Commit 02d42677 authored by DailyShana's avatar DailyShana

2.4.0.1 update data

parent 55379b19
......@@ -28,4 +28,4 @@
//
// You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below:
[assembly: AssemblyVersion("2.4.0.0")]
[assembly: AssemblyVersion("2.4.0.1")]
★更新历史
2.4.0.1
更新数据
2.4.0.0
1.mse的相对路径,默认为当前MagicSetEditor2,其他地方请设置config的mse_path,
导出的文件夹为export,其他地方请设置config的mse_exprotpath,
......
......@@ -467,8 +467,8 @@ location的默认值与c的种类有关,灵摆怪兽需要指定能否在怪
检查c是否可以放置count个countertype类型的指示物
●bool Card.IsCanRemoveCounter(Card c, int player, int countertype, int count, int reason)
检查玩家player是否可以以原因reason移除c上的count个countertype类型的指示物
●bool Card.IsCanBeFusionMaterial(Card c[, bool ignore_mon=false])
检查c是否可以成为融合素材,ignore_mon=true则不检查c是否是怪兽
●bool Card.IsCanBeFusionMaterial(Card c[, Card fc, bool ignore_mon=false])
检查c是否可以成为[融合怪兽fc的]融合素材,ignore_mon=true则不检查c是否是怪兽
●bool Card.IsCanBeSynchroMaterial(Card c[, Card sc, Card tuner])
检查c是否可以成为同调怪兽sc的同调素材
●bool Card.IsCanBeRitualMaterial(Card c[, Card sc])
......@@ -769,10 +769,13 @@ f为返回一个interger值的函数,从g中筛选出具有最大的f的值的
如果player是nil则返回卡的持有者的卡组
如果seq=0,则是返回卡组最顶端;seq=1则是返回卡组最底端;
其余情况则是返回最顶端并且标记需要洗卡组
●int Duel.PSendtoExtra(Card|Group targets, int player|nil, int reason)
以reason原因把灵摆卡targets送去玩家player的额外卡组,返回值是实际被操作的数量
如果player是nil则返回卡的持有者的额外卡组
●Group Duel.GetOperatedGroup()
此函数返回之前一次卡片操作实际操作的卡片组包括
Duel.Destroy, Duel.Remove, Duel.SendtoGrave,
Duel.SendtoHand, Duel.SendtoDeck, Duel.Release,
Duel.SendtoHand, Duel.SendtoDeck, Duel.PSendtoExtra, Duel.Release,
Duel.ChangePosition, Duel.SpecialSummon, Duel.DiscardDeck
●void Duel.Summon(int player, Card c, bool ignore_count, Effect e|nil[, minc=0])
让玩家以效果e对c进行通常召唤(非set),至少使用minc个祭品
......@@ -1025,7 +1028,7 @@ Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TARGET_CARDS)
第5个参数开始为额外参数
●Group Duel.SelectReleaseGroup(int sel_player, function f, int min, int max, Card ex|nil, ...)
过滤函数,让玩家player从场上选择min-max张不等于ex的满足条件f的可解放的卡(非上级召唤用)
●boolean Duel.CheckReleaseGroupEx(int player, function f, int count, Card ex|nil, ...)
●bool Duel.CheckReleaseGroupEx(int player, function f, int count, Card ex|nil, ...)
检查玩家player场上·手卡是否存在至少count张满足过滤条件f并且不等于ex的可解放的卡(非上级召唤用)
●Group Duel.SelectReleaseGroupEx(int player, function f, int min, int max, Card ex|nil, ...)
过滤函数,让玩家player从场上·手卡选择min-max张不等于ex的满足条件f的可解放的卡(非上级召唤用)
......
......@@ -383,6 +383,10 @@
0xd3 大怪兽 Kaiju
0xd4 古生物 버제스토마
0xd5 但丁 ダンテ
0xd6 破坏剑 破壊剣
0xd7 巴斯达·布雷达 バスター・ブレイダー
0xd8 雾动机龙 ダイナミスト
0xd9 不知火
0x100 同调士相关同调怪兽
0x101 奇迹同调融合相关怪兽
0x102 暗黑融合限定怪兽
......
......@@ -381,6 +381,10 @@
0xd3 Kaiju
0xd4 Burgesstoma 버제스토마
0xd5 Dante ダンテ
0xd6 Destruction Sword 破壊剣
0xd7 Buster Blader バスター・ブレイダー
0xd8 Dinomist ダイナミスト
0xd9 Shiranui 不知火
0x100 Monster that lists a "Synchron" Monster as a Tuner.
0x101 Fusion Monster that lists a Synchro Monster as a Fusion Material
0x102 Fusion Monster that can only be Special Summoned with "Dark Fusion"
......
......@@ -269,7 +269,7 @@ EFFECT_FLAG_AVAILABLE_BD =0x2000000 --战斗破坏确定时效果也适用(纳
EFFECT_FLAG_CLIENT_HINT =0x4000000 --客户端提示
EFFECT_FLAG_CHAIN_UNIQUE =0x8000000 --同一组连锁只能发动一次
EFFECT_FLAG_NAGA =0x10000000 --神卡纳迦!
EFFECT_FLAG_COF =0x20000000 --邪恶的仪式
EFFECT_FLAG_COF =0x20000000 --N/A
EFFECT_FLAG_CVAL_CHECK =0x40000000 --以卡为COST的诱发效果需要使用
EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用(卡通王國)
--========== Codes ========== --对永续性效果表示效果类型 EFFECT开头,对诱发型效果表示触发效果的事件/时点 EVENT开头
......@@ -281,7 +281,7 @@ EFFECT_CANNOT_CHANGE_CONTROL =5 --不能改变控制权
EFFECT_CANNOT_ACTIVATE =6 --玩家不能发动效果
EFFECT_CANNOT_TRIGGER =7 --不能发动效果
EFFECT_DISABLE_EFFECT =8 --效果无效 (聖杯)
EFFECT_DISABLE_CHAIN =9 --不能连锁
EFFECT_DISABLE_CHAIN =9 --在連鎖串中無效(processor.cpp)
EFFECT_DISABLE_TRAPMONSTER =10 --陷阱怪兽无效
EFFECT_CANNOT_INACTIVATE =12 --不能发动
EFFECT_CANNOT_DISEFFECT =13 --效果不能被无效(魔法·陷阱)
......@@ -403,8 +403,8 @@ EFFECT_PUBLIC =160 --公开手牌
EFFECT_COUNTER_PERMIT =0x10000--允许放置指示物类型
EFFECT_COUNTER_LIMIT =0x20000--允许放置指示物数量
EFFECT_RCOUNTER_REPLACE =0x30000--代替取除指示物
EFFECT_LPCOST_CHANGE =170 --改变生命值代价
EFFECT_LPCOST_REPLACE =171 --代替生命值代价
EFFECT_LPCOST_CHANGE =170 --改变生命值代价數值
EFFECT_LPCOST_REPLACE =171 --以其他動作代替生命值代价
EFFECT_SKIP_DP =180 --跳过抽卡阶段
EFFECT_SKIP_SP =181 --跳过准备阶段
EFFECT_SKIP_M1 =182 --跳过主要阶段1
......@@ -464,7 +464,7 @@ EFFECT_NECRO_VALLEY_IM =293 --不受「王家长眠之谷」的影响
EFFECT_REVERSE_DECK =294 --翻转卡组
EFFECT_REMOVE_BRAINWASHING =295 --洗脑解除
EFFECT_BP_TWICE =296 --2次战斗阶段
EFFECT_UNIQUE_CHECK =297 --
EFFECT_UNIQUE_CHECK =297 --場上只能存在1張(Card.SetUniqueOnField())
EFFECT_MATCH_KILL =300 --Match胜利(胜利龙)
EFFECT_SYNCHRO_CHECK =310 --基因组斗士
EFFECT_QP_ACT_IN_NTPHAND =311 --对方回合从自己手卡发动(失乐的圣女)
......@@ -480,6 +480,8 @@ EFFECT_CANNOT_SELECT_EFFECT_TARGET =333 --對手不能選擇為效果對象
EFFECT_ADD_SETCODE =334 --规则上视为「XX」字段
EFFECT_NO_EFFECT_DAMAGE =335 --玩家已受到"效果傷害變成0"的效果影響
EFFECT_UNSUMMONABLE_CARD =336 --不能通常召唤的怪獸
EFFECT_DISABLE_CHAIN_FIELD =337 --連鎖串中場上發動的效果無效(Duel.NegateRelatedChain())
EFFECT_DISCARD_COST_CHANGE =338 --反制陷阱捨棄手牌的代價改變(解放之阿里阿德涅)
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP =1000 --游戏开始时
......@@ -579,6 +581,7 @@ CATEGORY_DICE =0x2000000 --骰子效果
CATEGORY_LEAVE_GRAVE =0x4000000 --离开墓地效果
CATEGORY_LVCHANGE =0x8000000 --改变等级效果
CATEGORY_NEGATE =0x10000000 --使发动无效效果
CATEGORY_ANNOUNCE =0x20000000 --宣言效果
--Hint
HINT_EVENT =1
HINT_MESSAGE =2
......@@ -694,3 +697,5 @@ ACTIVITY_FLIPSUMMON =4 --
ACTIVITY_ATTACK =5 --
ACTIVITY_BATTLE_PHASE =6 -- not available in custom counter
ACTIVITY_CHAIN =7 -- only available in custom counter
--announce type(宣言类型,CATEGORY_ANNOUNCE的OperationInfo的target_param)
ANNOUNCE_CARD =1 --宣言卡片
[DataEditorX]2.4.0.0[DataEditorX]
[DataEditorX]2.4.0.1[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★运行环境(Environment)
......@@ -21,8 +21,6 @@ win8(需要安装.Net3.5包含2.0)
注意:
默认,lua是用本程序打开,如果需要修改,在★设置 open_file_in_this设为false
★bug反馈(Feedback)
不接受任何bug和建议。
★设置
DataEditorX.exe.config ★语言设置,★图片设置,★CodeEditor设置
......
......@@ -8,6 +8,12 @@ This program based on .Net2.0/winXP(need .Net2.0)/win7(with.Net2.0)/win8(need.Ne
Click file with right mouse button, Open with, Browse Files, Choose confirm(Yes)
★Feedback
If you has problems, please report on https://github.com/247321453/DataEditorX/issues
Title:DataEditorX X.X.X.X
Text:
The error message text: If there is a error message box, please press Ctrl+C, then paste in someplace.
please give a detailed description of: card message; antivirus; programe location;the operation that time.
★Setting
DataEditorX.exe.config ★Language,★Image,★CodeEditor
......
No preview for this file type
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString"
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString"
connectionString="Data Source=.;Initial Catalog=DBName;Integrated Security=True"
providerName="System.Data.SqlClient" /> -->
</connectionStrings>
<appSettings>
<!-- access these values via the property:
</connectionStrings>
<appSettings>
<!-- access these values via the property:
System.Configuration.ConfigurationManager.AppSettings[key]
-->
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="Chinese" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="false" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" />
<!-- check update when opening application automatically -->
<add key="auto_check_update" value="true" />
<!-- Cut Images Setting -->
<add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="14,46,149,120" />
<!-- CodeEdiotr Setting
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="english" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="true" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" />
<!-- check update when opening application automatically -->
<add key="auto_check_update" value="true" />
<!-- Cut Images Setting -->
<add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="14,46,149,120" />
<!-- CodeEdiotr Setting
IME = true 使用輸入法,正常顯示文字,反應變慢
IME = false English
-->
<add key="IME" value="false" />
<add key="wordwrap" value="true" />
<add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="./MagicSetEditor2/mse.exe" />
<add key="mse_exprotpath" value="./exprot" />
</appSettings>
<add key="IME" value="false" />
<add key="wordwrap" value="true" />
<add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="./MagicSetEditor2/mse.exe"/>
<add key="mse_exprotpath" value="./exprot"/>
</appSettings>
</configuration>
\ No newline at end of file
......@@ -13,9 +13,9 @@
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="english" />
<add key="language" value="Chinese" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="true" />
<add key="check_system_language" value="false" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
......@@ -44,6 +44,7 @@
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="E:\\git\\MagicSetEditor2\\mse.exe"/>
<add key="mse_path" value="./MagicSetEditor2/mse.exe" />
<add key="mse_exprotpath" value="./exprot" />
</appSettings>
</configuration>
\ No newline at end of file
★更新历史
2.4.0.1
更新数据
2.4.0.0
1.mse的相对路径,默认为当前MagicSetEditor2,其他地方请设置config的mse_path,
导出的文件夹为export,其他地方请设置config的mse_exprotpath,
......
......@@ -467,8 +467,8 @@ location的默认值与c的种类有关,灵摆怪兽需要指定能否在怪
检查c是否可以放置count个countertype类型的指示物
●bool Card.IsCanRemoveCounter(Card c, int player, int countertype, int count, int reason)
检查玩家player是否可以以原因reason移除c上的count个countertype类型的指示物
●bool Card.IsCanBeFusionMaterial(Card c[, bool ignore_mon=false])
检查c是否可以成为融合素材,ignore_mon=true则不检查c是否是怪兽
●bool Card.IsCanBeFusionMaterial(Card c[, Card fc, bool ignore_mon=false])
检查c是否可以成为[融合怪兽fc的]融合素材,ignore_mon=true则不检查c是否是怪兽
●bool Card.IsCanBeSynchroMaterial(Card c[, Card sc, Card tuner])
检查c是否可以成为同调怪兽sc的同调素材
●bool Card.IsCanBeRitualMaterial(Card c[, Card sc])
......@@ -769,10 +769,13 @@ f为返回一个interger值的函数,从g中筛选出具有最大的f的值的
如果player是nil则返回卡的持有者的卡组
如果seq=0,则是返回卡组最顶端;seq=1则是返回卡组最底端;
其余情况则是返回最顶端并且标记需要洗卡组
●int Duel.PSendtoExtra(Card|Group targets, int player|nil, int reason)
以reason原因把灵摆卡targets送去玩家player的额外卡组,返回值是实际被操作的数量
如果player是nil则返回卡的持有者的额外卡组
●Group Duel.GetOperatedGroup()
此函数返回之前一次卡片操作实际操作的卡片组包括
Duel.Destroy, Duel.Remove, Duel.SendtoGrave,
Duel.SendtoHand, Duel.SendtoDeck, Duel.Release,
Duel.SendtoHand, Duel.SendtoDeck, Duel.PSendtoExtra, Duel.Release,
Duel.ChangePosition, Duel.SpecialSummon, Duel.DiscardDeck
●void Duel.Summon(int player, Card c, bool ignore_count, Effect e|nil[, minc=0])
让玩家以效果e对c进行通常召唤(非set),至少使用minc个祭品
......@@ -1025,7 +1028,7 @@ Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TARGET_CARDS)
第5个参数开始为额外参数
●Group Duel.SelectReleaseGroup(int sel_player, function f, int min, int max, Card ex|nil, ...)
过滤函数,让玩家player从场上选择min-max张不等于ex的满足条件f的可解放的卡(非上级召唤用)
●boolean Duel.CheckReleaseGroupEx(int player, function f, int count, Card ex|nil, ...)
●bool Duel.CheckReleaseGroupEx(int player, function f, int count, Card ex|nil, ...)
检查玩家player场上·手卡是否存在至少count张满足过滤条件f并且不等于ex的可解放的卡(非上级召唤用)
●Group Duel.SelectReleaseGroupEx(int player, function f, int min, int max, Card ex|nil, ...)
过滤函数,让玩家player从场上·手卡选择min-max张不等于ex的满足条件f的可解放的卡(非上级召唤用)
......
......@@ -383,6 +383,10 @@
0xd3 大怪兽 Kaiju
0xd4 古生物 버제스토마
0xd5 但丁 ダンテ
0xd6 破坏剑 破壊剣
0xd7 巴斯达·布雷达 バスター・ブレイダー
0xd8 雾动机龙 ダイナミスト
0xd9 不知火
0x100 同调士相关同调怪兽
0x101 奇迹同调融合相关怪兽
0x102 暗黑融合限定怪兽
......
......@@ -381,6 +381,10 @@
0xd3 Kaiju
0xd4 Burgesstoma 버제스토마
0xd5 Dante ダンテ
0xd6 Destruction Sword 破壊剣
0xd7 Buster Blader バスター・ブレイダー
0xd8 Dinomist ダイナミスト
0xd9 Shiranui 不知火
0x100 Monster that lists a "Synchron" Monster as a Tuner.
0x101 Fusion Monster that lists a Synchro Monster as a Fusion Material
0x102 Fusion Monster that can only be Special Summoned with "Dark Fusion"
......
......@@ -269,7 +269,7 @@ EFFECT_FLAG_AVAILABLE_BD =0x2000000 --战斗破坏确定时效果也适用(纳
EFFECT_FLAG_CLIENT_HINT =0x4000000 --客户端提示
EFFECT_FLAG_CHAIN_UNIQUE =0x8000000 --同一组连锁只能发动一次
EFFECT_FLAG_NAGA =0x10000000 --神卡纳迦!
EFFECT_FLAG_COF =0x20000000 --邪恶的仪式
EFFECT_FLAG_COF =0x20000000 --N/A
EFFECT_FLAG_CVAL_CHECK =0x40000000 --以卡为COST的诱发效果需要使用
EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用(卡通王國)
--========== Codes ========== --对永续性效果表示效果类型 EFFECT开头,对诱发型效果表示触发效果的事件/时点 EVENT开头
......@@ -281,7 +281,7 @@ EFFECT_CANNOT_CHANGE_CONTROL =5 --不能改变控制权
EFFECT_CANNOT_ACTIVATE =6 --玩家不能发动效果
EFFECT_CANNOT_TRIGGER =7 --不能发动效果
EFFECT_DISABLE_EFFECT =8 --效果无效 (聖杯)
EFFECT_DISABLE_CHAIN =9 --不能连锁
EFFECT_DISABLE_CHAIN =9 --在連鎖串中無效(processor.cpp)
EFFECT_DISABLE_TRAPMONSTER =10 --陷阱怪兽无效
EFFECT_CANNOT_INACTIVATE =12 --不能发动
EFFECT_CANNOT_DISEFFECT =13 --效果不能被无效(魔法·陷阱)
......@@ -403,8 +403,8 @@ EFFECT_PUBLIC =160 --公开手牌
EFFECT_COUNTER_PERMIT =0x10000--允许放置指示物类型
EFFECT_COUNTER_LIMIT =0x20000--允许放置指示物数量
EFFECT_RCOUNTER_REPLACE =0x30000--代替取除指示物
EFFECT_LPCOST_CHANGE =170 --改变生命值代价
EFFECT_LPCOST_REPLACE =171 --代替生命值代价
EFFECT_LPCOST_CHANGE =170 --改变生命值代价數值
EFFECT_LPCOST_REPLACE =171 --以其他動作代替生命值代价
EFFECT_SKIP_DP =180 --跳过抽卡阶段
EFFECT_SKIP_SP =181 --跳过准备阶段
EFFECT_SKIP_M1 =182 --跳过主要阶段1
......@@ -464,7 +464,7 @@ EFFECT_NECRO_VALLEY_IM =293 --不受「王家长眠之谷」的影响
EFFECT_REVERSE_DECK =294 --翻转卡组
EFFECT_REMOVE_BRAINWASHING =295 --洗脑解除
EFFECT_BP_TWICE =296 --2次战斗阶段
EFFECT_UNIQUE_CHECK =297 --
EFFECT_UNIQUE_CHECK =297 --場上只能存在1張(Card.SetUniqueOnField())
EFFECT_MATCH_KILL =300 --Match胜利(胜利龙)
EFFECT_SYNCHRO_CHECK =310 --基因组斗士
EFFECT_QP_ACT_IN_NTPHAND =311 --对方回合从自己手卡发动(失乐的圣女)
......@@ -480,6 +480,8 @@ EFFECT_CANNOT_SELECT_EFFECT_TARGET =333 --對手不能選擇為效果對象
EFFECT_ADD_SETCODE =334 --规则上视为「XX」字段
EFFECT_NO_EFFECT_DAMAGE =335 --玩家已受到"效果傷害變成0"的效果影響
EFFECT_UNSUMMONABLE_CARD =336 --不能通常召唤的怪獸
EFFECT_DISABLE_CHAIN_FIELD =337 --連鎖串中場上發動的效果無效(Duel.NegateRelatedChain())
EFFECT_DISCARD_COST_CHANGE =338 --反制陷阱捨棄手牌的代價改變(解放之阿里阿德涅)
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP =1000 --游戏开始时
......@@ -579,6 +581,7 @@ CATEGORY_DICE =0x2000000 --骰子效果
CATEGORY_LEAVE_GRAVE =0x4000000 --离开墓地效果
CATEGORY_LVCHANGE =0x8000000 --改变等级效果
CATEGORY_NEGATE =0x10000000 --使发动无效效果
CATEGORY_ANNOUNCE =0x20000000 --宣言效果
--Hint
HINT_EVENT =1
HINT_MESSAGE =2
......@@ -694,3 +697,5 @@ ACTIVITY_FLIPSUMMON =4 --
ACTIVITY_ATTACK =5 --
ACTIVITY_BATTLE_PHASE =6 -- not available in custom counter
ACTIVITY_CHAIN =7 -- only available in custom counter
--announce type(宣言类型,CATEGORY_ANNOUNCE的OperationInfo的target_param)
ANNOUNCE_CARD =1 --宣言卡片
[DataEditorX]2.3.5.4[DataEditorX]
[DataEditorX]2.4.0.1[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★运行环境(Environment)
......@@ -21,8 +21,6 @@ win8(需要安装.Net3.5包含2.0)
注意:
默认,lua是用本程序打开,如果需要修改,在★设置 open_file_in_this设为false
★bug反馈(Feedback)
不接受任何bug和建议。
★设置
DataEditorX.exe.config ★语言设置,★图片设置,★CodeEditor设置
......
......@@ -8,6 +8,12 @@ This program based on .Net2.0/winXP(need .Net2.0)/win7(with.Net2.0)/win8(need.Ne
Click file with right mouse button, Open with, Browse Files, Choose confirm(Yes)
★Feedback
If you has problems, please report on https://github.com/247321453/DataEditorX/issues
Title:DataEditorX X.X.X.X
Text:
The error message text: If there is a error message box, please press Ctrl+C, then paste in someplace.
please give a detailed description of: card message; antivirus; programe location;the operation that time.
★Setting
DataEditorX.exe.config ★Language,★Image,★CodeEditor
......
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