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23daef2f
Commit
23daef2f
authored
Mar 23, 2024
by
Chunchi Che
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fic chain solved service
parent
70c44a41
Pipeline
#25989
passed with stages
in 7 minutes and 54 seconds
Changes
4
Pipelines
1
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4 changed files
with
13 additions
and
23 deletions
+13
-23
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
+0
-18
src/service/duel/chainEnd.ts
src/service/duel/chainEnd.ts
+2
-0
src/service/duel/chainSolved.ts
src/service/duel/chainSolved.ts
+7
-4
src/service/duel/chaining.ts
src/service/duel/chaining.ts
+4
-1
No files found.
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
View file @
23daef2f
...
...
@@ -139,24 +139,6 @@
"protoType"
:
"chain_end"
,
"fields"
:
[]
},
"75"
:
{
"protoType"
:
"chain_solved"
,
"fields"
:
[
{
"fieldName"
:
"solved_index"
,
"fieldType"
:
"uint8"
}
]
},
"76"
:
{
"protoType"
:
"chain_solved"
,
"fields"
:
[
{
"fieldName"
:
"solved_index"
,
"fieldType"
:
"uint8"
}
]
},
"94"
:
{
"protoType"
:
"lp_update"
,
"fields"
:
[
...
...
src/service/duel/chainEnd.ts
View file @
23daef2f
...
...
@@ -2,6 +2,8 @@ import { ygopro } from "@/api";
import
{
cardStore
,
matStore
,
placeStore
}
from
"
@/stores
"
;
export
default
(
_chainEnd
:
ygopro
.
StocGameMessage
.
MsgChainEnd
)
=>
{
console
.
info
(
`<ChainEnd>chain has been end`
);
while
(
true
)
{
const
chain
=
matStore
.
chains
.
pop
();
if
(
chain
===
undefined
)
{
...
...
src/service/duel/chainSolved.ts
View file @
23daef2f
...
...
@@ -6,10 +6,12 @@ import { matStore, placeStore } from "@/stores";
// 2. NEGATED - 被无效;
// 3. DISABLED - 被禁用。
//
//
对于这三种情况`service`层的逻辑是一致的,但是UI展示应该有区别
,
//
因为现在还没实现连锁处理的动画,因此暂时先都一致处理,
//
体现在 `penetrage.json`文件中三个一样的配置
。
//
第一种MSG后端会在每一个连锁点处理完(不管是无效还是禁用)发给前端
,
//
第二第三种只会在特定情况下发,用于UI展示。
//
这里暂时只处理第一种
。
export
default
async
(
chainSolved
:
ygopro
.
StocGameMessage
.
MsgChainSolved
)
=>
{
console
.
info
(
`<ChainSolved>solved_index =
${
chainSolved
.
solved_index
}
`
);
const
location
=
matStore
.
chains
.
splice
(
chainSolved
.
solved_index
-
1
,
1
)
.
at
(
0
);
...
...
@@ -23,7 +25,8 @@ export default async (chainSolved: ygopro.StocGameMessage.MsgChainSolved) => {
}
}
else
{
console
.
warn
(
`pop from chains return null! solved_index=
${
chainSolved
.
solved_index
}
, len of chains in store=
${
matStore
.
chains
.
length
}
`
,
`pop from chains return null! solved_index=
${
chainSolved
.
solved_index
}
,
len of chains in store=
${
matStore
.
chains
.
length
}
`
,
);
}
};
src/service/duel/chaining.ts
View file @
23daef2f
...
...
@@ -25,7 +25,9 @@ export default async (chaining: ygopro.StocGameMessage.MsgChaining) => {
const
meta
=
fetchCard
(
chaining
.
code
);
// 这里不能设置`code`,因为存在一个场景:
// 对方的`魔神仪-曼德拉护肤草`发动效果后,后端会发一次`MSG_SHUFFLE_HAND`,但传给前端的codes全是0,如果这里设置了`code`的话,在后面的`MSG_SHUFFLE_HAND`处理就会有问题。
// 对方的`魔神仪-曼德拉护肤草`发动效果后,后端会发一次`MSG_SHUFFLE_HAND`,
// 但传给前端的codes全是0,如果这里设置了`code`的话,
// 在后面的`MSG_SHUFFLE_HAND`处理就会有问题。
// target.code = meta.id;
// 设置`Meta`信息,让对手发动效果的卡也能展示正面卡图
...
...
@@ -36,6 +38,7 @@ export default async (chaining: ygopro.StocGameMessage.MsgChaining) => {
// 发动效果动画
await
callCardFocus
(
target
.
uuid
);
console
.
color
(
"
blue
"
)(
`
${
target
.
meta
.
text
.
name
}
chaining`
);
console
.
info
(
`<Chaining>chain stack length =
${
matStore
.
chains
.
length
}
`
);
}
else
{
console
.
warn
(
`<Chaining>target from
${
location
}
is null`
);
}
...
...
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