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c31b247b
Commit
c31b247b
authored
Aug 15, 2023
by
timel
Browse files
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style: eqeqeq
parent
017477e5
Changes
19
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Showing
19 changed files
with
37 additions
and
37 deletions
+37
-37
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/attack.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/attack.ts
+3
-3
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectBattleCmd.ts
...pi/ocgcore/ocgAdapter/stoc/stocGameMsg/selectBattleCmd.ts
+3
-3
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectCard.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectCard.ts
+1
-1
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectChain.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectChain.ts
+1
-1
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectPlace.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectPlace.ts
+10
-10
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectTribute.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectTribute.ts
+1
-1
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectUnselectCard.ts
...ocgcore/ocgAdapter/stoc/stocGameMsg/selectUnselectCard.ts
+2
-2
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/updateData.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/updateData.ts
+2
-2
src/api/ocgcore/ocgAdapter/stoc/stocTypeChange.ts
src/api/ocgcore/ocgAdapter/stoc/stocTypeChange.ts
+1
-1
src/api/ocgcore/ocgAdapter/util.ts
src/api/ocgcore/ocgAdapter/util.ts
+1
-1
src/service/duel/selectChain.ts
src/service/duel/selectChain.ts
+2
-2
src/service/duel/selectPlace.ts
src/service/duel/selectPlace.ts
+1
-1
src/service/duel/shuffleSetCard.ts
src/service/duel/shuffleSetCard.ts
+2
-2
src/service/duel/updateData.ts
src/service/duel/updateData.ts
+1
-1
src/service/utils/fetchCheckCardMeta.ts
src/service/utils/fetchCheckCardMeta.ts
+1
-1
src/stores/matStore/store.ts
src/stores/matStore/store.ts
+1
-1
src/ui/BuildDeck/DeckSelect.tsx
src/ui/BuildDeck/DeckSelect.tsx
+1
-1
src/ui/Duel/Message/AnnounceModal.tsx
src/ui/Duel/Message/AnnounceModal.tsx
+1
-1
src/ui/Duel/PlayMat/Card/springs/focus.ts
src/ui/Duel/PlayMat/Card/springs/focus.ts
+2
-2
No files found.
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/attack.ts
View file @
c31b247b
...
...
@@ -17,9 +17,9 @@ export default (data: Uint8Array) => {
const
target_location
=
reader
.
readCardLocation
();
if
(
target_location
.
controller
==
0
&&
target_location
.
zone
==
0
&&
target_location
.
sequence
==
0
target_location
.
controller
==
=
0
&&
target_location
.
zone
==
=
0
&&
target_location
.
sequence
==
=
0
)
{
// 全零表示直接攻击玩家
return
new
MsgAttack
({
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectBattleCmd.ts
View file @
c31b247b
...
...
@@ -44,7 +44,7 @@ export default (data: Uint8Array) => {
const
directAttackAble
=
reader
.
inner
.
readUint8
();
const
attackData
=
new
MsgSelectBattleCmd
.
BattleCmd
.
BattleData
({
card_info
:
cardInfo
,
direct_attackable
:
directAttackAble
==
1
,
direct_attackable
:
directAttackAble
==
=
1
,
response
:
(
i
<<
16
)
+
1
,
});
attackCmd
.
battle_datas
.
push
(
attackData
);
...
...
@@ -53,9 +53,9 @@ export default (data: Uint8Array) => {
msg
.
battle_cmds
=
[
activateCmd
,
attackCmd
];
// 是否可进入M2阶段
msg
.
enable_m2
=
reader
.
inner
.
readUint8
()
==
1
;
msg
.
enable_m2
=
reader
.
inner
.
readUint8
()
==
=
1
;
//时是否可结束回合
msg
.
enable_ep
=
reader
.
inner
.
readUint8
()
==
1
;
msg
.
enable_ep
=
reader
.
inner
.
readUint8
()
==
=
1
;
return
msg
;
};
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectCard.ts
View file @
c31b247b
...
...
@@ -13,7 +13,7 @@ export default (data: Uint8Array) => {
const
reader
=
new
BufferReaderExt
(
data
);
const
player
=
reader
.
inner
.
readUint8
();
const
cancelable
=
reader
.
inner
.
readUint8
()
!=
0
;
const
cancelable
=
reader
.
inner
.
readUint8
()
!=
=
0
;
const
min
=
reader
.
inner
.
readUint8
();
const
max
=
reader
.
inner
.
readUint8
();
const
count
=
reader
.
inner
.
readUint8
();
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectChain.ts
View file @
c31b247b
...
...
@@ -17,7 +17,7 @@ export default (data: Uint8Array) => {
const
player
=
reader
.
inner
.
readUint8
();
const
count
=
reader
.
inner
.
readUint8
();
const
spCount
=
reader
.
inner
.
readUint8
();
const
forced
=
reader
.
inner
.
readUint8
()
!=
0
;
const
forced
=
reader
.
inner
.
readUint8
()
!=
=
0
;
const
hint0
=
reader
.
inner
.
readUint32
();
const
hint1
=
reader
.
inner
.
readUint32
();
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectPlace.ts
View file @
c31b247b
...
...
@@ -19,7 +19,7 @@ export default (data: Uint8Array) => {
const
_field
=
~
reader
.
readUint32
();
// TODO: 暂时和`ygopro2`一样不支持取消操作,后续需要再考虑加上
if
(
count
==
0
)
{
if
(
count
==
=
0
)
{
count
=
1
;
}
...
...
@@ -30,16 +30,16 @@ export default (data: Uint8Array) => {
});
for
(
let
i
=
0
;
i
<
2
;
i
++
)
{
const
controller
=
i
==
0
?
player
:
1
-
player
;
const
field
=
i
==
0
?
_field
&
0xffff
:
_field
>>
16
;
const
controller
=
i
==
=
0
?
player
:
1
-
player
;
const
field
=
i
==
=
0
?
_field
&
0xffff
:
_field
>>
16
;
if
((
field
&
0x7f
)
!=
0
)
{
if
((
field
&
0x7f
)
!=
=
0
)
{
// 怪兽区
const
zone
=
ygopro
.
CardZone
.
MZONE
;
const
filter
=
field
&
0x7f
;
for
(
let
sequence
=
0
;
sequence
<
7
;
sequence
++
)
{
if
((
filter
&
(
1
<<
sequence
))
!=
0
)
{
if
((
filter
&
(
1
<<
sequence
))
!=
=
0
)
{
msg
.
places
.
push
(
new
MsgSelectPlace
.
SelectAblePlace
({
controller
,
...
...
@@ -51,13 +51,13 @@ export default (data: Uint8Array) => {
}
}
if
((
field
&
0x1f00
)
!=
0
)
{
if
((
field
&
0x1f00
)
!=
=
0
)
{
// 魔法陷阱区
const
zone
=
ygopro
.
CardZone
.
SZONE
;
const
filter
=
(
field
>>
8
)
&
0x1f
;
for
(
let
sequence
=
0
;
sequence
<
5
;
sequence
++
)
{
if
((
filter
&
(
1
<<
sequence
))
!=
0
)
{
if
((
filter
&
(
1
<<
sequence
))
!=
=
0
)
{
msg
.
places
.
push
(
new
MsgSelectPlace
.
SelectAblePlace
({
controller
,
...
...
@@ -69,12 +69,12 @@ export default (data: Uint8Array) => {
}
}
if
((
field
&
0xc000
)
!=
0
)
{
if
((
field
&
0xc000
)
!=
=
0
)
{
// 灵摆区?
const
zone
=
ygopro
.
CardZone
.
SZONE
;
const
filter
=
(
field
>>
14
)
&
0x3
;
if
((
filter
&
0x1
)
!=
0
)
{
if
((
filter
&
0x1
)
!=
=
0
)
{
msg
.
places
.
push
(
new
MsgSelectPlace
.
SelectAblePlace
({
controller
,
...
...
@@ -84,7 +84,7 @@ export default (data: Uint8Array) => {
);
}
if
((
filter
&
0x2
)
!=
0
)
{
if
((
filter
&
0x2
)
!=
=
0
)
{
msg
.
places
.
push
(
new
MsgSelectPlace
.
SelectAblePlace
({
controller
,
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectTribute.ts
View file @
c31b247b
...
...
@@ -13,7 +13,7 @@ export default (data: Uint8Array) => {
const
reader
=
new
BufferReaderExt
(
data
);
const
player
=
reader
.
inner
.
readUint8
();
const
cancelable
=
reader
.
inner
.
readUint8
()
!=
0
;
const
cancelable
=
reader
.
inner
.
readUint8
()
!=
=
0
;
const
min
=
reader
.
inner
.
readUint8
();
const
max
=
reader
.
inner
.
readUint8
();
const
count
=
reader
.
inner
.
readUint8
();
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectUnselectCard.ts
View file @
c31b247b
...
...
@@ -13,8 +13,8 @@ export default (data: Uint8Array) => {
const
reader
=
new
BufferReaderExt
(
data
);
const
player
=
reader
.
inner
.
readUint8
();
const
finishable
=
reader
.
inner
.
readUint8
()
!=
0
;
const
cancelable
=
reader
.
inner
.
readUint8
()
!=
0
;
const
finishable
=
reader
.
inner
.
readUint8
()
!=
=
0
;
const
cancelable
=
reader
.
inner
.
readUint8
()
!=
=
0
;
const
min
=
reader
.
inner
.
readUint8
();
const
max
=
reader
.
inner
.
readUint8
();
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/updateData.ts
View file @
c31b247b
...
...
@@ -50,7 +50,7 @@ export default (data: Uint8Array) => {
try
{
while
(
true
)
{
const
len
=
reader
.
inner
.
readInt32
();
if
(
len
==
4
)
continue
;
if
(
len
==
=
4
)
continue
;
const
pos
=
reader
.
inner
.
offset
();
const
action
=
_readUpdateAction
(
reader
);
if
(
action
)
{
...
...
@@ -69,7 +69,7 @@ function _readUpdateAction(
reader
:
BufferReaderExt
,
):
MsgUpdateData
.
Action
|
undefined
{
const
flag
=
reader
.
inner
.
readInt32
();
if
(
flag
==
0
)
return
undefined
;
if
(
flag
==
=
0
)
return
undefined
;
const
mask
=
-
1
;
let
code
=
mask
;
...
...
src/api/ocgcore/ocgAdapter/stoc/stocTypeChange.ts
View file @
c31b247b
...
...
@@ -17,7 +17,7 @@ export default class TypeChangeAdapter implements StocAdapter {
upcast
():
ygopro
.
YgoStocMsg
{
const
type_
=
new
DataView
(
this
.
packet
.
exData
.
buffer
).
getUint8
(
0
);
const
isHost
=
((
type_
>>
4
)
&
0xf
)
!=
0
;
const
isHost
=
((
type_
>>
4
)
&
0xf
)
!=
=
0
;
let
selfType
=
ygopro
.
StocTypeChange
.
SelfType
.
UNKNOWN
;
switch
(
type_
&
0xf
)
{
...
...
src/api/ocgcore/ocgAdapter/util.ts
View file @
c31b247b
...
...
@@ -218,7 +218,7 @@ const chunkItems = <T>(items: T[]) =>
export
function
_cutoff_name
(
data
:
Uint8Array
):
Uint8Array
{
let
res
:
number
[]
=
[];
for
(
const
char
of
chunkItems
(
Array
.
from
(
data
)))
{
if
(
!
char
.
every
((
item
)
=>
item
==
0
))
{
if
(
!
char
.
every
((
item
)
=>
item
==
=
0
))
{
res
=
res
.
concat
(
char
);
}
else
{
break
;
...
...
src/service/duel/selectChain.ts
View file @
c31b247b
...
...
@@ -13,7 +13,7 @@ export default async (selectChain: MsgSelectChain) => {
const
chains
=
selectChain
.
chains
;
const
chainSetting
=
matStore
.
chainSetting
;
if
(
chainSetting
==
ChainSetting
.
CHAIN_IGNORE
)
{
if
(
chainSetting
==
=
ChainSetting
.
CHAIN_IGNORE
)
{
// 如果玩家配置了忽略连锁,直接回应后端并返回
sendSelectSingleResponse
(
-
1
);
return
;
...
...
@@ -28,7 +28,7 @@ export default async (selectChain: MsgSelectChain) => {
// 直接回答
handle_flag
=
0
;
}
else
{
if
(
chainSetting
==
ChainSetting
.
CHAIN_ALL
)
{
if
(
chainSetting
==
=
ChainSetting
.
CHAIN_ALL
)
{
// 配置了全部连锁,则处理多张
handle_flag
=
2
;
}
else
{
...
...
src/service/duel/selectPlace.ts
View file @
c31b247b
...
...
@@ -4,7 +4,7 @@ import { InteractType, placeStore } from "@/stores";
type
MsgSelectPlace
=
ygopro
.
StocGameMessage
.
MsgSelectPlace
;
export
default
(
selectPlace
:
MsgSelectPlace
)
=>
{
if
(
selectPlace
.
count
!=
1
)
{
if
(
selectPlace
.
count
!=
=
1
)
{
console
.
warn
(
`Unhandled case:
${
selectPlace
}
`
);
return
;
}
...
...
src/service/duel/shuffleSetCard.ts
View file @
c31b247b
...
...
@@ -7,11 +7,11 @@ import MsgShuffleSetCard = ygopro.StocGameMessage.MsgShuffleSetCard;
export
default
async
(
shuffleSetCard
:
MsgShuffleSetCard
)
=>
{
const
from_locations
=
shuffleSetCard
.
from_locations
;
const
overlay_locations
=
shuffleSetCard
.
overlay_locations
;
if
(
from_locations
.
length
==
0
)
{
if
(
from_locations
.
length
==
=
0
)
{
console
.
error
(
"
<ShuffleSetCard>from_locations is empty
"
);
return
;
}
if
(
from_locations
.
length
!=
overlay_locations
.
length
)
{
if
(
from_locations
.
length
!=
=
overlay_locations
.
length
)
{
console
.
error
(
"
<ShuffleSetCard>length of from_locations and overlay_locations not matched
"
,
);
...
...
src/service/duel/updateData.ts
View file @
c31b247b
...
...
@@ -23,7 +23,7 @@ export default async (updateData: MsgUpdateData) => {
const
meta
=
target
.
meta
;
if
(
action
.
location
!==
undefined
)
{
if
(
target
.
location
.
position
!=
action
.
location
.
position
)
{
if
(
target
.
location
.
position
!=
=
action
.
location
.
position
)
{
// Currently only update position
target
.
location
.
position
=
action
.
location
.
position
;
// animation
...
...
src/service/utils/fetchCheckCardMeta.ts
View file @
c31b247b
...
...
@@ -27,7 +27,7 @@ const helper = async (
)
=>
{
const
controller
=
location
.
controller
;
const
newID
=
code
!=
0
code
!=
=
0
?
code
:
cardStore
.
at
(
location
.
zone
,
controller
,
location
.
sequence
)?.
code
||
0
;
const
meta
=
await
fetchCard
(
newID
);
...
...
src/stores/matStore/store.ts
View file @
c31b247b
...
...
@@ -28,7 +28,7 @@ export const isMe = (controller: number): boolean => {
default
:
// 自己是观战者
// 这里假设偶数方的玩家是自己
return
controller
%
2
==
0
;
return
controller
%
2
==
=
0
;
}
};
...
...
src/ui/BuildDeck/DeckSelect.tsx
View file @
c31b247b
...
...
@@ -186,7 +186,7 @@ const DeckUploader: React.FC<{ onLoaded: (deck: IDeck) => void }> = ({
name
:
"
file
"
,
multiple
:
true
,
onChange
(
info
)
{
if
(
uploadState
!=
"
ERROR
"
)
{
if
(
uploadState
!=
=
"
ERROR
"
)
{
info
.
file
.
status
=
"
done
"
;
}
},
...
...
src/ui/Duel/Message/AnnounceModal.tsx
View file @
c31b247b
...
...
@@ -35,7 +35,7 @@ export const AnnounceModal = () => {
open=
{
isOpen
}
footer=
{
<
Button
disabled=
{
selected
.
length
!=
min
}
disabled=
{
selected
.
length
!=
=
min
}
onClick=
{
()
=>
{
let
response
=
selected
.
reduce
((
res
,
current
)
=>
res
|
current
,
0
);
// 多个选择求或
sendSelectOptionResponse
(
response
);
...
...
src/ui/Duel/PlayMat/Card/springs/focus.ts
View file @
c31b247b
...
...
@@ -8,8 +8,8 @@ import { asyncStart } from "./utils";
export
const
focus
=
async
(
props
:
{
card
:
CardType
;
api
:
SpringApi
})
=>
{
const
{
card
,
api
}
=
props
;
if
(
card
.
location
.
zone
==
ygopro
.
CardZone
.
HAND
||
card
.
location
.
zone
==
ygopro
.
CardZone
.
DECK
card
.
location
.
zone
==
=
ygopro
.
CardZone
.
HAND
||
card
.
location
.
zone
==
=
ygopro
.
CardZone
.
DECK
)
{
const
current
=
{
...
api
.
current
[
0
].
get
()
};
await
asyncStart
(
api
)({
...
...
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