●void Duel.SynchroSummon(int player, Card c, Card tuner|nil[, Group mg|nil])
让玩家player以tuner作为调整,场上的卡[或mg]为素材,对c进行同调召唤手续
●void Duel.XyzSummon(int player, Card c, Group mg|nil[, min=0, max=0])
●void Duel.XyzSummon(int player, Card c, Group mg|nil[, int min=0, int max=0])
让玩家player用场上的卡[或mg][选min-max个素材]对c进行XYZ召唤手续
mg非空且min为0则直接把mg全部作为XYZ素材
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@@ -2174,7 +2174,7 @@ local ac=Duel.AnnounceCardFilter(tp,table.unpack(c28776350.announce_filter))
●bool Duel.IsPlayerCanFlipSummon(int player, Card c)
检查玩家player是否可以反转召唤c
●bool Duel.IsPlayerCanSpecialSummonMonster(int player, int code[, int setcode|nil, int type|nil, int atk|nil, int def|nil, int level|nil, int race|nil, int attribute|nil, int pos=POS_FACEUP, int target_player=player, int sumtype=0])
●bool Duel.IsPlayerCanSpecialSummonMonster(int player, int code[, int setcode|nil, int type|nil, int atk|nil, int def|nil, int level|nil, int race|nil, int attribute|nil, int pos=POS_FACEUP, int target_player=player, int sumtype=0])