Commit 68a0521d authored by keyongyu's avatar keyongyu

2.3.0.2

parent 53850cb8
...@@ -415,12 +415,12 @@ string getMonster(Card c, string img, bool isPendulum) ...@@ -415,12 +415,12 @@ string getMonster(Card c, string img, bool isPendulum)
text = ReText(c.desc); text = ReText(c.desc);
sb.AppendLine(" " + TAG_TEXT + ":"); sb.AppendLine(" " + TAG_TEXT + ":");
//sb.AppendLine(cfg.regx_monster + ":" + cfg.regx_pendulum); //sb.AppendLine(cfg.regx_monster + ":" + cfg.regx_pendulum);
sb.AppendLine(" " + text); sb.AppendLine(" " + reItalic(text));
sb.AppendLine(GetLine(TAG_PENDULUM, "medium")); sb.AppendLine(GetLine(TAG_PENDULUM, "medium"));
sb.AppendLine(GetLine(TAG_PSCALE1, ((c.level >> 0x18) & 0xff).ToString())); sb.AppendLine(GetLine(TAG_PSCALE1, ((c.level >> 0x18) & 0xff).ToString()));
sb.AppendLine(GetLine(TAG_PSCALE2, ((c.level >> 0x10) & 0xff).ToString())); sb.AppendLine(GetLine(TAG_PSCALE2, ((c.level >> 0x10) & 0xff).ToString()));
sb.AppendLine(" " + TAG_PEND_TEXT + ":"); sb.AppendLine(" " + TAG_PEND_TEXT + ":");
sb.AppendLine(" " + GetDesc(c.desc, cfg.regx_pendulum)); sb.AppendLine(" " + reItalic(GetDesc(c.desc, cfg.regx_pendulum)));
} }
else//一般怪兽 else//一般怪兽
{ {
...@@ -444,7 +444,7 @@ string getSpellTrap(Card c, string img, bool isSpell) ...@@ -444,7 +444,7 @@ string getSpellTrap(Card c, string img, bool isSpell)
sb.AppendLine(GetLine(TAG_LEVEL, GetSpellTrapSymbol(c, isSpell))); sb.AppendLine(GetLine(TAG_LEVEL, GetSpellTrapSymbol(c, isSpell)));
sb.AppendLine(GetLine(TAG_IMAGE, img)); sb.AppendLine(GetLine(TAG_IMAGE, img));
sb.AppendLine(" " + TAG_TEXT + ":"); sb.AppendLine(" " + TAG_TEXT + ":");
sb.AppendLine(" " + ReText(c.desc)); sb.AppendLine(" " + reItalic(ReText(c.desc)));
sb.AppendLine(GetLine(TAG_CODE, c.idString)); sb.AppendLine(GetLine(TAG_CODE, c.idString));
return sb.ToString(); return sb.ToString();
} }
......
...@@ -28,4 +28,4 @@ ...@@ -28,4 +28,4 @@
// //
// You can specify all the values or you can use the default the Revision and // You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below: // Build Numbers by using the '*' as shown below:
[assembly: AssemblyVersion("2.3.0.1")] [assembly: AssemblyVersion("2.3.0.2")]
★更新历史 ★更新历史
2.3.0.2
MSE存档文本处理
2.3.0.1 2.3.0.1
修复效果描述开头和结尾的换行符 修复效果描述开头和结尾的换行符
2.3.0.0 2.3.0.0
......
[DataEditorX]2.3.0.1[DataEditorX] [DataEditorX]2.3.0.2[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL] [URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★运行环境(Environment) ★运行环境(Environment)
......
No preview for this file type
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<configuration> <configuration>
<connectionStrings> <connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. --> <!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString" <!-- <add name="ExampleConnectionString"
connectionString="Data Source=.;Initial Catalog=DBName;Integrated Security=True" connectionString="Data Source=.;Initial Catalog=DBName;Integrated Security=True"
providerName="System.Data.SqlClient" /> --> providerName="System.Data.SqlClient" /> -->
</connectionStrings> </connectionStrings>
<appSettings> <appSettings>
<!-- access these values via the property: <!-- access these values via the property:
System.Configuration.ConfigurationManager.AppSettings[key] System.Configuration.ConfigurationManager.AppSettings[key]
--> -->
<!-- MSE language data/mse_xxx.txt --> <!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" /> <add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt --> <!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="chinese" /> <add key="language" value="chinese" />
<!-- async load data --> <!-- async load data -->
<add key="async" value="false" /> <add key="async" value="false" />
<!-- DataEditorX source code --> <!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" /> <add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url--> <!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" /> <add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script --> <!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" /> <add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua --> <!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" /> <add key="open_file_in_this" value="true" />
<!-- Cut Images Setting --> <!-- Cut Images Setting -->
<add key="image_quilty" value="100" /> <add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" /> <add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" /> <add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" /> <add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="14,46,149,120" /> <add key="image_pendulum" value="14,46,149,120" />
<!-- CodeEdiotr Setting <!-- CodeEdiotr Setting
IME = true 使用輸入法,正常顯示文字,反應變慢 IME = true 使用輸入法,正常顯示文字,反應變慢
IME = false English IME = false English
--> -->
<add key="IME" value="false" /> <add key="IME" value="false" />
<add key="wordwrap" value="true" /> <add key="wordwrap" value="true" />
<add key="tabisspace" value="false" /> <add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" /> <add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" /> <add key="fontsize" value="14.5" />
</appSettings> </appSettings>
</configuration> </configuration>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<configuration> <configuration>
<connectionStrings> <connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. --> <!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString" <!-- <add name="ExampleConnectionString"
connectionString="Data Source=.;Initial Catalog=DBName;Integrated Security=True" connectionString="Data Source=.;Initial Catalog=DBName;Integrated Security=True"
providerName="System.Data.SqlClient" /> --> providerName="System.Data.SqlClient" /> -->
</connectionStrings> </connectionStrings>
<appSettings> <appSettings>
<!-- access these values via the property: <!-- access these values via the property:
System.Configuration.ConfigurationManager.AppSettings[key] System.Configuration.ConfigurationManager.AppSettings[key]
--> -->
<!-- MSE language data/mse_xxx.txt --> <!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" /> <add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt --> <!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="chinese" /> <add key="language" value="chinese" />
<!-- async load data --> <!-- async load data -->
<add key="async" value="false" /> <add key="async" value="false" />
<!-- DataEditorX source code --> <!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" /> <add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url--> <!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" /> <add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script --> <!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" /> <add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua --> <!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" /> <add key="open_file_in_this" value="true" />
<!-- Cut Images Setting --> <!-- Cut Images Setting -->
<add key="image_quilty" value="100" /> <add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" /> <add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" /> <add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" /> <add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="14,46,149,120" /> <add key="image_pendulum" value="14,46,149,120" />
<!-- CodeEdiotr Setting <!-- CodeEdiotr Setting
IME = true 使用輸入法,正常顯示文字,反應變慢 IME = true 使用輸入法,正常顯示文字,反應變慢
IME = false English IME = false English
--> -->
<add key="IME" value="false" /> <add key="IME" value="false" />
<add key="wordwrap" value="true" /> <add key="wordwrap" value="true" />
<add key="tabisspace" value="false" /> <add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" /> <add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" /> <add key="fontsize" value="14.5" />
</appSettings> </appSettings>
</configuration> </configuration>
\ No newline at end of file
★更新历史 ★更新历史
2.3.0.2
MSE存档文本处理
2.3.0.1 2.3.0.1
修复效果描述开头和结尾的换行符 修复效果描述开头和结尾的换行符
2.3.0.0 2.3.0.0
......
# database history
F:\games\ygopro\test.cdb
F:\games\ygopro\cards.cdb
# script history
\ No newline at end of file
...@@ -6,7 +6,7 @@ ...@@ -6,7 +6,7 @@
cn2tw = false cn2tw = false
########################### 存档最大卡片数 ########################### 存档最大卡片数
maxcount = 0 maxcount = 0
imagepath = ./Images imagepath = E:\github\images
########################### Spell/Trap ########################### Spell/Trap
#jp setting #jp setting
# spell = %% # spell = %%
......
[DataEditorX]2.3.0.1[DataEditorX] [DataEditorX]2.3.0.2[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL] [URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★运行环境(Environment) ★运行环境(Environment)
......
No preview for this file type
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment