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ddd5f1ac
Commit
ddd5f1ac
authored
Jan 14, 2023
by
Chunchi Che
Browse files
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Browse Files
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Plain Diff
Merge branch 'optimize/move' into 'main'
Optimize/move See merge request
!75
parents
d521a1cd
25910ff5
Pipeline
#19515
passed with stages
in 3 minutes and 10 seconds
Changes
12
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1
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12 changed files
with
228 additions
and
107 deletions
+228
-107
src/reducers/duel/deckSlice.ts
src/reducers/duel/deckSlice.ts
+0
-1
src/reducers/duel/fieldSlice.ts
src/reducers/duel/fieldSlice.ts
+0
-2
src/reducers/duel/generic.ts
src/reducers/duel/generic.ts
+49
-22
src/reducers/duel/handsSlice.ts
src/reducers/duel/handsSlice.ts
+77
-47
src/reducers/duel/magicSlice.ts
src/reducers/duel/magicSlice.ts
+13
-0
src/reducers/duel/mod.ts
src/reducers/duel/mod.ts
+6
-0
src/reducers/duel/monstersSlice.ts
src/reducers/duel/monstersSlice.ts
+15
-0
src/service/duel/move.ts
src/service/duel/move.ts
+27
-1
src/ui/Duel/field.tsx
src/ui/Duel/field.tsx
+2
-0
src/ui/Duel/fixedSlot.tsx
src/ui/Duel/fixedSlot.tsx
+3
-2
src/ui/Duel/magics.tsx
src/ui/Duel/magics.tsx
+7
-7
src/ui/Duel/monsters.tsx
src/ui/Duel/monsters.tsx
+29
-25
No files found.
src/reducers/duel/deckSlice.ts
View file @
ddd5f1ac
...
...
@@ -22,7 +22,6 @@ export const initDeckImpl: CaseReducer<
location
:
{
controler
:
player
,
location
:
ygopro
.
CardZone
.
DECK
,
sequence
:
i
,
},
idleInteractivities
:
[],
});
...
...
src/reducers/duel/fieldSlice.ts
View file @
ddd5f1ac
...
...
@@ -20,7 +20,6 @@ export const initFieldImpl: CaseReducer<DuelState, PayloadAction<number>> = (
inner
:
{
location
:
{
controler
:
player
,
sequence
:
0
,
location
:
ygopro
.
CardZone
.
ONFIELD
,
},
idleInteractivities
:
[],
...
...
@@ -31,7 +30,6 @@ export const initFieldImpl: CaseReducer<DuelState, PayloadAction<number>> = (
inner
:
{
location
:
{
controler
:
player
,
sequence
:
0
,
location
:
ygopro
.
CardZone
.
ONFIELD
,
},
idleInteractivities
:
[],
...
...
src/reducers/duel/generic.ts
View file @
ddd5f1ac
...
...
@@ -12,7 +12,6 @@ export interface CardState {
location
:
{
controler
:
number
;
location
?:
number
;
sequence
:
number
;
position
?:
ygopro
.
CardPosition
;
overlay_sequence
?:
number
;
};
// 位置信息
...
...
@@ -97,12 +96,11 @@ export function extendOccupant<T extends DuelFieldState>(
position
?:
ygopro
.
CardPosition
)
{
if
(
state
)
{
for
(
const
item
of
state
.
inner
)
{
if
(
item
.
location
.
sequence
==
sequence
)
{
item
.
occupant
=
newMeta
;
if
(
position
)
{
item
.
location
.
position
=
position
;
}
const
target
=
state
.
inner
.
find
((
_
,
idx
)
=>
idx
==
sequence
);
if
(
target
)
{
target
.
occupant
=
newMeta
;
if
(
position
)
{
target
.
location
.
position
=
position
;
}
}
}
...
...
@@ -114,10 +112,9 @@ export function extendMeta<T extends DuelFieldState>(
sequence
:
number
)
{
if
(
state
)
{
for
(
const
item
of
state
.
inner
)
{
if
(
item
.
location
.
sequence
==
sequence
)
{
item
.
occupant
=
newMeta
;
}
const
target
=
state
.
inner
.
find
((
_
,
idx
)
=>
idx
==
sequence
);
if
(
target
)
{
target
.
occupant
=
newMeta
;
}
}
}
...
...
@@ -129,17 +126,16 @@ export function extendPlaceInteractivity<T extends DuelFieldState>(
zone
:
ygopro
.
CardZone
)
{
if
(
state
)
{
for
(
let
item
of
state
.
inner
)
{
if
(
item
.
location
.
sequence
==
sequence
)
{
item
.
placeInteractivities
=
{
interactType
:
InteractType
.
PLACE_SELECTABLE
,
response
:
{
controler
,
zone
,
sequence
,
},
};
}
const
target
=
state
.
inner
.
find
((
_
,
idx
)
=>
idx
==
sequence
);
if
(
target
)
{
target
.
placeInteractivities
=
{
interactType
:
InteractType
.
PLACE_SELECTABLE
,
response
:
{
controler
,
zone
,
sequence
,
},
};
}
}
}
...
...
@@ -153,3 +149,34 @@ export function clearPlaceInteractivities<T extends DuelFieldState>(
}
}
}
export
function
removeCard
<
T
extends
DuelFieldState
>
(
state
:
T
|
undefined
,
sequence
:
number
)
{
if
(
state
)
{
state
.
inner
=
state
.
inner
.
filter
((
_
,
idx
)
=>
idx
!=
sequence
);
}
}
export
function
removeOccupant
<
T
extends
DuelFieldState
>
(
state
:
T
|
undefined
,
sequence
:
number
)
{
if
(
state
)
{
const
target
=
state
.
inner
.
find
((
_
,
idx
)
=>
idx
==
sequence
);
if
(
target
)
{
target
.
occupant
=
undefined
;
}
}
}
export
function
insertCard
<
T
extends
DuelFieldState
>
(
state
:
T
|
undefined
,
sequence
:
number
,
card
:
CardState
)
{
if
(
state
)
{
state
.
inner
.
splice
(
sequence
,
0
,
card
);
}
}
src/reducers/duel/handsSlice.ts
View file @
ddd5f1ac
...
...
@@ -8,7 +8,14 @@ import { DuelState } from "./mod";
import
{
RootState
}
from
"
../../store
"
;
import
{
fetchCard
,
CardMeta
}
from
"
../../api/cards
"
;
import
{
judgeSelf
}
from
"
./util
"
;
import
{
Interactivity
,
DuelFieldState
}
from
"
./generic
"
;
import
{
Interactivity
,
DuelFieldState
,
removeCard
,
createAsyncMetaThunk
,
insertCard
,
extendMeta
,
}
from
"
./generic
"
;
import
{
ygopro
}
from
"
../../api/ocgcore/idl/ocgcore
"
;
export
interface
HandState
extends
DuelFieldState
{}
...
...
@@ -35,6 +42,56 @@ export const fetchHandsMeta = createAsyncThunk(
}
);
// 清空手牌互动性
export
const
clearHandsIdleInteractivityImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
number
>
>
=
(
state
,
action
)
=>
{
const
player
=
action
.
payload
;
const
hands
=
judgeSelf
(
player
,
state
)
?
state
.
meHands
:
state
.
opHands
;
if
(
hands
)
{
for
(
let
hand
of
hands
.
inner
)
{
hand
.
idleInteractivities
=
[];
}
}
};
// 添加手牌互动性
export
const
addHandsIdleInteractivityImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
{
player
:
number
;
sequence
:
number
;
interactivity
:
Interactivity
<
number
>
;
}
>
>
=
(
state
,
action
)
=>
{
const
player
=
action
.
payload
.
player
;
const
hands
=
judgeSelf
(
player
,
state
)
?
state
.
meHands
:
state
.
opHands
;
if
(
hands
)
{
const
sequence
=
action
.
payload
.
sequence
;
const
interactivity
=
action
.
payload
.
interactivity
;
hands
.
inner
[
sequence
].
idleInteractivities
.
push
(
interactivity
);
}
};
// 删除手牌
export
const
removeHandImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
[
number
,
number
]
>
>
=
(
state
,
action
)
=>
{
const
controler
=
action
.
payload
[
0
];
const
sequence
=
action
.
payload
[
1
];
const
hands
=
judgeSelf
(
controler
,
state
)
?
state
.
meHands
:
state
.
opHands
;
removeCard
(
hands
,
sequence
);
};
export
const
insertHandMeta
=
createAsyncMetaThunk
(
"
duel/insertHandMeta
"
);
export
const
handsCase
=
(
builder
:
ActionReducerMapBuilder
<
DuelState
>
)
=>
{
builder
.
addCase
(
fetchHandsMeta
.
pending
,
(
state
,
action
)
=>
{
// Meta结果没返回之前先更新手牌`ID`
...
...
@@ -82,60 +139,33 @@ export const handsCase = (builder: ActionReducerMapBuilder<DuelState>) => {
}
}
});
};
// 清空手牌互动性
export
const
clearHandsIdleInteractivityImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
number
>
>
=
(
state
,
action
)
=>
{
const
player
=
action
.
payload
;
const
hands
=
judgeSelf
(
player
,
state
)
?
state
.
meHands
:
state
.
opHands
;
if
(
hands
)
{
for
(
let
hand
of
hands
.
inner
)
{
hand
.
idleInteractivities
=
[];
}
}
};
builder
.
addCase
(
insertHandMeta
.
pending
,
(
state
,
action
)
=>
{
const
controler
=
action
.
meta
.
arg
.
controler
;
const
sequence
=
action
.
meta
.
arg
.
sequence
;
const
code
=
action
.
meta
.
arg
.
code
;
// 添加手牌互动性
export
const
addHandsIdleInteractivityImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
{
player
:
number
;
sequence
:
number
;
interactivity
:
Interactivity
<
number
>
;
}
>
>
=
(
state
,
action
)
=>
{
const
player
=
action
.
payload
.
player
;
const
hands
=
judgeSelf
(
controler
,
state
)
?
state
.
meHands
:
state
.
opHands
;
const
hands
=
judgeSelf
(
player
,
state
)
?
state
.
meHands
:
state
.
opHands
;
if
(
hands
)
{
insertCard
(
hands
,
sequence
,
{
occupant
:
{
id
:
code
,
data
:
{},
text
:
{}
},
location
:
{
controler
},
idleInteractivities
:
[],
});
});
builder
.
addCase
(
insertHandMeta
.
fulfilled
,
(
state
,
action
)
=>
{
const
controler
=
action
.
payload
.
controler
;
const
sequence
=
action
.
payload
.
sequence
;
const
interactivity
=
action
.
payload
.
interactivity
;
hands
.
inner
[
sequence
].
idleInteractivities
.
push
(
interactivity
);
}
};
const
meta
=
action
.
payload
.
meta
;
// 删除手牌
export
const
removeHandImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
[
number
,
number
]
>
>
=
(
state
,
action
)
=>
{
const
controler
=
action
.
payload
[
0
];
const
sequence
=
action
.
payload
[
1
];
const
hands
=
judgeSelf
(
controler
,
state
)
?
state
.
meHands
:
state
.
opHands
;
const
hands
=
judgeSelf
(
controler
,
state
)
?
state
.
meHands
:
state
.
opHands
;
if
(
hands
)
{
hands
.
inner
=
hands
.
inner
.
filter
(
(
card
)
=>
card
.
location
.
sequence
!=
sequence
);
}
extendMeta
(
hands
,
meta
,
sequence
);
});
};
// 在特定位置增加手牌
export
const
selectMeHands
=
(
state
:
RootState
)
=>
state
.
duel
.
meHands
||
{
inner
:
[]
};
export
const
selectOpHands
=
(
state
:
RootState
)
=>
...
...
src/reducers/duel/magicSlice.ts
View file @
ddd5f1ac
...
...
@@ -13,6 +13,7 @@ import {
extendOccupant
,
extendPlaceInteractivity
,
clearPlaceInteractivities
,
removeOccupant
,
}
from
"
./generic
"
;
export
interface
MagicState
extends
DuelFieldState
{}
...
...
@@ -127,6 +128,18 @@ export const magicCase = (builder: ActionReducerMapBuilder<DuelState>) => {
});
};
// 删除魔法陷阱
export
const
removeMagicImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
{
controler
:
number
;
sequence
:
number
}
>
>
=
(
state
,
action
)
=>
{
const
controler
=
action
.
payload
.
controler
;
const
magics
=
judgeSelf
(
controler
,
state
)
?
state
.
meMagics
:
state
.
opMagics
;
removeOccupant
(
magics
,
action
.
payload
.
sequence
);
};
export
const
selectMeMagics
=
(
state
:
RootState
)
=>
state
.
duel
.
meMagics
||
{
inner
:
[]
};
export
const
selectOpMagics
=
(
state
:
RootState
)
=>
...
...
src/reducers/duel/mod.ts
View file @
ddd5f1ac
...
...
@@ -46,6 +46,7 @@ import {
initMonstersImpl
,
addMonsterPlaceInteractivitiesImpl
,
clearMonsterPlaceInteractivitiesImpl
,
removeMonsterImpl
,
monsterCase
,
}
from
"
./monstersSlice
"
;
import
{
...
...
@@ -53,6 +54,7 @@ import {
initMagicsImpl
,
addMagicPlaceInteractivitiesImpl
,
clearMagicPlaceInteractivitiesImpl
,
removeMagicImpl
,
magicCase
,
}
from
"
./magicSlice
"
;
import
{
CemeteryState
,
initCemeteryImpl
,
cemeteryCase
}
from
"
./cemeretySlice
"
;
...
...
@@ -135,11 +137,13 @@ const duelSlice = createSlice({
initMonsters
:
initMonstersImpl
,
addMonsterPlaceInteractivities
:
addMonsterPlaceInteractivitiesImpl
,
clearMonsterPlaceInteractivities
:
clearMonsterPlaceInteractivitiesImpl
,
removeMonster
:
removeMonsterImpl
,
// 魔法陷阱区相关`Reducer`
initMagics
:
initMagicsImpl
,
addMagicPlaceInteractivities
:
addMagicPlaceInteractivitiesImpl
,
clearMagicPlaceInteractivities
:
clearMagicPlaceInteractivitiesImpl
,
removeMagic
:
removeMagicImpl
,
// 墓地相关`Reducer`
initCemetery
:
initCemeteryImpl
,
...
...
@@ -201,9 +205,11 @@ export const {
initMonsters
,
addMonsterPlaceInteractivities
,
clearMonsterPlaceInteractivities
,
removeMonster
,
initMagics
,
addMagicPlaceInteractivities
,
clearMagicPlaceInteractivities
,
removeMagic
,
removeHand
,
initCemetery
,
setCardListModalIsOpen
,
...
...
src/reducers/duel/monstersSlice.ts
View file @
ddd5f1ac
...
...
@@ -13,6 +13,7 @@ import {
extendOccupant
,
extendPlaceInteractivity
,
clearPlaceInteractivities
,
removeOccupant
,
}
from
"
./generic
"
;
export
interface
MonsterState
extends
DuelFieldState
{}
...
...
@@ -137,6 +138,20 @@ export const monsterCase = (builder: ActionReducerMapBuilder<DuelState>) => {
});
};
// 删除怪兽
export
const
removeMonsterImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
{
controler
:
number
;
sequence
:
number
}
>
>
=
(
state
,
action
)
=>
{
const
controler
=
action
.
payload
.
controler
;
const
monsters
=
judgeSelf
(
controler
,
state
)
?
state
.
meMonsters
:
state
.
opMonsters
;
removeOccupant
(
monsters
,
action
.
payload
.
sequence
);
};
export
const
selectMeMonsters
=
(
state
:
RootState
)
=>
state
.
duel
.
meMonsters
||
{
inner
:
[]
};
export
const
selectOpMonsters
=
(
state
:
RootState
)
=>
...
...
src/service/duel/move.ts
View file @
ddd5f1ac
...
...
@@ -2,9 +2,14 @@ import { ygopro } from "../../api/ocgcore/idl/ocgcore";
import
MsgMove
=
ygopro
.
StocGameMessage
.
MsgMove
;
import
{
AppDispatch
}
from
"
../../store
"
;
import
{
fetchMonsterMeta
}
from
"
../../reducers/duel/monstersSlice
"
;
import
{
removeHand
}
from
"
../../reducers/duel/mod
"
;
import
{
removeHand
,
removeMagic
,
removeMonster
,
}
from
"
../../reducers/duel/mod
"
;
import
{
fetchMagicMeta
}
from
"
../../reducers/duel/magicSlice
"
;
import
{
fetchCemeteryMeta
}
from
"
../../reducers/duel/cemeretySlice
"
;
import
{
insertHandMeta
}
from
"
../../reducers/duel/handsSlice
"
;
export
default
(
move
:
MsgMove
,
dispatch
:
AppDispatch
)
=>
{
const
code
=
move
.
code
;
...
...
@@ -18,6 +23,20 @@ export default (move: MsgMove, dispatch: AppDispatch) => {
break
;
}
case
ygopro
.
CardZone
.
MZONE
:
{
dispatch
(
removeMonster
({
controler
:
from
.
controler
,
sequence
:
from
.
sequence
})
);
break
;
}
case
ygopro
.
CardZone
.
SZONE
:
{
dispatch
(
removeMagic
({
controler
:
from
.
controler
,
sequence
:
from
.
sequence
})
);
break
;
}
default
:
{
console
.
log
(
`Unhandled zone type
${
from
.
location
}
`
);
break
;
...
...
@@ -60,6 +79,13 @@ export default (move: MsgMove, dispatch: AppDispatch) => {
break
;
}
case
ygopro
.
CardZone
.
HAND
:
{
dispatch
(
insertHandMeta
({
controler
:
to
.
controler
,
sequence
:
to
.
sequence
,
code
})
);
break
;
}
default
:
{
console
.
log
(
`Unhandled zone type
${
to
.
location
}
`
);
...
...
src/ui/Duel/field.tsx
View file @
ddd5f1ac
...
...
@@ -14,6 +14,7 @@ const Field = () => {
{
meField
?
(
<
FixedSlot
state=
{
meField
}
sequence=
{
0
}
position=
{
fieldPosition
(
0
)
}
rotation=
{
CONFIG
.
CardSlotRotation
(
false
)
}
/>
...
...
@@ -23,6 +24,7 @@ const Field = () => {
{
opField
?
(
<
FixedSlot
state=
{
opField
}
sequence=
{
0
}
position=
{
fieldPosition
(
1
)
}
rotation=
{
CONFIG
.
CardSlotRotation
(
true
)
}
/>
...
...
src/ui/Duel/fixedSlot.tsx
View file @
ddd5f1ac
...
...
@@ -18,6 +18,7 @@ const shape = CONFIG.CardSlotShape();
const
FixedSlot
=
(
props
:
{
state
:
CardState
;
sequence
:
number
;
position
:
BABYLON
.
Vector3
;
rotation
:
BABYLON
.
Vector3
;
deffenseRotation
?:
BABYLON
.
Vector3
;
...
...
@@ -67,7 +68,7 @@ const FixedSlot = (props: {
return
(
<
plane
name=
{
`fixedslot-${props.s
tate.location.s
equence}`
}
name=
{
`fixedslot-${props.sequence}`
}
ref=
{
planeRef
}
width=
{
shape
.
width
}
height=
{
shape
.
height
}
...
...
@@ -83,7 +84,7 @@ const FixedSlot = (props: {
edgesColor=
{
edgesColor
}
>
<
standardMaterial
name=
{
`fixedslot-mat-${props.s
tate.location.s
equence}`
}
name=
{
`fixedslot-mat-${props.sequence}`
}
diffuseTexture=
{
props
.
state
.
occupant
?
faceDown
...
...
src/ui/Duel/magics.tsx
View file @
ddd5f1ac
...
...
@@ -19,21 +19,23 @@ const Magics = () => {
return
(
<>
{
zip
(
meMagics
,
meMagicPositions
).
map
(([
magic
,
position
])
=>
{
{
zip
(
meMagics
,
meMagicPositions
).
map
(([
magic
,
position
]
,
sequence
)
=>
{
return
(
<
FixedSlot
state=
{
magic
}
key=
{
magic
.
location
.
sequence
}
key=
{
sequence
}
sequence=
{
sequence
}
position=
{
position
}
rotation=
{
CONFIG
.
CardSlotRotation
(
false
)
}
/>
);
})
}
{
zip
(
opMagics
,
opMagicPositions
).
map
(([
magic
,
position
])
=>
{
{
zip
(
opMagics
,
opMagicPositions
).
map
(([
magic
,
position
]
,
sequence
)
=>
{
return
(
<
FixedSlot
state=
{
magic
}
key=
{
magic
.
location
.
sequence
}
key=
{
sequence
}
sequence=
{
sequence
}
position=
{
position
}
rotation=
{
CONFIG
.
CardSlotRotation
(
true
)
}
/>
...
...
@@ -49,9 +51,7 @@ const magicPositions = (player: number, magics: CardState[]) => {
const
y
=
shape
.
depth
/
2
+
CONFIG
.
Floating
;
const
z
=
player
==
0
?
-
2.6
:
2.6
;
return
magics
.
map
(
(
magic
)
=>
new
BABYLON
.
Vector3
(
x
(
magic
.
location
.
sequence
),
y
,
z
)
);
return
magics
.
map
((
_
,
sequence
)
=>
new
BABYLON
.
Vector3
(
x
(
sequence
),
y
,
z
));
};
export
default
Magics
;
src/ui/Duel/monsters.tsx
View file @
ddd5f1ac
...
...
@@ -22,28 +22,34 @@ const Monsters = () => {
return
(
<>
{
zip
(
meMonsters
,
meMonsterPositions
).
map
(([
monster
,
position
],
idx
)
=>
{
return
(
<
FixedSlot
state=
{
monster
}
key=
{
idx
}
position=
{
position
}
rotation=
{
CONFIG
.
CardSlotRotation
(
false
)
}
deffenseRotation=
{
CONFIG
.
CardSlotDefenceRotation
()
}
/>
);
})
}
{
zip
(
opMonsters
,
opMonsterPositions
).
map
(([
monster
,
position
],
idx
)
=>
{
return
(
<
FixedSlot
state=
{
monster
}
key=
{
idx
}
position=
{
position
}
rotation=
{
CONFIG
.
CardSlotRotation
(
true
)
}
deffenseRotation=
{
CONFIG
.
CardSlotDefenceRotation
()
}
/>
);
})
}
{
zip
(
meMonsters
,
meMonsterPositions
).
map
(
([
monster
,
position
],
sequence
)
=>
{
return
(
<
FixedSlot
state=
{
monster
}
key=
{
sequence
}
sequence=
{
sequence
}
position=
{
position
}
rotation=
{
CONFIG
.
CardSlotRotation
(
false
)
}
deffenseRotation=
{
CONFIG
.
CardSlotDefenceRotation
()
}
/>
);
}
)
}
{
zip
(
opMonsters
,
opMonsterPositions
).
map
(
([
monster
,
position
],
sequence
)
=>
{
return
(
<
FixedSlot
state=
{
monster
}
key=
{
sequence
}
sequence=
{
sequence
}
position=
{
position
}
rotation=
{
CONFIG
.
CardSlotRotation
(
true
)
}
deffenseRotation=
{
CONFIG
.
CardSlotDefenceRotation
()
}
/>
);
}
)
}
<
ExtraMonsters
/>
<
ExtraMonsters
/>
</>
...
...
@@ -86,9 +92,7 @@ const monsterPositions = (player: number, monsters: CardState[]) => {
const
y
=
shape
.
depth
/
2
+
CONFIG
.
Floating
;
const
z
=
player
==
0
?
-
1.35
:
1.35
;
return
monsters
.
map
(
(
monster
)
=>
new
BABYLON
.
Vector3
(
x
(
monster
.
location
.
sequence
),
y
,
z
)
);
return
monsters
.
map
((
_
,
sequence
)
=>
new
BABYLON
.
Vector3
(
x
(
sequence
),
y
,
z
));
};
export
default
Monsters
;
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