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Neos
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5b525970
Commit
5b525970
authored
Sep 17, 2023
by
Chunchi Che
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try to fix menu
parent
9a562f46
Pipeline
#23494
passed with stages
in 17 minutes and 3 seconds
Changes
1
Pipelines
1
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Showing
1 changed file
with
58 additions
and
42 deletions
+58
-42
src/ui/Duel/PlayMat/Menu/index.tsx
src/ui/Duel/PlayMat/Menu/index.tsx
+58
-42
No files found.
src/ui/Duel/PlayMat/Menu/index.tsx
View file @
5b525970
...
...
@@ -15,7 +15,7 @@ import {
theme
,
Tooltip
,
}
from
"
antd
"
;
import
{
cloneElement
}
from
"
react
"
;
import
{
cloneElement
,
useEffect
,
useState
}
from
"
react
"
;
import
{
useSnapshot
}
from
"
valtio
"
;
import
{
...
...
@@ -32,64 +32,80 @@ import PhaseType = ygopro.StocGameMessage.MsgNewPhase.PhaseType;
const
{
phase
:
store
}
=
matStore
;
const
{
useToken
}
=
theme
;
const
clearAllIdleInteractivities
=
()
=>
{
for
(
const
card
of
cardStore
.
inner
)
{
card
.
idleInteractivities
=
[];
}
};
// PhaseType, 中文, response, 是否显示,是否禁用
const
initialPhaseBind
:
[
phase
:
PhaseType
,
label
:
string
,
response
:
number
,
show
:
boolean
,
disabled
:
boolean
,
][]
=
[
[
PhaseType
.
DRAW
,
"
抽卡阶段
"
,
-
1
,
true
,
true
],
[
PhaseType
.
STANDBY
,
"
准备阶段
"
,
-
1
,
true
,
true
],
[
PhaseType
.
MAIN1
,
"
主要阶段 1
"
,
-
1
,
true
,
true
],
[
PhaseType
.
BATTLE
,
"
战斗阶段
"
,
6
,
true
,
true
],
[
PhaseType
.
BATTLE_START
,
"
战斗开始
"
,
3
,
false
,
true
],
[
PhaseType
.
BATTLE_STEP
,
"
战斗步骤
"
,
3
,
false
,
true
],
[
PhaseType
.
DAMAGE
,
"
伤害步骤
"
,
3
,
false
,
true
],
[
PhaseType
.
DAMAGE_GAL
,
"
伤害步骤(伤害计算)
"
,
3
,
false
,
true
],
[
PhaseType
.
MAIN2
,
"
主要阶段 2
"
,
2
,
true
,
true
],
[
PhaseType
.
END
,
"
结束阶段
"
,
7
,
true
,
true
],
[
PhaseType
.
UNKNOWN
,
"
未知阶段
"
,
-
1
,
false
,
true
],
];
export
const
Menu
=
()
=>
{
const
{
enableBp
,
enableM2
,
enableEp
,
currentPhase
}
=
useSnapshot
(
store
);
const
{
currentPlayer
,
chainSetting
}
=
useSnapshot
(
matStore
);
const
[
phaseBind
,
setPhaseBind
]
=
useState
(
initialPhaseBind
);
const
clearAllIdleInteractivities
=
()
=>
{
for
(
const
card
of
cardStore
.
inner
)
{
card
.
idleInteractivities
=
[];
}
};
useEffect
(()
=>
{
const
endResponse
=
[
PhaseType
.
BATTLE_START
,
PhaseType
.
BATTLE_STEP
,
PhaseType
.
DAMAGE
,
PhaseType
.
DAMAGE_GAL
,
PhaseType
.
BATTLE
,
].
includes
(
currentPhase
)
?
3
:
7
;
setPhaseBind
((
prev
)
=>
{
const
newItems
=
[...
prev
];
const
endResponse
=
[
PhaseType
.
BATTLE_START
,
PhaseType
.
BATTLE_STEP
,
PhaseType
.
DAMAGE
,
PhaseType
.
DAMAGE_GAL
,
PhaseType
.
BATTLE
,
].
includes
(
currentPhase
)
?
3
:
7
;
for
(
const
item
of
newItems
)
{
const
[
phase
,
,
,
,]
=
item
;
if
(
phase
===
PhaseType
.
BATTLE
)
{
item
[
4
]
=
!
enableBp
;
}
else
if
(
phase
===
PhaseType
.
MAIN2
)
{
item
[
4
]
=
!
enableM2
;
}
else
if
(
phase
===
PhaseType
.
END
)
{
item
[
4
]
=
!
enableEp
;
item
[
2
]
=
endResponse
;
}
}
// PhaseType, 中文, response, 是否显示,是否禁用
const
phaseBind
:
[
phase
:
PhaseType
,
label
:
string
,
response
:
number
,
show
:
boolean
,
disabled
:
boolean
,
][]
=
[
[
PhaseType
.
DRAW
,
"
抽卡阶段
"
,
-
1
,
true
,
true
],
[
PhaseType
.
STANDBY
,
"
准备阶段
"
,
-
1
,
true
,
true
],
[
PhaseType
.
MAIN1
,
"
主要阶段 1
"
,
-
1
,
true
,
true
],
[
PhaseType
.
BATTLE
,
"
战斗阶段
"
,
6
,
true
,
!
enableBp
],
[
PhaseType
.
BATTLE_START
,
"
战斗开始
"
,
3
,
false
,
true
],
[
PhaseType
.
BATTLE_STEP
,
"
战斗步骤
"
,
3
,
false
,
true
],
[
PhaseType
.
DAMAGE
,
"
伤害步骤
"
,
3
,
false
,
true
],
[
PhaseType
.
DAMAGE_GAL
,
"
伤害步骤(伤害计算)
"
,
3
,
false
,
true
],
[
PhaseType
.
MAIN2
,
"
主要阶段 2
"
,
2
,
true
,
!
enableM2
],
[
PhaseType
.
END
,
"
结束阶段
"
,
endResponse
,
true
,
!
enableEp
],
[
PhaseType
.
UNKNOWN
,
"
未知阶段
"
,
-
1
,
false
,
true
],
];
return
newItems
;
});
},
[
enableBp
,
enableM2
,
enableEp
,
currentPhase
]);
const
phaseSwitchItems
:
MenuProps
[
"
items
"
]
=
phaseBind
.
filter
(([,
,
,
show
])
=>
show
)
.
map
(([
phase
,
label
,
response
,
_
,
disabled
],
key
)
=>
({
key
,
label
,
disabled
:
store
.
currentPhase
>=
phase
||
disabled
,
disabled
:
disabled
,
onClick
:
()
=>
{
if
(
response
===
2
)
sendSelectIdleCmdResponse
(
response
);
else
sendSelectBattleCmdResponse
(
response
);
clearAllIdleInteractivities
();
},
icon
:
store
.
currentPhase
>=
phase
||
disabled
?
(
<
CheckOutlined
/>
)
:
(
<
ArrowRightOutlined
/>
),
icon
:
disabled
?
<
CheckOutlined
/>
:
<
ArrowRightOutlined
/>,
danger
:
phase
===
PhaseType
.
END
,
}));
...
...
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