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Neos
Commits
57e5a7ba
Commit
57e5a7ba
authored
Jan 16, 2023
by
Chunchi Che
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'feat/ui/select_battle_cmd' into 'main'
Feat/ui/select battle cmd See merge request
mycard/Neos!82
parents
dd528e77
d9ee1160
Pipeline
#19625
passed with stages
in 3 minutes and 37 seconds
Changes
8
Pipelines
1
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Showing
8 changed files
with
195 additions
and
22 deletions
+195
-22
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectBattleCmd.ts
...pi/ocgcore/ocgAdapter/stoc/stocGameMsg/selectBattleCmd.ts
+2
-2
src/reducers/duel/generic.ts
src/reducers/duel/generic.ts
+4
-0
src/reducers/duel/mod.ts
src/reducers/duel/mod.ts
+3
-0
src/reducers/duel/phaseSlice.ts
src/reducers/duel/phaseSlice.ts
+13
-0
src/service/duel/selectBattleCmd.ts
src/service/duel/selectBattleCmd.ts
+115
-1
src/ui/Duel/monsters.tsx
src/ui/Duel/monsters.tsx
+0
-13
src/ui/Duel/phase.tsx
src/ui/Duel/phase.tsx
+55
-6
src/ui/Duel/util.ts
src/ui/Duel/util.ts
+3
-0
No files found.
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/selectBattleCmd.ts
View file @
57e5a7ba
...
@@ -28,7 +28,7 @@ export default (data: Uint8Array) => {
...
@@ -28,7 +28,7 @@ export default (data: Uint8Array) => {
const
activateData
=
new
MsgSelectBattleCmd
.
BattleCmd
.
BattleData
({
const
activateData
=
new
MsgSelectBattleCmd
.
BattleCmd
.
BattleData
({
card_info
:
cardInfo
,
card_info
:
cardInfo
,
effect_description
:
effectDescription
,
effect_description
:
effectDescription
,
response
:
i
<<
(
16
+
0
)
,
response
:
(
i
<<
16
)
+
0
,
});
});
activateCmd
.
battle_datas
.
push
(
activateData
);
activateCmd
.
battle_datas
.
push
(
activateData
);
}
}
...
@@ -45,7 +45,7 @@ export default (data: Uint8Array) => {
...
@@ -45,7 +45,7 @@ export default (data: Uint8Array) => {
const
attackData
=
new
MsgSelectBattleCmd
.
BattleCmd
.
BattleData
({
const
attackData
=
new
MsgSelectBattleCmd
.
BattleCmd
.
BattleData
({
card_info
:
cardInfo
,
card_info
:
cardInfo
,
direct_attackable
:
directAttackAble
==
1
,
direct_attackable
:
directAttackAble
==
1
,
response
:
i
<<
(
16
+
1
)
,
response
:
(
i
<<
16
)
+
1
,
});
});
attackCmd
.
battle_datas
.
push
(
attackData
);
attackCmd
.
battle_datas
.
push
(
attackData
);
}
}
...
...
src/reducers/duel/generic.ts
View file @
57e5a7ba
...
@@ -38,12 +38,16 @@ export enum InteractType {
...
@@ -38,12 +38,16 @@ export enum InteractType {
ACTIVATE
=
6
,
ACTIVATE
=
6
,
// 可作为位置选择
// 可作为位置选择
PLACE_SELECTABLE
=
7
,
PLACE_SELECTABLE
=
7
,
// 可攻击
ATTACK
=
8
,
}
}
export
interface
Interactivity
<
T
>
{
export
interface
Interactivity
<
T
>
{
interactType
:
InteractType
;
interactType
:
InteractType
;
// 如果`interactType`是`ACTIVATE`,这个字段是对应的效果编号
// 如果`interactType`是`ACTIVATE`,这个字段是对应的效果编号
activateIndex
?:
number
;
activateIndex
?:
number
;
// 如果`interactType`是`ATTACK`,这个字段表示是否可以直接攻击
directAttackAble
?:
boolean
;
// 用户点击后,需要回传给服务端的`response`
// 用户点击后,需要回传给服务端的`response`
response
:
T
;
response
:
T
;
}
}
...
...
src/reducers/duel/mod.ts
View file @
57e5a7ba
...
@@ -18,6 +18,7 @@ import {
...
@@ -18,6 +18,7 @@ import {
newPhaseImpl
,
newPhaseImpl
,
PhaseState
,
PhaseState
,
setEnableBpImpl
,
setEnableBpImpl
,
setEnableM2Impl
,
setEnableEpImpl
,
setEnableEpImpl
,
}
from
"
./phaseSlice
"
;
}
from
"
./phaseSlice
"
;
import
{
RootState
}
from
"
../../store
"
;
import
{
RootState
}
from
"
../../store
"
;
...
@@ -184,6 +185,7 @@ const duelSlice = createSlice({
...
@@ -184,6 +185,7 @@ const duelSlice = createSlice({
// 阶段相关
// 阶段相关
updatePhase
:
newPhaseImpl
,
updatePhase
:
newPhaseImpl
,
setEnableBp
:
setEnableBpImpl
,
setEnableBp
:
setEnableBpImpl
,
setEnableM2
:
setEnableM2Impl
,
setEnableEp
:
setEnableEpImpl
,
setEnableEp
:
setEnableEpImpl
,
// UI相关`Reducer`
// UI相关`Reducer`
...
@@ -225,6 +227,7 @@ export const {
...
@@ -225,6 +227,7 @@ export const {
updateTurn
,
updateTurn
,
updatePhase
,
updatePhase
,
setEnableBp
,
setEnableBp
,
setEnableM2
,
setEnableEp
,
setEnableEp
,
clearHandsIdleInteractivity
,
clearHandsIdleInteractivity
,
addHandsIdleInteractivity
,
addHandsIdleInteractivity
,
...
...
src/reducers/duel/phaseSlice.ts
View file @
57e5a7ba
...
@@ -5,6 +5,7 @@ import { DuelState } from "./mod";
...
@@ -5,6 +5,7 @@ import { DuelState } from "./mod";
export
interface
PhaseState
{
export
interface
PhaseState
{
currentPhase
:
string
;
// 当前的阶段
currentPhase
:
string
;
// 当前的阶段
enableBp
:
boolean
;
// 允许进入战斗阶段
enableBp
:
boolean
;
// 允许进入战斗阶段
enableM2
:
boolean
;
// 允许进入M2阶段
enableEp
:
boolean
;
// 允许回合结束
enableEp
:
boolean
;
// 允许回合结束
}
}
export
const
newPhaseImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
string
>>
=
(
export
const
newPhaseImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
string
>>
=
(
...
@@ -17,6 +18,7 @@ export const newPhaseImpl: CaseReducer<DuelState, PayloadAction<string>> = (
...
@@ -17,6 +18,7 @@ export const newPhaseImpl: CaseReducer<DuelState, PayloadAction<string>> = (
state
.
phase
=
{
state
.
phase
=
{
currentPhase
:
action
.
payload
,
currentPhase
:
action
.
payload
,
enableBp
:
false
,
enableBp
:
false
,
enableM2
:
false
,
enableEp
:
false
,
enableEp
:
false
,
};
};
}
}
...
@@ -31,6 +33,15 @@ export const setEnableBpImpl: CaseReducer<DuelState, PayloadAction<boolean>> = (
...
@@ -31,6 +33,15 @@ export const setEnableBpImpl: CaseReducer<DuelState, PayloadAction<boolean>> = (
}
}
};
};
export
const
setEnableM2Impl
:
CaseReducer
<
DuelState
,
PayloadAction
<
boolean
>>
=
(
state
,
action
)
=>
{
if
(
state
.
phase
)
{
state
.
phase
.
enableM2
=
action
.
payload
;
}
};
export
const
setEnableEpImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
boolean
>>
=
(
export
const
setEnableEpImpl
:
CaseReducer
<
DuelState
,
PayloadAction
<
boolean
>>
=
(
state
,
state
,
action
action
...
@@ -44,5 +55,7 @@ export const selectCurrentPhase = (state: RootState) =>
...
@@ -44,5 +55,7 @@ export const selectCurrentPhase = (state: RootState) =>
state
.
duel
.
phase
?.
currentPhase
;
state
.
duel
.
phase
?.
currentPhase
;
export
const
selectEnableBp
=
(
state
:
RootState
)
=>
export
const
selectEnableBp
=
(
state
:
RootState
)
=>
state
.
duel
.
phase
?.
enableBp
||
false
;
state
.
duel
.
phase
?.
enableBp
||
false
;
export
const
selectEnableM2
=
(
state
:
RootState
)
=>
state
.
duel
.
phase
?.
enableBp
||
false
;
export
const
selectEnableEp
=
(
state
:
RootState
)
=>
export
const
selectEnableEp
=
(
state
:
RootState
)
=>
state
.
duel
.
phase
?.
enableEp
||
false
;
state
.
duel
.
phase
?.
enableEp
||
false
;
src/service/duel/selectBattleCmd.ts
View file @
57e5a7ba
import
{
ActionCreatorWithPayload
}
from
"
@reduxjs/toolkit
"
;
import
{
ygopro
}
from
"
../../api/ocgcore/idl/ocgcore
"
;
import
{
ygopro
}
from
"
../../api/ocgcore/idl/ocgcore
"
;
import
{
Interactivity
,
InteractType
}
from
"
../../reducers/duel/generic
"
;
import
{
addFieldIdleInteractivities
,
addHandsIdleInteractivity
,
addMagicIdleInteractivities
,
addMonsterIdleInteractivities
,
clearFieldIdleInteractivities
,
clearHandsIdleInteractivity
,
clearMagicIdleInteractivities
,
clearMonsterIdleInteractivities
,
setEnableEp
,
setEnableM2
,
}
from
"
../../reducers/duel/mod
"
;
import
{
AppDispatch
}
from
"
../../store
"
;
import
{
AppDispatch
}
from
"
../../store
"
;
import
MsgSelectBattleCmd
=
ygopro
.
StocGameMessage
.
MsgSelectBattleCmd
;
import
MsgSelectBattleCmd
=
ygopro
.
StocGameMessage
.
MsgSelectBattleCmd
;
export
default
(
selectBattleCmd
:
MsgSelectBattleCmd
,
dispatch
:
AppDispatch
)
=>
{
export
default
(
selectBattleCmd
:
MsgSelectBattleCmd
,
dispatch
:
AppDispatch
)
=>
{
console
.
log
(
selectBattleCmd
);
const
player
=
selectBattleCmd
.
player
;
const
cmds
=
selectBattleCmd
.
battle_cmds
;
// 先清掉之前的互动性
dispatch
(
clearHandsIdleInteractivity
(
player
));
dispatch
(
clearMonsterIdleInteractivities
(
player
));
dispatch
(
clearMagicIdleInteractivities
(
player
));
dispatch
(
clearFieldIdleInteractivities
(
player
));
const
dispatcher
=
(
battleData
:
MsgSelectBattleCmd
.
BattleCmd
.
BattleData
,
interactType
:
InteractType
|
undefined
,
actionCreator
:
ActionCreatorWithPayload
<
{
player
:
number
;
sequence
:
number
;
interactivity
:
Interactivity
<
number
>
;
},
string
>
)
=>
{
const
cardInfo
=
battleData
.
card_info
;
if
(
interactType
===
InteractType
.
ACTIVATE
)
{
dispatch
(
actionCreator
({
player
,
sequence
:
cardInfo
.
sequence
,
interactivity
:
{
interactType
,
activateIndex
:
battleData
.
effect_description
,
response
:
battleData
.
response
,
},
})
);
}
else
if
(
interactType
===
InteractType
.
ATTACK
)
{
dispatch
(
actionCreator
({
player
,
sequence
:
cardInfo
.
sequence
,
interactivity
:
{
interactType
,
directAttackAble
:
battleData
.
direct_attackable
,
response
:
battleData
.
response
,
},
})
);
}
else
{
console
.
log
(
`Unhandled InteractType`
);
}
};
cmds
.
forEach
((
cmd
)
=>
{
const
interactType
=
battleTypeToInteracType
(
cmd
.
battle_type
);
cmd
.
battle_datas
.
forEach
((
data
)
=>
{
const
cardInfo
=
data
.
card_info
;
switch
(
cardInfo
.
location
)
{
case
ygopro
.
CardZone
.
HAND
:
{
dispatcher
(
data
,
interactType
,
addHandsIdleInteractivity
);
break
;
}
case
ygopro
.
CardZone
.
MZONE
:
{
dispatcher
(
data
,
interactType
,
addMonsterIdleInteractivities
);
break
;
}
case
ygopro
.
CardZone
.
SZONE
:
{
dispatcher
(
data
,
interactType
,
addMagicIdleInteractivities
);
break
;
}
case
ygopro
.
CardZone
.
ONFIELD
:
{
dispatcher
(
data
,
interactType
,
addFieldIdleInteractivities
);
break
;
}
default
:
{
}
}
});
});
dispatch
(
setEnableM2
(
selectBattleCmd
.
enable_m2
));
dispatch
(
setEnableEp
(
selectBattleCmd
.
enable_ep
));
};
};
function
battleTypeToInteracType
(
battleType
:
MsgSelectBattleCmd
.
BattleCmd
.
BattleType
):
InteractType
|
undefined
{
switch
(
battleType
)
{
case
MsgSelectBattleCmd
.
BattleCmd
.
BattleType
.
ATTACK
:
{
return
InteractType
.
ATTACK
;
}
case
MsgSelectBattleCmd
.
BattleCmd
.
BattleType
.
ACTIVATE
:
{
return
InteractType
.
ACTIVATE
;
}
default
:
{
return
undefined
;
}
}
}
src/ui/Duel/monsters.tsx
View file @
57e5a7ba
...
@@ -54,19 +54,6 @@ const Monsters = () => {
...
@@ -54,19 +54,6 @@ const Monsters = () => {
}
}
)
}
)
}
<
ExtraMonsters
/>
<
ExtraMonsters
/>
<
adtFullscreenUi
name=
"ui"
>
<
rectangle
name=
"rect"
height=
"20px"
width=
"60px"
>
<
babylon
-
button
name=
"close-icon"
>
<
textBlock
text=
"bp"
fontFamily=
"FontAwesome"
fontStyle=
"bold"
fontSize=
{
15
}
color=
"white"
/>
</
babylon
-
button
>
</
rectangle
>
</
adtFullscreenUi
>
<
ExtraMonsters
/>
<
ExtraMonsters
/>
</>
</>
);
);
...
...
src/ui/Duel/phase.tsx
View file @
57e5a7ba
import
React
from
"
react
"
;
import
React
from
"
react
"
;
import
{
store
}
from
"
../../store
"
;
import
{
store
}
from
"
../../store
"
;
import
{
useAppSelector
}
from
"
../../hook
"
;
import
{
useAppSelector
}
from
"
../../hook
"
;
import
{
selectEnableBp
,
selectEnableEp
}
from
"
../../reducers/duel/phaseSlice
"
;
import
{
import
{
sendSelectIdleCmdResponse
}
from
"
../../api/ocgcore/ocgHelper
"
;
selectCurrentPhase
,
selectEnableBp
,
selectEnableEp
,
selectEnableM2
,
}
from
"
../../reducers/duel/phaseSlice
"
;
import
{
sendSelectBattleCmdResponse
,
sendSelectIdleCmdResponse
,
}
from
"
../../api/ocgcore/ocgHelper
"
;
import
{
import
{
clearFieldIdleInteractivities
,
clearFieldIdleInteractivities
,
clearHandsIdleInteractivity
,
clearHandsIdleInteractivity
,
...
@@ -10,6 +18,7 @@ import {
...
@@ -10,6 +18,7 @@ import {
clearMonsterIdleInteractivities
,
clearMonsterIdleInteractivities
,
setEnableBp
,
setEnableBp
,
setEnableEp
,
setEnableEp
,
setEnableM2
,
}
from
"
../../reducers/duel/mod
"
;
}
from
"
../../reducers/duel/mod
"
;
import
{
Button2D
}
from
"
./2d
"
;
import
{
Button2D
}
from
"
./2d
"
;
...
@@ -31,13 +40,45 @@ const Bp = () => {
...
@@ -31,13 +40,45 @@ const Bp = () => {
dispatch
(
setEnableBp
(
false
));
dispatch
(
setEnableBp
(
false
));
};
};
return
<
Button2D
text=
"bp"
left=
{
0
}
enable=
{
enable
}
onClick=
{
onClick
}
/>;
return
<
Button2D
text=
"bp"
left=
{
-
200
}
enable=
{
enable
}
onClick=
{
onClick
}
/>;
};
const
M2
=
()
=>
{
const
dispatch
=
store
.
dispatch
;
const
enable
=
useAppSelector
(
selectEnableM2
);
const
onClick
=
()
=>
{
// 清除一堆东西的互动性
dispatch
(
clearHandsIdleInteractivity
(
0
));
dispatch
(
clearHandsIdleInteractivity
(
1
));
dispatch
(
clearMonsterIdleInteractivities
(
0
));
dispatch
(
clearMonsterIdleInteractivities
(
1
));
dispatch
(
clearMagicIdleInteractivities
(
0
));
dispatch
(
clearMagicIdleInteractivities
(
1
));
dispatch
(
clearFieldIdleInteractivities
(
0
));
dispatch
(
clearFieldIdleInteractivities
(
1
));
sendSelectBattleCmdResponse
(
2
);
dispatch
(
setEnableM2
(
false
));
};
return
<
Button2D
text=
"m2"
left=
{
0
}
enable=
{
enable
}
onClick=
{
onClick
}
/>;
};
};
const
Ep
=
()
=>
{
const
Ep
=
()
=>
{
const
dispatch
=
store
.
dispatch
;
const
dispatch
=
store
.
dispatch
;
const
enable
=
useAppSelector
(
selectEnableEp
);
const
enable
=
useAppSelector
(
selectEnableEp
);
const
onClick
=
()
=>
{
const
currentPhase
=
useAppSelector
(
selectCurrentPhase
);
const
response
=
currentPhase
===
"
BATTLE_START
"
||
currentPhase
===
"
BATTLE_STEP
"
||
currentPhase
===
"
DAMAGE
"
||
currentPhase
===
"
DAMAGE_GAL
"
||
currentPhase
===
"
BATTLE
"
?
3
:
7
;
const
onClick
=
(
response
:
number
)
=>
()
=>
{
// 清除一堆东西的互动性
// 清除一堆东西的互动性
dispatch
(
clearHandsIdleInteractivity
(
0
));
dispatch
(
clearHandsIdleInteractivity
(
0
));
dispatch
(
clearHandsIdleInteractivity
(
1
));
dispatch
(
clearHandsIdleInteractivity
(
1
));
...
@@ -48,16 +89,24 @@ const Ep = () => {
...
@@ -48,16 +89,24 @@ const Ep = () => {
dispatch
(
clearFieldIdleInteractivities
(
0
));
dispatch
(
clearFieldIdleInteractivities
(
0
));
dispatch
(
clearFieldIdleInteractivities
(
1
));
dispatch
(
clearFieldIdleInteractivities
(
1
));
sendSelectIdleCmdResponse
(
7
);
sendSelectIdleCmdResponse
(
response
);
dispatch
(
setEnableEp
(
false
));
dispatch
(
setEnableEp
(
false
));
};
};
return
<
Button2D
text=
"ep"
left=
{
200
}
enable=
{
enable
}
onClick=
{
onClick
}
/>;
return
(
<
Button2D
text=
"ep"
left=
{
200
}
enable=
{
enable
}
onClick=
{
onClick
(
response
)
}
/>
);
};
};
const
Phase
=
()
=>
(
const
Phase
=
()
=>
(
<>
<>
<
Bp
/>
<
Bp
/>
<
M2
/>
<
Ep
/>
<
Ep
/>
</>
</>
);
);
...
...
src/ui/Duel/util.ts
View file @
57e5a7ba
...
@@ -34,6 +34,9 @@ export function interactTypeToString(t: InteractType): string {
...
@@ -34,6 +34,9 @@ export function interactTypeToString(t: InteractType): string {
case
InteractType
.
ACTIVATE
:
{
case
InteractType
.
ACTIVATE
:
{
return
"
发动效果
"
;
return
"
发动效果
"
;
}
}
case
InteractType
.
ATTACK
:
{
return
"
攻击
"
;
}
default
:
{
default
:
{
return
"
未知选项
"
;
return
"
未知选项
"
;
}
}
...
...
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