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MyCard
Neos
Commits
80659000
Commit
80659000
authored
Feb 12, 2023
by
Chunchi Che
Browse files
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Merge branch 'optimize/route' into 'main'
fix route See merge request
mycard/Neos!105
parents
e17ac6e2
e8a05cc9
Pipeline
#20124
passed with stages
in 6 minutes and 40 seconds
Changes
8
Pipelines
1
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8 changed files
with
17 additions
and
12 deletions
+17
-12
src/ui/Duel/fixedSlot.tsx
src/ui/Duel/fixedSlot.tsx
+2
-2
src/ui/Duel/hands.tsx
src/ui/Duel/hands.tsx
+1
-1
src/ui/Duel/main.tsx
src/ui/Duel/main.tsx
+1
-1
src/ui/Duel/singleSlot.tsx
src/ui/Duel/singleSlot.tsx
+1
-1
src/ui/JoinRoom.tsx
src/ui/JoinRoom.tsx
+1
-1
src/ui/Mora.tsx
src/ui/Mora.tsx
+7
-2
src/ui/Neos.tsx
src/ui/Neos.tsx
+3
-3
src/ui/WaitRoom.tsx
src/ui/WaitRoom.tsx
+1
-1
No files found.
src/ui/Duel/fixedSlot.tsx
View file @
80659000
...
...
@@ -99,11 +99,11 @@ const FixedSlot = (props: {
diffuseTexture=
{
props
.
state
.
occupant
?
faceDown
?
new
BABYLON
.
Texture
(
`assets/card_back.jpg`
)
?
new
BABYLON
.
Texture
(
`
/
assets/card_back.jpg`
)
:
new
BABYLON
.
Texture
(
`https://cdn02.moecube.com:444/images/ygopro-images-zh-CN/${props.state.occupant.id}.jpg`
)
:
new
BABYLON
.
Texture
(
`assets/card_slot.png`
)
:
new
BABYLON
.
Texture
(
`
/
assets/card_slot.png`
)
}
alpha=
{
props
.
state
.
occupant
?
1
:
0
}
></
standardMaterial
>
...
...
src/ui/Duel/hands.tsx
View file @
80659000
...
...
@@ -51,7 +51,7 @@ const Hands = () => {
sequence=
{
idx
}
position=
{
position
}
rotation=
{
handRotation
}
cover=
{
(
_
)
=>
`assets/card_back.jpg`
}
cover=
{
(
_
)
=>
`
/
assets/card_back.jpg`
}
/>
);
})
}
...
...
src/ui/Duel/main.tsx
View file @
80659000
...
...
@@ -94,7 +94,7 @@ const Light = () => (
const
Ground
=
()
=>
{
const
shape
=
CONFIG
.
GroundShape
();
const
texture
=
new
BABYLON
.
Texture
(
`assets/newfield.png`
);
const
texture
=
new
BABYLON
.
Texture
(
`
/
assets/newfield.png`
);
texture
.
hasAlpha
=
true
;
return
(
...
...
src/ui/Duel/singleSlot.tsx
View file @
80659000
...
...
@@ -77,7 +77,7 @@ const SingleSlot = (props: {
>
<standardMaterial
name="single-slot-mat"
diffuseTexture={new BABYLON.Texture(`
assets
/
card_back
.
jpg
`)}
diffuseTexture={new BABYLON.Texture(`
/
assets
/
card_back
.
jpg
`)}
alpha={props.state.length == 0 ? 0 : 1}
/>
</box>
...
...
src/ui/JoinRoom.tsx
View file @
80659000
...
...
@@ -32,7 +32,7 @@ export default function JoinRoom() {
<
div
id=
"login"
>
<
form
className=
"login-form"
onSubmit=
{
()
=>
navigate
(
`/${player}/${passWd}/${ip}`
)
}
onSubmit=
{
()
=>
navigate
(
`/
room/
${player}/${passWd}/${ip}`
)
}
>
<
span
className=
"fa fa-user"
></
span
>
<
Input
...
...
src/ui/Mora.tsx
View file @
80659000
...
...
@@ -10,7 +10,7 @@ import {
import
{
selectDuelHsStart
}
from
"
../reducers/duel/mod
"
;
import
{
store
}
from
"
../store
"
;
import
{
useEffect
}
from
"
react
"
;
import
{
useNavigate
}
from
"
react-router-dom
"
;
import
{
useNavigate
,
useParams
}
from
"
react-router-dom
"
;
import
{
Button
,
Modal
}
from
"
antd
"
;
import
{
ScissorOutlined
,
...
...
@@ -24,11 +24,16 @@ const Mora = () => {
const
selectTpAble
=
useAppSelector
(
selectTpSelectAble
);
const
duelHsStart
=
useAppSelector
(
selectDuelHsStart
);
const
navigate
=
useNavigate
();
const
{
player
,
passWd
,
ip
}
=
useParams
<
{
player
?:
string
;
passWd
?:
string
;
ip
?:
string
;
}
>
();
useEffect
(()
=>
{
// 若对局已经开始,自动跳转
if
(
duelHsStart
)
{
navigate
(
"
/duel
"
);
navigate
(
`/duel/
${
player
}
/
${
passWd
}
/
${
ip
}
`
);
}
},
[
duelHsStart
]);
...
...
src/ui/Neos.tsx
View file @
80659000
...
...
@@ -10,9 +10,9 @@ export default function () {
return
(
<
Routes
>
<
Route
path=
"/"
element=
{
<
JoinRoom
/>
}
/>
<
Route
path=
"/:player/:passWd/:ip"
element=
{
<
WaitRoomV2
/>
}
/>
<
Route
path=
"/mora"
element=
{
<
MoraV2
/>
}
/>
<
Route
path=
"/duel"
element=
{
<
NeosDuel
/>
}
/>
<
Route
path=
"/
room/
:player/:passWd/:ip"
element=
{
<
WaitRoomV2
/>
}
/>
<
Route
path=
"/mora
/:player/:passWd/:ip
"
element=
{
<
MoraV2
/>
}
/>
<
Route
path=
"/duel
/:player/:passWd/:ip
"
element=
{
<
NeosDuel
/>
}
/>
</
Routes
>
);
}
src/ui/WaitRoom.tsx
View file @
80659000
...
...
@@ -191,7 +191,7 @@ const WaitRoom = () => {
player0
.
state
!==
READY_STATE
||
player1
.
state
!==
READY_STATE
?
{}
:
{
pathname
:
`/mora`
}
:
{
pathname
:
`/mora
/${player}/${passWd}/${ip}
`
}
}
>
开始游戏
...
...
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