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Neos
Commits
c61bcaba
Commit
c61bcaba
authored
Aug 07, 2023
by
Chunchi Che
Browse files
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Plain Diff
support observer
parent
ece99eb0
Pipeline
#22940
failed with stages
in 12 minutes and 51 seconds
Changes
6
Pipelines
1
Hide whitespace changes
Inline
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Showing
6 changed files
with
76 additions
and
25 deletions
+76
-25
src/api/ocgcore/ocgAdapter/stoc/stocTypeChange.ts
src/api/ocgcore/ocgAdapter/stoc/stocTypeChange.ts
+5
-0
src/service/room/hsPlayerChange.ts
src/service/room/hsPlayerChange.ts
+4
-5
src/service/room/typeChange.ts
src/service/room/typeChange.ts
+4
-2
src/ui/NewMatch/Modal.tsx
src/ui/NewMatch/Modal.tsx
+0
-1
src/ui/NewWaitRoom/index.module.scss
src/ui/NewWaitRoom/index.module.scss
+9
-0
src/ui/NewWaitRoom/index.tsx
src/ui/NewWaitRoom/index.tsx
+54
-17
No files found.
src/api/ocgcore/ocgAdapter/stoc/stocTypeChange.ts
View file @
c61bcaba
...
...
@@ -49,6 +49,11 @@ export default class TypeChangeAdapter implements StocAdapter {
case
5
:
{
selfType
=
ygopro
.
StocTypeChange
.
SelfType
.
PLAYER6
;
break
;
}
case
7
:
{
selfType
=
ygopro
.
StocTypeChange
.
SelfType
.
OBSERVER
;
break
;
}
}
...
...
src/service/room/hsPlayerChange.ts
View file @
c61bcaba
...
...
@@ -27,12 +27,11 @@ export default function handleHsPlayerChange(pb: ygopro.YgoStocMsg) {
break
;
}
case
ygopro
.
StocHsPlayerChange
.
State
.
READY
:
case
ygopro
.
StocHsPlayerChange
.
State
.
NO_READY
:
{
roomStore
.
players
[
change
.
pos
].
state
=
change
.
state
;
break
;
}
case
ygopro
.
StocHsPlayerChange
.
State
.
NO_READY
:
case
ygopro
.
StocHsPlayerChange
.
State
.
LEAVE
:
{
roomStore
.
players
.
splice
(
change
.
pos
,
1
);
// 因为某种原因,当state为`LEAVE`的时候不能把它从`players`中去掉,
// 只能修改状态然后UI上做特化处理
roomStore
.
players
[
change
.
pos
].
state
=
change
.
state
;
break
;
}
case
ygopro
.
StocHsPlayerChange
.
State
.
TO_OBSERVER
:
{
...
...
src/service/room/typeChange.ts
View file @
c61bcaba
...
...
@@ -11,9 +11,11 @@ export default function handleTypeChange(pb: ygopro.YgoStocMsg) {
if
(
assertHost
)
{
switch
(
selfType
)
{
case
SelfType
.
UNKNOWN
:
case
SelfType
.
UNKNOWN
:
{
console
.
warn
(
"
<HandleTypeChange>selfType is UNKNOWN
"
);
break
;
}
case
SelfType
.
OBSERVER
:
{
console
.
warn
(
"
<HandleTypeChange>selfType is UNKNOWN or OBSERVER
"
);
break
;
}
default
:
{
...
...
src/ui/NewMatch/Modal.tsx
View file @
c61bcaba
...
...
@@ -48,7 +48,6 @@ export const MatchModal: React.FC = ({}) => {
setPasswd
(
event
.
target
.
value
);
};
// 因为萌卡服务器的房间密码会有`#`等特殊字符,因此这里用`encodeURIComponent`做下转义
const
handleSubmit
=
async
()
=>
{
setConfirmLoading
(
true
);
await
init
({
player
,
ip
:
server
,
passWd
:
passwd
});
...
...
src/ui/NewWaitRoom/index.module.scss
View file @
c61bcaba
...
...
@@ -81,6 +81,15 @@
box-shadow
:
0
0
2px
0
rgba
(
0
,
0
,
0
,
0
.5
);
}
.uncheck
{
position
:
absolute
;
bottom
:
0
;
right
:
0
;
z-index
:
99
;
color
:
red
;
box-shadow
:
0
0
2px
0
rgba
(
0
,
0
,
0
,
0
.5
);
}
.btn-join
{
margin-left
:
auto
;
}
...
...
src/ui/NewWaitRoom/index.tsx
View file @
c61bcaba
import
{
CheckCircleFilled
}
from
"
@ant-design/icons
"
;
import
{
sendHsNotReady
,
sendHsReady
,
sendUpdateDeck
,
ygopro
}
from
"
@/api
"
;
import
{
sendHsNotReady
,
sendHsReady
,
sendHsToDuelList
,
sendHsToObserver
,
sendUpdateDeck
,
ygopro
,
}
from
"
@/api
"
;
import
socketMiddleWare
,
{
socketCmd
}
from
"
@/middleware/socket
"
;
import
PlayerState
=
ygopro
.
StocHsPlayerChange
.
State
;
import
SelfType
=
ygopro
.
StocTypeChange
.
SelfType
;
import
{
Avatar
,
Button
,
ConfigProvider
,
Popover
,
Skeleton
,
Space
}
from
"
antd
"
;
import
classNames
from
"
classnames
"
;
import
{
...
...
@@ -11,6 +20,7 @@ import {
useRef
,
useState
,
}
from
"
react
"
;
import
{
useNavigate
}
from
"
react-router-dom
"
;
import
{
useSnapshot
}
from
"
valtio
"
;
import
{
useConfig
}
from
"
@/config
"
;
...
...
@@ -236,9 +246,9 @@ const PlayerZone: React.FC<{
<
div
style=
{
{
position
:
"
relative
"
}
}
>
<
Avatar
src=
{
avatar
avatar
&&
player
?
avatar
:
player
:
player
&&
player
.
state
!=
PlayerState
.
LEAVE
?
`${NeosConfig.assetsPath}/default-avatar.png`
:
""
}
...
...
@@ -250,7 +260,11 @@ const PlayerZone: React.FC<{
</
div
>
</
OrderPopup
>
<
div
className=
{
styles
.
name
}
>
{
player
?
player
.
name
:
<
Skeleton
.
Input
size=
"small"
/>
}
{
player
&&
player
.
state
!=
PlayerState
.
LEAVE
?
(
player
.
name
)
:
(
<
Skeleton
.
Input
size=
"small"
/>
)
}
</
div
>
{
btn
}
</
div
>
...
...
@@ -260,15 +274,17 @@ const PlayerZone: React.FC<{
const
Controller
:
React
.
FC
<
{
onDeckChange
:
(
deckName
:
string
)
=>
void
}
>
=
({
onDeckChange
,
})
=>
{
const
snap
=
useSnapshot
(
deckStore
);
const
snapDeck
=
useSnapshot
(
deckStore
);
const
snapRoom
=
useSnapshot
(
roomStore
);
const
navigate
=
useNavigate
();
return
(
<
Space
>
<
Select
title=
"卡组"
showSearch
style=
{
{
width
:
300
}
}
defaultValue=
{
snap
.
decks
[
0
].
deckName
}
options=
{
snap
.
decks
.
map
((
deck
)
=>
({
defaultValue=
{
snap
Deck
.
decks
[
0
].
deckName
}
options=
{
snap
Deck
.
decks
.
map
((
deck
)
=>
({
value
:
deck
.
deckName
,
title
:
deck
.
deckName
,
}))
}
...
...
@@ -277,22 +293,43 @@ const Controller: React.FC<{ onDeckChange: (deckName: string) => void }> = ({
(
value
)
=>
onDeckChange
(
value
)
}
/>
<
Button
size=
"large"
icon=
{
<
IconFont
type=
"icon-record"
size=
{
18
}
/>
}
>
加入观战
<
Button
size=
"large"
icon=
{
<
IconFont
type=
"icon-record"
size=
{
18
}
/>
}
onClick=
{
()
=>
{
if
(
snapRoom
.
selfType
!=
SelfType
.
OBSERVER
)
{
sendHsToObserver
();
}
else
{
sendHsToDuelList
();
}
}
}
>
{
snapRoom
.
selfType
==
SelfType
.
OBSERVER
?
"
加入决斗者
"
:
"
加入观战
"
}
<
Avatar
.
Group
className=
{
styles
[
"
avatars-watch
"
]
}
>
<
Avatar
src=
"https://xsgames.co/randomusers/avatar.php?g=pixel&key=1"
size=
"small"
/>
<
Avatar
style=
{
{
backgroundColor
:
"
#f56a00
"
}
}
size=
"small"
>
K
</
Avatar
>
<
Avatar
style=
{
{
backgroundColor
:
"
#87d068
"
}
}
size=
"small"
/>
{
Array
.
from
({
length
:
snapRoom
.
observerCount
}).
map
((
_
,
idx
)
=>
(
<
Avatar
key=
{
idx
}
src=
{
`${NeosConfig.assetsPath}/default-avatar.png`
}
size=
"small"
/>
))
}
</
Avatar
.
Group
>
</
Button
>
<
Button
size=
"large"
icon=
{
<
IconFont
type=
"icon-play"
size=
{
12
}
/>
}
>
开始游戏
</
Button
>
<
Button
size=
"large"
danger
onClick=
{
()
=>
{
// 断开websocket🔗,
socketMiddleWare
({
cmd
:
socketCmd
.
DISCONNECT
});
// 返回上一个路由
navigate
(
"
..
"
);
}
}
>
退出房间
</
Button
>
</
Space
>
);
};
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