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ygopro2
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mercury233
ygopro2
Commits
0cfa9b77
Commit
0cfa9b77
authored
Apr 07, 2019
by
Unicorn369
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Set Version to 2.2.3
parent
15916a92
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6
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6 changed files
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3 additions
and
25 deletions
+3
-25
AI_core_vs2017solution/bin/x86/libocgcore.so
AI_core_vs2017solution/bin/x86/libocgcore.so
+0
-0
AI_core_vs2017solution/bin/x86/sqlite3.dll
AI_core_vs2017solution/bin/x86/sqlite3.dll
+0
-0
AI_core_vs2017solution/bin/x86_64/libocgcore.so
AI_core_vs2017solution/bin/x86_64/libocgcore.so
+0
-0
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+1
-1
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+2
-2
README.md
README.md
+0
-22
No files found.
AI_core_vs2017solution/bin/x86/libocgcore.so
deleted
100644 → 0
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15916a92
File deleted
AI_core_vs2017solution/bin/x86/sqlite3.dll
deleted
100644 → 0
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File deleted
AI_core_vs2017solution/bin/x86_64/libocgcore.so
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15916a92
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Assets/SibylSystem/Program.cs
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0cfa9b77
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@@ -1098,7 +1098,7 @@ public class Program : MonoBehaviour
_padScroll
=
0
;
}
GUI
.
Label
(
new
Rect
(
10
,
5
,
200
,
200
),
"[Ver 2.2.
2
] "
+
"FPS: "
+
m_FPS
);
GUI
.
Label
(
new
Rect
(
10
,
5
,
200
,
200
),
"[Ver 2.2.
3
] "
+
"FPS: "
+
m_FPS
);
}
void
Update
()
...
...
ProjectSettings/ProjectSettings.asset
View file @
0cfa9b77
...
...
@@ -123,7 +123,7 @@ PlayerSettings:
16:10:
1
16:9:
1
Others
:
1
bundleVersion
:
2.2.
2
(1.034.9)
bundleVersion
:
2.2.
3
(1.034.9)
preloadedAssets
:
[]
metroInputSource
:
0
m_HolographicPauseOnTrackingLoss
:
1
...
...
@@ -148,7 +148,7 @@ PlayerSettings:
tvOS
:
cn.ygopro2.ygopro2android
buildNumber
:
iOS
:
AndroidBundleVersionCode
:
5
AndroidBundleVersionCode
:
6
AndroidMinSdkVersion
:
16
AndroidTargetSdkVersion
:
0
AndroidPreferredInstallLocation
:
0
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README.md
View file @
0cfa9b77
...
...
@@ -18,28 +18,6 @@ We use Yu-Gi-Oh card game only to test our engine, and the game is not for comme
3.
Double click Assets
\m
ain.unity to open the solution.
# How to compile the ocgcore wrapper?
*In most case you do not need to care about the ocgcore wrapper.*
1.
Double click the
**YGOProUnity_V2/AI_core_vs2017solution/core.sln**
2.
build the c# solution in x64 and release mode and you get the
**System.Servicemodel.Faltexception.dll**
3.
copy it into
**YGOProUnity_V2\Assets\Plugins**
*Yes, the name of the dll is System.Servicemodel.Faltexception.dll, though it does nothing with c# system :p*
# How to compile the ocgcore.dll(x64)?
*In most case you do not need to care about the ocgcore.dll.*
1.
Double click the
**YGOProUnity_V2/AI_core_vs2017solution/core.sln**
2.
build the c++ solution in x64 and release mode and you get the
**ocgcore.dll**
3.
copy it into
**YGOProUnity_V2\Assets\Plugins**
# How to compile the libocgcore.so、libsqlite3.so? (Android)
*In most case you do not need to care about the libocgcore.so、libsqlite3.so.*
...
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