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c964f920
Commit
c964f920
authored
Mar 07, 2024
by
timel
Browse files
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Plain Diff
feat: 调节动画
parent
24a7c1b4
Changes
6
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Showing
6 changed files
with
45 additions
and
41 deletions
+45
-41
src/ui/Duel/PlayMat/Card/index.tsx
src/ui/Duel/PlayMat/Card/index.tsx
+1
-0
src/ui/Duel/PlayMat/Card/springs/attack.ts
src/ui/Duel/PlayMat/Card/springs/attack.ts
+11
-12
src/ui/Duel/PlayMat/Card/springs/focus.ts
src/ui/Duel/PlayMat/Card/springs/focus.ts
+2
-0
src/ui/Duel/PlayMat/Card/springs/moveToGround.ts
src/ui/Duel/PlayMat/Card/springs/moveToGround.ts
+11
-19
src/ui/Duel/PlayMat/Card/springs/moveToOutside.ts
src/ui/Duel/PlayMat/Card/springs/moveToOutside.ts
+15
-7
src/ui/Duel/PlayMat/Card/springs/types.ts
src/ui/Duel/PlayMat/Card/springs/types.ts
+5
-3
No files found.
src/ui/Duel/PlayMat/Card/index.tsx
View file @
c964f920
...
...
@@ -54,6 +54,7 @@ export const Card: React.FC<{ idx: number }> = React.memo(({ idx }) => {
focusOpacity
:
1
,
subZ
:
0
,
opacity
:
1
,
config
:
{
mass
:
0.8
,
tension
:
800
,
friction
:
30
},
})
satisfies
SpringApiProps
,
);
...
...
src/ui/Duel/PlayMat/Card/springs/attack.ts
View file @
c964f920
...
...
@@ -20,6 +20,7 @@ export const attack: AttackFunc = async (props) => {
if
(
options
?.
directAttack
)
{
// 直接攻击
y
=
BLOCK_HEIGHT_M
+
BLOCK_HEIGHT_S
;
x
=
0
;
if
(
isMe
(
card
.
location
.
controller
))
{
y
=
-
y
;
...
...
@@ -40,30 +41,31 @@ export const attack: AttackFunc = async (props) => {
x
=
-
x
;
y
=
-
y
;
}
rz
+=
-
Math
.
atan
((
x
-
current
.
x
)
/
(
y
-
current
.
y
))
/
(
Math
.
PI
/
180
);
}
else
{
console
.
error
(
`<Spring/Attack>directAttack is false and target is null.`
);
return
;
}
rz
+=
-
Math
.
atan
((
x
-
current
.
x
)
/
(
y
-
current
.
y
))
/
(
Math
.
PI
/
180
);
// 先浮空
await
asyncStart
(
api
)({
z
:
200
,
});
// 后撤半个卡位,并调整倾斜角
await
asyncStart
(
api
)({
y
:
current
.
y
+
(
BLOCK_HEIGHT_M
/
2
)
*
(
isMe
(
card
.
location
.
controller
)
?
1
:
-
1
),
rz
,
});
//
await asyncStart(api)({
//
y:
//
current.y +
//
(BLOCK_HEIGHT_M / 2) * (isMe(card.location.controller) ? 1 : -1),
//
rz,
//
});
// 加速前冲
await
asyncStart
(
api
)({
x
,
y
,
rz
,
config
:
{
easing
:
easings
.
easeIn
Out
Sine
,
easing
:
easings
.
easeInSine
,
},
});
// 减速归位
...
...
@@ -72,8 +74,5 @@ export const attack: AttackFunc = async (props) => {
y
:
current
.
y
,
z
:
current
.
z
,
rz
:
current
.
rz
,
config
:
{
easing
:
easings
.
easeInOutQuad
,
},
});
};
src/ui/Duel/PlayMat/Card/springs/focus.ts
View file @
c964f920
...
...
@@ -3,6 +3,7 @@ import { type CardType, matStore } from "@/stores";
import
type
{
SpringApi
}
from
"
./types
"
;
import
{
asyncStart
}
from
"
./utils
"
;
import
{
sleep
}
from
"
@/infra
"
;
/** 发动效果的动画 */
export
const
focus
=
async
(
props
:
{
card
:
CardType
;
api
:
SpringApi
})
=>
{
...
...
@@ -19,6 +20,7 @@ export const focus = async (props: { card: CardType; api: SpringApi }) => {
// rz: 0,
z
:
current
.
z
+
50
,
});
await
sleep
(
500
);
// 稍微停一下,让人看清
await
asyncStart
(
api
)(
current
);
}
else
{
await
asyncStart
(
api
)({
...
...
src/ui/Duel/PlayMat/Card/springs/moveToGround.ts
View file @
c964f920
...
...
@@ -98,32 +98,24 @@ export const moveToGround: MoveFunc = async (props) => {
rz
,
height
:
0
,
});
}
else
{
await
asyncStart
(
api
)({
x
,
y
,
height
,
z
:
is_overlay
?
120
:
200
,
ry
,
rz
,
config
:
{
tension
:
250
,
clamp
:
true
,
easing
:
easings
.
easeOutSine
,
},
});
}
// 先稍微浮起,然后降落,避免卡穿模
asyncStart
(
api
)({
z
:
height
/
2
}).
then
(()
=>
asyncStart
(
api
)({
z
:
0
}))
await
asyncStart
(
api
)({
height
,
x
,
y
,
z
:
0
,
subZ
:
isToken
?
100
:
0
,
ry
,
rz
,
zIndex
:
is_overlay
?
1
:
3
,
config
:
{
easing
:
easings
.
easeInQuad
,
duration
:
200
,
clamp
:
true
,
},
});
if
(
isToken
)
api
.
set
({
subZ
:
0
});
};
src/ui/Duel/PlayMat/Card/springs/moveToOutside.ts
View file @
c964f920
...
...
@@ -22,16 +22,27 @@ export const moveToOutside: MoveFunc = async (props) => {
const
{
zone
,
controller
,
position
,
sequence
}
=
card
.
location
;
let
x
=
BLOCK_WIDTH
*
2.5
+
COL_GAP
*
2
+
BLOCK_OUTSIDE_OFFSET_X
+
CARD_HEIGHT_O
*
CARD_RATIO
*
0.5
,
BLOCK_WIDTH
*
2.5
+
COL_GAP
*
2
+
BLOCK_OUTSIDE_OFFSET_X
+
CARD_HEIGHT_O
*
CARD_RATIO
*
0.5
,
y
=
ROW_GAP
+
BLOCK_HEIGHT_M
+
(
BLOCK_HEIGHT_M
-
CARD_HEIGHT_O
)
/
2
;
if
(
zone
===
REMOVED
)
y
-=
ROW_GAP
+
CARD_HEIGHT_O
;
if
(
!
isMe
(
controller
))
{
x
=
-
x
;
y
=
-
y
;
}
// 先稍微浮起,然后降落,避免卡穿模
asyncStart
(
api
)({
z
:
CARD_HEIGHT_O
/
2
}).
then
(()
=>
asyncStart
(
api
)({
z
:
0
,
config
:
{
clamp
:
false
}
}))
await
asyncStart
(
api
)({
x
,
y
,
...
...
@@ -41,9 +52,6 @@ export const moveToOutside: MoveFunc = async (props) => {
ry
:
[
ygopro
.
CardPosition
.
FACEDOWN
].
includes
(
position
)
?
180
:
0
,
subZ
:
100
,
zIndex
:
sequence
,
config
:
{
tension
:
140
,
},
});
api
.
set
({
subZ
:
0
});
};
src/ui/Duel/PlayMat/Card/springs/types.ts
View file @
c964f920
import
type
{
SpringRef
}
from
"
@react-spring/web
"
;
import
type
{
SpringRef
,
SpringConfig
}
from
"
@react-spring/web
"
;
import
type
{
ygopro
}
from
"
@/api
"
;
import
type
{
CardType
}
from
"
@/stores
"
;
...
...
@@ -20,6 +20,8 @@ export interface SpringApiProps {
// <<< focus
subZ
:
number
;
// 0 -> 100,这是为了让卡片移动过程中,稍微上浮一些,避免一些奇怪的遮挡问题
config
?:
SpringConfig
}
export
type
SpringApi
=
SpringRef
<
SpringApiProps
>
;
...
...
@@ -37,7 +39,7 @@ export type MoveFunc = OptionsToFunc<MoveOptions>;
export
type
AttackOptions
=
|
{
directAttack
:
true
;
}
directAttack
:
true
;
}
|
{
directAttack
:
false
;
target
:
ygopro
.
CardLocation
};
export
type
AttackFunc
=
OptionsToFunc
<
AttackOptions
>
;
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