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ce2e85cf
Commit
ce2e85cf
authored
Jan 14, 2023
by
chechunchi
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rerange code
parent
477ee9b3
Pipeline
#19498
passed with stages
in 2 minutes and 55 seconds
Changes
2
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1
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2 changed files
with
46 additions
and
45 deletions
+46
-45
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
+2
-9
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
+44
-36
No files found.
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
View file @
ce2e85cf
...
...
@@ -13,13 +13,12 @@ import MsgNewPhaseAdapter from "./newPhase";
import
MsgHintAdapter
from
"
./hint
"
;
import
MsgSelectIdleCmdAdapter
from
"
./selectIdleCmd
"
;
import
MsgSelectPlaceAdapter
from
"
./selectPlace
"
;
import
MsgMoveAdapter
from
"
./move
"
;
import
MsgSelectCardAdapter
from
"
./selectCard
"
;
import
MsgSelectChainAdapter
from
"
./selectChain
"
;
import
MsgSelectEffectYnAdapter
from
"
./selectEffectYn
"
;
import
MsgSelectPositionAdapter
from
"
./selectPosition
"
;
import
MsgSelectOptionAdapter
from
"
./selectOption
"
;
import
{
penetrate
}
from
"
./penetrate
"
;
import
PENETRATE
from
"
./penetrate
"
;
/*
* STOC GameMsg
...
...
@@ -44,7 +43,7 @@ export default class GameMsgAdapter implements StocAdapter {
const
gameData
=
exData
.
slice
(
1
);
let
gameMsg
:
any
=
new
ygopro
.
StocGameMessage
({}).
toObject
();
if
(
!
penetrate
(
func
,
gameMsg
,
gameData
))
{
if
(
!
PENETRATE
.
penetrate
(
func
,
gameMsg
,
gameData
))
{
switch
(
func
)
{
case
GAME_MSG
.
MSG_START
:
{
gameMsg
.
start
=
MsgStartAdapter
(
gameData
);
...
...
@@ -81,12 +80,6 @@ export default class GameMsgAdapter implements StocAdapter {
break
;
}
// case GAME_MSG.MSG_MOVE: {
// // gameMsg.move = MsgMoveAdapter(gameData);
// gameMsg["move"] = MsgMoveAdapter(gameData);
//
// break;
// }
case
GAME_MSG
.
MSG_SELECT_CARD
:
{
gameMsg
.
select_card
=
MsgSelectCardAdapter
(
gameData
);
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
View file @
ce2e85cf
...
...
@@ -7,13 +7,13 @@ import { ygopro } from "../../../idl/ocgcore";
type
Constructor
<
T
=
any
>
=
new
(...
args
:
any
[])
=>
T
;
const
PenetrateConfig
=
_objToMap
(
PenetrateData
);
const
r
eadFieldHandlerMap
:
Map
<
string
,
readFieldHandler
>
=
new
Map
([
const
R
eadFieldHandlerMap
:
Map
<
string
,
readFieldHandler
>
=
new
Map
([
[
"
uint8
"
,
((
reader
)
=>
reader
.
readUint8
())
as
readFieldHandler
],
[
"
uint16
"
,
(
reader
)
=>
reader
.
readUint16
()],
[
"
uint32
"
,
(
reader
)
=>
reader
.
readUint32
()],
[
"
CardLocation
"
,
(
reader
)
=>
reader
.
readCardLocation
()],
]);
const
m
sgConstructorMap
:
Map
<
string
,
Constructor
>
=
new
Map
([
const
M
sgConstructorMap
:
Map
<
string
,
Constructor
>
=
new
Map
([
[
"
move
"
,
ygopro
.
StocGameMessage
.
MsgMove
],
]);
...
...
@@ -29,27 +29,51 @@ interface readFieldHandler {
(
reader
:
BufferReader
):
any
;
}
export
function
penetrate
(
msgKey
:
number
,
gameMsg
:
any
,
gameData
:
Uint8Array
):
boolean
{
const
config
=
PenetrateConfig
.
get
(
msgKey
.
toString
());
const
reader
=
new
BufferReader
(
gameData
,
true
);
if
(
config
)
{
const
protoType
=
config
.
protoType
;
const
fields
=
config
.
fields
;
let
object
:
any
=
{};
for
(
let
field
of
fields
)
{
object
[
field
.
fieldName
]
=
readField
(
reader
,
field
.
fieldType
);
class
PenetrateManager
{
config
:
Map
<
string
,
penetrateType
>
;
readFieldHandlerMap
:
Map
<
string
,
readFieldHandler
>
=
ReadFieldHandlerMap
;
msgConstructorMap
:
Map
<
string
,
Constructor
>
=
MsgConstructorMap
;
constructor
(
config
:
any
)
{
this
.
config
=
_objToMap
(
config
);
}
private
readField
(
reader
:
BufferReader
,
fieldType
:
string
):
any
{
const
handler
=
this
.
readFieldHandlerMap
.
get
(
fieldType
);
if
(
handler
)
{
return
handler
(
reader
);
}
return
undefined
;
}
gameMsg
[
protoType
]
=
constructMsg
(
protoType
,
object
);
private
constructMsg
(
protoType
:
string
,
object
:
any
):
any
{
const
constructor
=
this
.
msgConstructorMap
.
get
(
protoType
);
if
(
constructor
)
{
return
new
constructor
(
object
);
}
return
undefined
;
}
return
config
?
true
:
false
;
penetrate
(
msgKey
:
number
,
gameMsg
:
any
,
gameData
:
Uint8Array
):
boolean
{
const
config
=
this
.
config
.
get
(
msgKey
.
toString
());
const
reader
=
new
BufferReader
(
gameData
,
true
);
if
(
config
)
{
const
protoType
=
config
.
protoType
;
const
fields
=
config
.
fields
;
let
object
:
any
=
{};
for
(
let
field
of
fields
)
{
object
[
field
.
fieldName
]
=
this
.
readField
(
reader
,
field
.
fieldType
);
}
gameMsg
[
protoType
]
=
this
.
constructMsg
(
protoType
,
object
);
}
return
config
?
true
:
false
;
}
}
function
_objToMap
(
obj
:
any
):
Map
<
string
,
penetrateType
>
{
...
...
@@ -62,20 +86,4 @@ function _objToMap(obj: any): Map<string, penetrateType> {
return
map
;
}
function
readField
(
reader
:
BufferReader
,
fieldType
:
string
):
any
{
const
handler
=
readFieldHandlerMap
.
get
(
fieldType
);
if
(
handler
)
{
return
handler
(
reader
);
}
return
undefined
;
}
function
constructMsg
(
protoType
:
string
,
object
:
any
):
any
|
undefined
{
const
constructor
=
msgConstructorMap
.
get
(
protoType
);
if
(
constructor
)
{
return
new
constructor
(
object
);
}
return
undefined
;
}
export
default
new
PenetrateManager
(
PenetrateConfig
);
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