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Neos
Commits
75fdc88a
Commit
75fdc88a
authored
Apr 24, 2023
by
timel
Browse files
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Plain Diff
fix: types
parent
fcc09e9f
Changes
16
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Showing
16 changed files
with
71 additions
and
73 deletions
+71
-73
src/service/duel/move.ts
src/service/duel/move.ts
+19
-12
src/service/duel/posChange.ts
src/service/duel/posChange.ts
+18
-14
src/service/duel/reloadField.ts
src/service/duel/reloadField.ts
+3
-3
src/service/duel/selectBattleCmd.ts
src/service/duel/selectBattleCmd.ts
+1
-1
src/service/duel/selectIdleCmd.ts
src/service/duel/selectIdleCmd.ts
+1
-1
src/service/duel/shuffleHand.ts
src/service/duel/shuffleHand.ts
+2
-2
src/service/duel/start.ts
src/service/duel/start.ts
+4
-4
src/service/duel/updateData.ts
src/service/duel/updateData.ts
+1
-1
src/service/duel/updateHp.ts
src/service/duel/updateHp.ts
+2
-2
src/valtioStores/matStore/methods/fetchCardMeta.ts
src/valtioStores/matStore/methods/fetchCardMeta.ts
+0
-12
src/valtioStores/matStore/methods/fetchCheckCardMeta.ts
src/valtioStores/matStore/methods/fetchCheckCardMeta.ts
+1
-1
src/valtioStores/matStore/methods/fetchHint.ts
src/valtioStores/matStore/methods/fetchHint.ts
+2
-2
src/valtioStores/matStore/methods/fetchOverlayMeta.ts
src/valtioStores/matStore/methods/fetchOverlayMeta.ts
+1
-1
src/valtioStores/matStore/methods/getCardByLocation.ts
src/valtioStores/matStore/methods/getCardByLocation.ts
+1
-1
src/valtioStores/matStore/store.ts
src/valtioStores/matStore/store.ts
+11
-11
src/valtioStores/matStore/types.ts
src/valtioStores/matStore/types.ts
+4
-5
No files found.
src/service/duel/move.ts
View file @
75fdc88a
...
@@ -36,29 +36,31 @@ export default (move: MsgMove, dispatch: AppDispatch) => {
...
@@ -36,29 +36,31 @@ export default (move: MsgMove, dispatch: AppDispatch) => {
const
to
=
move
.
to
;
const
to
=
move
.
to
;
const
reason
=
move
.
reason
;
const
reason
=
move
.
reason
;
// TODO: 如果后面做动画的话,要考虑DECK的情况。
// 现在不会对DECK做判断
switch
(
from
.
location
)
{
switch
(
from
.
location
)
{
case
ygopro
.
CardZone
.
MZONE
:
case
ygopro
.
CardZone
.
MZONE
:
case
ygopro
.
CardZone
.
SZONE
:
{
case
ygopro
.
CardZone
.
SZONE
:
{
// 魔陷和怪兽需要清掉占用、清掉超量素材
// 魔陷和怪兽需要清掉占用、清掉超量素材
const
target
=
matStore
.
getZone
(
from
.
location
).
at
(
from
.
controler
)[
const
target
=
matStore
.
in
(
from
.
location
).
of
(
from
.
controler
)[
from
.
sequence
from
.
sequence
];
];
target
.
occupant
=
undefined
;
target
.
occupant
=
undefined
;
target
.
overlay_materials
=
[];
target
.
overlay_materials
=
[];
break
;
break
;
}
}
case
ygopro
.
CardZone
.
HAND
:
case
ygopro
.
CardZone
.
REMOVED
:
case
ygopro
.
CardZone
.
REMOVED
:
case
ygopro
.
CardZone
.
GRAVE
:
case
ygopro
.
CardZone
.
GRAVE
:
case
ygopro
.
CardZone
.
HAND
:
case
ygopro
.
CardZone
.
HAND
:
case
ygopro
.
CardZone
.
EXTRA
:
{
case
ygopro
.
CardZone
.
EXTRA
:
{
// 其余区域就是在list删掉这张卡
// 其余区域就是在list删掉这张卡
matStore
.
getZone
(
from
.
location
).
remove
(
from
.
controler
,
from
.
sequence
);
matStore
.
in
(
from
.
location
).
remove
(
from
.
controler
,
from
.
sequence
);
break
;
break
;
}
}
// 仅仅去除超量素材
// 仅仅去除超量素材
case
ygopro
.
CardZone
.
OVERLAY
:
{
case
ygopro
.
CardZone
.
OVERLAY
:
{
const
target
=
matStore
.
monsters
.
at
(
from
.
controler
)[
from
.
sequence
];
const
target
=
matStore
.
monsters
.
of
(
from
.
controler
)[
from
.
sequence
];
if
(
target
&&
target
.
overlay_materials
)
{
if
(
target
&&
target
.
overlay_materials
)
{
target
.
overlay_materials
.
splice
(
from
.
overlay_sequence
,
1
);
target
.
overlay_materials
.
splice
(
from
.
overlay_sequence
,
1
);
}
}
...
@@ -81,23 +83,28 @@ export default (move: MsgMove, dispatch: AppDispatch) => {
...
@@ -81,23 +83,28 @@ export default (move: MsgMove, dispatch: AppDispatch) => {
FIXME_fetchOverlayMeta
(
to
.
controler
,
to
.
sequence
,
sorted
);
FIXME_fetchOverlayMeta
(
to
.
controler
,
to
.
sequence
,
sorted
);
// 设置Occupant,和魔陷区/其他区共用一个逻辑,特地不写break
// 设置Occupant,和魔陷区/其他区共用一个逻辑,特地不写break
}
}
case
ygopro
.
CardZone
.
SZONE
:
case
ygopro
.
CardZone
.
SZONE
:
{
case
ygopro
.
CardZone
.
DECK
:
case
ygopro
.
CardZone
.
REMOVED
:
case
ygopro
.
CardZone
.
GRAVE
:
case
ygopro
.
CardZone
.
HAND
:
case
ygopro
.
CardZone
.
EXTRA
:
{
matStore
matStore
.
getZone
(
to
.
location
)
.
in
(
to
.
location
)
.
setOccupant
(
to
.
controler
,
to
.
sequence
,
code
,
to
.
position
);
.
setOccupant
(
to
.
controler
,
to
.
sequence
,
code
,
to
.
position
);
break
;
break
;
// FIXME 这里逻辑不对...
}
}
case
ygopro
.
CardZone
.
REMOVED
:
case
ygopro
.
CardZone
.
GRAVE
:
case
ygopro
.
CardZone
.
EXTRA
:
case
ygopro
.
CardZone
.
HAND
:
{
case
ygopro
.
CardZone
.
HAND
:
{
matStore
.
hands
.
insert
(
to
.
controler
,
to
.
sequence
,
code
);
matStore
.
hands
.
insert
(
to
.
controler
,
to
.
sequence
,
code
);
break
;
break
;
}
}
case
ygopro
.
CardZone
.
OVERLAY
:
{
case
ygopro
.
CardZone
.
OVERLAY
:
{
if
(
reason
==
REASON_MATERIAL
)
{
// 超量素材在进行超量召唤时,若玩家未选择超量怪兽的位置,会“沉到决斗盘下面”,`reason`字段值是`REASON_MATERIAL`
// 这时候将它们放到一个栈中,待超量怪兽的Move消息到来时从栈中获取超量素材补充到状态中
OVERLAY_STACK
.
push
({
code
,
sequence
:
to
.
overlay_sequence
});
}
else
{
// 其他情况下,比如“宵星的机神 丁吉尔苏”的“补充超量素材”效果,直接更新状态中
FIXME_fetchOverlayMeta
(
to
.
controler
,
to
.
sequence
,
[
code
],
true
);
}
break
;
break
;
}
}
default
:
{
default
:
{
...
...
src/service/duel/posChange.ts
View file @
75fdc88a
...
@@ -3,43 +3,47 @@ import { fetchEsHintMeta } from "@/reducers/duel/hintSlice";
...
@@ -3,43 +3,47 @@ import { fetchEsHintMeta } from "@/reducers/duel/hintSlice";
import
{
setMagicPosition
,
setMonsterPosition
}
from
"
@/reducers/duel/mod
"
;
import
{
setMagicPosition
,
setMonsterPosition
}
from
"
@/reducers/duel/mod
"
;
import
{
AppDispatch
}
from
"
@/store
"
;
import
{
AppDispatch
}
from
"
@/store
"
;
import
MsgPosChange
=
ygopro
.
StocGameMessage
.
MsgPosChange
;
import
MsgPosChange
=
ygopro
.
StocGameMessage
.
MsgPosChange
;
import
{
matStore
}
from
"
@/valtioStores
"
;
import
{
matStore
,
fetchEsHintMeta
as
FIXME_fetchEsHintMeta
,
}
from
"
@/valtioStores
"
;
export
default
(
posChange
:
MsgPosChange
,
dispatch
:
AppDispatch
)
=>
{
export
default
(
posChange
:
MsgPosChange
,
dispatch
:
AppDispatch
)
=>
{
const
cardInfo
=
posChange
.
card_info
;
const
{
location
,
controler
,
sequence
}
=
posChange
.
card_info
;
switch
(
cardInfo
.
location
)
{
switch
(
location
)
{
case
ygopro
.
CardZone
.
MZONE
:
{
case
ygopro
.
CardZone
.
MZONE
:
{
dispatch
(
dispatch
(
setMonsterPosition
({
setMonsterPosition
({
controler
:
c
ardInfo
.
c
ontroler
,
controler
:
controler
,
sequence
:
cardInfo
.
sequence
,
sequence
,
position
:
posChange
.
cur_position
,
position
:
posChange
.
cur_position
,
})
})
);
);
matStore
.
monsters
.
at
(
cardInfo
.
controler
)[
matStore
.
monsters
.
of
(
controler
)[
sequence
].
location
.
position
=
cardInfo
.
sequence
posChange
.
cur_position
;
].
location
.
position
=
posChange
.
cur_position
;
break
;
break
;
}
}
case
ygopro
.
CardZone
.
SZONE
:
{
case
ygopro
.
CardZone
.
SZONE
:
{
dispatch
(
dispatch
(
setMagicPosition
({
setMagicPosition
({
controler
:
c
ardInfo
.
c
ontroler
,
controler
:
controler
,
sequence
:
cardInfo
.
sequence
,
sequence
,
position
:
posChange
.
cur_position
,
position
:
posChange
.
cur_position
,
})
})
);
);
matStore
.
magics
.
at
(
cardInfo
.
controler
)[
matStore
.
magics
.
of
(
controler
)[
sequence
].
location
.
position
=
cardInfo
.
sequence
posChange
.
cur_position
;
].
location
.
position
=
posChange
.
cur_position
;
break
;
break
;
}
}
default
:
{
default
:
{
console
.
log
(
`Unhandled zone
${
cardInfo
.
location
}
`
);
console
.
log
(
`Unhandled zone
${
location
}
`
);
}
}
}
}
dispatch
(
fetchEsHintMeta
({
originMsg
:
1600
}));
dispatch
(
fetchEsHintMeta
({
originMsg
:
1600
}));
FIXME_fetchEsHintMeta
({
originMsg
:
1600
,
});
};
};
src/service/duel/reloadField.ts
View file @
75fdc88a
...
@@ -55,9 +55,9 @@ function reloadDuelField(
...
@@ -55,9 +55,9 @@ function reloadDuelField(
reload
:
true
,
reload
:
true
,
};
};
});
});
matStore
.
getZone
(
cardZone
).
at
(
controller
).
length
=
0
;
matStore
.
in
(
cardZone
).
of
(
controller
).
length
=
0
;
matStore
matStore
.
getZone
(
cardZone
)
.
in
(
cardZone
)
.
at
(
controller
)
.
of
(
controller
)
.
push
(...
cards
);
.
push
(...
cards
);
}
}
src/service/duel/selectBattleCmd.ts
View file @
75fdc88a
...
@@ -87,7 +87,7 @@ export default (selectBattleCmd: MsgSelectBattleCmd, dispatch: AppDispatch) => {
...
@@ -87,7 +87,7 @@ export default (selectBattleCmd: MsgSelectBattleCmd, dispatch: AppDispatch) => {
const
tmp
=
map
[
interactType
];
const
tmp
=
map
[
interactType
];
if
(
tmp
)
{
if
(
tmp
)
{
matStore
matStore
.
getZone
(
cardInfo
.
location
)
.
in
(
cardInfo
.
location
)
.
addIdleInteractivity
(
player
,
cardInfo
.
sequence
,
{
.
addIdleInteractivity
(
player
,
cardInfo
.
sequence
,
{
...
tmp
,
...
tmp
,
interactType
,
interactType
,
...
...
src/service/duel/selectIdleCmd.ts
View file @
75fdc88a
...
@@ -84,7 +84,7 @@ export default (selectIdleCmd: MsgSelectIdleCmd, dispatch: AppDispatch) => {
...
@@ -84,7 +84,7 @@ export default (selectIdleCmd: MsgSelectIdleCmd, dispatch: AppDispatch) => {
const
tmp
=
map
[
interactType
];
const
tmp
=
map
[
interactType
];
if
(
tmp
)
{
if
(
tmp
)
{
matStore
matStore
.
getZone
(
cardInfo
.
location
)
.
in
(
cardInfo
.
location
)
.
addIdleInteractivity
(
player
,
cardInfo
.
sequence
,
{
.
addIdleInteractivity
(
player
,
cardInfo
.
sequence
,
{
...
tmp
,
...
tmp
,
interactType
,
interactType
,
...
...
src/service/duel/shuffleHand.ts
View file @
75fdc88a
...
@@ -24,6 +24,6 @@ export default (shuffleHand: MsgShuffleHand, dispatch: AppDispatch) => {
...
@@ -24,6 +24,6 @@ export default (shuffleHand: MsgShuffleHand, dispatch: AppDispatch) => {
};
};
});
});
matStore
.
hands
.
at
(
controller
).
length
=
0
;
matStore
.
hands
.
of
(
controller
).
length
=
0
;
matStore
.
hands
.
at
(
controller
).
push
(...
metas
);
matStore
.
hands
.
of
(
controller
).
push
(...
metas
);
};
};
src/service/duel/start.ts
View file @
75fdc88a
...
@@ -71,10 +71,10 @@ export default (
...
@@ -71,10 +71,10 @@ export default (
// <<< 删除 <<<
// <<< 删除 <<<
// 上面的删除就可以了
// 上面的删除就可以了
matStore
.
monsters
.
at
(
0
).
forEach
((
x
)
=>
(
x
.
location
.
controler
=
0
));
matStore
.
monsters
.
of
(
0
).
forEach
((
x
)
=>
(
x
.
location
.
controler
=
0
));
matStore
.
monsters
.
at
(
1
).
forEach
((
x
)
=>
(
x
.
location
.
controler
=
1
));
matStore
.
monsters
.
of
(
1
).
forEach
((
x
)
=>
(
x
.
location
.
controler
=
1
));
matStore
.
magics
.
at
(
0
).
forEach
((
x
)
=>
(
x
.
location
.
controler
=
0
));
matStore
.
magics
.
of
(
0
).
forEach
((
x
)
=>
(
x
.
location
.
controler
=
0
));
matStore
.
magics
.
at
(
1
).
forEach
((
x
)
=>
(
x
.
location
.
controler
=
1
));
matStore
.
magics
.
of
(
1
).
forEach
((
x
)
=>
(
x
.
location
.
controler
=
1
));
matStore
.
decks
.
add
(
0
,
Array
(
start
.
deckSize1
).
fill
(
0
));
matStore
.
decks
.
add
(
0
,
Array
(
start
.
deckSize1
).
fill
(
0
));
matStore
.
decks
.
add
(
1
,
Array
(
start
.
deckSize2
).
fill
(
0
));
matStore
.
decks
.
add
(
1
,
Array
(
start
.
deckSize2
).
fill
(
0
));
...
...
src/service/duel/updateData.ts
View file @
75fdc88a
...
@@ -10,7 +10,7 @@ export default (updateData: MsgUpdateData, dispatch: AppDispatch) => {
...
@@ -10,7 +10,7 @@ export default (updateData: MsgUpdateData, dispatch: AppDispatch) => {
const
{
player
:
controller
,
zone
,
actions
}
=
updateData
;
const
{
player
:
controller
,
zone
,
actions
}
=
updateData
;
if
(
controller
!==
undefined
&&
zone
!==
undefined
&&
actions
!==
undefined
)
{
if
(
controller
!==
undefined
&&
zone
!==
undefined
&&
actions
!==
undefined
)
{
const
field
=
matStore
.
getZone
(
zone
).
at
(
controller
);
const
field
=
matStore
.
in
(
zone
).
of
(
controller
);
actions
.
forEach
((
action
)
=>
{
actions
.
forEach
((
action
)
=>
{
const
sequence
=
action
.
location
?.
sequence
;
const
sequence
=
action
.
location
?.
sequence
;
if
(
typeof
sequence
!==
"
undefined
"
)
{
if
(
typeof
sequence
!==
"
undefined
"
)
{
...
...
src/service/duel/updateHp.ts
View file @
75fdc88a
...
@@ -12,11 +12,11 @@ export default (msgUpdateHp: MsgUpdateHp, dispatch: AppDispatch) => {
...
@@ -12,11 +12,11 @@ export default (msgUpdateHp: MsgUpdateHp, dispatch: AppDispatch) => {
if
(
msgUpdateHp
.
type_
==
MsgUpdateHp
.
ActionType
.
DAMAGE
)
{
if
(
msgUpdateHp
.
type_
==
MsgUpdateHp
.
ActionType
.
DAMAGE
)
{
dispatch
(
fetchEsHintMeta
({
originMsg
:
"
玩家收到伤害时
"
}));
// TODO: i18n
dispatch
(
fetchEsHintMeta
({
originMsg
:
"
玩家收到伤害时
"
}));
// TODO: i18n
FIXME_fetchEsHintMeta
({
originMsg
:
"
玩家收到伤害时
"
});
FIXME_fetchEsHintMeta
({
originMsg
:
"
玩家收到伤害时
"
});
matStore
.
initInfo
.
at
(
msgUpdateHp
.
player
).
life
-=
msgUpdateHp
.
value
;
matStore
.
initInfo
.
of
(
msgUpdateHp
.
player
).
life
-=
msgUpdateHp
.
value
;
}
else
if
(
msgUpdateHp
.
type_
==
MsgUpdateHp
.
ActionType
.
RECOVER
)
{
}
else
if
(
msgUpdateHp
.
type_
==
MsgUpdateHp
.
ActionType
.
RECOVER
)
{
dispatch
(
fetchEsHintMeta
({
originMsg
:
"
玩家生命值回复时
"
}));
// TODO: i18n
dispatch
(
fetchEsHintMeta
({
originMsg
:
"
玩家生命值回复时
"
}));
// TODO: i18n
FIXME_fetchEsHintMeta
({
originMsg
:
"
玩家生命值回复时
"
});
FIXME_fetchEsHintMeta
({
originMsg
:
"
玩家生命值回复时
"
});
matStore
.
initInfo
.
at
(
msgUpdateHp
.
player
).
life
+=
msgUpdateHp
.
value
;
matStore
.
initInfo
.
of
(
msgUpdateHp
.
player
).
life
+=
msgUpdateHp
.
value
;
}
}
dispatch
(
updateHp
(
msgUpdateHp
));
// 可以删除了
dispatch
(
updateHp
(
msgUpdateHp
));
// 可以删除了
...
...
src/valtioStores/matStore/methods/fetchCardMeta.ts
deleted
100644 → 0
View file @
fcc09e9f
import
{
ygopro
,
fetchCard
}
from
"
@/api
"
;
import
{
matStore
,
getCardByLocation
}
from
"
@/valtioStores
"
;
export
const
fetchCardMeta
=
async
(
zone
:
ygopro
.
CardZone
,
controler
:
number
,
sequence
:
number
,
code
:
number
,
position
?:
ygopro
.
CardPosition
)
=>
{
await
matStore
.
getZone
(
zone
).
setOccupant
(
controler
,
sequence
,
code
,
position
);
};
src/valtioStores/matStore/methods/fetchCheckCardMeta.ts
View file @
75fdc88a
...
@@ -102,7 +102,7 @@ export const fetchCheckCardMeta = async (
...
@@ -102,7 +102,7 @@ export const fetchCheckCardMeta = async (
const
newID
=
const
newID
=
code
!=
0
code
!=
0
?
code
?
code
:
matStore
.
getZone
(
location
.
location
).
at
(
controller
)[
location
.
sequence
]
:
matStore
.
in
(
location
.
location
).
of
(
controller
)[
location
.
sequence
]
?.
occupant
?.
id
||
0
;
?.
occupant
?.
id
||
0
;
const
newOption
=
{
const
newOption
=
{
meta
:
{
id
:
newID
,
data
:
{},
text
:
{}
},
meta
:
{
id
:
newID
,
data
:
{},
text
:
{}
},
...
...
src/valtioStores/matStore/methods/fetchHint.ts
View file @
75fdc88a
...
@@ -63,8 +63,8 @@ export const fetchEsHintMeta = async ({
...
@@ -63,8 +63,8 @@ export const fetchEsHintMeta = async ({
if
(
location
)
{
if
(
location
)
{
const
fieldMeta
=
matStore
const
fieldMeta
=
matStore
.
getZone
(
location
.
location
)
.
in
(
location
.
location
)
.
at
(
location
.
controler
)
.
of
(
location
.
controler
)
.
at
(
location
.
sequence
);
.
at
(
location
.
sequence
);
if
(
fieldMeta
?.
occupant
?.
text
.
name
)
{
if
(
fieldMeta
?.
occupant
?.
text
.
name
)
{
esHint
=
esHint
.
replace
(
"
[?]
"
,
fieldMeta
.
occupant
.
text
.
name
);
esHint
=
esHint
.
replace
(
"
[?]
"
,
fieldMeta
.
occupant
.
text
.
name
);
...
...
src/valtioStores/matStore/methods/fetchOverlayMeta.ts
View file @
75fdc88a
...
@@ -11,7 +11,7 @@ export const fetchOverlayMeta = async (
...
@@ -11,7 +11,7 @@ export const fetchOverlayMeta = async (
overlayCodes
.
map
(
async
(
id
)
=>
await
fetchCard
(
id
))
overlayCodes
.
map
(
async
(
id
)
=>
await
fetchCard
(
id
))
);
);
const
target
=
matStore
.
monsters
.
at
(
controller
)[
sequence
];
const
target
=
matStore
.
monsters
.
of
(
controller
)[
sequence
];
if
(
target
&&
target
.
occupant
)
{
if
(
target
&&
target
.
occupant
)
{
if
(
append
)
{
if
(
append
)
{
target
.
overlay_materials
=
(
target
.
overlay_materials
||
[]).
concat
(
metas
);
target
.
overlay_materials
=
(
target
.
overlay_materials
||
[]).
concat
(
metas
);
...
...
src/valtioStores/matStore/methods/getCardByLocation.ts
View file @
75fdc88a
...
@@ -2,7 +2,7 @@ import type { ygopro } from "@/api";
...
@@ -2,7 +2,7 @@ import type { ygopro } from "@/api";
import
{
matStore
}
from
"
@/valtioStores
"
;
import
{
matStore
}
from
"
@/valtioStores
"
;
export
const
getCardByLocation
=
(
location
:
ygopro
.
CardLocation
)
=>
{
export
const
getCardByLocation
=
(
location
:
ygopro
.
CardLocation
)
=>
{
return
matStore
.
getZone
(
location
.
location
).
at
(
location
.
controler
)[
return
matStore
.
in
(
location
.
location
).
of
(
location
.
controler
)[
location
.
sequence
location
.
sequence
];
];
};
};
src/valtioStores/matStore/store.ts
View file @
75fdc88a
...
@@ -39,11 +39,11 @@ const isMe = (player: number): boolean => {
...
@@ -39,11 +39,11 @@ const isMe = (player: number): boolean => {
}
}
};
};
const
genDuel
=
<
T
>
(
obj
:
T
)
=>
{
const
genDuel
=
<
T
>
(
obj
:
T
)
:
BothSide
<
T
>
=>
{
const
res
=
proxy
({
const
res
=
proxy
({
me
:
cloneDeep
(
obj
),
me
:
cloneDeep
(
obj
),
op
:
cloneDeep
(
obj
),
op
:
cloneDeep
(
obj
),
at
:
(
controller
:
number
)
=>
res
[
getWhom
(
controller
)],
of
:
(
controller
:
number
)
=>
res
[
getWhom
(
controller
)],
});
});
return
res
;
return
res
;
};
};
...
@@ -106,17 +106,17 @@ const wrap = <T extends DuelFieldState>(
...
@@ -106,17 +106,17 @@ const wrap = <T extends DuelFieldState>(
const
res
:
CardsBothSide
<
T
>
=
proxy
({
const
res
:
CardsBothSide
<
T
>
=
proxy
({
...
entity
,
...
entity
,
remove
:
(
controller
:
number
,
sequence
:
number
)
=>
{
remove
:
(
controller
:
number
,
sequence
:
number
)
=>
{
res
.
at
(
controller
).
splice
(
sequence
,
1
);
res
.
of
(
controller
).
splice
(
sequence
,
1
);
},
},
insert
:
async
(
controller
:
number
,
sequence
:
number
,
id
:
number
)
=>
{
insert
:
async
(
controller
:
number
,
sequence
:
number
,
id
:
number
)
=>
{
const
card
=
await
genCard
(
controller
,
id
);
const
card
=
await
genCard
(
controller
,
id
);
res
.
at
(
controller
).
splice
(
sequence
,
0
,
card
);
res
.
of
(
controller
).
splice
(
sequence
,
0
,
card
);
},
},
add
:
async
(
controller
:
number
,
ids
:
number
[])
=>
{
add
:
async
(
controller
:
number
,
ids
:
number
[])
=>
{
const
cards
=
await
Promise
.
all
(
const
cards
=
await
Promise
.
all
(
ids
.
map
(
async
(
id
)
=>
genCard
(
controller
,
id
))
ids
.
map
(
async
(
id
)
=>
genCard
(
controller
,
id
))
);
);
res
.
at
(
controller
).
splice
(
res
.
at
(
controller
).
length
,
0
,
...
cards
);
res
.
of
(
controller
).
splice
(
res
.
of
(
controller
).
length
,
0
,
...
cards
);
},
},
setOccupant
:
async
(
setOccupant
:
async
(
controller
:
number
,
controller
:
number
,
...
@@ -125,7 +125,7 @@ const wrap = <T extends DuelFieldState>(
...
@@ -125,7 +125,7 @@ const wrap = <T extends DuelFieldState>(
position
?:
ygopro
.
CardPosition
position
?:
ygopro
.
CardPosition
)
=>
{
)
=>
{
const
meta
=
await
fetchCard
(
id
);
const
meta
=
await
fetchCard
(
id
);
const
target
=
res
.
at
(
controller
)[
sequence
];
const
target
=
res
.
of
(
controller
)[
sequence
];
target
.
occupant
=
meta
;
target
.
occupant
=
meta
;
if
(
position
)
{
if
(
position
)
{
target
.
location
.
position
=
position
;
target
.
location
.
position
=
position
;
...
@@ -136,17 +136,17 @@ const wrap = <T extends DuelFieldState>(
...
@@ -136,17 +136,17 @@ const wrap = <T extends DuelFieldState>(
sequence
:
number
,
sequence
:
number
,
interactivity
:
CardState
[
"
idleInteractivities
"
][
number
]
interactivity
:
CardState
[
"
idleInteractivities
"
][
number
]
)
=>
{
)
=>
{
res
.
at
(
controller
)[
sequence
].
idleInteractivities
.
push
(
interactivity
);
res
.
of
(
controller
)[
sequence
].
idleInteractivities
.
push
(
interactivity
);
},
},
clearIdleInteractivities
:
(
controller
:
number
)
=>
{
clearIdleInteractivities
:
(
controller
:
number
)
=>
{
res
.
at
(
controller
).
forEach
((
card
)
=>
(
card
.
idleInteractivities
=
[]));
res
.
of
(
controller
).
forEach
((
card
)
=>
(
card
.
idleInteractivities
=
[]));
},
},
setPlaceInteractivityType
:
(
setPlaceInteractivityType
:
(
controller
:
number
,
controller
:
number
,
sequence
:
number
,
sequence
:
number
,
interactType
:
InteractType
interactType
:
InteractType
)
=>
{
)
=>
{
res
.
at
(
controller
)[
sequence
].
placeInteractivity
=
{
res
.
of
(
controller
)[
sequence
].
placeInteractivity
=
{
interactType
:
interactType
,
interactType
:
interactType
,
response
:
{
response
:
{
controler
:
controller
,
controler
:
controller
,
...
@@ -157,7 +157,7 @@ const wrap = <T extends DuelFieldState>(
...
@@ -157,7 +157,7 @@ const wrap = <T extends DuelFieldState>(
},
},
clearPlaceInteractivity
:
(
controller
:
number
)
=>
{
clearPlaceInteractivity
:
(
controller
:
number
)
=>
{
res
res
.
at
(
controller
)
.
of
(
controller
)
.
forEach
((
card
)
=>
(
card
.
placeInteractivity
=
undefined
));
.
forEach
((
card
)
=>
(
card
.
placeInteractivity
=
undefined
));
},
},
});
});
...
@@ -226,6 +226,6 @@ export const matStore: MatState = proxy<MatState>({
...
@@ -226,6 +226,6 @@ export const matStore: MatState = proxy<MatState>({
waiting
:
false
,
waiting
:
false
,
unimplemented
:
0
,
unimplemented
:
0
,
// methods
// methods
getZone
,
in
:
getZone
,
isMe
,
isMe
,
});
});
src/valtioStores/matStore/types.ts
View file @
75fdc88a
...
@@ -6,12 +6,11 @@ import type { CardMeta } from "@/api/cards";
...
@@ -6,12 +6,11 @@ import type { CardMeta } from "@/api/cards";
export
interface
BothSide
<
T
>
{
export
interface
BothSide
<
T
>
{
me
:
T
;
me
:
T
;
op
:
T
;
op
:
T
;
at
:
(
controller
:
number
)
=>
T
;
/** 根据controller返回对应的数组,op或者me */
of
:
(
controller
:
number
)
=>
T
;
}
}
export
interface
CardsBothSide
<
T
extends
DuelFieldState
>
extends
BothSide
<
T
>
{
export
interface
CardsBothSide
<
T
extends
DuelFieldState
>
extends
BothSide
<
T
>
{
/** 根据controller返回对应的数组,op或者me */
at
:
(
controller
:
number
)
=>
T
;
/** 移除特定位置的卡片 */
/** 移除特定位置的卡片 */
remove
:
(
player
:
number
,
sequence
:
number
)
=>
void
;
remove
:
(
player
:
number
,
sequence
:
number
)
=>
void
;
/** 在末尾添加卡片 */
/** 在末尾添加卡片 */
...
@@ -81,8 +80,8 @@ export interface MatState {
...
@@ -81,8 +80,8 @@ export interface MatState {
unimplemented
:
number
;
// 未处理的`Message`
unimplemented
:
number
;
// 未处理的`Message`
// >>> methods >>>
// >>> methods >>>
/** 根据zone获取hands/masters/
gy
... */
/** 根据zone获取hands/masters/
magics
... */
getZone
:
(
zone
:
ygopro
.
CardZone
)
=>
CardsBothSide
<
DuelFieldState
>
;
in
:
(
zone
:
ygopro
.
CardZone
)
=>
CardsBothSide
<
DuelFieldState
>
;
/** 根据自己的先后手判断是否是自己 */
/** 根据自己的先后手判断是否是自己 */
isMe
:
(
player
:
number
)
=>
boolean
;
isMe
:
(
player
:
number
)
=>
boolean
;
}
}
...
...
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