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Neos
Commits
dbc42578
Commit
dbc42578
authored
Mar 05, 2023
by
Chunchi Che
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Merge branch 'fix/version' into 'main'
Fix/version See merge request
mycard/Neos!115
parents
5c785489
db40a6a8
Pipeline
#20463
failed with stages
in 1 minute and 9 seconds
Changes
3
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1
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3 changed files
with
11 additions
and
3 deletions
+11
-3
neos.config.json
neos.config.json
+5
-0
src/service/onSocketOpen.ts
src/service/onSocketOpen.ts
+3
-2
src/ui/Login.tsx
src/ui/Login.tsx
+3
-1
No files found.
neos.config.json
View file @
dbc42578
{
"version"
:
4948
,
"servers"
:
[{
"ip"
:
"koishi-r.momobako.com"
,
"port"
:
"7211"
}],
"assetsPath"
:
"/neos-assets"
,
"cardImgUrl"
:
"https://cdn02.moecube.com:444/images/ygopro-images-zh-CN"
,
"ui"
:
{
...
...
src/service/onSocketOpen.ts
View file @
dbc42578
...
...
@@ -3,6 +3,7 @@
*
* */
import
{
sendJoinGame
,
sendPlayerInfo
}
from
"
../api/ocgcore/ocgHelper
"
;
import
NeosConfig
from
"
../../neos.config.json
"
;
/*
* 长连接建立后,需要马上发送PlayerInfo和JoinGame两个数据包,
...
...
@@ -11,7 +12,7 @@ import { sendJoinGame, sendPlayerInfo } from "../api/ocgcore/ocgHelper";
* */
export
default
function
handleSocketOpen
(
ws
:
WebSocket
|
null
,
ip
:
string
,
_
ip
:
string
,
player
:
string
,
passWd
:
string
)
{
...
...
@@ -21,6 +22,6 @@ export default function handleSocketOpen(
ws
.
binaryType
=
"
arraybuffer
"
;
sendPlayerInfo
(
ws
,
player
);
sendJoinGame
(
ws
,
4947
,
passWd
);
// todo: version use config
sendJoinGame
(
ws
,
NeosConfig
.
version
,
passWd
);
// todo: version use config
}
}
src/ui/Login.tsx
View file @
dbc42578
...
...
@@ -12,10 +12,12 @@ import { useNavigate } from "react-router-dom";
import
"
../styles/core.scss
"
;
import
NeosConfig
from
"
../../neos.config.json
"
;
const
serverConfig
=
NeosConfig
.
servers
;
export
default
function
Login
()
{
const
[
player
,
setPlayer
]
=
useState
(
""
);
const
[
passWd
,
setPasswd
]
=
useState
(
""
);
const
[
ip
,
setIp
]
=
useState
(
""
);
const
[
ip
,
setIp
]
=
useState
(
`
${
serverConfig
[
0
].
ip
}
:
${
serverConfig
[
0
].
port
}
`
);
const
navigate
=
useNavigate
();
let
handlePlayerChange
=
(
event
:
ChangeEvent
<
HTMLInputElement
>
)
=>
{
...
...
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