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mercury233
ygopro2
Commits
a8515cc4
Commit
a8515cc4
authored
Mar 03, 2019
by
Unicorn369
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parent
71daa4ce
Changes
4
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4 changed files
with
20 additions
and
17 deletions
+20
-17
Assets/Plugins/Android/library-release.aar
Assets/Plugins/Android/library-release.aar
+0
-0
Assets/SibylSystem/Menu/Menu.cs
Assets/SibylSystem/Menu/Menu.cs
+6
-3
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+12
-12
Assets/SibylSystem/SelectDeck/selectDeck.cs
Assets/SibylSystem/SelectDeck/selectDeck.cs
+2
-2
No files found.
Assets/Plugins/Android/library-release.aar
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a8515cc4
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Assets/SibylSystem/Menu/Menu.cs
View file @
a8515cc4
...
...
@@ -144,9 +144,12 @@ public class Menu : WindowServantSP
Application
.
OpenURL
(
"https://github.com/Unicorn369/pro2_android_closeup/releases/download/1.0/closeup_version1.0.zip"
);
#elif UNITY_ANDROID //Android
AndroidJavaObject
jo
=
new
AndroidJavaObject
(
"cn.unicorn369.library.API"
);
if
(!
File
.
Exists
(
"updates/closeup_version1.0.txt"
))
//用于检查更新
{
jo
.
Call
(
"doDownloadZipFile"
,
"https://github.com/Unicorn369/pro2_android_closeup/releases/download/1.0/closeup_version1.0.zip"
);
//下载并解压
if
(!
File
.
Exists
(
"updates/closeup_version1.0.txt"
))
{
//用于检查更新
if
(
File
.
Exists
(
"closeup_version1.0.zip"
))
{
//如果有则直接解压
jo
.
Call
(
"doExtractZipFile"
,
"closeup_version1.0.zip"
,
Program
.
ANDROID_GAME_PATH
);
}
else
{
//否则下载并解压,锁定目录:/ygocore
jo
.
Call
(
"doDownloadZipFile"
,
"https://github.com/Unicorn369/pro2_android_closeup/releases/download/1.0/closeup_version1.0.zip"
);
}
}
else
{
jo
.
Call
(
"showToast"
,
"已下载,无需再次下载!"
);
}
...
...
Assets/SibylSystem/Program.cs
View file @
a8515cc4
...
...
@@ -274,6 +274,9 @@ public class Program : MonoBehaviour
public
static
float
verticleScale
=
5f
;
//YGOPro2 Path (https://github.com/Unicorn369/YGOPro2_Droid/tree/Test)
public
static
string
ANDROID_GAME_PATH
=
"/storage/emulated/0/ygocore/"
;
//YGOMobile Path
void
initialize
()
{
#if UNITY_EDITOR || UNITY_STANDALONE_WIN //编译器、Windows
...
...
@@ -282,23 +285,18 @@ public class Program : MonoBehaviour
#elif UNITY_ANDROID //Android
Screen
.
sleepTimeout
=
SleepTimeout
.
NeverSleep
;
//YGOMobile Paths (https://github.com/Unicorn369/YGOPro2_Droid)
string
GamePaths
=
"/storage/emulated/0/ygocore/"
;
//YGOPro2 Paths (https://github.com/Unicorn369/YGOPro2_Droid/tree/Test)
//string GamePaths = "/storage/emulated/0/ygopro2/";
if
(!
File
.
Exists
(
GamePaths
+
"updates/version1.0.txt"
))
if
(!
File
.
Exists
(
ANDROID_GAME_PATH
+
"updates/version1.0.txt"
))
{
string
filePath
=
Application
.
streamingAssetsPath
+
"/ygocore.zip"
;
var
www
=
new
WWW
(
filePath
);
while
(!
www
.
isDone
)
{
}
byte
[]
bytes
=
www
.
bytes
;
ExtractZipFile
(
bytes
,
GamePaths
);
//File.Create(
GamePaths
+ ".nomedia");
ExtractZipFile
(
bytes
,
ANDROID_GAME_PATH
);
//File.Create(
ANDROID_GAME_PATH
+ ".nomedia");
}
Environment
.
CurrentDirectory
=
GamePaths
;
System
.
IO
.
Directory
.
SetCurrentDirectory
(
GamePaths
);
Environment
.
CurrentDirectory
=
ANDROID_GAME_PATH
;
System
.
IO
.
Directory
.
SetCurrentDirectory
(
ANDROID_GAME_PATH
);
#elif UNITY_IPHONE //iPhone
string
GamePaths
=
Application
.
persistentDataPath
+
"/ygopro2/"
;
if
(!
File
.
Exists
(
GamePaths
+
"updates/version1.0.txt"
))
...
...
@@ -399,8 +397,10 @@ public class Program : MonoBehaviour
{
if
(
File
.
Exists
(
"pics.zip"
))
//YGOMobile内置的卡图包
{
jo
.
Call
(
"doExtractZipFile"
,
"pics.zip"
,
"./"
);
jo
.
Call
(
"doExtractZipFile"
,
"pics.zip"
,
ANDROID_GAME_PATH
);
File
.
Create
(
"updates/image_version1.0.txt"
);
}
else
{
jo
.
Call
(
"showToast"
,
"没有发现卡图包,是否未安装YGOMobile"
);
}
}
#endif
...
...
Assets/SibylSystem/SelectDeck/selectDeck.cs
View file @
a8515cc4
...
...
@@ -247,9 +247,9 @@ public class selectDeck : WindowServantSP
System
.
Diagnostics
.
Process
.
Start
(
"open"
,
"-e "
+
path
);
#elif UNITY_STANDALONE_LINUX //Linux
System
.
Diagnostics
.
Process
.
Start
(
"gedit"
,
path
);
#elif UNITY_ANDROID //Android
(https://github.com/Unicorn369/Unity_Android_Library)
#elif UNITY_ANDROID //Android
AndroidJavaObject
jo
=
new
AndroidJavaObject
(
"cn.unicorn369.library.API"
);
jo
.
Call
(
"openFile"
,
"/storage/emulated/0/ygocore/"
+
path
);
jo
.
Call
(
"openFile"
,
Program
.
ANDROID_GAME_PATH
+
path
);
//#elif UNITY_IPHONE //iPhone
#endif
}
...
...
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