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c2161582
Commit
c2161582
authored
Apr 24, 2023
by
timel
Browse files
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Plain Diff
refactor: store
parent
75fdc88a
Pipeline
#21353
passed with stages
in 18 minutes and 10 seconds
Changes
13
Pipelines
1
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Showing
13 changed files
with
163 additions
and
161 deletions
+163
-161
src/service/duel/draw.ts
src/service/duel/draw.ts
+1
-1
src/service/duel/move.ts
src/service/duel/move.ts
+5
-4
src/service/duel/posChange.ts
src/service/duel/posChange.ts
+1
-1
src/service/duel/reloadField.ts
src/service/duel/reloadField.ts
+7
-7
src/service/duel/selectBattleCmd.ts
src/service/duel/selectBattleCmd.ts
+2
-2
src/service/duel/selectIdleCmd.ts
src/service/duel/selectIdleCmd.ts
+4
-3
src/service/duel/selectPlace.ts
src/service/duel/selectPlace.ts
+12
-10
src/service/duel/start.ts
src/service/duel/start.ts
+2
-2
src/valtioStores/matStore/methods/fetchHint.ts
src/valtioStores/matStore/methods/fetchHint.ts
+1
-0
src/valtioStores/matStore/methods/index.ts
src/valtioStores/matStore/methods/index.ts
+1
-1
src/valtioStores/matStore/store.ts
src/valtioStores/matStore/store.ts
+101
-99
src/valtioStores/matStore/types.ts
src/valtioStores/matStore/types.ts
+19
-24
src/valtioStores/messageStore/methods/clearAllIdleInteractivities.ts
...tores/messageStore/methods/clearAllIdleInteractivities.ts
+7
-7
No files found.
src/service/duel/draw.ts
View file @
c2161582
...
...
@@ -15,5 +15,5 @@ export default (
dispatch
(
fetchHandsMeta
({
controler
:
draw
.
player
,
codes
:
draw
.
cards
}));
FIXME_fetchEsHintMeta
({
originMsg
:
"
玩家抽卡时
"
});
matStore
.
hands
.
add
(
draw
.
player
,
draw
.
cards
);
matStore
.
hands
.
of
(
draw
.
player
).
add
(
draw
.
cards
);
};
src/service/duel/move.ts
View file @
c2161582
...
...
@@ -20,8 +20,8 @@ import {
}
from
"
@/reducers/duel/monstersSlice
"
;
import
{
AppDispatch
}
from
"
@/store
"
;
import
{
valtioStore
,
fetchOverlayMeta
as
FIXME_fetchOverlayMeta
,
valtioStore
,
}
from
"
@/valtioStores
"
;
import
{
REASON_MATERIAL
}
from
"
../../common
"
;
...
...
@@ -55,7 +55,7 @@ export default (move: MsgMove, dispatch: AppDispatch) => {
case
ygopro
.
CardZone
.
HAND
:
case
ygopro
.
CardZone
.
EXTRA
:
{
// 其余区域就是在list删掉这张卡
matStore
.
in
(
from
.
location
).
remove
(
from
.
controler
,
from
.
sequence
);
matStore
.
in
(
from
.
location
).
of
(
from
.
controler
).
remove
(
from
.
sequence
);
break
;
}
// 仅仅去除超量素材
...
...
@@ -86,14 +86,15 @@ export default (move: MsgMove, dispatch: AppDispatch) => {
case
ygopro
.
CardZone
.
SZONE
:
{
matStore
.
in
(
to
.
location
)
.
setOccupant
(
to
.
controler
,
to
.
sequence
,
code
,
to
.
position
);
.
of
(
to
.
controler
)
.
setOccupant
(
to
.
sequence
,
code
,
to
.
position
);
break
;
}
case
ygopro
.
CardZone
.
REMOVED
:
case
ygopro
.
CardZone
.
GRAVE
:
case
ygopro
.
CardZone
.
EXTRA
:
case
ygopro
.
CardZone
.
HAND
:
{
matStore
.
hands
.
insert
(
to
.
controler
,
to
.
sequence
,
code
);
matStore
.
hands
.
of
(
to
.
controler
).
insert
(
to
.
sequence
,
code
);
break
;
}
case
ygopro
.
CardZone
.
OVERLAY
:
{
...
...
src/service/duel/posChange.ts
View file @
c2161582
...
...
@@ -4,8 +4,8 @@ import { setMagicPosition, setMonsterPosition } from "@/reducers/duel/mod";
import
{
AppDispatch
}
from
"
@/store
"
;
import
MsgPosChange
=
ygopro
.
StocGameMessage
.
MsgPosChange
;
import
{
matStore
,
fetchEsHintMeta
as
FIXME_fetchEsHintMeta
,
matStore
,
}
from
"
@/valtioStores
"
;
export
default
(
posChange
:
MsgPosChange
,
dispatch
:
AppDispatch
)
=>
{
const
{
location
,
controler
,
sequence
}
=
posChange
.
card_info
;
...
...
src/service/duel/reloadField.ts
View file @
c2161582
import
{
ygopro
}
from
"
@/api
"
;
import
{
reloadField
}
from
"
@/reducers/duel/mod
"
;
import
{
AppDispatch
}
from
"
@/store
"
;
import
{
type
DuelFieldState
,
matStore
}
from
"
@/valtioStores
"
;
import
{
matStore
}
from
"
@/valtioStores
"
;
type
MsgReloadField
=
ygopro
.
StocGameMessage
.
MsgReloadField
;
...
...
@@ -14,12 +14,12 @@ export default (field: MsgReloadField, dispatch: AppDispatch) => {
const
gamers
=
[
"
me
"
,
"
op
"
]
as
const
;
gamers
.
forEach
((
gamer
)
=>
{
matStore
.
banishedZones
[
gamer
]
=
[]
;
matStore
.
extraDecks
[
gamer
]
=
[]
;
matStore
.
graveyards
[
gamer
]
=
[]
;
matStore
.
hands
[
gamer
]
=
[]
;
matStore
.
monsters
[
gamer
]
=
[]
;
matStore
.
magics
[
gamer
]
=
[]
;
matStore
.
banishedZones
[
gamer
]
.
length
=
0
;
matStore
.
extraDecks
[
gamer
]
.
length
=
0
;
matStore
.
graveyards
[
gamer
]
.
length
=
0
;
matStore
.
hands
[
gamer
]
.
length
=
0
;
matStore
.
monsters
[
gamer
]
.
length
=
0
;
matStore
.
magics
[
gamer
]
.
length
=
0
;
});
const
{
MZONE
,
SZONE
,
HAND
,
DECK
,
GRAVE
,
REMOVED
,
EXTRA
}
=
ygopro
.
CardZone
;
...
...
src/service/duel/selectBattleCmd.ts
View file @
c2161582
...
...
@@ -11,7 +11,6 @@ import {
setEnableM2
,
}
from
"
@/reducers/duel/mod
"
;
import
{
AppDispatch
}
from
"
@/store
"
;
import
{
clearAllIdleInteractivities
as
FIXME_clearAllIdleInteractivities
,
matStore
,
...
...
@@ -88,7 +87,8 @@ export default (selectBattleCmd: MsgSelectBattleCmd, dispatch: AppDispatch) => {
if
(
tmp
)
{
matStore
.
in
(
cardInfo
.
location
)
.
addIdleInteractivity
(
player
,
cardInfo
.
sequence
,
{
.
of
(
player
)
.
addIdleInteractivity
(
cardInfo
.
sequence
,
{
...
tmp
,
interactType
,
response
:
data
.
response
,
...
...
src/service/duel/selectIdleCmd.ts
View file @
c2161582
import
{
ActionCreatorWithPayload
}
from
"
@reduxjs/toolkit
"
;
import
{
ygopro
}
from
"
@/api
"
;
import
{
Interactivity
,
InteractType
}
from
"
@/reducers/duel/generic
"
;
import
{
...
...
@@ -12,8 +14,6 @@ import {
setEnableEp
,
}
from
"
@/reducers/duel/mod
"
;
import
{
AppDispatch
}
from
"
@/store
"
;
import
{
ActionCreatorWithPayload
}
from
"
@reduxjs/toolkit
"
;
import
{
clearAllIdleInteractivities
as
FIXME_clearAllIdleInteractivities
,
matStore
,
...
...
@@ -85,7 +85,8 @@ export default (selectIdleCmd: MsgSelectIdleCmd, dispatch: AppDispatch) => {
if
(
tmp
)
{
matStore
.
in
(
cardInfo
.
location
)
.
addIdleInteractivity
(
player
,
cardInfo
.
sequence
,
{
.
of
(
player
)
.
addIdleInteractivity
(
cardInfo
.
sequence
,
{
...
tmp
,
interactType
,
response
:
data
.
response
,
...
...
src/service/duel/selectPlace.ts
View file @
c2161582
...
...
@@ -22,22 +22,24 @@ export default (selectPlace: MsgSelectPlace, dispatch: AppDispatch) => {
dispatch
(
addMonsterPlaceInteractivities
([
place
.
controler
,
place
.
sequence
])
);
matStore
.
monsters
.
setPlaceInteractivityType
(
place
.
controler
,
place
.
sequence
,
InteractType
.
PLACE_SELECTABLE
);
matStore
.
monsters
.
of
(
place
.
controler
)
.
setPlaceInteractivityType
(
place
.
sequence
,
InteractType
.
PLACE_SELECTABLE
);
break
;
}
case
ygopro
.
CardZone
.
SZONE
:
{
dispatch
(
addMagicPlaceInteractivities
([
place
.
controler
,
place
.
sequence
])
);
matStore
.
magics
.
setPlaceInteractivityType
(
place
.
controler
,
place
.
sequence
,
InteractType
.
PLACE_SELECTABLE
);
matStore
.
magics
.
of
(
place
.
controler
)
.
setPlaceInteractivityType
(
place
.
sequence
,
InteractType
.
PLACE_SELECTABLE
);
break
;
}
default
:
{
...
...
src/service/duel/start.ts
View file @
c2161582
...
...
@@ -76,7 +76,7 @@ export default (
matStore
.
magics
.
of
(
0
).
forEach
((
x
)
=>
(
x
.
location
.
controler
=
0
));
matStore
.
magics
.
of
(
1
).
forEach
((
x
)
=>
(
x
.
location
.
controler
=
1
));
matStore
.
decks
.
add
(
0
,
Array
(
start
.
deckSize1
).
fill
(
0
));
matStore
.
decks
.
add
(
1
,
Array
(
start
.
deckSize2
).
fill
(
0
));
matStore
.
decks
.
of
(
0
).
add
(
Array
(
start
.
deckSize1
).
fill
(
0
));
matStore
.
decks
.
of
(
0
).
add
(
Array
(
start
.
deckSize2
).
fill
(
0
));
dispatch
(
initHint
());
// 直接删除
};
src/valtioStores/matStore/methods/fetchHint.ts
View file @
c2161582
import
type
{
ygopro
}
from
"
@/api
"
;
import
{
fetchCard
}
from
"
@/api/cards
"
;
import
{
DESCRIPTION_LIMIT
,
fetchStrings
,
getStrings
}
from
"
@/api/strings
"
;
import
{
matStore
}
from
"
../store
"
;
const
{
hint
}
=
matStore
;
...
...
src/valtioStores/matStore/methods/index.ts
View file @
c2161582
export
*
from
"
./fetchCheckCardMeta
"
;
export
*
from
"
./fetchHint
"
;
export
*
from
"
./getCardByLocation
"
;
export
*
from
"
./fetchOverlayMeta
"
;
export
*
from
"
./getCardByLocation
"
;
src/valtioStores/matStore/store.ts
View file @
c2161582
...
...
@@ -6,7 +6,6 @@ import { fetchCard } from "@/api/cards";
import
type
{
BothSide
,
CardsBothSide
,
CardState
,
DuelFieldState
,
InitInfo
,
...
...
@@ -23,35 +22,111 @@ const getWhom = (controller: number): "me" | "op" =>
/**
* 根据自己的先后手判断是否是自己
* 原本名字叫judgeSelf
*/
const
isMe
=
(
play
er
:
number
):
boolean
=>
{
const
isMe
=
(
controll
er
:
number
):
boolean
=>
{
switch
(
matStore
.
selfType
)
{
case
1
:
// 自己是先攻
return
play
er
===
0
;
return
controll
er
===
0
;
case
2
:
// 自己是后攻
return
play
er
===
1
;
return
controll
er
===
1
;
default
:
// 目前不可能出现这种情况
console
.
error
(
"
judgeSelf error
"
,
play
er
,
matStore
.
selfType
);
console
.
error
(
"
judgeSelf error
"
,
controll
er
,
matStore
.
selfType
);
return
false
;
}
};
const
genDuel
=
<
T
>
(
obj
:
T
):
BothSide
<
T
>
=>
{
const
genDuel
=
<
T
extends
{}
>
(
meObj
:
T
,
opObj
?:
T
):
BothSide
<
T
>
=>
{
// 提供opObj是为了让meObj和opObj的类型可以不同,避免深拷贝的坑...
const
res
=
proxy
({
me
:
cloneDeep
(
obj
),
op
:
cloneDeep
(
obj
),
me
:
Object
.
assign
(
meObj
,
{
getController
:
()
=>
(
matStore
.
selfType
==
1
?
0
:
1
),
}),
op
:
Object
.
assign
(
opObj
??
meObj
,
{
getController
:
()
=>
(
matStore
.
selfType
==
1
?
0
:
1
),
}),
of
:
(
controller
:
number
)
=>
res
[
getWhom
(
controller
)],
});
return
res
;
};
const
addMethods
=
<
T
extends
CardState
[]
>
(
entity
:
T
,
zone
:
ygopro
.
CardZone
):
DuelFieldState
=>
{
/** 生成一个卡片,根据`id`获取卡片信息 */
const
genCard
=
async
(
controller
:
number
,
id
:
number
)
=>
({
occupant
:
await
fetchCard
(
id
,
true
),
location
:
{
controler
:
controller
,
location
:
zone
,
},
counters
:
{},
idleInteractivities
:
[],
});
const
res
=
proxy
(
entity
)
as
unknown
as
DuelFieldState
;
res
.
remove
=
(
sequence
:
number
)
=>
{
res
.
splice
(
sequence
,
1
);
};
res
.
insert
=
async
(
sequence
:
number
,
id
:
number
)
=>
{
const
card
=
await
genCard
(
res
.
getController
(),
id
);
res
.
splice
(
sequence
,
0
,
card
);
};
res
.
add
=
async
(
ids
:
number
[])
=>
{
const
cards
=
await
Promise
.
all
(
ids
.
map
(
async
(
id
)
=>
genCard
(
res
.
getController
(),
id
))
);
res
.
splice
(
res
.
length
,
0
,
...
cards
);
};
res
.
setOccupant
=
async
(
sequence
:
number
,
id
:
number
,
position
?:
ygopro
.
CardPosition
)
=>
{
const
meta
=
await
fetchCard
(
id
);
const
target
=
res
[
sequence
];
target
.
occupant
=
meta
;
if
(
position
)
{
target
.
location
.
position
=
position
;
}
};
res
.
addIdleInteractivity
=
(
sequence
:
number
,
interactivity
:
CardState
[
"
idleInteractivities
"
][
number
]
)
=>
{
res
[
sequence
].
idleInteractivities
.
push
(
interactivity
);
};
res
.
clearIdleInteractivities
=
()
=>
{
res
.
forEach
((
card
)
=>
(
card
.
idleInteractivities
=
[]));
};
res
.
setPlaceInteractivityType
=
(
sequence
:
number
,
interactType
:
InteractType
)
=>
{
res
[
sequence
].
placeInteractivity
=
{
interactType
:
interactType
,
response
:
{
controler
:
res
.
getController
(),
zone
,
sequence
,
},
};
};
res
.
clearPlaceInteractivity
=
()
=>
{
res
.
forEach
((
card
)
=>
(
card
.
placeInteractivity
=
undefined
));
};
return
res
;
};
/**
* 生成一个指定长度的卡片数组
*/
const
genBlock
=
(
location
:
ygopro
.
CardZone
,
n
:
number
)
:
DuelFieldState
=>
const
genBlock
=
(
location
:
ygopro
.
CardZone
,
n
:
number
)
=>
Array
(
n
)
.
fill
(
null
)
.
map
((
_
)
=>
({
...
...
@@ -81,89 +156,6 @@ const hint: MatState["hint"] = proxy({
code
:
-
1
,
});
/**
* 在决斗盘仓库之中,
* 给 `{me: [...], op: [...]}` 这种类型的对象添加一些方法。
* 具体的方法可以看`CardsBothSide`的类型定义
*/
const
wrap
=
<
T
extends
DuelFieldState
>
(
entity
:
BothSide
<
T
>
,
zone
:
ygopro
.
CardZone
):
CardsBothSide
<
T
>
=>
{
/**
* 生成一个卡片,根据`id`获取卡片信息
*/
const
genCard
=
async
(
controller
:
number
,
id
:
number
)
=>
({
occupant
:
await
fetchCard
(
id
,
true
),
location
:
{
controler
:
controller
,
location
:
zone
,
},
counters
:
{},
idleInteractivities
:
[],
});
const
res
:
CardsBothSide
<
T
>
=
proxy
({
...
entity
,
remove
:
(
controller
:
number
,
sequence
:
number
)
=>
{
res
.
of
(
controller
).
splice
(
sequence
,
1
);
},
insert
:
async
(
controller
:
number
,
sequence
:
number
,
id
:
number
)
=>
{
const
card
=
await
genCard
(
controller
,
id
);
res
.
of
(
controller
).
splice
(
sequence
,
0
,
card
);
},
add
:
async
(
controller
:
number
,
ids
:
number
[])
=>
{
const
cards
=
await
Promise
.
all
(
ids
.
map
(
async
(
id
)
=>
genCard
(
controller
,
id
))
);
res
.
of
(
controller
).
splice
(
res
.
of
(
controller
).
length
,
0
,
...
cards
);
},
setOccupant
:
async
(
controller
:
number
,
sequence
:
number
,
id
:
number
,
position
?:
ygopro
.
CardPosition
)
=>
{
const
meta
=
await
fetchCard
(
id
);
const
target
=
res
.
of
(
controller
)[
sequence
];
target
.
occupant
=
meta
;
if
(
position
)
{
target
.
location
.
position
=
position
;
}
},
addIdleInteractivity
:
(
controller
:
number
,
sequence
:
number
,
interactivity
:
CardState
[
"
idleInteractivities
"
][
number
]
)
=>
{
res
.
of
(
controller
)[
sequence
].
idleInteractivities
.
push
(
interactivity
);
},
clearIdleInteractivities
:
(
controller
:
number
)
=>
{
res
.
of
(
controller
).
forEach
((
card
)
=>
(
card
.
idleInteractivities
=
[]));
},
setPlaceInteractivityType
:
(
controller
:
number
,
sequence
:
number
,
interactType
:
InteractType
)
=>
{
res
.
of
(
controller
)[
sequence
].
placeInteractivity
=
{
interactType
:
interactType
,
response
:
{
controler
:
controller
,
zone
,
sequence
,
},
};
},
clearPlaceInteractivity
:
(
controller
:
number
)
=>
{
res
.
of
(
controller
)
.
forEach
((
card
)
=>
(
card
.
placeInteractivity
=
undefined
));
},
});
return
res
;
};
/**
* zone -> matStore
*/
...
...
@@ -190,18 +182,25 @@ const getZone = (zone: ygopro.CardZone) => {
};
const
{
SZONE
,
MZONE
,
GRAVE
,
REMOVED
,
HAND
,
DECK
,
EXTRA
}
=
ygopro
.
CardZone
;
/**
* 💡 决斗盘状态仓库,本文件核心,
* 具体介绍可以点进`MatState`去看
*/
export
const
matStore
:
MatState
=
proxy
<
MatState
>
({
magics
:
wrap
(
genDuel
(
genBlock
(
SZONE
,
6
)),
SZONE
),
monsters
:
wrap
(
genDuel
(
genBlock
(
MZONE
,
7
)),
MZONE
),
graveyards
:
wrap
(
genDuel
([]),
GRAVE
),
banishedZones
:
wrap
(
genDuel
([]),
REMOVED
),
hands
:
wrap
(
genDuel
([]),
HAND
),
decks
:
wrap
(
genDuel
([]),
DECK
),
extraDecks
:
wrap
(
genDuel
([]),
EXTRA
),
magics
:
genDuel
(
addMethods
(
genBlock
(
SZONE
,
6
),
SZONE
),
addMethods
(
genBlock
(
SZONE
,
6
),
SZONE
)
),
monsters
:
genDuel
(
addMethods
(
genBlock
(
MZONE
,
7
),
MZONE
),
addMethods
(
genBlock
(
MZONE
,
7
),
MZONE
)
),
graveyards
:
genDuel
(
addMethods
([],
GRAVE
),
addMethods
([],
GRAVE
)),
banishedZones
:
genDuel
(
addMethods
([],
REMOVED
),
addMethods
([],
REMOVED
)),
hands
:
genDuel
(
addMethods
([],
HAND
),
addMethods
([],
HAND
)),
decks
:
genDuel
(
addMethods
([],
DECK
),
addMethods
([],
DECK
)),
extraDecks
:
genDuel
(
addMethods
([],
EXTRA
),
addMethods
([],
EXTRA
)),
timeLimits
:
{
// 时间限制
...
...
@@ -229,3 +228,6 @@ export const matStore: MatState = proxy<MatState>({
in
:
getZone
,
isMe
,
});
// @ts-ignore
window
.
matStore
=
matStore
;
src/valtioStores/matStore/types.ts
View file @
c2161582
...
...
@@ -9,38 +9,38 @@ export interface BothSide<T> {
/** 根据controller返回对应的数组,op或者me */
of
:
(
controller
:
number
)
=>
T
;
}
export
interface
CardsBothSide
<
T
extends
DuelFieldState
>
extends
BothSide
<
T
>
{
/**
* CardState的顺序index,被称为sequence
*/
export
type
DuelFieldState
=
CardState
[]
&
{
getController
:
()
=>
number
;
/** 移除特定位置的卡片 */
remove
:
(
player
:
number
,
sequence
:
number
)
=>
void
;
remove
:
(
sequence
:
number
)
=>
void
;
/** 在末尾添加卡片 */
add
:
(
controller
:
number
,
ids
:
number
[])
=>
void
;
insert
:
(
sequence
:
number
,
id
:
number
)
=>
Promise
<
void
>
;
/** 在指定位置插入卡片 */
insert
:
(
controller
:
number
,
sequence
:
number
,
id
:
number
)
=>
void
;
add
:
(
ids
:
number
[])
=>
Promise
<
void
>
;
/** 设置占据这个位置的卡片信息 */
setOccupant
:
(
controller
:
number
,
sequence
:
number
,
id
:
number
,
position
?:
ygopro
.
CardPosition
)
=>
Promise
<
void
>
;
/** 添加 idle 的交互性 */
addIdleInteractivity
:
(
controller
:
number
,
sequence
:
number
,
interactivity
:
CardState
[
"
idleInteractivities
"
][
number
]
)
=>
void
;
/** 移除 idle 的交互性 */
clearIdleInteractivities
:
(
controller
:
number
)
=>
void
;
clearIdleInteractivities
:
()
=>
void
;
/** 设置 place 的交互种类 */
setPlaceInteractivityType
:
(
controller
:
number
,
sequence
:
number
,
interactType
:
InteractType
)
=>
void
;
/** 移除 place 的交互性 */
clearPlaceInteractivity
:
(
controller
:
number
)
=>
void
;
}
clearPlaceInteractivity
:
()
=>
void
;
}
;
export
interface
MatState
{
selfType
:
number
;
...
...
@@ -49,19 +49,19 @@ export interface MatState {
set
:
(
controller
:
number
,
obj
:
Partial
<
InitInfo
>
)
=>
void
;
};
// 双方的初始化信息
hands
:
Cards
BothSide
<
HandState
>
;
// 双方的手牌
hands
:
BothSide
<
HandState
>
;
// 双方的手牌
monsters
:
Cards
BothSide
<
MonsterState
>
;
// 双方的怪兽区状态
monsters
:
BothSide
<
MonsterState
>
;
// 双方的怪兽区状态
magics
:
Cards
BothSide
<
MagicState
>
;
// 双方的魔法区状态
magics
:
BothSide
<
MagicState
>
;
// 双方的魔法区状态
graveyards
:
Cards
BothSide
<
GraveyardState
>
;
// 双方的墓地状态
graveyards
:
BothSide
<
GraveyardState
>
;
// 双方的墓地状态
banishedZones
:
Cards
BothSide
<
BanishedZoneState
>
;
// 双方的除外区状态
banishedZones
:
BothSide
<
BanishedZoneState
>
;
// 双方的除外区状态
decks
:
Cards
BothSide
<
DeckState
>
;
// 双方的卡组状态
decks
:
BothSide
<
DeckState
>
;
// 双方的卡组状态
extraDecks
:
Cards
BothSide
<
ExtraDeckState
>
;
// 双方的额外卡组状态
extraDecks
:
BothSide
<
ExtraDeckState
>
;
// 双方的额外卡组状态
timeLimits
:
BothSide
<
number
>
&
{
set
:
(
controller
:
number
,
time
:
number
)
=>
void
;
...
...
@@ -81,7 +81,7 @@ export interface MatState {
// >>> methods >>>
/** 根据zone获取hands/masters/magics... */
in
:
(
zone
:
ygopro
.
CardZone
)
=>
Cards
BothSide
<
DuelFieldState
>
;
in
:
(
zone
:
ygopro
.
CardZone
)
=>
BothSide
<
DuelFieldState
>
;
/** 根据自己的先后手判断是否是自己 */
isMe
:
(
player
:
number
)
=>
boolean
;
}
...
...
@@ -115,11 +115,6 @@ export interface CardState {
reload
?:
boolean
;
// 这个字段会在收到MSG_RELOAD_FIELD的时候设置成true,在收到MSG_UPDATE_DATE的时候设置成false
}
/**
* CardState的顺序index,被称为sequence
*/
export
type
DuelFieldState
=
CardState
[];
export
interface
Interactivity
<
T
>
{
interactType
:
InteractType
;
// 如果`interactType`是`ACTIVATE`,这个字段是对应的效果编号
...
...
src/valtioStores/messageStore/methods/clearAllIdleInteractivities.ts
View file @
c2161582
import
{
matStore
}
from
"
@/valtioStores
"
;
export
const
clearAllIdleInteractivities
=
(
controller
:
number
)
=>
{
matStore
.
banishedZones
.
clearIdleInteractivities
(
controller
);
matStore
.
decks
.
clearIdleInteractivities
(
controller
);
matStore
.
extraDecks
.
clearIdleInteractivities
(
controller
);
matStore
.
graveyards
.
clearIdleInteractivities
(
controller
);
matStore
.
hands
.
clearIdleInteractivities
(
controller
);
matStore
.
magics
.
clearIdleInteractivities
(
controller
);
matStore
.
monsters
.
clearIdleInteractivities
(
controller
);
matStore
.
banishedZones
.
of
(
controller
).
clearIdleInteractivities
(
);
matStore
.
decks
.
of
(
controller
).
clearIdleInteractivities
(
);
matStore
.
extraDecks
.
of
(
controller
).
clearIdleInteractivities
(
);
matStore
.
graveyards
.
of
(
controller
).
clearIdleInteractivities
(
);
matStore
.
hands
.
of
(
controller
).
clearIdleInteractivities
(
);
matStore
.
magics
.
of
(
controller
).
clearIdleInteractivities
(
);
matStore
.
monsters
.
of
(
controller
).
clearIdleInteractivities
(
);
};
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