Commit baddce33 authored by SherryChaos's avatar SherryChaos

bug fix

parent 7fcc8361
MDPro3 v1.2.5.1更新:
1.修复系统语言为非中文时,主菜单字体不显示的错误。
2.修复分辨率比例16:9以下时,编辑卡组界面在编辑副卡组时显示不全的错误。
MDPro3 v1.2.5.1更新:
1.修复在线卡组搜索失效的错误。
2.修复分辨率比例16:9以下时,编辑卡组界面显示不全的错误。
......
This diff is collapsed.
This diff is collapsed.
......@@ -92657,6 +92657,7 @@ MonoBehaviour:
- {fileID: 4689671317571541554}
- {fileID: 4420769399430443410}
- {fileID: 8353873743859406989}
- {fileID: 9053682883534065444}
- {fileID: 7001212255668578964}
--- !u!1 &8100501309125588915
GameObject:
......@@ -14600,7 +14600,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 7446650972608614846}
m_Direction: 2
m_Value: 1
m_Size: 0.8015
m_Size: 0.8355
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -76048,6 +76048,7 @@ MonoBehaviour:
- {fileID: 4689671317571541554}
- {fileID: 4420769399430443410}
- {fileID: 8353873743859406989}
- {fileID: 9053682883534065444}
- {fileID: 7001212255668578964}
--- !u!1 &8166086360927241581
GameObject:
......@@ -84,9 +84,32 @@ namespace MDPro3
foreach (var text in go.GetComponentsInChildren<Text>(true))
if (text.name.StartsWith(TRANSLATE_PREFIX))
text.text = InterString.Get(text.text.Replace("\r\n", "@n"));
foreach (var text in go.GetComponentsInChildren<TextMeshProUGUI>(true))
if (text.name.StartsWith(TRANSLATE_PREFIX))
text.text = InterString.Get(text.text.Replace("\r\n", "@n"));
foreach (var tmp in go.GetComponentsInChildren<TextMeshProUGUI>(true))
{
if (tmp.name.StartsWith(TRANSLATE_PREFIX))
tmp.text = InterString.Get(tmp.text.Replace("\r\n", "@n"));
if (tmp.name.EndsWith("Menu"))
{
UIManager instance = Program.instance.ui_;
if ((Language.GetConfig() == Language.English
|| Language.GetConfig() == Language.Japanese))
{
tmp.font = instance.jpMenuTmpFont;
tmp.fontSize = 64f;
}
else if (Language.GetConfig() == Language.SimplifiedChinese)
{
tmp.font = instance.cnMenuTmpFont;
tmp.fontSize = 62f;
}
else
{
tmp.font = instance.tmpFont;
tmp.fontSize = 60f;
}
}
}
}
public static void InitializeLanguage()
......
......@@ -173,6 +173,7 @@ namespace MDPro3.Servant
if (fromDuel)
{
servantUI.ShowEvent();
DOTween.To(v => { }, 0, 0, Program.instance.ocgcore.TransitionTime).OnComplete(() =>
{
servantUI.gameObject.SetActive(true);
......@@ -190,6 +191,7 @@ namespace MDPro3.Servant
UIManager.HideLine(0);
UIManager.ShowBlackBack(BlackAlpha, 0f);
servantUI.AfterShowEvent();
AfterShowingEvent();
});
}
......
......@@ -211,7 +211,7 @@ namespace MDPro3.UI.ServantUI
Page00PlayerName.GetSelectable().Select();
}
protected override void ShowEvent()
public override void ShowEvent()
{
base.ShowEvent();
......
......@@ -134,7 +134,7 @@ namespace MDPro3.UI.ServantUI
protected override void ShowEvent()
public override void ShowEvent()
{
base.ShowEvent();
......
......@@ -187,7 +187,7 @@ namespace MDPro3.UI.ServantUI
CardCollectionView.SetCursor(_ResponseRegion == ResponseRegion.Collection);
}
protected override void ShowEvent()
public override void ShowEvent()
{
base.ShowEvent();
......@@ -197,6 +197,8 @@ namespace MDPro3.UI.ServantUI
ShowBackButton();
else
HideBackButton();
}
else
{
......
......@@ -89,7 +89,7 @@ namespace MDPro3.UI.ServantUI
public Dictionary<string, Deck> decks = new();
public bool buttonLayoutSwitching;
protected override void ShowEvent()
public override void ShowEvent()
{
base.ShowEvent();
......@@ -117,7 +117,7 @@ namespace MDPro3.UI.ServantUI
ShowDefaultButtons();
}
protected override void AfterShowEvent()
public override void AfterShowEvent()
{
base.AfterShowEvent();
......
......@@ -162,7 +162,7 @@ namespace MDPro3.UI.ServantUI
ShowEvent();
}
protected override void ShowEvent()
public override void ShowEvent()
{
base.ShowEvent();
......
......@@ -60,7 +60,7 @@ namespace MDPro3.UI.ServantUI
ToggleLegacy.SetToggleOn();
}
protected override void ShowEvent()
public override void ShowEvent()
{
base.ShowEvent();
......
......@@ -96,7 +96,7 @@ namespace MDPro3.UI.ServantUI
Realize();
}
protected override void AfterShowEvent()
public override void AfterShowEvent()
{
base.AfterShowEvent();
if (Program.instance.currentServant != Program.instance.room)
......
......@@ -104,11 +104,11 @@ namespace MDPro3.UI.ServantUI
ShowEvent();
}
protected virtual void ShowEvent()
public virtual void ShowEvent()
{
}
protected virtual void AfterShowEvent()
public virtual void AfterShowEvent()
{
}
......
......@@ -577,7 +577,7 @@ namespace MDPro3.UI.ServantUI
defaultToggle.ScrollRectToTop();
}
protected override void ShowEvent()
public override void ShowEvent()
{
base.ShowEvent();
......
......@@ -90,7 +90,7 @@ namespace MDPro3.UI.ServantUI
ButtonDeck.gameObject.SetActive(false);
}
protected override void ShowEvent()
public override void ShowEvent()
{
base.ShowEvent();
......
......@@ -692,3 +692,17 @@ OCG_TCG->OCG_TCG
1
->1
重试->重试
震动->震动
开启或关闭手柄震动->开启或关闭手柄震动
UI布局->UI布局
移动布局->移动布局
设置UI为适合桌面端的紧凑布局或者移动端的宽大布局->设置UI为适合桌面端的紧凑布局或者移动端的宽大布局
自动判断->自动判断
スクリーン最大化->スクリーン最大化
最高->最高
非常高い->非常高い
オン->オン
自分->自分
オフ->オフ
はい->はい
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment