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860d5508
Commit
860d5508
authored
Jul 11, 2023
by
timel
Browse files
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Browse Files
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Plain Diff
refactor: duel css config
parent
5f6ce518
Changes
9
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Showing
9 changed files
with
94 additions
and
145 deletions
+94
-145
src/ui/Duel/PlayMat/Card/springs/attack.ts
src/ui/Duel/PlayMat/Card/springs/attack.ts
+6
-6
src/ui/Duel/PlayMat/Card/springs/moveToDeck.ts
src/ui/Duel/PlayMat/Card/springs/moveToDeck.ts
+9
-9
src/ui/Duel/PlayMat/Card/springs/moveToGround.ts
src/ui/Duel/PlayMat/Card/springs/moveToGround.ts
+13
-19
src/ui/Duel/PlayMat/Card/springs/moveToHand.ts
src/ui/Duel/PlayMat/Card/springs/moveToHand.ts
+11
-15
src/ui/Duel/PlayMat/Card/springs/moveToOutside.ts
src/ui/Duel/PlayMat/Card/springs/moveToOutside.ts
+4
-4
src/ui/Duel/PlayMat/utils/cssConfig.ts
src/ui/Duel/PlayMat/utils/cssConfig.ts
+0
-91
src/ui/Duel/PlayMat/utils/index.ts
src/ui/Duel/PlayMat/utils/index.ts
+0
-1
src/ui/Shared/css.ts
src/ui/Shared/css.ts
+50
-0
src/ui/Shared/index.ts
src/ui/Shared/index.ts
+1
-0
No files found.
src/ui/Duel/PlayMat/Card/springs/attack.ts
View file @
860d5508
...
@@ -4,7 +4,7 @@ import { easings } from "@react-spring/web";
...
@@ -4,7 +4,7 @@ import { easings } from "@react-spring/web";
import
{
ygopro
}
from
"
@/api
"
;
import
{
ygopro
}
from
"
@/api
"
;
import
{
CardType
,
isMe
}
from
"
@/stores
"
;
import
{
CardType
,
isMe
}
from
"
@/stores
"
;
import
{
matConfig
}
from
"
../../utils
"
;
import
{
matConfig
}
from
"
@/ui/Shared
"
;
import
type
{
SpringApi
}
from
"
./types
"
;
import
type
{
SpringApi
}
from
"
./types
"
;
import
{
asyncStart
}
from
"
./utils
"
;
import
{
asyncStart
}
from
"
./utils
"
;
...
@@ -25,7 +25,7 @@ export const attack = async (props: {
...
@@ -25,7 +25,7 @@ export const attack = async (props: {
let
rz
=
current
.
rz
;
let
rz
=
current
.
rz
;
if
(
directAttack
)
{
if
(
directAttack
)
{
// 直接攻击
// 直接攻击
y
=
BLOCK_HEIGHT_M
.
value
+
BLOCK_HEIGHT_S
.
value
;
y
=
BLOCK_HEIGHT_M
+
BLOCK_HEIGHT_S
;
if
(
isMe
(
card
.
location
.
controller
))
{
if
(
isMe
(
card
.
location
.
controller
))
{
y
=
-
y
;
y
=
-
y
;
...
@@ -35,11 +35,11 @@ export const attack = async (props: {
...
@@ -35,11 +35,11 @@ export const attack = async (props: {
const
{
controller
,
sequence
}
=
target
;
const
{
controller
,
sequence
}
=
target
;
if
(
sequence
>
4
)
{
if
(
sequence
>
4
)
{
// 额外怪兽区
// 额外怪兽区
x
=
(
sequence
>
5
?
1
:
-
1
)
*
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
);
x
=
(
sequence
>
5
?
1
:
-
1
)
*
(
BLOCK_WIDTH
+
COL_GAP
);
y
=
0
;
y
=
0
;
}
else
{
}
else
{
x
=
(
sequence
-
2
)
*
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
);
x
=
(
sequence
-
2
)
*
(
BLOCK_WIDTH
+
COL_GAP
);
y
=
BLOCK_HEIGHT_M
.
value
+
ROW_GAP
.
value
;
y
=
BLOCK_HEIGHT_M
+
ROW_GAP
;
}
}
if
(
!
isMe
(
controller
))
{
if
(
!
isMe
(
controller
))
{
...
@@ -61,7 +61,7 @@ export const attack = async (props: {
...
@@ -61,7 +61,7 @@ export const attack = async (props: {
await
asyncStart
(
api
)({
await
asyncStart
(
api
)({
y
:
y
:
current
.
y
+
current
.
y
+
(
BLOCK_HEIGHT_M
.
value
/
2
)
*
(
isMe
(
card
.
location
.
controller
)
?
1
:
-
1
),
(
BLOCK_HEIGHT_M
/
2
)
*
(
isMe
(
card
.
location
.
controller
)
?
1
:
-
1
),
rz
,
rz
,
});
});
// 加速前冲
// 加速前冲
...
...
src/ui/Duel/PlayMat/Card/springs/moveToDeck.ts
View file @
860d5508
import
{
ygopro
}
from
"
@/api
"
;
import
{
ygopro
}
from
"
@/api
"
;
import
{
isMe
}
from
"
@/stores
"
;
import
{
isMe
}
from
"
@/stores
"
;
import
{
matConfig
}
from
"
../../utils
"
;
import
{
matConfig
}
from
"
@/ui/Shared
"
;
import
{
asyncStart
,
type
MoveFunc
}
from
"
./utils
"
;
import
{
asyncStart
,
type
MoveFunc
}
from
"
./utils
"
;
const
{
const
{
...
@@ -24,21 +24,21 @@ export const moveToDeck: MoveFunc = async (props) => {
...
@@ -24,21 +24,21 @@ export const moveToDeck: MoveFunc = async (props) => {
const
{
location
}
=
card
;
const
{
location
}
=
card
;
const
{
controller
,
zone
,
sequence
}
=
location
;
const
{
controller
,
zone
,
sequence
}
=
location
;
const
rightX
=
DECK_OFFSET_X
.
value
+
2
*
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
);
const
rightX
=
DECK_OFFSET_X
+
2
*
(
BLOCK_WIDTH
+
COL_GAP
);
const
leftX
=
-
rightX
;
const
leftX
=
-
rightX
;
const
bottomY
=
const
bottomY
=
DECK_OFFSET_Y
.
value
+
DECK_OFFSET_Y
+
2
*
BLOCK_HEIGHT_M
.
value
+
2
*
BLOCK_HEIGHT_M
+
BLOCK_HEIGHT_S
.
value
+
BLOCK_HEIGHT_S
+
2
*
ROW_GAP
.
value
-
2
*
ROW_GAP
-
BLOCK_HEIGHT_S
.
value
;
BLOCK_HEIGHT_S
;
const
topY
=
-
bottomY
;
const
topY
=
-
bottomY
;
let
x
=
isMe
(
controller
)
?
rightX
:
leftX
;
let
x
=
isMe
(
controller
)
?
rightX
:
leftX
;
let
y
=
isMe
(
controller
)
?
bottomY
:
topY
;
let
y
=
isMe
(
controller
)
?
bottomY
:
topY
;
if
(
zone
===
EXTRA
)
{
if
(
zone
===
EXTRA
)
{
x
=
isMe
(
controller
)
?
leftX
:
rightX
;
x
=
isMe
(
controller
)
?
leftX
:
rightX
;
}
}
let
rz
=
zone
===
EXTRA
?
DECK_ROTATE_Z
.
value
:
-
DECK_ROTATE_Z
.
value
;
let
rz
=
zone
===
EXTRA
?
DECK_ROTATE_Z
:
-
DECK_ROTATE_Z
;
rz
+=
isMe
(
controller
)
?
0
:
180
;
rz
+=
isMe
(
controller
)
?
0
:
180
;
const
z
=
sequence
;
const
z
=
sequence
;
...
@@ -49,6 +49,6 @@ export const moveToDeck: MoveFunc = async (props) => {
...
@@ -49,6 +49,6 @@ export const moveToDeck: MoveFunc = async (props) => {
rz
,
rz
,
ry
:
isMe
(
controller
)
?
(
zone
===
DECK
?
180
:
0
)
:
180
,
ry
:
isMe
(
controller
)
?
(
zone
===
DECK
?
180
:
0
)
:
180
,
zIndex
:
z
,
zIndex
:
z
,
height
:
DECK_CARD_HEIGHT
.
value
,
height
:
DECK_CARD_HEIGHT
,
});
});
};
};
src/ui/Duel/PlayMat/Card/springs/moveToGround.ts
View file @
860d5508
...
@@ -3,7 +3,7 @@ import { easings } from "@react-spring/web";
...
@@ -3,7 +3,7 @@ import { easings } from "@react-spring/web";
import
{
ygopro
}
from
"
@/api
"
;
import
{
ygopro
}
from
"
@/api
"
;
import
{
isMe
}
from
"
@/stores
"
;
import
{
isMe
}
from
"
@/stores
"
;
import
{
matConfig
}
from
"
../../utils
"
;
import
{
matConfig
}
from
"
@/ui/Shared
"
;
import
{
asyncStart
,
type
MoveFunc
}
from
"
./utils
"
;
import
{
asyncStart
,
type
MoveFunc
}
from
"
./utils
"
;
const
{
const
{
...
@@ -26,11 +26,9 @@ export const moveToGround: MoveFunc = async (props) => {
...
@@ -26,11 +26,9 @@ export const moveToGround: MoveFunc = async (props) => {
// 根据zone计算卡片的宽度
// 根据zone计算卡片的宽度
const
cardWidth
=
const
cardWidth
=
zone
===
SZONE
zone
===
SZONE
?
BLOCK_HEIGHT_S
*
CARD_RATIO
:
BLOCK_HEIGHT_M
*
CARD_RATIO
;
?
BLOCK_HEIGHT_S
.
value
*
CARD_RATIO
.
value
:
BLOCK_HEIGHT_M
.
value
*
CARD_RATIO
.
value
;
let
height
=
zone
===
SZONE
?
BLOCK_HEIGHT_S
.
value
:
BLOCK_HEIGHT_M
.
value
;
let
height
=
zone
===
SZONE
?
BLOCK_HEIGHT_S
:
BLOCK_HEIGHT_M
;
// 首先计算 x 和 y
// 首先计算 x 和 y
let
x
=
0
,
let
x
=
0
,
...
@@ -39,27 +37,24 @@ export const moveToGround: MoveFunc = async (props) => {
...
@@ -39,27 +37,24 @@ export const moveToGround: MoveFunc = async (props) => {
case
SZONE
:
{
case
SZONE
:
{
if
(
sequence
===
5
)
{
if
(
sequence
===
5
)
{
// 场地魔法
// 场地魔法
x
=
-
(
x
=
-
(
3
*
(
BLOCK_WIDTH
+
COL_GAP
)
-
(
BLOCK_WIDTH
-
cardWidth
)
/
2
);
3
*
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
)
-
y
=
BLOCK_HEIGHT_M
+
ROW_GAP
;
(
BLOCK_WIDTH
.
value
-
cardWidth
)
/
2
);
y
=
BLOCK_HEIGHT_M
.
value
+
ROW_GAP
.
value
;
}
else
{
}
else
{
x
=
(
sequence
-
2
)
*
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
);
x
=
(
sequence
-
2
)
*
(
BLOCK_WIDTH
+
COL_GAP
);
y
=
y
=
2
*
(
BLOCK_HEIGHT_M
.
value
+
ROW_GAP
.
value
)
-
2
*
(
BLOCK_HEIGHT_M
+
ROW_GAP
)
-
(
BLOCK_HEIGHT_M
.
value
-
BLOCK_HEIGHT_S
.
value
)
/
2
;
(
BLOCK_HEIGHT_M
-
BLOCK_HEIGHT_S
)
/
2
;
}
}
break
;
break
;
}
}
case
MZONE
:
{
case
MZONE
:
{
if
(
sequence
>
4
)
{
if
(
sequence
>
4
)
{
// 额外怪兽区
// 额外怪兽区
x
=
(
sequence
>
5
?
1
:
-
1
)
*
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
);
x
=
(
sequence
>
5
?
1
:
-
1
)
*
(
BLOCK_WIDTH
+
COL_GAP
);
y
=
0
;
y
=
0
;
}
else
{
}
else
{
x
=
(
sequence
-
2
)
*
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
);
x
=
(
sequence
-
2
)
*
(
BLOCK_WIDTH
+
COL_GAP
);
y
=
BLOCK_HEIGHT_M
.
value
+
ROW_GAP
.
value
;
y
=
BLOCK_HEIGHT_M
+
ROW_GAP
;
}
}
break
;
break
;
}
}
...
@@ -76,9 +71,8 @@ export const moveToGround: MoveFunc = async (props) => {
...
@@ -76,9 +71,8 @@ export const moveToGround: MoveFunc = async (props) => {
ygopro
.
CardPosition
.
FACEDOWN_DEFENSE
,
ygopro
.
CardPosition
.
FACEDOWN_DEFENSE
,
ygopro
.
CardPosition
.
FACEUP_DEFENSE
,
ygopro
.
CardPosition
.
FACEUP_DEFENSE
,
].
includes
(
position
??
5
);
].
includes
(
position
??
5
);
height
=
defence
?
BLOCK_WIDTH
.
value
:
height
;
height
=
defence
?
BLOCK_WIDTH
:
height
;
let
rz
=
isMe
(
controller
)
?
0
:
180
;
const
rz
=
(
isMe
(
controller
)
?
0
:
180
)
+
(
defence
?
90
:
0
);
rz
+=
defence
?
90
:
0
;
const
ry
=
[
const
ry
=
[
ygopro
.
CardPosition
.
FACEDOWN
,
ygopro
.
CardPosition
.
FACEDOWN
,
...
...
src/ui/Duel/PlayMat/Card/springs/moveToHand.ts
View file @
860d5508
import
{
ygopro
}
from
"
@/api
"
;
import
{
ygopro
}
from
"
@/api
"
;
import
{
cardStore
,
isMe
}
from
"
@/stores
"
;
import
{
cardStore
,
isMe
}
from
"
@/stores
"
;
import
{
matConfig
}
from
"
../../utils
"
;
import
{
matConfig
}
from
"
@/ui/Shared
"
;
import
{
asyncStart
,
type
MoveFunc
}
from
"
./utils
"
;
import
{
asyncStart
,
type
MoveFunc
}
from
"
./utils
"
;
const
{
const
{
...
@@ -22,27 +22,23 @@ export const moveToHand: MoveFunc = async (props) => {
...
@@ -22,27 +22,23 @@ export const moveToHand: MoveFunc = async (props) => {
// 手卡会有很复杂的计算...
// 手卡会有很复杂的计算...
const
hand_circle_center_x
=
0
;
const
hand_circle_center_x
=
0
;
const
hand_circle_center_y
=
const
hand_circle_center_y
=
1
*
BLOCK_HEIGHT_M
.
value
+
1
*
BLOCK_HEIGHT_M
+
1
*
BLOCK_HEIGHT_S
.
value
+
1
*
BLOCK_HEIGHT_S
+
2
*
ROW_GAP
.
value
+
2
*
ROW_GAP
+
(
HAND_MARGIN_TOP
.
value
+
(
HAND_MARGIN_TOP
+
HAND_CARD_HEIGHT
+
HAND_CIRCLE_CENTER_OFFSET_Y
);
HAND_CARD_HEIGHT
.
value
+
const
hand_card_width
=
CARD_RATIO
*
HAND_CARD_HEIGHT
;
HAND_CIRCLE_CENTER_OFFSET_Y
.
value
);
const
hand_card_width
=
CARD_RATIO
.
value
*
HAND_CARD_HEIGHT
.
value
;
const
THETA
=
const
THETA
=
2
*
2
*
Math
.
atan
(
Math
.
atan
(
hand_card_width
/
hand_card_width
/
2
/
(
HAND_CIRCLE_CENTER_OFFSET_Y
+
HAND_CARD_HEIGHT
)
2
/
(
HAND_CIRCLE_CENTER_OFFSET_Y
.
value
+
HAND_CARD_HEIGHT
.
value
)
)
*
)
*
0.9
;
0.9
;
// 接下来计算每一张手卡
// 接下来计算每一张手卡
const
hands_length
=
cardStore
.
at
(
HAND
,
controller
).
length
;
const
hands_length
=
cardStore
.
at
(
HAND
,
controller
).
length
;
const
angle
=
(
sequence
-
(
hands_length
-
1
)
/
2
)
*
THETA
;
const
angle
=
(
sequence
-
(
hands_length
-
1
)
/
2
)
*
THETA
;
const
r
=
HAND_CIRCLE_CENTER_OFFSET_Y
.
value
+
HAND_CARD_HEIGHT
.
value
/
2
;
const
r
=
HAND_CIRCLE_CENTER_OFFSET_Y
+
HAND_CARD_HEIGHT
/
2
;
const
negativeX
=
Math
.
sin
(
angle
)
*
r
;
const
negativeX
=
Math
.
sin
(
angle
)
*
r
;
const
negativeY
=
Math
.
cos
(
angle
)
*
r
+
HAND_CARD_HEIGHT
.
value
/
2
;
const
negativeY
=
Math
.
cos
(
angle
)
*
r
+
HAND_CARD_HEIGHT
/
2
;
const
x
=
hand_circle_center_x
+
negativeX
*
(
isMe
(
controller
)
?
1
:
-
1
);
const
x
=
hand_circle_center_x
+
negativeX
*
(
isMe
(
controller
)
?
1
:
-
1
);
const
y
=
hand_circle_center_y
-
negativeY
+
140
;
// FIXME: 常量 是手动调的 这里肯定有问题 有空来修
const
y
=
hand_circle_center_y
-
negativeY
+
140
;
// FIXME: 常量 是手动调的 这里肯定有问题 有空来修
...
@@ -54,8 +50,8 @@ export const moveToHand: MoveFunc = async (props) => {
...
@@ -54,8 +50,8 @@ export const moveToHand: MoveFunc = async (props) => {
z
:
sequence
+
5
,
z
:
sequence
+
5
,
rz
:
isMe
(
controller
)
?
_rz
:
180
-
_rz
,
rz
:
isMe
(
controller
)
?
_rz
:
180
-
_rz
,
ry
:
isMe
(
controller
)
?
0
:
180
,
ry
:
isMe
(
controller
)
?
0
:
180
,
height
:
HAND_CARD_HEIGHT
.
value
,
height
:
HAND_CARD_HEIGHT
,
zIndex
:
sequence
,
zIndex
:
sequence
,
// rx: -PLANE_ROTATE_X
.value
,
// rx: -PLANE_ROTATE_X,
});
});
};
};
src/ui/Duel/PlayMat/Card/springs/moveToOutside.ts
View file @
860d5508
import
{
ygopro
}
from
"
@/api
"
;
import
{
ygopro
}
from
"
@/api
"
;
import
{
isMe
}
from
"
@/stores
"
;
import
{
isMe
}
from
"
@/stores
"
;
import
{
matConfig
}
from
"
../../utils
"
;
import
{
matConfig
}
from
"
@/ui/Shared
"
;
import
{
asyncStart
,
type
MoveFunc
}
from
"
./utils
"
;
import
{
asyncStart
,
type
MoveFunc
}
from
"
./utils
"
;
const
{
BLOCK_WIDTH
,
BLOCK_HEIGHT_M
,
BLOCK_HEIGHT_S
,
COL_GAP
,
ROW_GAP
}
=
const
{
BLOCK_WIDTH
,
BLOCK_HEIGHT_M
,
BLOCK_HEIGHT_S
,
COL_GAP
,
ROW_GAP
}
=
...
@@ -14,8 +14,8 @@ export const moveToOutside: MoveFunc = async (props) => {
...
@@ -14,8 +14,8 @@ export const moveToOutside: MoveFunc = async (props) => {
// report
// report
const
{
zone
,
controller
,
position
,
sequence
}
=
card
.
location
;
const
{
zone
,
controller
,
position
,
sequence
}
=
card
.
location
;
let
x
=
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
)
*
3
,
let
x
=
(
BLOCK_WIDTH
+
COL_GAP
)
*
3
,
y
=
zone
===
GRAVE
?
BLOCK_HEIGHT_M
.
value
+
ROW_GAP
.
value
:
0
;
y
=
zone
===
GRAVE
?
BLOCK_HEIGHT_M
+
ROW_GAP
:
0
;
if
(
!
isMe
(
controller
))
{
if
(
!
isMe
(
controller
))
{
x
=
-
x
;
x
=
-
x
;
y
=
-
y
;
y
=
-
y
;
...
@@ -24,7 +24,7 @@ export const moveToOutside: MoveFunc = async (props) => {
...
@@ -24,7 +24,7 @@ export const moveToOutside: MoveFunc = async (props) => {
x
,
x
,
y
,
y
,
z
:
0
,
z
:
0
,
height
:
BLOCK_HEIGHT_S
.
value
,
height
:
BLOCK_HEIGHT_S
,
rz
:
isMe
(
controller
)
?
0
:
180
,
rz
:
isMe
(
controller
)
?
0
:
180
,
ry
:
[
ygopro
.
CardPosition
.
FACEDOWN
].
includes
(
position
)
?
180
:
0
,
ry
:
[
ygopro
.
CardPosition
.
FACEDOWN
].
includes
(
position
)
?
180
:
0
,
subZ
:
100
,
subZ
:
100
,
...
...
src/ui/Duel/PlayMat/utils/cssConfig.ts
deleted
100644 → 0
View file @
5f6ce518
// type CSSValue = [number, string] | number;
export
type
CSSConfig
=
Record
<
string
,
{
value
:
number
;
unit
:
UNIT
}
>
;
/** 转为CSS变量: BOARD_ROTATE_Z -> --board-rotate-z */
export
const
toCssProperties
=
(
config
:
CSSConfig
)
=>
Object
.
entries
(
config
)
.
map
(
([
k
,
v
])
=>
[
`--
${
k
.
split
(
"
_
"
)
.
map
((
s
)
=>
s
.
toLowerCase
())
.
join
(
"
-
"
)}
`
,
`
${
v
.
value
}${
v
.
unit
}
`
,
]
as
[
string
,
string
]
)
.
reduce
((
acc
,
cur
)
=>
[...
acc
,
cur
],
[]
as
[
string
,
string
][]);
enum
UNIT
{
PX
=
"
px
"
,
DEG
=
"
deg
"
,
NONE
=
""
,
}
export
const
matConfig
=
{
PERSPECTIVE
:
{
value
:
1500
,
unit
:
UNIT
.
PX
,
},
PLANE_ROTATE_X
:
{
value
:
0
,
unit
:
UNIT
.
DEG
,
},
BLOCK_WIDTH
:
{
value
:
120
,
unit
:
UNIT
.
PX
,
},
BLOCK_HEIGHT_M
:
{
value
:
120
,
unit
:
UNIT
.
PX
,
},
// 主要怪兽区
BLOCK_HEIGHT_S
:
{
value
:
110
,
unit
:
UNIT
.
PX
,
},
// 魔法陷阱区
ROW_GAP
:
{
value
:
10
,
unit
:
UNIT
.
PX
,
},
COL_GAP
:
{
value
:
10
,
unit
:
UNIT
.
PX
,
},
CARD_RATIO
:
{
value
:
5.9
/
8.6
,
unit
:
UNIT
.
NONE
,
},
HAND_MARGIN_TOP
:
{
value
:
0
,
unit
:
UNIT
.
PX
,
},
HAND_CIRCLE_CENTER_OFFSET_Y
:
{
value
:
2000
,
unit
:
UNIT
.
PX
,
},
HAND_CARD_HEIGHT
:
{
value
:
130
,
unit
:
UNIT
.
PX
,
},
DECK_OFFSET_X
:
{
value
:
140
,
unit
:
UNIT
.
PX
,
},
DECK_OFFSET_Y
:
{
value
:
80
,
unit
:
UNIT
.
PX
,
},
DECK_ROTATE_Z
:
{
value
:
30
,
unit
:
UNIT
.
DEG
,
},
DECK_CARD_HEIGHT
:
{
value
:
120
,
unit
:
UNIT
.
PX
,
},
};
toCssProperties
(
matConfig
).
forEach
(([
k
,
v
])
=>
{
document
.
body
.
style
.
setProperty
(
k
,
v
);
});
src/ui/Duel/PlayMat/utils/index.ts
deleted
100644 → 0
View file @
5f6ce518
export
*
from
"
./cssConfig
"
;
src/ui/Shared/css.ts
0 → 100644
View file @
860d5508
// 此文件目的是在js和CSS之间共享一些变量,并且这些变量是0运行时的。
type
CSSConfig
=
Record
<
string
,
[
number
,
UNIT
]
>
;
/** 转为CSS变量: BOARD_ROTATE_Z -> --board-rotate-z */
const
toCssProperties
=
(
config
:
CSSConfig
)
=>
Object
.
entries
(
config
)
.
map
(
([
k
,
v
])
=>
[
`--
${
k
.
split
(
"
_
"
)
.
map
((
s
)
=>
s
.
toLowerCase
())
.
join
(
"
-
"
)}
`
,
`
${
v
[
0
]}${
v
[
1
]}
`
,
]
as
[
string
,
string
]
)
.
reduce
((
acc
,
cur
)
=>
[...
acc
,
cur
],
[]
as
[
string
,
string
][]);
enum
UNIT
{
PX
=
"
px
"
,
DEG
=
"
deg
"
,
NONE
=
""
,
}
const
matConfigWithUnit
:
CSSConfig
=
{
PERSPECTIVE
:
[
1500
,
UNIT
.
PX
],
PLANE_ROTATE_X
:
[
0
,
UNIT
.
DEG
],
BLOCK_WIDTH
:
[
120
,
UNIT
.
PX
],
BLOCK_HEIGHT_M
:
[
120
,
UNIT
.
PX
],
BLOCK_HEIGHT_S
:
[
110
,
UNIT
.
PX
],
// 魔法陷阱区
ROW_GAP
:
[
10
,
UNIT
.
PX
],
COL_GAP
:
[
10
,
UNIT
.
PX
],
CARD_RATIO
:
[
5.9
/
8.6
,
UNIT
.
NONE
],
HAND_MARGIN_TOP
:
[
0
,
UNIT
.
PX
],
HAND_CIRCLE_CENTER_OFFSET_Y
:
[
2000
,
UNIT
.
PX
],
HAND_CARD_HEIGHT
:
[
130
,
UNIT
.
PX
],
DECK_OFFSET_X
:
[
140
,
UNIT
.
PX
],
DECK_OFFSET_Y
:
[
80
,
UNIT
.
PX
],
DECK_ROTATE_Z
:
[
30
,
UNIT
.
DEG
],
DECK_CARD_HEIGHT
:
[
120
,
UNIT
.
PX
],
};
export
const
matConfig
=
Object
.
keys
(
matConfigWithUnit
).
reduce
(
(
prev
,
key
)
=>
({
...
prev
,
[
key
]:
matConfigWithUnit
[
key
][
0
]
}),
{}
as
Record
<
string
,
number
>
);
toCssProperties
(
matConfigWithUnit
).
forEach
(([
k
,
v
])
=>
{
document
.
body
.
style
.
setProperty
(
k
,
v
);
});
src/ui/Shared/index.ts
View file @
860d5508
export
*
from
"
./YgoCard
"
;
export
*
from
"
./YgoCard
"
;
export
*
from
"
./css
"
;
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