Commit fb44f6ac authored by Nemo Ma's avatar Nemo Ma

main

parent b2ae9c75
No preview for this file type
--暗黑界的邪神 布鲁德
function c26692730.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkAttribute,ATTRIBUTE_DARK),3)
c:EnableReviveLimit()
--change effect type
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(26692730)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,0)
e1:SetCondition(c26692730.cetcon)
c:RegisterEffect(e1)
--
if not c26692730.globle_check then
c26692730.globle_check=true
--return replace
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EFFECT_SEND_REPLACE)
ge1:SetLabelObject(ge2)
ge1:SetTarget(c26692730.reptg)
ge1:SetValue(c26692730.repval)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetLabelObject(ge1)
Duel.RegisterEffect(ge2,1)
end
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(26692730,0))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c26692730.discon)
e2:SetTarget(c26692730.distg)
e2:SetOperation(c26692730.disop)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(26692730,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(c26692730.thcon)
e3:SetTarget(c26692730.thtg)
e3:SetOperation(c26692730.thop)
c:RegisterEffect(e3)
end
function c26692730.cetcon(e)
return e:GetHandler():GetSequence()>4
end
function c26692730.repfilter(c)
local tp=c:GetControler()
return Duel.IsPlayerAffectedByEffect(tp,26692730) and c:IsLocation(LOCATION_HAND)
and c:GetDestination()==LOCATION_GRAVE and c:GetFlagEffect(26692730)==0
end
function c26692730.repfilter2(c)
local tp=c:GetControler()
return Duel.IsPlayerAffectedByEffect(tp,26692730) and c:IsLocation(LOCATION_HAND) and c:GetDestination()==LOCATION_GRAVE
end
function c26692730.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return r==REASON_EFFECT+REASON_DISCARD and re
and eg:IsExists(c26692730.repfilter,1,nil) and rp~=tp end
local tc=eg:GetFirst()
while tc do
local pl=tc:GetControler()
if Duel.IsPlayerAffectedByEffect(pl,26692730) and tc:IsLocation(LOCATION_HAND)
and tc:GetDestination()==LOCATION_GRAVE and tc:GetFlagEffect(26692730)==0 then
tc:RegisterFlagEffect(26692730,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
tc=eg:GetNext()
end
local sg=eg:Filter(c26692730.repfilter2,nil)
if sg:GetCount()<=0 then return false end
Duel.Hint(HINT_CARD,0,26692730)
Duel.SendtoGrave(sg,REASON_EFFECT+REASON_DISCARD)
return true
end
function c26692730.repval(e,c)
local tp=c:GetControler()
return Duel.IsPlayerAffectedByEffect(tp,26692730) and c:IsLocation(LOCATION_HAND)
and c:GetDestination()==LOCATION_GRAVE and c:GetFlagEffect(26692730)==0
end
function c26692730.discon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function c26692730.ctfilter(c)
return c:IsFaceup() and c:IsSetCard(0x6)
end
function c26692730.dcfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsDiscardable()
end
function c26692730.distg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=c:GetLinkedGroup()
local g=g:Filter(c26692730.ctfilter,nil)
if chk==0 then return c:GetFlagEffect(26692730)<1+g:GetCount() and Duel.IsExistingMatchingCard(c26692730.dcfilter,tp,LOCATION_HAND,0,1,nil) end
c:RegisterFlagEffect(26692730,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c26692730.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 then
Duel.DiscardHand(tp,c26692730.dcfilter,1,1,REASON_EFFECT+REASON_DISCARD)
end
end
function c26692730.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_LINK)
end
function c26692730.thfilter(c)
return c:IsSetCard(0x6) and c:IsAbleToHand()
end
function c26692730.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c26692730.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c26692730.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c26692730.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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