
const [isHost, setIsHost] = useState<boolean>(false);
const [_, forceUpdate] = useReducer(x => x + 1, 0); // todo: use correct update design
const ws = useRef<WebSocket | null>(null);
......@@ -104,8 +109,7 @@ export default function WaitRoom() {
}
case ygopro.StocHsPlayerChange.State.READY: {
const updateState = (player: Player) => {
const state = "ready";
player.state = state;
player.state = READY_STATE;
return player;
};
......@@ -117,7 +121,7 @@ export default function WaitRoom() {
}
case ygopro.StocHsPlayerChange.State.NO_READY: {
const updateState = (player: Player) => {
const state = "not ready";
const state = NO_READY_STATE;
player.state = state;
return player;
};
......@@ -164,7 +168,7 @@ export default function WaitRoom() {
} else {
const player = {
name,
state: "not ready"
state: NO_READY_STATE
};
pos == 0 ? setPlayer0(player) : setPlayer1(player);
}
......@@ -172,9 +176,34 @@ export default function WaitRoom() {
break;
}
case "stoc_type_change": {
const t = pb.stoc_type_change.type;
const selfType = pb.stoc_type_change.self_type;
const assertHost = pb.stoc_type_change.is_host;
setIsHost(assertHost);
if (assertHost) {
const updatePlayer = (player: Player) => {
player.isHost = assertHost;
player.state = NO_READY_STATE;
return player;
};
switch (selfType) {
case ygopro.StocTypeChange.SelfType.PLAYER1: {
setPlayer0(updatePlayer);
break;
}
case ygopro.StocTypeChange.SelfType.PLAYER2: {
setPlayer1(updatePlayer);
console.log("STOC type changed: " + t);
break;
}
default: {
break;
}
}
}
break;
}
......@@ -209,6 +238,12 @@ export default function WaitRoom() {
}
};
const handleChoseStart = () => {
if (ws.current) {
sendHsStart(ws.current);
}
};
return (
<div className="container">
<div className="playerRegion">
......@@ -223,14 +258,30 @@ export default function WaitRoom() {
ready
</button>
</p>
<p>
<button
disabled={
isHost &&
player0.state != undefined &&
player0.state === READY_STATE &&
player1.state != undefined &&
player1.state === READY_STATE
}
onClick={handleChoseStart}
>
start
</button>
</p>
</div>
<div className="roomRegion">
<h2>Room Passwd: {passWd}</h2>
<p>
player0: {player0.name} {player0.state}
player0: {player0.isHost == true ? "[Host]" : ""} {player0.name}{" "}
{player0.state}
</p>
<p>
player1: {player1.name} {player1.state}
player1: {player1.isHost == true ? "[Host]" : ""} {player1.name}{" "}
{player1.state}
</p>
<p>observer: {observerCount}</p>
<p>chat: {chat}</p>
......@@ -280,3 +331,11 @@ function sendHsReady(ws: WebSocket) {
ws.send(hasReady.serialize());
}
function sendHsStart(ws: WebSocket) {
const hasStart = new ygopro.YgoCtosMsg({
ctos_hs_start: new ygopro.CtosHsStart({})
});
ws.send(hasStart.serialize());
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment