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ygopro2
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mercury233
ygopro2
Commits
9ecc9e8e
Commit
9ecc9e8e
authored
Apr 08, 2019
by
mercury233
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Plain Diff
fix select position
parent
ccb53ca7
Changes
1
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1 changed file
with
17 additions
and
5 deletions
+17
-5
Assets/SibylSystem/Servant.cs
Assets/SibylSystem/Servant.cs
+17
-5
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Assets/SibylSystem/Servant.cs
View file @
9ecc9e8e
using
UnityEngine
;
using
UnityEngine
;
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
public
class
Servant
public
class
Servant
{
{
public
GameObject
gameObject
;
public
GameObject
gameObject
;
...
@@ -693,14 +695,24 @@ public class Servant
...
@@ -693,14 +695,24 @@ public class Servant
UIHelper
.
registEvent
(
currentMSwindow
,
"atk_"
,
ES_RMSpremono
,
atk
);
UIHelper
.
registEvent
(
currentMSwindow
,
"atk_"
,
ES_RMSpremono
,
atk
);
UIHelper
.
registEvent
(
currentMSwindow
,
"def_"
,
ES_RMSpremono
,
def
);
UIHelper
.
registEvent
(
currentMSwindow
,
"def_"
,
ES_RMSpremono
,
def
);
UITexture
atkpic
=
UIHelper
.
getByName
<
UITexture
>(
currentMSwindow
,
"atkPic_"
);
UIButton
defbutton
=
UIHelper
.
getByName
<
UIButton
>(
currentMSwindow
,
"def_"
);
if
(
Int32
.
Parse
(
atk
.
value
)
==
(
int
)
CardPosition
.
FaceUpDefence
)
{
atkpic
.
transform
.
localRotation
=
Quaternion
.
Euler
(
0f
,
0f
,
90f
);
defbutton
.
transform
.
localPosition
=
new
Vector3
(
72.8f
,
2f
,
0f
);
}
else
{
atkpic
.
transform
.
localRotation
=
Quaternion
.
Euler
(
0f
,
0f
,
0f
);
defbutton
.
transform
.
localPosition
=
new
Vector3
(
62.8f
,
0f
,
0f
);
}
cardPicLoader
cardPicLoader_
=
currentMSwindow
.
AddComponent
<
cardPicLoader
>();
cardPicLoader
cardPicLoader_
=
currentMSwindow
.
AddComponent
<
cardPicLoader
>();
cardPicLoader_
.
code
=
code
;
cardPicLoader_
.
code
=
code
;
cardPicLoader_
.
uiTexture
=
UIHelper
.
getByName
<
UITexture
>(
currentMSwindow
,
"atkPic_"
)
;
cardPicLoader_
.
uiTexture
=
atkpic
;
cardPicLoader_
=
currentMSwindow
.
AddComponent
<
cardPicLoader
>();
cardPicLoader_
=
currentMSwindow
.
AddComponent
<
cardPicLoader
>();
if
(
Int32
.
Parse
(
def
.
value
)
!=
8
)
cardPicLoader_
.
code
=
(
Int32
.
Parse
(
def
.
value
)
==
(
int
)
CardPosition
.
FaceDownDefence
)
?
0
:
code
;
cardPicLoader_
.
code
=
code
;
else
cardPicLoader_
.
code
=
0
;
cardPicLoader_
.
uiTexture
=
UIHelper
.
getByName
<
UITexture
>(
currentMSwindow
,
"defPic_"
);
cardPicLoader_
.
uiTexture
=
UIHelper
.
getByName
<
UITexture
>(
currentMSwindow
,
"defPic_"
);
}
}
...
...
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