Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
no81cards
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Huangnan
no81cards
Commits
e65e8990
Commit
e65e8990
authored
Aug 13, 2023
by
Nemo Ma
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
08c1f3d7
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
104 additions
and
56 deletions
+104
-56
expansions/script/c11451475.lua
expansions/script/c11451475.lua
+2
-2
expansions/script/c30000220.lua
expansions/script/c30000220.lua
+102
-54
No files found.
expansions/script/c11451475.lua
View file @
e65e8990
...
...
@@ -326,14 +326,14 @@ function cm.disop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetTargetRange
(
0
,
LOCATION_ONFIELD
)
e1
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e2
:
SetLabelObject
(
e1
)
e2
:
SetOperation
(
cm
.
disop5
)
e2
:
SetReset
(
RESET_CHAIN
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
e3
:
SetLabelObject
(
e2
)
...
...
expansions/script/c30000220.lua
View file @
e65e8990
--混沌的轮回 循环
if
not
pcall
(
function
()
require
(
"expansions/script/c10199990"
)
end
)
then
require
(
"script/c10199990"
)
end
local
m
,
cm
=
rscf
.
DefineCard
(
30000220
)
local
m
=
30000220
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
local
e1
=
rsef
.
ACT
(
c
,
nil
,
nil
,
nil
,
"td,dr"
,
nil
,
nil
,
nil
,
cm
.
tg
,
cm
.
act
)
local
e2
=
rsef
.
I
(
c
,{
m
,
0
},
nil
,
"td,dr"
,
"tg"
,
LOCATION_GRAVE
,
aux
.
exccon
,
nil
,
rstg
.
target
({
cm
.
tdfilter
,
"td"
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
2
},
rsop
.
list
(
Card
.
IsAbleToDeck
,
"td"
),
rsop
.
list
(
1
,
"dr"
)),
cm
.
drop
)
if
cm
.
actct
then
return
end
cm
.
actct
=
0
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_CHAIN_NEGATED
)
ge1
:
SetOperation
(
cm
.
regop
)
Duel
.
RegisterEffect
(
ge1
,
tp
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_TODECK
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetTarget
(
cm
.
tg
)
e1
:
SetOperation
(
cm
.
act
)
c
:
RegisterEffect
(
e1
)
--Effect 2
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetCondition
(
aux
.
exccon
)
e2
:
SetTarget
(
cm
.
tdtg
)
e2
:
SetOperation
(
cm
.
tdop
)
c
:
RegisterEffect
(
e2
)
if
cm
.
ctcounter
==
nil
then
cm
.
ctcounter
=
true
cm
[
0
]
=
0
cm
[
1
]
=
0
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_CHAINING
)
ge1
:
SetOperation
(
cm
.
checkop1
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge2
:
SetCode
(
EVENT_CHAIN_NEGATED
)
ge2
:
SetOperation
(
cm
.
checkop2
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
cm
.
checkfun
(
att
)
return
function
(
c
)
return
(
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAttribute
(
att
))
or
((
c
:
IsComplexType
(
TYPE_SPELL
+
TYPE_PENDULUM
)
and
c
:
GetAttribute
()
&
att
>
0
))
--all
function
cm
.
checkop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct1
,
ct2
,
pl
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_CODE
,
CHAININFO_TRIGGERING_CODE2
,
CHAININFO_TRIGGERING_CONTROLER
)
if
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
(
ct1
==
30000220
or
ct2
==
30000220
)
then
cm
[
pl
]
=
cm
[
pl
]
+
1
end
end
cm
.
hnchecks
=
{
cm
.
checkfun
(
ATTRIBUTE_LIGHT
),
cm
.
checkfun
(
ATTRIBUTE_DARK
)}
function
cm
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
re
:
GetHandler
():
IsCode
(
m
)
then
cm
.
actct
=
math.max
(
cm
.
actct
-
1
,
0
)
function
cm
.
checkop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct1
,
ct2
,
pl
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_CODE
,
CHAININFO_TRIGGERING_CODE2
,
CHAININFO_TRIGGERING_CONTROLER
)
if
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
(
ct1
==
30000220
or
ct2
==
30000220
)
then
cm
[
pl
]
=
cm
[
pl
]
-
1
end
end
function
cm
.
cfilter
(
c
)
return
(
c
:
IsLocation
(
LOCATION_HAND
)
or
c
:
IsFaceup
())
and
c
:
IsAbleToDeck
()
--Effect 1
function
cm
.
tf
(
c
)
local
chk
=
c
:
IsType
(
TYPE_MONSTER
)
if
c
:
IsLocation
(
LOCATION_PZONE
)
then
chk
=
c
:
GetOriginalType
()
&
TYPE_MONSTER
~=
0
end
local
b1
=
c
:
IsFaceupEx
()
local
b2
=
c
:
IsAbleToDeck
()
local
b3
=
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
+
ATTRIBUTE_DARK
)
return
b1
and
b2
and
b3
and
chk
end
function
cm
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter
,
tp
,
LOCATION_ONFIELD
+
LOCATION_HAND
,
0
,
nil
)
if
chk
==
0
then
return
g
:
CheckSubGroupEach
(
cm
.
hnchecks
,
aux
.
TRUE
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
cm
.
actct
+
3
)
end
cm
.
actct
=
cm
.
actct
+
1
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
2
,
tp
,
LOCATION_ONFIELD
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
2
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
tf
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
+
LOCATION_PZONE
,
0
,
nil
)
if
chk
==
0
then
return
g
:
CheckSubGroup
(
aux
.
gfcheck
,
2
,
2
,
Card
.
IsAttribute
,
ATTRIBUTE_LIGHT
,
ATTRIBUTE_DARK
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
cm
[
tp
]
+
2
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
cm
[
tp
]
+
2
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
2
,
0
,
0
)
end
function
cm
.
act
(
e
,
tp
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter
,
tp
,
LOCATION_ONFIELD
+
LOCATION_HAND
,
0
,
nil
)
if
not
g
:
CheckSubGroupEach
(
cm
.
hnchecks
,
aux
.
TRUE
)
then
return
end
local
tg
=
g
:
SelectSubGroupEach
(
tp
,
cm
.
hnchecks
,
false
,
aux
.
TRUE
)
function
cm
.
act
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Debug
.
Message
(
cm
[
tp
])
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
tf
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
+
LOCATION_PZONE
,
0
,
nil
)
if
not
g
:
CheckSubGroup
(
aux
.
gfcheck
,
2
,
2
,
Card
.
IsAttribute
,
ATTRIBUTE_LIGHT
,
ATTRIBUTE_DARK
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
tg
=
g
:
SelectSubGroup
(
tp
,
aux
.
gfcheck
,
false
,
2
,
2
,
Card
.
IsAttribute
,
ATTRIBUTE_LIGHT
,
ATTRIBUTE_DARK
)
local
hg
=
tg
:
Filter
(
Card
.
IsLocation
,
nil
,
LOCATION_HAND
)
if
#
hg
>
0
then
Duel
.
ConfirmCards
(
1
-
tp
,
hg
)
end
if
#
hg
>
0
then
Duel
.
ConfirmCards
(
1
-
tp
,
hg
)
end
Duel
.
HintSelection
(
tg
-
hg
)
if
Duel
.
SendtoDeck
(
tg
,
nil
,
2
,
REASON_EFFECT
)
>
0
then
local
og
=
Duel
.
GetOperatedGroup
()
if
og
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
)
then
Duel
.
ShuffleDeck
(
tp
)
end
Duel
.
Draw
(
tp
,
cm
.
actct
+
2
,
REASON_EFFECT
)
end
if
Duel
.
SendtoDeck
(
tg
,
nil
,
2
,
REASON_EFFECT
)
==
0
then
return
false
end
local
og
=
Duel
.
GetOperatedGroup
()
local
gt
=
og
:
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_DECK
+
LOCATION_EXTRA
)
if
gt
==
0
then
return
false
end
Duel
.
Draw
(
tp
,
cm
[
tp
]
+
2
,
REASON_EFFECT
)
end
--Effect 2
function
cm
.
df
(
c
,
e
)
local
b1
=
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
+
ATTRIBUTE_DARK
)
local
b2
=
c
:
IsFaceupEx
()
local
b3
=
c
:
IsAbleToDeck
()
return
b1
and
b2
and
b3
and
c
:
IsCanBeEffectTarget
(
e
)
end
function
cm
.
tdfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsAttribute
(
ATTRIBUTE_DARK
+
ATTRIBUTE_LIGHT
)
and
c
:
IsAbleToDeck
()
function
cm
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
ec
=
e
:
GetHandler
()
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
cm
.
df
(
chkc
,
e
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
df
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
,
e
)
if
chk
==
0
then
return
ec
:
IsAbleToDeck
()
and
#
g
>=
2
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
sg
=
g
:
Select
(
tp
,
2
,
2
,
nil
)
Duel
.
SetTargetCard
(
sg
)
local
tg
=
sg
:
Clone
()
tg
:
AddCard
(
ec
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
tg
,
3
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
function
cm
.
drop
(
e
,
tp
)
local
tg
=
rsgf
.
GetTargetGroup
()
local
c
=
aux
.
ExceptThisCard
(
e
)
if
not
c
or
#
tg
<=
0
then
return
end
tg
:
AddCard
(
c
)
if
Duel
.
SendtoDeck
(
tg
,
nil
,
2
,
REASON_EFFECT
)
>
0
then
local
og
=
Duel
.
GetOperatedGroup
()
if
og
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
)
then
Duel
.
ShuffleDeck
(
tp
)
function
cm
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ec
=
e
:
GetHandler
()
local
tg
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
if
#
tg
>
0
and
ec
:
IsRelateToEffect
(
e
)
then
local
ttg
=
tg
:
Clone
()
ttg
:
AddCard
(
ec
)
Duel
.
SendtoDeck
(
ttg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
local
g
=
Duel
.
GetOperatedGroup
()
if
g
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
)
then
Duel
.
ShuffleDeck
(
tp
)
end
local
ct
=
g
:
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_DECK
+
LOCATION_EXTRA
)
if
ct
>
0
then
Duel
.
BreakEffect
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
end
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment