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Neos
Commits
9c5dd29f
Commit
9c5dd29f
authored
May 26, 2023
by
timel
Committed by
Chunchi Che
May 28, 2023
Browse files
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Plain Diff
feat: just a test
parent
3b474171
Changes
9
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Showing
9 changed files
with
164 additions
and
11 deletions
+164
-11
src/env.d.ts
src/env.d.ts
+2
-6
src/service/duel/draw.ts
src/service/duel/draw.ts
+13
-2
src/service/duel/move.ts
src/service/duel/move.ts
+7
-1
src/service/duel/start.ts
src/service/duel/start.ts
+43
-2
src/stores/cardStore.ts
src/stores/cardStore.ts
+52
-0
src/stores/index.tsx
src/stores/index.tsx
+3
-0
src/ui/Duel/Main.tsx
src/ui/Duel/Main.tsx
+2
-0
src/ui/Duel/Test.tsx
src/ui/Duel/Test.tsx
+40
-0
src/ui/WaitRoom.tsx
src/ui/WaitRoom.tsx
+2
-0
No files found.
src/env.d.ts
View file @
9c5dd29f
...
...
@@ -11,9 +11,5 @@ interface ImportMeta {
readonly
env
:
ImportMetaEnv
;
}
// // 重新声明useSnapshot,暂时先这么写。原版的会把所有的改成readonly,引发一些棘手的类型报错。
// import "valtio/react";
// declare module "valtio/react" {
// export declare function useSnapshot<T extends object>(proxyObject: T): T;
// export {};
// }
// 定义一个全局的myExtraDeckCodes变量
declare
var
myExtraDeckCodes
:
number
[];
src/service/duel/draw.ts
View file @
9c5dd29f
import
{
ygopro
}
from
"
@/api
"
;
import
{
sleep
}
from
"
@/infra
"
;
import
{
fetchEsHintMeta
,
matStore
}
from
"
@/stores
"
;
import
{
fetchCard
,
ygopro
}
from
"
@/api
"
;
import
{
fetchEsHintMeta
,
matStore
,
cardStore
}
from
"
@/stores
"
;
import
{
zip
}
from
"
@/ui/Duel/utils
"
;
export
default
async
(
draw
:
ygopro
.
StocGameMessage
.
MsgDraw
)
=>
{
...
...
@@ -25,4 +25,15 @@ export default async (draw: ygopro.StocGameMessage.MsgDraw) => {
for
(
const
hand
of
matStore
.
hands
.
of
(
draw
.
player
))
{
hand
.
focus
=
false
;
}
// 将卡从卡组移到手牌:设置zone、occupant、sequence
const
handsLength
=
cardStore
.
at
(
ygopro
.
CardZone
.
HAND
,
draw
.
player
).
length
;
cardStore
.
at
(
ygopro
.
CardZone
.
DECK
,
draw
.
player
)
.
slice
(
-
drawLength
)
.
forEach
(
async
(
card
,
idx
)
=>
{
card
.
zone
=
ygopro
.
CardZone
.
HAND
;
card
.
code
=
draw
.
cards
[
idx
];
card
.
sequence
=
idx
+
handsLength
;
});
};
src/service/duel/move.ts
View file @
9c5dd29f
import
{
v4
as
v4uuid
}
from
"
uuid
"
;
import
{
ygopro
}
from
"
@/api
"
;
import
{
fetchOverlayMeta
,
store
}
from
"
@/stores
"
;
import
{
fetchOverlayMeta
,
store
,
cardStore
}
from
"
@/stores
"
;
type
MsgMove
=
ygopro
.
StocGameMessage
.
MsgMove
;
import
{
useConfig
}
from
"
@/config
"
;
import
{
sleep
}
from
"
@/infra
"
;
...
...
@@ -19,6 +19,12 @@ export default async (move: MsgMove) => {
const
to
=
move
.
to
;
const
reason
=
move
.
reason
;
const
card
=
cardStore
.
at
(
from
.
location
,
from
.
controler
,
from
.
sequence
);
card
.
zone
=
to
.
location
;
card
.
sequence
=
to
.
sequence
;
card
.
position
=
to
.
position
;
card
.
code
=
code
;
// FIXME: 考虑超量素材的情况
let
uuid
;
...
...
src/service/duel/start.ts
View file @
9c5dd29f
import
{
v4
as
v4uuid
}
from
"
uuid
"
;
import
{
ygopro
}
from
"
@/api
"
;
import
{
playerStore
,
store
}
from
"
@/stores
"
;
import
{
fetchCard
,
ygopro
}
from
"
@/api
"
;
import
{
playerStore
,
store
,
cardStore
,
CardType
}
from
"
@/stores
"
;
import
{
flatten
}
from
"
lodash-es
"
;
import
{
proxy
}
from
"
valtio
"
;
import
{
subscribeKey
}
from
"
valtio/utils
"
;
const
{
matStore
}
=
store
;
export
default
(
start
:
ygopro
.
StocGameMessage
.
MsgStart
)
=>
{
...
...
@@ -95,4 +99,41 @@ export default (start: ygopro.StocGameMessage.MsgStart) => {
matStore
.
in
(
ygopro
.
CardZone
.
EXTRA
)
.
me
.
forEach
((
state
)
=>
(
state
.
location
.
controler
=
1
-
opponent
));
/** 自动从code推断出occupant */
const
genCard
=
(
o
:
CardType
)
=>
{
// FIXME 还没处理超量
const
t
=
proxy
(
o
);
subscribeKey
(
t
,
"
code
"
,
async
(
code
)
=>
{
const
{
text
,
data
}
=
await
fetchCard
(
code
??
0
);
t
.
text
=
text
;
t
.
data
=
data
;
});
return
t
;
};
const
cards
=
flatten
(
[
start
.
deckSize1
,
start
.
extraSize1
,
start
.
deckSize2
,
start
.
extraSize2
].
map
(
(
length
,
i
)
=>
Array
.
from
({
length
}).
map
((
_
,
sequence
)
=>
genCard
({
uuid
:
v4uuid
(),
code
:
0
,
controller
:
i
<
2
?
1
-
opponent
:
opponent
,
// 前两个是自己的卡组,后两个是对手的卡组
zone
:
i
%
2
?
ygopro
.
CardZone
.
EXTRA
:
ygopro
.
CardZone
.
DECK
,
counters
:
{},
idleInteractivities
:
[],
sequence
,
data
:
{},
text
:
{},
})
)
)
);
cardStore
.
inner
.
push
(...
cards
);
// 设置自己的额外卡组,信息是在waitroom之中拿到的
cardStore
.
at
(
ygopro
.
CardZone
.
EXTRA
,
1
-
opponent
)
.
forEach
((
card
)
=>
(
card
.
code
=
myExtraDeckCodes
.
shift
()
!
));
};
src/stores/cardStore.ts
0 → 100644
View file @
9c5dd29f
import
{
CardData
,
CardMeta
,
CardText
,
fetchCard
,
ygopro
}
from
"
@/api
"
;
import
{
proxy
}
from
"
valtio
"
;
import
{
Interactivity
}
from
"
./matStore/types
"
;
/**
* 场上某位置的状态,
* 以后会更名为 BlockState
*/
export
interface
CardType
{
uuid
:
string
;
// 一张卡的唯一标识
code
:
number
;
data
:
CardData
;
text
:
CardText
;
controller
?:
number
;
// 控制这个位置的玩家,0或1
zone
:
ygopro
.
CardZone
;
// 怪兽区/魔法陷阱区/手牌/卡组/墓地/除外区
position
?:
ygopro
.
CardPosition
;
// 卡片的姿势:攻击还是守备
sequence
:
number
;
// 卡片在区域中的序号
idleInteractivities
:
Interactivity
<
number
>
[];
// IDLE状态下的互动信息
placeInteractivity
?:
Interactivity
<
{
controler
:
number
;
zone
:
ygopro
.
CardZone
;
sequence
:
number
;
}
>
;
// 选择位置状态下的互动信息
overlay_materials
?:
CardMeta
[];
// 超量素材, FIXME: 这里需要加上UUID
counters
:
{
[
type
:
number
]:
number
};
// 指示器
reload
?:
boolean
;
// 这个字段会在收到MSG_RELOAD_FIELD的时候设置成true,在收到MSG_UPDATE_DATE的时候设置成false
}
class
CardStore
{
inner
:
CardType
[]
=
[];
at
(
zone
:
ygopro
.
CardZone
,
controller
:
number
):
CardType
[];
at
(
zone
:
ygopro
.
CardZone
,
controller
:
number
,
sequence
?:
number
):
CardType
;
at
(
zone
:
ygopro
.
CardZone
,
controller
:
number
,
sequence
?:
number
)
{
if
(
sequence
!==
undefined
)
{
return
this
.
inner
.
filter
(
(
card
)
=>
card
.
zone
===
zone
&&
card
.
controller
===
controller
&&
card
.
sequence
===
sequence
)[
0
];
}
else
{
return
this
.
inner
.
filter
(
(
card
)
=>
card
.
zone
===
zone
&&
card
.
controller
===
controller
);
}
}
}
export
const
cardStore
=
proxy
(
new
CardStore
());
// @ts-ignore
window
.
cardStore
=
cardStore
;
src/stores/index.tsx
View file @
9c5dd29f
...
...
@@ -4,6 +4,7 @@ export * from "./matStore";
export
*
from
"
./messageStore
"
;
export
*
from
"
./moraStore
"
;
export
*
from
"
./playerStore
"
;
export
*
from
"
./cardStore
"
;
import
{
proxy
}
from
"
valtio
"
;
import
{
devtools
}
from
"
valtio/utils
"
;
...
...
@@ -14,6 +15,7 @@ import { matStore } from "./matStore";
import
{
messageStore
}
from
"
./messageStore
"
;
import
{
moraStore
}
from
"
./moraStore
"
;
import
{
playerStore
}
from
"
./playerStore
"
;
import
{
cardStore
}
from
"
./cardStore
"
;
export
const
store
=
proxy
({
playerStore
,
...
...
@@ -22,6 +24,7 @@ export const store = proxy({
moraStore
,
matStore
,
// 决斗盘
messageStore
,
// 决斗的信息,包括模态框
cardStore
,
});
devtools
(
store
,
{
name
:
"
valtio store
"
,
enabled
:
true
});
src/ui/Duel/Main.tsx
View file @
9c5dd29f
...
...
@@ -14,11 +14,13 @@ import {
YesNoModal
,
}
from
"
./Message
"
;
import
Mat
from
"
./PlayMat
"
;
import
{
Test
}
from
"
./Test
"
;
const
NeosDuel
=
()
=>
{
return
(
<>
<
Alert
/>
<
Test
/>
<
Mat
/>
<
CardModal
/>
<
CardListModal
/>
...
...
src/ui/Duel/Test.tsx
0 → 100644
View file @
9c5dd29f
import
{
cardStore
}
from
"
@/stores
"
;
import
{
useSnapshot
}
from
"
valtio
"
;
import
{
FC
}
from
"
react
"
;
import
{
ygopro
}
from
"
@/api
"
;
export
const
Test
=
()
=>
{
return
(
<
div
style=
{
{
background
:
"
white
"
,
position
:
"
fixed
"
,
left
:
0
,
top
:
0
,
color
:
"
black
"
,
zIndex
:
9999
,
fontSize
:
12
,
}
}
>
{
cardStore
.
inner
.
map
((
cardState
)
=>
(
<
Card
state=
{
cardState
}
key=
{
cardState
.
uuid
}
/>
))
}
</
div
>
);
};
export
const
Card
:
FC
<
{
state
:
(
typeof
cardStore
.
inner
)[
number
]
}
>
=
({
state
,
})
=>
{
const
snap
=
useSnapshot
(
state
);
const
show
=
!
[
ygopro
.
CardZone
.
DECK
].
includes
(
snap
.
zone
);
return
show
?
(
<
div
>
<
div
>
code:
{
snap
.
code
}
</
div
>
{
/* <div>zone: {ygopro.CardZone[snap.zone]}</div> */
}
<
div
>
{
(
Math
.
random
()
*
100
).
toFixed
(
0
)
}
</
div
>
</
div
>
)
:
(
<></>
);
};
src/ui/WaitRoom.tsx
View file @
9c5dd29f
...
...
@@ -151,6 +151,8 @@ const WaitRoom = () => {
ygopro
.
CardPosition
.
FACEDOWN_ATTACK
);
setChoseDeck
(
true
);
window
.
myExtraDeckCodes
=
deck
.
extra
;
};
const
handleChoseDeck
=
async
(
deckName
:
string
)
=>
{
...
...
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