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MyCard
Neos
Commits
3485f0d5
Commit
3485f0d5
authored
Jul 11, 2024
by
Chunchi Che
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refactor ai predict
parent
e0e5c7a6
Pipeline
#28401
passed with stages
in 9 minutes and 57 seconds
Changes
7
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1
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7 changed files
with
860 additions
and
764 deletions
+860
-764
src/api/ygoAgent/index.ts
src/api/ygoAgent/index.ts
+1
-0
src/api/ygoAgent/schema.ts
src/api/ygoAgent/schema.ts
+32
-701
src/api/ygoAgent/transaction.ts
src/api/ygoAgent/transaction.ts
+759
-0
src/common.ts
src/common.ts
+55
-55
src/service/duel/agent.ts
src/service/duel/agent.ts
+11
-7
src/stores/matStore/types.ts
src/stores/matStore/types.ts
+1
-0
src/ui/Duel/Message/NeosModal/index.tsx
src/ui/Duel/Message/NeosModal/index.tsx
+1
-1
No files found.
src/api/ygoAgent/index.ts
View file @
3485f0d5
export
*
from
"
./create
"
;
export
*
from
"
./create
"
;
export
*
from
"
./delete
"
;
export
*
from
"
./delete
"
;
export
*
from
"
./predict
"
;
export
*
from
"
./predict
"
;
export
*
from
"
./transaction
"
;
src/api/ygoAgent/schema.ts
View file @
3485f0d5
This diff is collapsed.
Click to expand it.
src/api/ygoAgent/transaction.ts
0 → 100644
View file @
3485f0d5
This diff is collapsed.
Click to expand it.
src/common.ts
View file @
3485f0d5
...
@@ -4,30 +4,30 @@ import { CardMeta } from "@/api";
...
@@ -4,30 +4,30 @@ import { CardMeta } from "@/api";
//! 一些Neos中基础的数据结构
//! 一些Neos中基础的数据结构
// 类型
// 类型
const
TYPE_MONSTER
=
0x1
;
//
export
const
TYPE_MONSTER
=
0x1
;
//
const
TYPE_SPELL
=
0x2
;
//
export
const
TYPE_SPELL
=
0x2
;
//
const
TYPE_TRAP
=
0x4
;
//
export
const
TYPE_TRAP
=
0x4
;
//
const
TYPE_NORMAL
=
0x10
;
//
export
const
TYPE_NORMAL
=
0x10
;
//
const
TYPE_EFFECT
=
0x20
;
//
export
const
TYPE_EFFECT
=
0x20
;
//
const
TYPE_FUSION
=
0x40
;
//
export
const
TYPE_FUSION
=
0x40
;
//
const
TYPE_RITUAL
=
0x80
;
//
export
const
TYPE_RITUAL
=
0x80
;
//
const
TYPE_TRAPMONSTER
=
0x100
;
//
export
const
TYPE_TRAPMONSTER
=
0x100
;
//
const
TYPE_SPIRIT
=
0x200
;
//
export
const
TYPE_SPIRIT
=
0x200
;
//
const
TYPE_UNION
=
0x400
;
//
export
const
TYPE_UNION
=
0x400
;
//
const
TYPE_DUAL
=
0x800
;
//
export
const
TYPE_DUAL
=
0x800
;
//
const
TYPE_TUNER
=
0x1000
;
//
export
const
TYPE_TUNER
=
0x1000
;
//
const
TYPE_SYNCHRO
=
0x2000
;
//
export
const
TYPE_SYNCHRO
=
0x2000
;
//
export
const
TYPE_TOKEN
=
0x4000
;
//
export
const
TYPE_TOKEN
=
0x4000
;
//
const
TYPE_QUICKPLAY
=
0x10000
;
//
export
const
TYPE_QUICKPLAY
=
0x10000
;
//
const
TYPE_CONTINUOUS
=
0x20000
;
//
export
const
TYPE_CONTINUOUS
=
0x20000
;
//
const
TYPE_EQUIP
=
0x40000
;
//
export
const
TYPE_EQUIP
=
0x40000
;
//
const
TYPE_FIELD
=
0x80000
;
//
export
const
TYPE_FIELD
=
0x80000
;
//
const
TYPE_COUNTER
=
0x100000
;
//
export
const
TYPE_COUNTER
=
0x100000
;
//
const
TYPE_FLIP
=
0x200000
;
//
export
const
TYPE_FLIP
=
0x200000
;
//
const
TYPE_TOON
=
0x400000
;
//
export
const
TYPE_TOON
=
0x400000
;
//
const
TYPE_XYZ
=
0x800000
;
//
export
const
TYPE_XYZ
=
0x800000
;
//
const
TYPE_PENDULUM
=
0x1000000
;
//
export
const
TYPE_PENDULUM
=
0x1000000
;
//
const
TYPE_SPSUMMON
=
0x2000000
;
//
export
const
TYPE_SPSUMMON
=
0x2000000
;
//
export
const
TYPE_LINK
=
0x4000000
;
//
export
const
TYPE_LINK
=
0x4000000
;
//
/*
/*
...
@@ -147,13 +147,13 @@ export function isPendulumMonster(typeCode: number): boolean {
...
@@ -147,13 +147,13 @@ export function isPendulumMonster(typeCode: number): boolean {
// 属性
// 属性
// const ATTRIBUTE_ALL = 0x7f; //
// const ATTRIBUTE_ALL = 0x7f; //
const
ATTRIBUTE_EARTH
=
0x01
;
//
export
const
ATTRIBUTE_EARTH
=
0x01
;
//
const
ATTRIBUTE_WATER
=
0x02
;
//
export
const
ATTRIBUTE_WATER
=
0x02
;
//
const
ATTRIBUTE_FIRE
=
0x04
;
//
export
const
ATTRIBUTE_FIRE
=
0x04
;
//
const
ATTRIBUTE_WIND
=
0x08
;
//
export
const
ATTRIBUTE_WIND
=
0x08
;
//
const
ATTRIBUTE_LIGHT
=
0x10
;
//
export
const
ATTRIBUTE_LIGHT
=
0x10
;
//
const
ATTRIBUTE_DARK
=
0x20
;
//
export
const
ATTRIBUTE_DARK
=
0x20
;
//
const
ATTRIBUTE_DEVINE
=
0x40
;
//
export
const
ATTRIBUTE_DEVINE
=
0x40
;
//
export
const
Attribute2StringCodeMap
:
Map
<
number
,
number
>
=
new
Map
([
export
const
Attribute2StringCodeMap
:
Map
<
number
,
number
>
=
new
Map
([
[
ATTRIBUTE_EARTH
,
1010
],
[
ATTRIBUTE_EARTH
,
1010
],
...
@@ -166,31 +166,31 @@ export const Attribute2StringCodeMap: Map<number, number> = new Map([
...
@@ -166,31 +166,31 @@ export const Attribute2StringCodeMap: Map<number, number> = new Map([
]);
]);
// 种族
// 种族
const
RACE_WARRIOR
=
0x1
;
//
export
const
RACE_WARRIOR
=
0x1
;
//
const
RACE_SPELLCASTER
=
0x2
;
//
export
const
RACE_SPELLCASTER
=
0x2
;
//
const
RACE_FAIRY
=
0x4
;
//
export
const
RACE_FAIRY
=
0x4
;
//
const
RACE_FIEND
=
0x8
;
//
export
const
RACE_FIEND
=
0x8
;
//
const
RACE_ZOMBIE
=
0x10
;
//
export
const
RACE_ZOMBIE
=
0x10
;
//
const
RACE_MACHINE
=
0x20
;
//
export
const
RACE_MACHINE
=
0x20
;
//
const
RACE_AQUA
=
0x40
;
//
export
const
RACE_AQUA
=
0x40
;
//
const
RACE_PYRO
=
0x80
;
//
export
const
RACE_PYRO
=
0x80
;
//
const
RACE_ROCK
=
0x100
;
//
export
const
RACE_ROCK
=
0x100
;
//
const
RACE_WINDBEAST
=
0x200
;
//
export
const
RACE_WINDBEAST
=
0x200
;
//
const
RACE_PLANT
=
0x400
;
//
export
const
RACE_PLANT
=
0x400
;
//
const
RACE_INSECT
=
0x800
;
//
export
const
RACE_INSECT
=
0x800
;
//
const
RACE_THUNDER
=
0x1000
;
//
export
const
RACE_THUNDER
=
0x1000
;
//
const
RACE_DRAGON
=
0x2000
;
//
export
const
RACE_DRAGON
=
0x2000
;
//
const
RACE_BEAST
=
0x4000
;
//
export
const
RACE_BEAST
=
0x4000
;
//
const
RACE_BEASTWARRIOR
=
0x8000
;
//
export
const
RACE_BEASTWARRIOR
=
0x8000
;
//
const
RACE_DINOSAUR
=
0x10000
;
//
export
const
RACE_DINOSAUR
=
0x10000
;
//
const
RACE_FISH
=
0x20000
;
//
export
const
RACE_FISH
=
0x20000
;
//
const
RACE_SEASERPENT
=
0x40000
;
//
export
const
RACE_SEASERPENT
=
0x40000
;
//
const
RACE_REPTILE
=
0x80000
;
//
export
const
RACE_REPTILE
=
0x80000
;
//
const
RACE_PSYCHO
=
0x100000
;
//
export
const
RACE_PSYCHO
=
0x100000
;
//
const
RACE_DEVINE
=
0x200000
;
//
export
const
RACE_DEVINE
=
0x200000
;
//
const
RACE_CREATORGOD
=
0x400000
;
//
export
const
RACE_CREATORGOD
=
0x400000
;
//
const
RACE_WYRM
=
0x800000
;
//
export
const
RACE_WYRM
=
0x800000
;
//
const
RACE_CYBERSE
=
0x1000000
;
//
export
const
RACE_CYBERSE
=
0x1000000
;
//
export
const
Race2StringCodeMap
:
Map
<
number
,
number
>
=
new
Map
([
export
const
Race2StringCodeMap
:
Map
<
number
,
number
>
=
new
Map
([
[
RACE_WARRIOR
,
1020
],
[
RACE_WARRIOR
,
1020
],
...
...
src/service/duel/agent.ts
View file @
3485f0d5
...
@@ -12,16 +12,18 @@ import {
...
@@ -12,16 +12,18 @@ import {
}
from
"
@/api
"
;
}
from
"
@/api
"
;
import
{
predictDuel
}
from
"
@/api/ygoAgent/predict
"
;
import
{
predictDuel
}
from
"
@/api/ygoAgent/predict
"
;
import
{
import
{
convertActionMsg
,
convertCard
,
convertDeckCard
,
convertPhase
,
Global
,
Global
,
Input
,
Input
,
MsgSelectSum
,
MsgSelectSum
,
MultiSelectMsg
,
MultiSelectMsg
,
parsePlayerFromMsg
,
}
from
"
@/api/ygoAgent/schema
"
;
}
from
"
@/api/ygoAgent/schema
"
;
import
{
convertActionMsg
,
convertCard
,
convertDeckCard
,
convertPhase
,
parsePlayerFromMsg
,
}
from
"
@/api/ygoAgent/transaction
"
;
import
{
cardStore
,
matStore
}
from
"
@/stores
"
;
import
{
cardStore
,
matStore
}
from
"
@/stores
"
;
function
computeSetDifference
(
a1
:
number
[],
a2
:
number
[]):
number
[]
{
function
computeSetDifference
(
a1
:
number
[],
a2
:
number
[]):
number
[]
{
...
@@ -50,7 +52,7 @@ function computeSetDifference(a1: number[], a2: number[]): number[] {
...
@@ -50,7 +52,7 @@ function computeSetDifference(a1: number[], a2: number[]): number[] {
return
difference
;
return
difference
;
}
}
export
function
genInput
(
msg
:
ygopro
.
StocGameMessage
):
Input
{
export
function
gen
Agent
Input
(
msg
:
ygopro
.
StocGameMessage
):
Input
{
// 全局信息可以从 `matStore` 里面拿
// 全局信息可以从 `matStore` 里面拿
const
mat
=
matStore
;
const
mat
=
matStore
;
// 卡片信息可以从 `cardStore` 里面拿
// 卡片信息可以从 `cardStore` 里面拿
...
@@ -125,6 +127,7 @@ async function sendRequest(req: PredictReq) {
...
@@ -125,6 +127,7 @@ async function sendRequest(req: PredictReq) {
throw
new
Error
(
"
Failed to get predict response
"
);
throw
new
Error
(
"
Failed to get predict response
"
);
}
}
// TODO: 下面这些逻辑不应该在这个函数里面,应该在UI组件里面实现
const
preds
=
resp
.
predict_results
.
action_preds
;
const
preds
=
resp
.
predict_results
.
action_preds
;
const
actionIdx
=
argmax
(
preds
,
(
r
)
=>
r
.
prob
);
const
actionIdx
=
argmax
(
preds
,
(
r
)
=>
r
.
prob
);
matStore
.
prevActionIndex
=
actionIdx
;
matStore
.
prevActionIndex
=
actionIdx
;
...
@@ -132,8 +135,9 @@ async function sendRequest(req: PredictReq) {
...
@@ -132,8 +135,9 @@ async function sendRequest(req: PredictReq) {
return
pred
;
return
pred
;
}
}
// TODO: 这个函数的逻辑也需要拆分下
export
async
function
sendAIPredictAsResponse
(
msg
:
ygopro
.
StocGameMessage
)
{
export
async
function
sendAIPredictAsResponse
(
msg
:
ygopro
.
StocGameMessage
)
{
const
input
=
genInput
(
msg
);
const
input
=
gen
Agent
Input
(
msg
);
const
msgName
=
input
.
action_msg
.
data
.
msg_type
;
const
msgName
=
input
.
action_msg
.
data
.
msg_type
;
const
multiSelectMsgs
=
[
"
select_card
"
,
"
select_tribute
"
,
"
select_sum
"
];
const
multiSelectMsgs
=
[
"
select_card
"
,
"
select_tribute
"
,
"
select_sum
"
];
...
...
src/stores/matStore/types.ts
View file @
3485f0d5
...
@@ -50,6 +50,7 @@ export interface MatState {
...
@@ -50,6 +50,7 @@ export interface MatState {
/** 根据自己的先后手判断是否是自己 */
/** 根据自己的先后手判断是否是自己 */
isMe
:
(
player
:
number
)
=>
boolean
;
isMe
:
(
player
:
number
)
=>
boolean
;
// 下面其中一些貌似可以封装成为`AgentInfo`
turnCount
:
number
;
turnCount
:
number
;
duelId
:
string
;
duelId
:
string
;
agentIndex
:
number
;
agentIndex
:
number
;
...
...
src/ui/Duel/Message/NeosModal/index.tsx
View file @
3485f0d5
...
@@ -35,7 +35,7 @@ export const NeosModal: React.FC<ModalProps> = (props) => {
...
@@ -35,7 +35,7 @@ export const NeosModal: React.FC<ModalProps> = (props) => {
maskClosable=
{
true
}
maskClosable=
{
true
}
onCancel=
{
()
=>
setMini
(
!
mini
)
}
onCancel=
{
()
=>
setMini
(
!
mini
)
}
closeIcon=
{
mini
?
<
UpOutlined
/>
:
<
MinusOutlined
/>
}
closeIcon=
{
mini
?
<
UpOutlined
/>
:
<
MinusOutlined
/>
}
bodyS
tyle=
{
{
padding
:
"
10px 0
"
}
}
s
tyle=
{
{
padding
:
"
10px 0
"
}
}
mask=
{
!
mini
}
mask=
{
!
mini
}
wrapClassName=
{
classNames
({
[
styles
.
wrap
]:
mini
})
}
wrapClassName=
{
classNames
({
[
styles
.
wrap
]:
mini
})
}
closable=
{
true
}
closable=
{
true
}
...
...
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