Commit c28df28e authored by Nemo Ma's avatar Nemo Ma

Update 1002

Updated 206 Cards
parent edd2780e
...@@ -70,6 +70,11 @@ ...@@ -70,6 +70,11 @@
09980636 1 -- 09980636 1 --
09980647 1 -- 09980647 1 --
09980653 0 -- 09980653 0 --
09981183 1 --
09981143 1 --
09981175 0 --
09981179 1 --
09981145 1 --
......
No preview for this file type
...@@ -37,8 +37,9 @@ function c33400255.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,8 +37,9 @@ function c33400255.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(tp,g1) Duel.ConfirmCards(tp,g1)
if g1:IsExists(c33400255.thfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(33400255,1)) then if g1:IsExists(c33400255.thfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(33400255,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=g1:SelectSubGroup(tp,c33400255.check,false,1,3) local g2=g1:SelectSubGroup(tp,c33400255.check,false,1,3)
Duel.SendtoHand(g2,nil,REASON_EFFECT) Duel.DisableShuffleCheck()
Duel.SendtoHand(g2,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g2) Duel.ConfirmCards(1-tp,g2)
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
Duel.SortDecktop(tp,tp,gm+2-g2:GetCount()) Duel.SortDecktop(tp,tp,gm+2-g2:GetCount())
......
...@@ -41,11 +41,13 @@ function c33400256.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -41,11 +41,13 @@ function c33400256.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoGrave(g4,nil,REASON_EFFECT) Duel.SendtoGrave(g4,nil,REASON_EFFECT)
end end
if tc:IsCode(ac) then if tc:IsCode(ac) then
if Duel.SelectYesNo(tp,aux.Stringid(33400256,0)) and Duel.IsExistingTarget(c33400256.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) then if Duel.IsExistingTarget(c33400256.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) then
if Duel.SelectYesNo(tp,aux.Stringid(33400256,0)) then
local tc1=Duel.SelectTarget(tp,c33400256.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) local tc1=Duel.SelectTarget(tp,c33400256.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc2=tc1:GetFirst() local tc2=tc1:GetFirst()
Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonStep(tc2,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete() Duel.SpecialSummonComplete()
end
end end
if tc:IsSetCard(0x341) and Duel.SelectYesNo(tp,aux.Stringid(33400256,1))then if tc:IsSetCard(0x341) and Duel.SelectYesNo(tp,aux.Stringid(33400256,1))then
Duel.SendtoGrave(tc,REASON_EFFECT) Duel.SendtoGrave(tc,REASON_EFFECT)
......
...@@ -100,7 +100,7 @@ function c9950003.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -100,7 +100,7 @@ function c9950003.spop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(-800) e1:SetValue(800)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
end end
\ No newline at end of file
--竹林组·事后的延续 --竹林组·事后的延续
function c9950005.initial_effect(c) function c9950005.initial_effect(c)
--special summon --Activate
local e3=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9950005,0)) e1:SetDescription(aux.Stringid(9950005,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e3:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c9950005.condition)
e3:SetCondition(c9950005.spcon2) e1:SetTarget(c9950005.target)
e3:SetTarget(c9950005.sptg2) e1:SetOperation(c9950005.activate)
e3:SetOperation(c9950005.spop2) c:RegisterEffect(e1)
c:RegisterEffect(e3) --special summon
--tohand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9950005,0)) e1:SetDescription(aux.Stringid(9950005,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_DESTROYED) e1:SetCode(EVENT_TO_GRAVE)
e1:SetCost(aux.bfgcost) e1:SetCondition(c9950005.spcon)
e1:SetTarget(c9950005.thtg) e1:SetTarget(c9950005.sptg)
e1:SetOperation(c9950005.thop) e1:SetOperation(c9950005.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_REMOVE)
c:RegisterEffect(e2)
end end
function c9950005.filter(c) function c9950005.condition(e,tp,eg,ep,ev,re,r,rp)
return c:IsFaceup() and c:IsSetCard(0xba1) local a=Duel.GetAttacker()
end return a:IsControler(1-tp)
function c9950005.spcon2(e,tp,eg,ep,ev,re,r,rp)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9950005.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end end
function c9950005.spfilter2(c,e,tp,mc) function c9950005.filter(c,e,tp)
return c:IsSetCard(0xba2) and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 return c:IsSetCard(0xba1) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function c9950005.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) function c9950005.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCountFromEx(tp)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9950005.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(c9950005.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end end
function c9950005.spop2(e,tp,eg,ep,ev,re,r,rp) function c9950005.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCountFromEx(tp)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9950005.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,c9950005.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc then if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) local at=Duel.GetAttacker()
local c=e:GetHandler() if at:IsAttackable() and not at:IsImmuneToEffect(e) then
if c:IsRelateToEffect(e) then Duel.CalculateDamage(at,tc)
Duel.Overlay(tc,Group.FromCards(c))
end end
end end
end end
function c9950005.thfilter(c) function c9950005.spcon(e,tp,eg,ep,ev,re,r,rp)
return c:IsCode(9950005) and c:IsAbleToHand() local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and rp==1-tp and c:GetPreviousControler()==tp
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
end end
function c9950005.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function c9950005.spfilter(c,e,tp)
if chk==0 then return Duel.IsExistingMatchingCard(c9950005.thfilter,tp,LOCATION_DECK,0,1,nil) end return c:IsSetCard(0xba1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
function c9950005.thop(e,tp,eg,ep,ev,re,r,rp) function c9950005.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) if chk==0 then
local g=Duel.SelectMatchingCard(tp,c9950005.thfilter,tp,LOCATION_DECK,0,1,1,nil) local loc=0
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_DECK end
if Duel.GetLocationCountFromEx(tp)>0 then loc=loc+LOCATION_EXTRA end
return loc~=0 and Duel.IsExistingMatchingCard(c9950005.spfilter,tp,loc,0,1,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function c9950005.spop(e,tp,eg,ep,ev,re,r,rp)
local loc=0
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_DECK end
if Duel.GetLocationCountFromEx(tp)>0 then loc=loc+LOCATION_EXTRA end
if loc==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9950005.spfilter,tp,loc,0,1,1,nil,e,tp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
Duel.ConfirmCards(1-tp,g)
end end
end end
\ No newline at end of file
...@@ -46,16 +46,16 @@ function c9950012.filter2(c) ...@@ -46,16 +46,16 @@ function c9950012.filter2(c)
return c:IsSetCard(0xba1,0xba2) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() return c:IsSetCard(0xba1,0xba2) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end end
function c9950012.target(e,tp,eg,ep,ev,re,r,rp,chk) function c9950012.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9950012.filter1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_DECK,0,1,nil) if chk==0 then return Duel.IsExistingMatchingCard(c9950012.filter1,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(c9950012.filter2,tp,LOCATION_DECK,0,1,nil) end and Duel.IsExistingMatchingCard(c9950012.filter2,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND+LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
function c9950012.operation(e,tp,eg,ep,ev,re,r,rp) function c9950012.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,c9950012.filter1,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c9950012.filter1,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9950012.filter2,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c9950012.filter2,tp,LOCATION_DECK,0,1,1,nil)
......
...@@ -129,7 +129,7 @@ function c9950013.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -129,7 +129,7 @@ function c9950013.spop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(-800) e1:SetValue(800)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
end end
\ No newline at end of file
...@@ -47,6 +47,17 @@ function c9950015.initial_effect(c) ...@@ -47,6 +47,17 @@ function c9950015.initial_effect(c)
e2:SetCost(c9950015.cost) e2:SetCost(c9950015.cost)
e2:SetOperation(c9950015.activate) e2:SetOperation(c9950015.activate)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--move
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9950015,2))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetTarget(c9950015.seqtg)
e2:SetOperation(c9950015.seqop)
c:RegisterEffect(e2)
end end
function c9950015.condition(e,tp,eg,ep,ev,re,r,rp) function c9950015.condition(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer() return tp~=Duel.GetTurnPlayer()
...@@ -63,4 +74,22 @@ end ...@@ -63,4 +74,22 @@ end
function c9950015.activate(e,tp,eg,ep,ev,re,r,rp) function c9950015.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateAttack() Duel.NegateAttack()
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950015,1)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950015,1))
end
function c9950015.seqfilter(c)
return c:IsFaceup() and c:IsSetCard(0xba1,0xba2)
end
function c9950015.seqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c9950015.seqfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9950015.seqfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL)>0 end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(9950015,2))
Duel.SelectTarget(tp,c9950015.seqfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c9950015.seqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0)
local nseq=math.log(s,2)
Duel.MoveSequence(tc,nseq)
end end
\ No newline at end of file
...@@ -45,13 +45,13 @@ end ...@@ -45,13 +45,13 @@ end
function c9950021.atkcon(e,tp,eg,ep,ev,re,r,rp) function c9950021.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end end
function c9950021.cfilter(c) function c9950021.cfilter2(c)
return c:IsSetCard(0xba1,0xba2) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost() return c:IsSetCard(0xba1,0xba2) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end end
function c9950021.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) function c9950021.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9950021.cfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c9950021.cfilter2,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c9950021.cfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c9950021.cfilter2,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST) Duel.SendtoGrave(g,REASON_COST)
e:SetLabelObject(g:GetFirst()) e:SetLabelObject(g:GetFirst())
end end
......
--虚人「无」 --虚人「无」
function c9950027.initial_effect(c) function c9950027.initial_effect(c)
--link summon --link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3) aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0xba1,0xba2,0xbca),3)
c:EnableReviveLimit() c:EnableReviveLimit()
--code
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_MZONE+LOCATION_GRAVE)
e1:SetValue(9950000)
c:RegisterEffect(e1)
--negate --negate
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(9950027,0)) e4:SetDescription(aux.Stringid(9950027,0))
......
--虚人「无」 --虚人「无」
function c9950028.initial_effect(c) function c9950028.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0xba1,0xba2,0xbca),3)
c:EnableReviveLimit()
--code
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_MZONE+LOCATION_GRAVE)
e1:SetValue(9950000)
c:RegisterEffect(e1)
--negate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(9950028,0))
e4:SetCategory(CATEGORY_DISABLE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(c9950028.discon)
e4:SetTarget(c9950028.distg)
e4:SetOperation(c9950028.disop)
c:RegisterEffect(e4)
--change battle target
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9950028,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetTarget(c9950028.sptg2)
e2:SetOperation(c9950028.spop2)
c:RegisterEffect(e2)
--destroy and summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9950028,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCondition(c9950028.spcon)
e3:SetCost(c9950028.spcost)
e3:SetTarget(c9950028.sptg)
e3:SetOperation(c9950028.spop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9950028.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9950028.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950028,3))
end
function c9950028.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
local loc,tg=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TARGET_CARDS)
if not tg or not tg:IsContains(c) then return false end
return Duel.IsChainDisablable(ev) and loc~=LOCATION_DECK
end
function c9950028.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function c9950028.disop(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.NegateEffect(ev)
end
function c9950028.spfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and not c:IsCode(9950028) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9950028.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c9950028.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c9950028.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c9950028.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c9950028.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
local a=Duel.GetAttacker()
local ag=a:GetAttackableTarget()
if a:IsAttackable() and not a:IsImmuneToEffect(e) and ag:IsContains(tc) then
Duel.BreakEffect()
Duel.ChangeAttackTarget(tc)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(math.ceil(a:GetAttack()/2))
a:RegisterEffect(e1)
end
end
end
function c9950028.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ((c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)) or (c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)))
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9950028.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,800) end
Duel.PayLPCost(tp,800)
end
function c9950028.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c9950028.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(800)
c:RegisterEffect(e1)
end
end end
--禁忌「禁忌的游戏」 --禁忌「禁忌的游戏」
function c9950029.initial_effect(c) function c9950029.initial_effect(c)
--link summon --link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0xba1,0xba2),4)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddLinkProcedure(c,c9950029.matfilter,3,99)
--attack cost --attack cost
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
...@@ -27,6 +27,24 @@ function c9950029.initial_effect(c) ...@@ -27,6 +27,24 @@ function c9950029.initial_effect(c)
e1:SetCode(EVENT_CHAIN_SOLVING) e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetOperation(c9950029.handes) e1:SetOperation(c9950029.handes)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--destroy and summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9950029,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,9950029)
e3:SetCondition(c9950029.spcon)
e3:SetCost(c9950029.spcost)
e3:SetTarget(c9950029.sptg)
e3:SetOperation(c9950029.spop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(c9950029.spcon2)
c:RegisterEffect(e4)
--spsummon bgm --spsummon bgm
local e8=Effect.CreateEffect(c) local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
...@@ -50,9 +68,6 @@ function c9950029.handes(e,tp,eg,ep,ev,re,r,rp) ...@@ -50,9 +68,6 @@ function c9950029.handes(e,tp,eg,ep,ev,re,r,rp)
Duel.BreakEffect() Duel.BreakEffect()
else Duel.NegateEffect(ev) end else Duel.NegateEffect(ev) end
end end
function c9950029.matfilter(c)
return c:IsLinkRace(RACE_ZOMBIE) and c:IsLinkAttribute(ATTRIBUTE_FIRE)
end
function c9950029.atcost(e,c,tp) function c9950029.atcost(e,c,tp)
return Duel.CheckReleaseGroup(1-tp,nil,1,e:GetHandler()) return Duel.CheckReleaseGroup(1-tp,nil,1,e:GetHandler())
end end
...@@ -89,3 +104,33 @@ function c9950029.desrepop(e,tp,eg,ep,ev,re,r,rp) ...@@ -89,3 +104,33 @@ function c9950029.desrepop(e,tp,eg,ep,ev,re,r,rp)
tc:SetStatus(STATUS_DESTROY_CONFIRMED,false) tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.Destroy(tc,REASON_EFFECT+REASON_REPLACE) Duel.Destroy(tc,REASON_EFFECT+REASON_REPLACE)
end end
function c9950029.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9950029.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():IsReason(REASON_BATTLE+REASON_EFFECT)
end
function c9950029.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c9950029.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c9950029.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1000)
c:RegisterEffect(e1)
end
end
\ No newline at end of file
...@@ -31,6 +31,13 @@ function c9950031.initial_effect(c) ...@@ -31,6 +31,13 @@ function c9950031.initial_effect(c)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetValue(c9950031.atkval) e2:SetValue(c9950031.atkval)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(c9950031.efilter)
c:RegisterEffect(e1)
--negate --negate
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
...@@ -41,9 +48,11 @@ function c9950031.initial_effect(c) ...@@ -41,9 +48,11 @@ function c9950031.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--chain attack --chain attack
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9950031,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetCondition(c9950031.atcon) e2:SetCondition(c9950031.atcon)
e2:SetCost(c9950031.atcost)
e2:SetOperation(c9950031.atop) e2:SetOperation(c9950031.atop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--pendulum --pendulum
...@@ -69,6 +78,9 @@ end ...@@ -69,6 +78,9 @@ end
function c9950031.sumsuc(e,tp,eg,ep,ev,re,r,rp) function c9950031.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950031,1)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950031,1))
end end
function c9950031.efilter(e,te)
return te:IsActiveType(TYPE_MONSTER) and te:GetOwnerPlayer()~=e:GetHandlerPlayer()
end
function c9950031.distg(e,c) function c9950031.distg(e,c)
return c==e:GetHandler():GetBattleTarget() return c==e:GetHandler():GetBattleTarget()
end end
...@@ -115,8 +127,11 @@ function c9950031.atkval(e,c) ...@@ -115,8 +127,11 @@ function c9950031.atkval(e,c)
end end
function c9950031.atcon(e,tp,eg,ep,ev,re,r,rp) function c9950031.atcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local bc=c:GetBattleTarget() return Duel.GetAttacker()==c and c:IsChainAttackable(0,true)
return bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) and c:IsChainAttackable(2,true) and c:IsStatus(STATUS_OPPO_BATTLE) end
function c9950031.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end end
function c9950031.atop(e,tp,eg,ep,ev,re,r,rp) function c9950031.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -126,9 +141,8 @@ function c9950031.atop(e,tp,eg,ep,ev,re,r,rp) ...@@ -126,9 +141,8 @@ function c9950031.atop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE+PHASE_DAMAGE_CAL)
c:RegisterEffect(e1) c:RegisterEffect(e1)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950031,1))
end end
function c9950031.pencon(e,tp,eg,ep,ev,re,r,rp) function c9950031.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -21,13 +21,17 @@ function c9950033.initial_effect(c) ...@@ -21,13 +21,17 @@ function c9950033.initial_effect(c)
e1:SetTarget(c9950033.sptg1) e1:SetTarget(c9950033.sptg1)
e1:SetOperation(c9950033.spop1) e1:SetOperation(c9950033.spop1)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--effect gain --Activate
local e2=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_BE_MATERIAL) e1:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCondition(c9950033.efcon) e1:SetCode(EVENT_FREE_CHAIN)
e2:SetOperation(c9950033.efop) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
c:RegisterEffect(e2) e1:SetRange(LOCATION_HAND)
e1:SetCost(c9950033.cost)
e1:SetTarget(c9950033.target)
e1:SetOperation(c9950033.activate)
c:RegisterEffect(e1)
--spsummon bgm --spsummon bgm
local e8=Effect.CreateEffect(c) local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
...@@ -60,12 +64,12 @@ function c9950033.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -60,12 +64,12 @@ function c9950033.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then if chk==0 then
if ft<-1 then return false end if ft<-1 then return false end
return e:GetHandler():IsCanBeSpecialSummoned(e,1,tp,false,false) return e:GetHandler():IsCanBeSpecialSummoned(e,1,tp,false,false)
and Duel.IsExistingTarget(c9950033.filter,tp,LOCATION_ONFIELD,0,2,nil) and Duel.IsExistingTarget(c9950033.filter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,2,nil)
and (ft>0 or Duel.IsExistingTarget(c9950033.filter,tp,LOCATION_MZONE,0,-ft+1,nil)) and (ft>0 or Duel.IsExistingTarget(c9950033.filter,tp,LOCATION_MZONE,0,-ft+1,nil))
end end
local g=nil local g=nil
if ft~=0 then if ft~=0 then
local loc=LOCATION_ONFIELD local loc=LOCATION_ONFIELD+LOCATION_HAND
if ft<0 then loc=LOCATION_MZONE end if ft<0 then loc=LOCATION_MZONE end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
g=Duel.SelectTarget(tp,c9950033.filter,tp,loc,0,2,2,nil) g=Duel.SelectTarget(tp,c9950033.filter,tp,loc,0,2,2,nil)
...@@ -73,7 +77,7 @@ function c9950033.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -73,7 +77,7 @@ function c9950033.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
g=Duel.SelectTarget(tp,c9950033.filter,tp,LOCATION_MZONE,0,1,1,nil) g=Duel.SelectTarget(tp,c9950033.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,c9950033.filter,tp,LOCATION_ONFIELD,0,1,1,g:GetFirst()) local g2=Duel.SelectTarget(tp,c9950033.filter,tp,LOCATION_ONFIELD+LOCATION_HAND,0,1,1,g:GetFirst())
g:Merge(g2) g:Merge(g2)
end end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
...@@ -87,42 +91,38 @@ function c9950033.spop1(e,tp,eg,ep,ev,re,r,rp) ...@@ -87,42 +91,38 @@ function c9950033.spop1(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
end end
end end
function c9950033.efcon(e,tp,eg,ep,ev,re,r,rp) function c9950033.cost(e,tp,eg,ep,ev,re,r,rp,chk)
return r==REASON_XYZ if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end end
function c9950033.efop(e,tp,eg,ep,ev,re,r,rp) function c9950033.filter2(c)
local c=e:GetHandler() return c:IsFaceup() and c:IsSetCard(0xba1,0xba2)
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(rc)
e1:SetDescription(aux.Stringid(9950033,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c9950033.drcon)
e1:SetTarget(c9950033.drtg)
e1:SetOperation(c9950033.drop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
end end
function c9950033.drcon(e,tp,eg,ep,ev,re,r,rp) function c9950033.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c9950033.filter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9950033.filter2,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c9950033.filter2,tp,LOCATION_MZONE,0,1,1,nil)
end end
function c9950033.drtg(e,tp,eg,ep,ev,re,r,rp,chk) function c9950033.activate(e,tp,eg,ep,ev,re,r,rp)
if chk==0 then return true end local tc=Duel.GetFirstTarget()
Duel.SetTargetPlayer(tp) if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.SetTargetParam(1) local e1=Effect.CreateEffect(e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(c9950033.efilter)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
if Duel.GetMatchingGroupCount(Card.IsRace,tp,LOCATION_GRAVE,0,nil,RACE_ZOMBIE)>=3 then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetValue(1)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
end
end
end end
function c9950033.drop(e,tp,eg,ep,ev,re,r,rp) function c9950033.efilter(e,re)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) return e:GetHandler()~=re:GetOwner()
Duel.Draw(p,d,REASON_EFFECT)
end end
...@@ -89,7 +89,7 @@ function c9950035.scop(e,tp,eg,ep,ev,re,r,rp) ...@@ -89,7 +89,7 @@ function c9950035.scop(e,tp,eg,ep,ev,re,r,rp)
end end
function c9950035.setcon(e,tp,eg,ep,ev,re,r,rp) function c9950035.setcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return (c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT))) return (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT))
and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE)
end end
function c9950035.cfilter(c) function c9950035.cfilter(c)
......
...@@ -30,6 +30,18 @@ function c9950036.initial_effect(c) ...@@ -30,6 +30,18 @@ function c9950036.initial_effect(c)
e2:SetTarget(c9950036.thtg) e2:SetTarget(c9950036.thtg)
e2:SetOperation(c9950036.thop) e2:SetOperation(c9950036.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(9950036,1))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1)
e4:SetCondition(c9950036.descon)
e4:SetTarget(c9950036.destg)
e4:SetOperation(c9950036.desop)
c:RegisterEffect(e4)
end end
function c9950036.desfilter(c) function c9950036.desfilter(c)
return c:IsFaceup() and (c:IsLevelBelow(8) or c:IsRankBelow(8) or c:IsLinkBelow(2)) return c:IsFaceup() and (c:IsLevelBelow(8) or c:IsRankBelow(8) or c:IsLinkBelow(2))
...@@ -129,3 +141,15 @@ function c9950036.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -129,3 +141,15 @@ function c9950036.thop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
end end
function c9950036.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c9950036.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function c9950036.desop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
end
\ No newline at end of file
--自由佣兵的剑士·琪露诺 --自由佣兵的剑士·琪露诺
function c9950037.initial_effect(c) function c9950037.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetTarget(c9950037.sptg2)
e1:SetOperation(c9950037.spop2)
c:RegisterEffect(e1)
--destroy --destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9950037,1)) e2:SetDescription(aux.Stringid(9950037,1))
...@@ -20,24 +28,16 @@ function c9950037.initial_effect(c) ...@@ -20,24 +28,16 @@ function c9950037.initial_effect(c)
e3:SetTarget(c9950037.rmtg) e3:SetTarget(c9950037.rmtg)
e3:SetOperation(c9950037.rmop) e3:SetOperation(c9950037.rmop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--destroy and summon --damage
local e3=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9950037,0)) e2:SetCategory(CATEGORY_DAMAGE)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EVENT_LEAVE_FIELD) e2:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCondition(aux.bdocon)
e3:SetCountLimit(1,9950037) e2:SetTarget(c9950037.damtg)
e3:SetCondition(c9950037.spcon) e2:SetOperation(c9950037.damop)
e3:SetCost(c9950037.spcost) c:RegisterEffect(e2)
e3:SetTarget(c9950037.sptg)
e3:SetOperation(c9950037.spop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(c9950037.spcon2)
c:RegisterEffect(e4)
--spsummon bgm --spsummon bgm
local e8=Effect.CreateEffect(c) local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
...@@ -51,6 +51,81 @@ end ...@@ -51,6 +51,81 @@ end
function c9950037.sumsuc(e,tp,eg,ep,ev,re,r,rp) function c9950037.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950037,0)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950037,0))
end end
function c9950037.desfilter(c)
return c:IsType(TYPE_MONSTER) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
function c9950037.desfilter2(c)
return c:IsFaceup() and c:GetSequence()<5
end
function c9950037.mzfilter(c,tp)
return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5
end
function c9950037.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=nil
if ft>-1 then
local loc=0
if Duel.IsPlayerAffectedByEffect(tp,88581108) then loc=LOCATION_MZONE end
g=Duel.GetMatchingGroup(c9950037.desfilter,tp,LOCATION_MZONE+LOCATION_HAND,loc,c)
else
g=Duel.GetMatchingGroup(c9950037.desfilter2,tp,LOCATION_MZONE,0,c)
end
if chk==0 then return ft>-2 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and g:GetCount()>=2 and g:IsExists(Card.IsSetCard,1,nil,0xba1,0xba2)
and (ft~=0 or g:IsExists(c9950037.mzfilter,1,nil,tp)) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,2,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c9950037.rmfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToRemove()
end
function c9950037.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=nil
if ft>-1 then
local loc=0
if Duel.IsPlayerAffectedByEffect(tp,88581108) then loc=LOCATION_MZONE end
g=Duel.GetMatchingGroup(c9950037.desfilter,tp,LOCATION_MZONE+LOCATION_HAND,loc,c)
else
g=Duel.GetMatchingGroup(c9950037.desfilter2,tp,LOCATION_MZONE,0,c)
end
if g:GetCount()<2 or not g:IsExists(Card.IsSetCard,1,nil,0xba1,0xba2) then return end
local g1=nil
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
if ft==0 then
g1=g:FilterSelect(tp,c9950037.mzfilter,1,1,nil,tp)
else
g1=g:Select(tp,1,1,nil)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
if g1:GetFirst():IsSetCard(0xba1,0xba2) then
local g2=g:Select(tp,1,1,g1:GetFirst())
g1:Merge(g2)
else
local g2=g:FilterSelect(tp,Card.IsSetCard,1,1,g1:GetFirst(),0xba1,0xba2)
g1:Merge(g2)
end
local rm=g1:IsExists(Card.IsSetCard,2,nil,0xba1,0xba2)
if Duel.Destroy(g1,REASON_EFFECT)==2 then
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then
return
end
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
local rg=Duel.GetMatchingGroup(c9950037.rmfilter,tp,0,LOCATION_MZONE+LOCATION_GRAVE,nil)
if rm and rg:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(9950037,5)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tg=rg:Select(tp,1,1,nil)
Duel.HintSelection(tg)
Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
end
end
end
function c9950037.destg(e,tp,eg,ep,ev,re,r,rp,chk) function c9950037.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local c1=Duel.GetMatchingGroupCount(aux.TRUE,tp,0,LOCATION_MZONE,nil) local c1=Duel.GetMatchingGroupCount(aux.TRUE,tp,0,LOCATION_MZONE,nil)
...@@ -97,33 +172,21 @@ function c9950037.rmop(e,tp,eg,ep,ev,re,r,rp) ...@@ -97,33 +172,21 @@ function c9950037.rmop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
end end
function c9950037.spcon(e,tp,eg,ep,ev,re,r,rp) function c9950037.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local bc=e:GetHandler():GetBattleTarget()
return c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT) local dam=bc:GetTextAttack()
and c:IsPreviousLocation(LOCATION_ONFIELD) if chk==0 then return dam>0 end
Duel.SetTargetCard(bc)
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end end
function c9950037.spcon2(e,tp,eg,ep,ev,re,r,rp) function c9950037.damop(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():IsReason(REASON_BATTLE+REASON_EFFECT) local tc=Duel.GetFirstTarget()
end if tc:IsRelateToEffect(e) then
function c9950037.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if chk==0 then return Duel.CheckLPCost(tp,900) end local dam=tc:GetTextAttack()
Duel.PayLPCost(tp,900) if dam<0 then dam=0 end
end Duel.Damage(p,dam,REASON_EFFECT)
function c9950037.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c9950037.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(900)
c:RegisterEffect(e1)
end end
end end
\ No newline at end of file
--自由佣兵的最强传说·蕾蒂 --自由佣兵的最强传说·蕾蒂
function c9950038.initial_effect(c) function c9950038.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9950038,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,9950038)
e1:SetTarget(c9950038.tg1)
e1:SetOperation(c9950038.op1)
c:RegisterEffect(e1)
--attribute --attribute
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
...@@ -20,15 +30,6 @@ function c9950038.initial_effect(c) ...@@ -20,15 +30,6 @@ function c9950038.initial_effect(c)
e1:SetTarget(c9950038.target) e1:SetTarget(c9950038.target)
e1:SetOperation(c9950038.operation) e1:SetOperation(c9950038.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9950038,1))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(c9950038.destg)
e1:SetOperation(c9950038.desop)
c:RegisterEffect(e1)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9950038,2)) e1:SetDescription(aux.Stringid(9950038,2))
...@@ -79,26 +80,6 @@ end ...@@ -79,26 +80,6 @@ end
function c9950038.efilter(e,re) function c9950038.efilter(e,re)
return e:GetHandler()~=re:GetOwner() and re:IsAttribute(ATTRIBUTE_WATER) return e:GetHandler()~=re:GetOwner() and re:IsAttribute(ATTRIBUTE_WATER)
end end
function c9950038.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if tc==c then tc=Duel.GetAttackTarget() end
if chk==0 then return tc and tc:IsFaceup() and tc:IsAttribute(ATTRIBUTE_WATER) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,tc,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tc:GetAttack())
end
function c9950038.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if tc==c then tc=Duel.GetAttackTarget() end
if tc:IsRelateToBattle() and tc:IsAttribute(ATTRIBUTE_WATER) then
local atk=tc:GetAttack()
if Duel.SendtoGrave(tc,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,atk,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950038,3))
end
end
end
function c9950038.chcon(e,tp,eg,ep,ev,re,r,rp) function c9950038.chcon(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget() local d=Duel.GetAttackTarget()
return d:IsFaceup() and d:IsControler(tp) and d:IsSetCard(0xba1,0xba3) return d:IsFaceup() and d:IsControler(tp) and d:IsSetCard(0xba1,0xba3)
...@@ -135,3 +116,50 @@ function c9950038.chop(e,tp,eg,ep,ev,re,r,rp) ...@@ -135,3 +116,50 @@ function c9950038.chop(e,tp,eg,ep,ev,re,r,rp)
Duel.CalculateDamage(a,tc) Duel.CalculateDamage(a,tc)
end end
end end
function c9950038.tfilter1(c,tp,mg,rc)
if c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5 then
Duel.SetSelectedCard(c)
return mg:CheckWithSumGreater(Card.GetRitualLevel,4,rc)
else return false end
end
function c9950038.tg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local mg=Duel.GetRitualMaterial(tp):Filter(Card.IsCanBeRitualMaterial,c,c)
local ft=Duel.GetMZoneCount(tp)
if not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end
if ft>0 then
return mg:CheckWithSumGreater(Card.GetRitualLevel,4,c)
else
return mg:IsExists(c9950038.tfilter1,1,nil,tp,mg,c)
end
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c9950038.op1(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler()
local mg=Duel.GetRitualMaterial(tp)
local ft=Duel.GetMZoneCount(tp)
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
local mat=nil
if ft>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:SelectWithSumGreater(tp,Card.GetRitualLevel,10,tc)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:FilterSelect(tp,c9950038.tfilter1,1,1,nil,tp,mg,tc)
Duel.SetSelectedCard(mat)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local mat2=mg:SelectWithSumGreater(tp,Card.GetRitualLevel,10,tc)
mat:Merge(mat2)
end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
e:SetLabel(mat:GetCount())
if not tc:IsRelateToEffect(e) then return end
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
\ No newline at end of file
--竹林组·不死鸟之尾
function c9950042.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0xba1,0xba2),2,2)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9950042,0))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,9950042)
e2:SetTarget(c9950042.target)
e2:SetOperation(c9950042.operation)
c:RegisterEffect(e2)
--destroy and summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9950042,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,99500420)
e3:SetCondition(c9950042.spcon)
e3:SetCost(c9950042.spcost)
e3:SetTarget(c9950042.sptg)
e3:SetOperation(c9950042.spop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9950042.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9950042.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950042,0))
end
function c9950042.filter1(c)
return c:IsSetCard(0xba1) and c:IsType(TYPE_MONSTER)
end
function c9950042.filter2(c)
return c:IsSetCard(0xba1,0xba2) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c9950042.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9950042.filter1,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(c9950042.filter2,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND+LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c9950042.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,c9950042.filter1,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9950042.filter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950042,0))
end
end
end
function c9950042.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ((c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)) or (c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)))
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9950042.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,800) end
Duel.PayLPCost(tp,800)
end
function c9950042.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c9950042.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(800)
c:RegisterEffect(e1)
end
end
--不朽的弹幕
function c9950044.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0xba1,0xba2),4)
c:EnableReviveLimit()
--attack cost
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ATTACK_COST)
e1:SetCost(c9950044.atcost)
e1:SetOperation(c9950044.atop)
c:RegisterEffect(e1)
--destroy replace
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(c9950044.desreptg)
e1:SetValue(c9950044.desrepval)
e1:SetOperation(c9950044.desrepop)
c:RegisterEffect(e1)
--summon,flip
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetOperation(c9950044.handes)
c:RegisterEffect(e1)
--destroy and summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9950044,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,9950044)
e3:SetCondition(c9950044.spcon)
e3:SetCost(c9950044.spcost)
e3:SetTarget(c9950044.sptg)
e3:SetOperation(c9950044.spop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(c9950044.spcon2)
c:RegisterEffect(e4)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9950044.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9950044[0]=0
function c9950044.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9950044,1))
end
function c9950044.handes(e,tp,eg,ep,ev,re,r,rp)
local loc,id=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_CHAIN_ID)
if ep==tp or loc~=LOCATION_MZONE or id==c9950044[0] or not re:IsActiveType(TYPE_MONSTER) then return end
c9950044[0]=id
if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 and Duel.SelectYesNo(1-tp,aux.Stringid(9950044,0)) then
Duel.DiscardHand(1-tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD,nil)
Duel.BreakEffect()
else Duel.NegateEffect(ev) end
end
function c9950044.atcost(e,c,tp)
return Duel.CheckReleaseGroup(1-tp,nil,1,e:GetHandler())
end
function c9950044.atop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectReleaseGroup(1-tp,nil,1,1,e:GetHandler())
Duel.Release(g,REASON_COST)
end
function c9950044.repfilter(c,tp)
return c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD)
and c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function c9950044.desfilter(c,e,tp)
return c:IsLocation(LOCATION_MZONE)
and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED)
end
function c9950044.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(c9950044.repfilter,1,nil,tp)
and Duel.IsExistingMatchingCard(c9950044.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,c9950044.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp)
e:SetLabelObject(g:GetFirst())
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
return true
end
return false
end
function c9950044.desrepval(e,c)
return c9950044.repfilter(c,e:GetHandlerPlayer())
end
function c9950044.desrepop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,9950044)
local tc=e:GetLabelObject()
tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.Destroy(tc,REASON_EFFECT+REASON_REPLACE)
end
function c9950044.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9950044.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():IsReason(REASON_BATTLE+REASON_EFFECT)
end
function c9950044.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function c9950044.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c9950044.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1000)
c:RegisterEffect(e1)
end
end
...@@ -83,6 +83,16 @@ function c9980648.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -83,6 +83,16 @@ function c9980648.eqop(e,tp,eg,ep,ev,re,r,rp)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(500) e2:SetValue(500)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local code=tc:GetCode()
local reset_flag=RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END
c:CopyEffect(code, reset_flag, 1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(reset_flag)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(code)
c:RegisterEffect(e1)
end end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980648,4)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980648,4))
end end
......
...@@ -35,6 +35,7 @@ function c9980654.initial_effect(c) ...@@ -35,6 +35,7 @@ function c9980654.initial_effect(c)
e1:SetDescription(aux.Stringid(9980654,0)) e1:SetDescription(aux.Stringid(9980654,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,9980654) e1:SetCountLimit(1,9980654)
e1:SetCost(c9980654.spcost) e1:SetCost(c9980654.spcost)
e1:SetTarget(c9980654.sptg) e1:SetTarget(c9980654.sptg)
......
--假面骑士部·Fourze-基本状态 --假面骑士部·Fourze-基本状态
function c9980811.initial_effect(c) function c9980811.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,9980811)
e1:SetCondition(c9980811.hspcon)
c:RegisterEffect(e1)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980811,0)) e1:SetDescription(aux.Stringid(9980811,0))
...@@ -34,6 +43,11 @@ end ...@@ -34,6 +43,11 @@ end
function c9980811.sumsuc(e,tp,eg,ep,ev,re,r,rp) function c9980811.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980811,2)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980811,2))
end end
function c9980811.hspcon(e,c)
if c==nil then return true end
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function c9980811.spfilter(c,e,tp) function c9980811.spfilter(c,e,tp)
return c:IsSetCard(0xcbc1) and not c:IsCode(9980811) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsSetCard(0xcbc1) and not c:IsCode(9980811) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
......
...@@ -30,6 +30,7 @@ function c9980822.initial_effect(c) ...@@ -30,6 +30,7 @@ function c9980822.initial_effect(c)
e2:SetCode(EFFECT_SET_ATTACK) e2:SetCode(EFFECT_SET_ATTACK)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(0)
e2:SetTarget(c9980822.atfilter) e2:SetTarget(c9980822.atfilter)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e2:Clone() local e3=e2:Clone()
......
...@@ -8,14 +8,21 @@ function c9980823.initial_effect(c) ...@@ -8,14 +8,21 @@ function c9980823.initial_effect(c)
e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE) e1:SetValue(aux.FALSE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--special summon --special summon rule
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_HAND+LOCATION_GRAVE) e2:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e2:SetCondition(c9980823.spcon) e2:SetCountLimit(1,9980823)
e2:SetOperation(c9980823.spop) e2:SetCondition(c9980823.sprcon)
e2:SetTarget(c9980823.sprtg)
e2:SetOperation(c9980823.sprop)
c:RegisterEffect(e2)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--search --search
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
...@@ -37,6 +44,21 @@ function c9980823.initial_effect(c) ...@@ -37,6 +44,21 @@ function c9980823.initial_effect(c)
e1:SetTarget(c9980823.eqtg) e1:SetTarget(c9980823.eqtg)
e1:SetOperation(c9980823.eqop) e1:SetOperation(c9980823.eqop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--attack thrice
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(4)
c:RegisterEffect(e3)
--indes
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e4:SetCondition(c9980823.indcon)
e4:SetValue(1)
c:RegisterEffect(e4)
--spsummon bgm --spsummon bgm
local e8=Effect.CreateEffect(c) local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
...@@ -50,13 +72,35 @@ end ...@@ -50,13 +72,35 @@ end
function c9980823.sumsuc(e,tp,eg,ep,ev,re,r,rp) function c9980823.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980823,2)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980823,2))
end end
function c9980823.spcon(e,c) function c9980823.indcon(e)
return Duel.GetTurnPlayer()==e:GetHandlerPlayer()
end
function c9980823.sprfilter(c)
return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsSetCard(0x9bcd) and bit.band(c:GetOriginalType(),TYPE_MONSTER)~=0 and c:IsAbleToGraveAsCost()
end
function c9980823.fselect(g,tp)
return Duel.GetMZoneCount(tp,g)>0
end
function c9980823.sprcon(e,c)
if c==nil then return true end if c==nil then return true end
return Duel.CheckReleaseGroup(c:GetControler(),Card.IsCode,1,nil,9980823) local tp=c:GetControler()
local g=Duel.GetMatchingGroup(c9980823.sprfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,nil)
return g:CheckSubGroup(c9980823.fselect,2,2,tp)
end
function c9980823.sprtg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetMatchingGroup(c9980823.sprfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:SelectSubGroup(tp,c9980823.fselect,true,2,2,tp)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end end
function c9980823.spop(e,tp,eg,ep,ev,re,r,rp,c) function c9980823.sprop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(c:GetControler(),Card.IsCode,1,1,nil,9980823) local g=e:GetLabelObject()
Duel.Release(g,REASON_COST) Duel.SendtoGrave(g,REASON_COST)
g:DeleteGroup()
end end
function c9980823.thfilter(c) function c9980823.thfilter(c)
return c:IsType(TYPE_SPELL) and c:IsSetCard(0x9bcd) and c:IsAbleToHand() return c:IsType(TYPE_SPELL) and c:IsSetCard(0x9bcd) and c:IsAbleToHand()
...@@ -103,6 +147,16 @@ function c9980823.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -103,6 +147,16 @@ function c9980823.eqop(e,tp,eg,ep,ev,re,r,rp)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(1000) e2:SetValue(1000)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local code=tc:GetCode()
local reset_flag=RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END
c:CopyEffect(code, reset_flag, 1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(reset_flag)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(code)
c:RegisterEffect(e1)
end end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980823,3)) Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980823,3))
end end
......
--Ex-Aid·动作玩家Lv.1
function c9980959.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980959,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,9980959)
e1:SetCondition(c9980959.spcon)
e1:SetCost(c9980959.spcost)
e1:SetTarget(c9980959.sptg)
e1:SetOperation(c9980959.spop)
c:RegisterEffect(e1)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCost(aux.bfgcost)
e1:SetCountLimit(1,9980959)
e1:SetTarget(c9980959.target)
e1:SetOperation(c9980959.activate)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980959.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980959.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980959,0))
end
function c9980959.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==1
end
function c9980959.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST+REASON_RELEASE)
end
function c9980959.spfilter(c,e,tp)
return c:IsLevelAbove(2) and c:IsSetCard(0x3bc3) and not c:IsCode(9980959) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function c9980959.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(c9980959.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp)
return Duel.GetMZoneCount(tp,e:GetHandler())>=2 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and g:GetClassCount(Card.GetCode)>=2
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c9980959.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetMatchingGroup(c9980959.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,2,2)
if sg then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function c9980959.filter1(c,e,tp)
local rk=c:GetRank()
return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(c9980959.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk)
and Duel.GetLocationCountFromEx(tp,tp,c)>0
and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
end
function c9980959.filter2(c,e,tp,mc,rk)
return (c:IsRank(rk+2) or c:IsRank(rk-2)) and c:IsRace(RACE_CYBERSE) and mc:IsCanBeXyzMaterial(c)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function c9980959.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c9980959.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c9980959.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c9980959.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c9980959.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCountFromEx(tp,tp,tc)<=0 or not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980959.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank())
local sc=g:GetFirst()
if sc then
local mg=tc:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(sc,mg)
end
sc:SetMaterial(Group.FromCards(tc))
Duel.Overlay(sc,Group.FromCards(tc))
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
--Ex-Aid·动作玩家Lv.2
function c9980960.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980960,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,9980960)
e1:SetTarget(c9980960.sptg2)
e1:SetOperation(c9980960.spop2)
c:RegisterEffect(e1)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980960,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,9980960)
e3:SetTarget(c9980960.thtg)
e3:SetOperation(c9980960.thop)
c:RegisterEffect(e3)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980960,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(c9980960.spcon)
e3:SetCost(c9980960.spcost)
e3:SetTarget(c9980960.sptg)
e3:SetOperation(c9980960.spop)
c:RegisterEffect(e3)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980960,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCondition(c9980960.spcon2)
e1:SetCost(c9980960.spcost)
e1:SetTarget(c9980960.sptg)
e1:SetOperation(c9980960.spop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980960.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9980960.lvup={9980961}
c9980960.lvdn={9980959}
function c9980960.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980960,0))
end
function c9980960.filter2(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(0x3bc3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9980960.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c9980960.filter2,tp,LOCATION_HAND,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function c9980960.spop2(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980960.filter2,tp,LOCATION_HAND,0,1,1,e:GetHandler(),e,tp)
if g:GetCount()>0 then
g:AddCard(e:GetHandler())
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c9980960.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c9980960.thfilter(c)
return c:IsAttackBelow(1500) and c:IsSetCard(0x3bc3) and c:IsAbleToHand()
end
function c9980960.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9980960.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c9980960.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c9980960.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(9980960)>0
end
function c9980960.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c9980960.spfilter(c,e,tp)
return c:IsCode(9980961) or (c:IsLevelBelow(2) and c:IsSetCard(0x3bc3)) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c9980960.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c9980960.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c9980960.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980960.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--Ex-Aid·机器人动作玩家Lv.3
function c9980961.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c9980961.spcon3)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(c9980961.value)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980961,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(c9980961.spcon)
e3:SetCost(c9980961.spcost)
e3:SetTarget(c9980961.sptg)
e3:SetOperation(c9980961.spop)
c:RegisterEffect(e3)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980961,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCondition(c9980961.spcon2)
e1:SetCost(c9980961.spcost)
e1:SetTarget(c9980961.sptg)
e1:SetOperation(c9980961.spop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980961.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9980961.lvup={9980962}
c9980961.lvdn={9980960}
function c9980961.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980961,0))
end
function c9980961.filter(c)
return c:IsFaceup() and c:IsSetCard(0x3bc3) and c:GetCode()~=9980961
end
function c9980961.spcon3(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(c9980961.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c9980961.value(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,LOCATION_MZONE)*300
end
function c9980961.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c9980961.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(9980961)>0
end
function c9980961.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c9980961.spfilter(c,e,tp)
return c:IsCode(9980962) or (c:IsLevelBelow(3) and c:IsSetCard(0x3bc3)) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c9980961.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c9980961.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c9980961.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980961.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--Ex-Aid·猎人动作玩家Lv.5
function c9980962.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980962,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(c9980962.ntcon)
e1:SetOperation(c9980962.ntop)
c:RegisterEffect(e1)
--summon success
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980962,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,9980962)
e2:SetTarget(c9980962.sptg)
e2:SetOperation(c9980962.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--level change
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980962,2))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(c9980962.lvcost)
e3:SetOperation(c9980962.lvop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980962.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9980962.lvdn={9980961}
function c9980962.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980962,3))
end
function c9980962.ntcon(e,c,minc)
if c==nil then return true end
local tp=c:GetControler()
return minc==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c9980962.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(4)
c:RegisterEffect(e1)
end
function c9980962.spfilter(c,e,tp)
return c:IsSetCard(0x3bc3) and not c:IsCode(9980962) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9980962.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and c9980962.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c9980962.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
local ct=math.min(2,(Duel.GetLocationCount(tp,LOCATION_MZONE)))
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ct=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c9980962.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,ct,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,g:GetCount(),0,0)
end
function c9980962.spop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local g=tg:Filter(Card.IsRelateToEffect,nil,e)
local ct=g:GetCount()
if ct>0 and (ct==1 or not Duel.IsPlayerAffectedByEffect(tp,59822133)) then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTarget(c9980962.splimit)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL+EFFECT_CANNOT_BE_LINK_MATERIAL)
e2:SetTargetRange(0x7f,0x7f)
e2:SetTarget(c9980962.splimtg_target)
e2:SetValue(c9980962.splimtg_value)
e2:SetOwnerPlayer(tp)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(9980962)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function c9980962.splimtg_target(e,c)
return not c:IsSetCard(0x3bc3)
end
function c9980962.splimtg_value(e,c)
if not c then return false end
return c:GetControler()==e:GetOwnerPlayer()
end
function c9980962.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return sumtype~=SUMMON_TYPE_XYZ+SUMMON_TYPE_LINK
end
function c9980962.rfilter(c,tp)
local lv=c:GetLevel()
return lv>0 and c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(c9980962.tfilter,tp,LOCATION_MZONE,0,1,nil,lv)
end
function c9980962.tfilter(c,clv)
return not c:IsLevel(clv) and c:IsLevelAbove(1) and c:IsFaceup() and c:IsSetCard(0x3bc3)
end
function c9980962.lvcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9980962.rfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c9980962.rfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
local lv=g:GetFirst():GetLevel()
Duel.SetTargetParam(lv)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c9980962.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c9980962.cfilter,tp,LOCATION_MZONE,0,nil)
local lv=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
end
--Ex-Aid·运动动作玩家Lv.3
function c9980963.initial_effect(c)
c:SetSPSummonOnce(9980963)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c9980963.spcon)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980963,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(c9980963.spcost)
e2:SetTarget(c9980963.sptg)
e2:SetOperation(c9980963.spop)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980963.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980963.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980963,2))
end
function c9980963.spfilter(c)
return c:IsFaceup() and c:IsRace(RACE_CYBERSE)
end
function c9980963.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c9980963.spfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c9980963.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c9980963.filter(c,e,tp)
return c:IsSetCard(0x3bc3) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9980963.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c9980963.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c9980963.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980963.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(c9980963.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c9980963.splimit(e,c,tp,sumtp,sumpos)
return c:GetRace()~=RACE_CYBERSE
end
--Ex-Aid·双人动作玩家Lv.X
function c9980964.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),2,2)
c:EnableReviveLimit()
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980964,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,9980964)
e1:SetTarget(c9980964.rectg)
e1:SetOperation(c9980964.recop)
c:RegisterEffect(e1)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980964,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,99809640)
e1:SetCost(c9980964.spcost)
e1:SetTarget(c9980964.sptg)
e1:SetOperation(c9980964.spop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980964.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980964.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980964,0))
end
function c9980964.recfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3bc3) and c:IsType(TYPE_XYZ+TYPE_LINK) and not c:IsCode(9980964)
end
function c9980964.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9980964.recfilter,tp,LOCATION_GRAVE,0,1,nil) end
local g=Duel.GetMatchingGroup(c9980964.recfilter,tp,LOCATION_GRAVE,0,nil)
local rec=g:GetClassCount(Card.GetCode)*300
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,rec)
end
function c9980964.recop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c9980964.recfilter,tp,LOCATION_GRAVE,0,nil)
local rec=g:GetClassCount(Card.GetCode)*300
Duel.Recover(tp,rec,REASON_EFFECT)
end
function c9980964.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end
function c9980964.filter(c,e,tp,mc)
return c:IsRankBelow(6) and c:IsSetCard(0x3bc3) and not c:IsCode(9980964)
and mc:IsCanBeXyzMaterial(c)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function c9980964.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCountFromEx(tp,tp,c)>0
and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
and Duel.IsExistingMatchingCard(c9980964.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c9980964.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCountFromEx(tp,tp,c)>0 and c:IsFaceup()
and c:IsRelateToEffect(e) and c:IsControler(tp) and not c:IsImmuneToEffect(e)
and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980964.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c)
local tc=g:GetFirst()
if tc then
local mg=c:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(tc,mg)
end
tc:SetMaterial(Group.FromCards(c))
Duel.Overlay(tc,Group.FromCards(c))
Duel.SpecialSummon(tc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
tc:CompleteProcedure()
end
end
end
\ No newline at end of file
--Ex-Aid·双人动作玩家Lv.XX
function c9980965.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),4,2)
c:EnableReviveLimit()
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
--Double attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EXTRA_ATTACK)
e3:SetValue(1)
c:RegisterEffect(e3)
--addown
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980965,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
e1:SetOperation(c9980965.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980965,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCost(c9980965.descost)
e2:SetTarget(c9980965.destg)
e2:SetOperation(c9980965.desop)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980965.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980965.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980965,0))
end
function c9980965.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
end
function c9980965.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980965.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c9980965.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980965,1))
end
end
\ No newline at end of file
--Ex-Aid·双人动作玩家Lv.XX R 帕拉德
function c9980966.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),6,2,c9980966.ovfilter,aux.Stringid(9980966,0),2,c9980966.xyzop)
c:EnableReviveLimit()
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
--atklimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c9980966.atkval)
c:RegisterEffect(e1)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980966,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e3:SetCost(c9980966.descost)
e3:SetTarget(c9980966.destg)
e3:SetOperation(c9980966.desop)
c:RegisterEffect(e3)
--damage
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(aux.bdocon)
e2:SetTarget(c9980966.damtg)
e2:SetOperation(c9980966.damop)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980966.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980966.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980966,1))
end
function c9980966.ovfilter(c)
return c:IsFaceup() and c:IsCode(9980965)
end
function c9980966.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,9980966)==0 end
Duel.RegisterFlagEffect(tp,9980966,RESET_PHASE+PHASE_END,0,1)
end
function c9980966.atkval(e,c)
return Duel.GetOverlayCount(c:GetControler(),1,0)*300
end
function c9980966.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980966.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
if g:GetFirst():IsType(TYPE_MONSTER) then
local atk=g:GetFirst():GetTextAttack()
if atk<0 then atk=0 end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk)
end
end
function c9980966.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then
local atk=tc:GetTextAttack()
if atk<0 then atk=0 end
if Duel.Destroy(tc,REASON_EFFECT)~=0 and tc:IsType(TYPE_MONSTER) then
Duel.BreakEffect()
Duel.Damage(1-tp,atk,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980966,2))
end
end
end
function c9980966.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetHandler():GetBattleTarget()
local dam=bc:GetTextAttack()
if chk==0 then return dam>0 end
Duel.SetTargetCard(bc)
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function c9980966.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local dam=tc:GetTextAttack()
if dam<0 then dam=0 end
Duel.Damage(p,dam,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980966,2))
end
end
--Ex-Aid·双人动作玩家Lv.XX L 永梦
function c9980967.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),6,2,c9980967.ovfilter,aux.Stringid(9980967,0),2,c9980967.xyzop)
c:EnableReviveLimit()
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
--atklimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c9980967.atkval)
c:RegisterEffect(e1)
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980967,1))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(c9980967.cost)
e1:SetTarget(c9980967.target)
e1:SetOperation(c9980967.operation)
c:RegisterEffect(e1)
--lp
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(9980967,2))
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_BATTLE_DESTROYING)
e6:SetCondition(aux.bdocon)
e6:SetOperation(c9980967.lpop)
c:RegisterEffect(e6)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980967.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980967.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980967,1))
end
function c9980967.ovfilter(c)
return c:IsFaceup() and c:IsCode(9980965)
end
function c9980967.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,9980967)==0 end
Duel.RegisterFlagEffect(tp,9980967,RESET_PHASE+PHASE_END,0,1)
end
function c9980967.atkval(e,c)
return Duel.GetOverlayCount(c:GetControler(),1,0)*300
end
function c9980967.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980967.filter(c)
return c:IsFaceup()
end
function c9980967.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c9980967.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9980967.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c9980967.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c9980967.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetValue(c9980967.efilter)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980967,2))
end
function c9980967.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function c9980967.lpop(e,tp,eg,ep,ev,re,r,rp)
Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2))
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980967,2))
end
\ No newline at end of file
--Ex-Aid·极限玩家Lv.99
function c9980968.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),11,3,c9980968.ovfilter,aux.Stringid(9980968,1),3,c9980968.xyzop)
c:EnableReviveLimit()
--cannot be target/effect indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(1)
c:RegisterEffect(e2)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c9980968.atkval)
c:RegisterEffect(e1)
--atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980968,2))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c9980968.atkcon)
e1:SetOperation(c9980968.atkop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980968,2))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_DAMAGE_STEP)
e2:SetCondition(c9980968.condition)
e2:SetCost(c9980968.cost)
e2:SetTarget(c9980968.target)
e2:SetOperation(c9980968.operation)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980968.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980968.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980968,0))
end
function c9980968.cfilter(c)
return c:IsSetCard(0x95) and c:IsType(TYPE_SPELL) and c:IsDiscardable()
end
function c9980968.ovfilter(c)
return c:IsFaceup() and c:IsRankBelow(4) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsSetCard(0x3bc3) and c:IsType(TYPE_XYZ)
end
function c9980968.xyzop(e,tp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9980968.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c9980968.cfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c9980968.atkfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x3bc3)
end
function c9980968.atkval(e,c)
return Duel.GetMatchingGroup(c9980968.atkfilter,c:GetControler(),LOCATION_GRAVE,0,nil):GetClassCount(Card.GetCode)*300
end
function c9980968.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function c9980968.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(0)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
tc=g:GetNext()
end
end
function c9980968.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c9980968.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980968.filter(c)
return c:IsFaceup() and (c:IsType(TYPE_EFFECT) or c:GetAttack()>0)
end
function c9980968.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c9980968.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9980968.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c9980968.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c9980968.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e3:SetValue(-3000)
tc:RegisterEffect(e3)
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e3:SetValue(3000)
c:RegisterEffect(e3)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980968,3))
end
--Ex-Aid·无敌玩家
function c9980969.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),12,5)
c:EnableReviveLimit()
--spsummon limit
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.xyzlimit)
c:RegisterEffect(e1)
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c9980969.efilter)
c:RegisterEffect(e1)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e4)
--damage val
local e5=e3:Clone()
e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
c:RegisterEffect(e5)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--damage reduce
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e3:SetCondition(c9980969.rdcon)
e3:SetOperation(c9980969.rdop)
c:RegisterEffect(e3)
--attack twice
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e4:SetValue(4)
c:RegisterEffect(e4)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--anti summon and remove
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c9980969.rmcon)
e1:SetCost(c9980969.rmcost)
e1:SetTarget(c9980969.rmtg)
e1:SetOperation(c9980969.rmop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980969.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980969.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980969,0))
end
function c9980969.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function c9980969.rdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ep~=tp and Duel.GetAttackTarget()==nil
and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function c9980969.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev*2)
end
function c9980969.rmcon(e,tp,eg,ep,ev,re,r,rp)
return tp~=ep and Duel.GetCurrentChain()==0
end
function c9980969.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980969.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=eg:Filter(aux.TRUE,nil,e:GetHandler())
local g2=Duel.GetMatchingGroup(Card.IsSummonType,tp,0,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL)
g:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0)
end
function c9980969.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
local g=eg:Clone()
local g2=Duel.GetMatchingGroup(Card.IsSummonType,tp,0,LOCATION_MZONE,g,SUMMON_TYPE_SPECIAL)
g:Merge(g2)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980969,1))
end
\ No newline at end of file
--Ex-Aid·创造者玩家
function c9980970.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),10,3)
c:EnableReviveLimit()
--cannot target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(aux.indoval)
c:RegisterEffect(e3)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980970,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1,9980970)
e1:SetCondition(c9980970.drcon)
e1:SetTarget(c9980970.drtg)
e1:SetOperation(c9980970.drop)
c:RegisterEffect(e1)
--negate activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980970,1))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c9980970.condition)
e1:SetCost(c9980970.cost)
e1:SetTarget(c9980970.target)
e1:SetOperation(c9980970.operation)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980970.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980970.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980970,2))
end
function c9980970.condition(e,tp,eg,ep,ev,re,r,rp,chk)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp
and Duel.IsChainDisablable(ev)
end
function c9980970.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980970.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,2000)
end
function c9980970.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateEffect(ev) then
Duel.Damage(1-tp,2000,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980970,3))
end
end
function c9980970.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function c9980970.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c9980970.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
\ No newline at end of file
--Brave·任务玩家Lv.1
function c9980971.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980971,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9980971)
e1:SetTarget(c9980971.thtg1)
e1:SetOperation(c9980971.tgop1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetDescription(aux.Stringid(9980971,1))
e2:SetCode(EVENT_TO_GRAVE)
e2:SetTarget(c9980971.thtg2)
e2:SetOperation(c9980971.tgop2)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980971.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980971.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980971,2))
end
function c9980971.thfilter1(c)
return c:IsSetCard(0x3bc3) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function c9980971.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9980971.thfilter1,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function c9980971.tgop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9980971.thfilter1,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c9980971.thfilter2(c)
return c:IsSetCard(0x3bc3) and c:IsType(TYPE_MONSTER) and not c:IsCode(9980971) and c:IsAbleToHand()
end
function c9980971.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9980971.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function c9980971.tgop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9980971.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--Brave·任务玩家Lv.2
function c9980972.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980972,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,9980972)
e1:SetTarget(c9980972.sptg2)
e1:SetOperation(c9980972.spop2)
c:RegisterEffect(e1)
--handes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980972,0))
e1:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9980972)
e1:SetTarget(c9980972.target)
e1:SetOperation(c9980972.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980972,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(c9980972.spcon)
e3:SetCost(c9980972.spcost)
e3:SetTarget(c9980972.sptg)
e3:SetOperation(c9980972.spop)
c:RegisterEffect(e3)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980972,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCondition(c9980972.spcon2)
e1:SetCost(c9980972.spcost)
e1:SetTarget(c9980972.sptg)
e1:SetOperation(c9980972.spop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980972.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9980972.lvup={9980973}
c9980972.lvdn={9980971}
function c9980972.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980972,0))
end
function c9980972.filter2(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(0x3bc3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9980972.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c9980972.filter2,tp,LOCATION_HAND,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function c9980972.spop2(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980972.filter2,tp,LOCATION_HAND,0,1,1,e:GetHandler(),e,tp)
if g:GetCount()>0 then
g:AddCard(e:GetHandler())
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c9980972.filter(c)
return c:IsSetCard(0x3bc3) and c:IsType(TYPE_MONSTER)
end
function c9980972.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(c9980972.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c9980972.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c9980972.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function c9980972.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c9980972.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(9980972)>0
end
function c9980972.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c9980972.spfilter(c,e,tp)
return c:IsCode(9980973) or (c:IsLevelBelow(2) and c:IsSetCard(0x3bc3)) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c9980972.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c9980972.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c9980972.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980972.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--Brave·节拍任务玩家Lv.3
function c9980973.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c9980973.spcon3)
c:RegisterEffect(e1)
--todeck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980973,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9980973)
e1:SetTarget(c9980973.target)
e1:SetOperation(c9980973.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980973,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(c9980973.spcon)
e3:SetCost(c9980973.spcost)
e3:SetTarget(c9980973.sptg)
e3:SetOperation(c9980973.spop)
c:RegisterEffect(e3)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980973,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCondition(c9980973.spcon2)
e1:SetCost(c9980973.spcost)
e1:SetTarget(c9980973.sptg)
e1:SetOperation(c9980973.spop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980973.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9980973.lvup={9980962}
c9980973.lvdn={9980972}
function c9980973.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980973,0))
end
function c9980973.filter2(c)
return c:IsFaceup() and c:IsSetCard(0x3bc3) and c:GetCode()~=9980973
end
function c9980973.spcon3(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(c9980973.filter2,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c9980973.filter(c)
return c:IsSetCard(0x3bc3) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function c9980973.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and c9980973.filter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(c9980973.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,5,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c9980973.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,5,5,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,5,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c9980973.operation(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=5 then return end
Duel.SendtoDeck(tg,nil,0,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct==5 then
Duel.BreakEffect()
Duel.Draw(tp,2,REASON_EFFECT)
end
end
function c9980973.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c9980973.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(9980973)>0
end
function c9980973.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c9980973.spfilter(c,e,tp)
return c:IsCode(9980962) or (c:IsLevelBelow(3) and c:IsSetCard(0x3bc3)) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c9980973.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c9980973.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c9980973.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980973.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--Brave·幻想玩家Lv.50
function c9980974.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),8,2)
c:EnableReviveLimit()
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e4)
--damage val
local e5=e3:Clone()
e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
c:RegisterEffect(e5)
--atk/def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(c9980974.defval)
c:RegisterEffect(e1)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980974,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCost(c9980974.rmcost)
e1:SetTarget(c9980974.rmtg)
e1:SetOperation(c9980974.rmop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980974,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,9980974)
e2:SetCondition(c9980974.thcon)
e2:SetTarget(c9980974.thtg)
e2:SetOperation(c9980974.thop)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980974.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980974.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980974,0))
end
function c9980974.defval(e,c)
local g=Duel.GetMatchingGroup(Card.IsFaceup,c:GetControler(),LOCATION_MZONE,0,nil)
return g:GetSum(Card.GetRank)*200
end
function c9980974.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end
function c9980974.rmfilter(c)
return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsAbleToRemove()
end
function c9980974.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(9980974)==0
and Duel.IsExistingMatchingCard(c9980974.rmfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c9980974.rmfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0)
end
function c9980974.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c9980974.rmfilter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_REMOVED)
if og:GetCount()>0 and c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local sg=og:Select(tp,1,1,nil)
Duel.Overlay(c,sg)
end
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980974,1))
end
function c9980974.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c9980974.thfilter(c)
return c:IsSetCard(0x3bc3) and c:IsAbleToHand()
end
function c9980974.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9980974.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c9980974.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9980974.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--Brave·遗产玩家Lv.100
function c9980975.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),12,3,c9980975.ovfilter,aux.Stringid(9980975,0))
c:EnableReviveLimit()
--xyzlimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e1:SetValue(1)
c:RegisterEffect(e1)
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980975,1))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCost(c9980975.negcost)
e1:SetOperation(c9980975.negop)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e4)
--damage val
local e5=e3:Clone()
e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
c:RegisterEffect(e5)
--atk/def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(c9980975.defval)
c:RegisterEffect(e1)
--multi attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980975,4))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c9980975.atkcon)
e3:SetCost(c9980975.atkcost)
e3:SetTarget(c9980975.atktg)
e3:SetOperation(c9980975.atkop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980975.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980975.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980975,2))
end
function c9980975.defval(e,c)
local g=Duel.GetMatchingGroup(Card.IsFaceup,c:GetControler(),LOCATION_MZONE,0,nil)
return g:GetSum(Card.GetRank)*300
end
function c9980975.ovfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3bc3) and c:IsType(TYPE_XYZ) and c:IsRank(8)
end
function c9980975.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980975.filter(c)
return c:IsFaceup() and (c:IsLocation(LOCATION_SZONE) or c:IsType(TYPE_EFFECT)) and not c:IsDisabled()
end
function c9980975.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c9980975.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,aux.ExceptThisCard(e))
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetValue(c9980975.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980975,3))
end
function c9980975.aclimit(e,re,tp)
return re:GetHandler():IsOnField()
end
function c9980975.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function c9980975.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980975.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetEffectCount(EFFECT_EXTRA_ATTACK)==0
and e:GetHandler():GetEffectCount(EFFECT_EXTRA_ATTACK_MONSTER)==0 end
end
function c9980975.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetValue(2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980975,3))
end
--游戏领域
function c9980976.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x3bc3))
e2:SetValue(c9980976.indval)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x3bc3))
e3:SetValue(1)
c:RegisterEffect(e3)
--atk & def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x3bc3))
e2:SetValue(300)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--cannot be target
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e4:SetRange(LOCATION_FZONE)
e4:SetTargetRange(0,LOCATION_MZONE)
e4:SetValue(c9980976.atlimit)
c:RegisterEffect(e4)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980976,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,9980976)
e2:SetRange(LOCATION_FZONE)
e2:SetCondition(c9980976.thcon)
e2:SetTarget(c9980976.thtg)
e2:SetOperation(c9980976.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c9980976.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3bc3)
end
function c9980976.atfilter(c,atk)
return c:IsFaceup() and c:IsSetCard(0x3bc3) and c:GetAttack()>atk
end
function c9980976.atlimit(e,c)
return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR) and Duel.IsExistingMatchingCard(c9980976.atfilter,c:GetControler(),LOCATION_MZONE,0,1,nil,c:GetAttack())
end
function c9980976.thcon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return eg:GetCount()==1 and tc:GetSummonPlayer()==tp and tc:IsFaceup() and tc:IsSetCard(0x3bc3)
end
function c9980976.thfilter(c)
return c:IsSetCard(0x3bc3) and c:IsAbleToHand()
end
function c9980976.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function c9980976.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9980976.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--Snipe·射击玩家Lv.2
function c9980977.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980977,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,9980977)
e1:SetTarget(c9980977.sptg2)
e1:SetOperation(c9980977.spop2)
c:RegisterEffect(e1)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980977,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9980977)
e1:SetTarget(c9980977.damtg)
e1:SetOperation(c9980977.damop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980977,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(c9980977.spcon)
e3:SetCost(c9980977.spcost)
e3:SetTarget(c9980977.sptg)
e3:SetOperation(c9980977.spop)
c:RegisterEffect(e3)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980977,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCondition(c9980977.spcon2)
e1:SetCost(c9980977.spcost)
e1:SetTarget(c9980977.sptg)
e1:SetOperation(c9980977.spop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980977.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9980977.lvup={9980978}
function c9980977.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980977,0))
end
function c9980977.filter2(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(0x3bc3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9980977.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c9980977.filter2,tp,LOCATION_HAND,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function c9980977.spop2(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980977.filter2,tp,LOCATION_HAND,0,1,1,e:GetHandler(),e,tp)
if g:GetCount()>0 then
g:AddCard(e:GetHandler())
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c9980977.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function c9980977.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
function c9980977.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c9980977.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(9980977)>0
end
function c9980977.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c9980977.spfilter(c,e,tp)
return c:IsCode(9980978) or (c:IsLevelBelow(2) and c:IsSetCard(0x3bc3)) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c9980977.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c9980977.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c9980977.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980977.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--Snipe·战斗射击玩家Lv.3
function c9980978.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c9980978.spcon3)
e1:SetValue(1)
c:RegisterEffect(e1)
--lvchange
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980978,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(c9980978.lvcon)
e2:SetTarget(c9980978.lvtg)
e2:SetOperation(c9980978.lvop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980978,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(c9980978.spcon)
e3:SetCost(c9980978.spcost)
e3:SetTarget(c9980978.sptg)
e3:SetOperation(c9980978.spop)
c:RegisterEffect(e3)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980978,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCondition(c9980978.spcon2)
e1:SetCost(c9980978.spcost)
e1:SetTarget(c9980978.sptg)
e1:SetOperation(c9980978.spop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980978.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9980978.lvup={9980962}
c9980978.lvdn={9980977}
function c9980978.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980978,0))
end
function c9980978.filter(c)
return c:IsFaceup() and c:IsSetCard(0x3bc3) and c:GetCode()~=9980978
end
function c9980978.spcon3(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(c9980978.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c9980978.lvcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c9980978.lvfilter(c,lv)
return c:IsFaceup() and c:IsSetCard(0x3bc3) and not c:IsLevel(lv) and c:IsLevelAbove(1)
end
function c9980978.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c9980978.lvfilter(chkc,e:GetHandler():GetLevel()) end
if chk==0 then return Duel.IsExistingTarget(c9980978.lvfilter,tp,LOCATION_MZONE,0,1,nil,e:GetHandler():GetLevel()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c9980978.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,e:GetHandler():GetLevel())
end
function c9980978.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
function c9980978.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c9980978.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(9980978)>0
end
function c9980978.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c9980978.spfilter(c,e,tp)
return c:IsCode(9980962) or (c:IsLevelBelow(3) and c:IsSetCard(0x3bc3)) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c9980978.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c9980978.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c9980978.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980978.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--Snipe·模拟玩家Lv.50
function c9980979.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),8,2)
c:EnableReviveLimit()
--cannot be target/effect indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--remove
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetTarget(c9980979.rmtg)
e3:SetOperation(c9980979.rmop)
c:RegisterEffect(e3)
--effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980979,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(c9980979.cost)
e2:SetTarget(c9980979.target)
e2:SetOperation(c9980979.operation)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980979.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980979.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980979,0))
end
function c9980979.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0)
end
function c9980979.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil)
if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
end
function c9980979.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980979.filter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT)
end
function c9980979.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c9980979.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9980979.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c9980979.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function c9980979.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local code=tc:GetCode()
local atk=tc:GetBaseAttack()
if atk<0 then atk=0 end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(code)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(atk)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
c:CopyEffect(code,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,1)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980979,3))
end
--Lazer·机车玩家Lv.1
function c9980980.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,c9980980.mfilter,1,1)
c:EnableReviveLimit()
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980980,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,9980980)
e1:SetCondition(c9980980.thcon)
e1:SetTarget(c9980980.thtg)
e1:SetOperation(c9980980.thop)
c:RegisterEffect(e1)
--change level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,99809800)
e2:SetCost(c9980980.lvcost)
e2:SetOperation(c9980980.lvop)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980980.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980980.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980980,0))
end
function c9980980.mfilter(c)
return c:IsLevelBelow(4) and c:IsLinkRace(RACE_CYBERSE)
end
function c9980980.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c9980980.thfilter(c)
return c:IsCode(9980976) and c:IsAbleToHand()
end
function c9980980.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9980980.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c9980980.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c9980980.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c9980980.cfilter(c,tp)
local lv=c:GetLevel()
return lv>0 and c:IsSetCard(0x3bc3) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(c9980980.lvfilter,tp,LOCATION_MZONE,0,1,nil,lv)
end
function c9980980.lvfilter(c,lv)
return c:IsFaceup() and c:IsLevelAbove(0) and not c:IsLevel(lv)
end
function c9980980.lvcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9980980.cfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c9980980.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetLabel(g:GetFirst():GetLevel())
end
function c9980980.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lv=e:GetLabel()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c9980980.lvfilter,tp,LOCATION_MZONE,0,nil,0)
local lc=g:GetFirst()
while lc do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
lc:RegisterEffect(e1)
lc=g:GetNext()
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980980,1))
end
\ No newline at end of file
--Lazer·机车玩家Lv.2
function c9980981.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_CYBERSE),2,2)
--spsum success
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980981,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,9980981)
e1:SetTarget(c9980981.sptg)
e1:SetOperation(c9980981.spop)
c:RegisterEffect(e1)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980981,1))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c9980981.eqtg)
e1:SetOperation(c9980981.eqop)
c:RegisterEffect(e1)
--Rank Up
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980981,3))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(c9980981.target)
e3:SetOperation(c9980981.operation)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980981.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980981.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980981,0))
end
function c9980981.filter(c,e,sp)
return c:IsSetCard(0x3bc3) and c:GetCode()~=9980981 and c:IsCanBeSpecialSummoned(e,0,sp,false,false)
end
function c9980981.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c9980981.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c9980981.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c9980981.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c9980981.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c9980981.filter2(c)
return c:IsFaceup() and c:IsSetCard(0x3bc3)
end
function c9980981.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c9980981.filter2(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(c9980981.filter2,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c9980981.filter2,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
end
function c9980981.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c9980981.eqlimit)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(1200)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980981,2))
end
function c9980981.eqlimit(e,c)
return c:IsSetCard(0x3bc3)
end
function c9980981.tgfilter(c,e,tp)
if not (c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0x3bc3)
and Duel.GetLocationCountFromEx(tp,tp,c)>0 and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)) then return false end
return Duel.IsExistingMatchingCard(c9980981.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetRank()+2,c)
end
function c9980981.spfilter(c,e,tp,rank,mc)
return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_XYZ) and c:IsRank(rank) and mc:IsCanBeXyzMaterial(c,tp)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function c9980981.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c9980981.tgfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c9980981.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c9980981.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c9980981.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or not tc:IsControler(tp)
or Duel.GetLocationCountFromEx(tp,tp,tc)<=0 or not aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980981.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc:GetRank()+2,tc)
local sc=g:GetFirst()
if sc then
local mg=tc:GetOverlayGroup()
if mg:GetCount()>0 then
Duel.Overlay(sc,mg)
end
sc:SetMaterial(Group.FromCards(tc))
Duel.Overlay(sc,Group.FromCards(tc))
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c9980981.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c9980981.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_CYBERSE)
end
\ No newline at end of file
--Lazer·剑斗机车玩家Lv.3
function c9980982.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x3bc3),2)
c:EnableReviveLimit()
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,9980982)
e1:SetTarget(c9980982.target)
e1:SetOperation(c9980982.activate)
c:RegisterEffect(e1)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980982,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,99809820)
e1:SetCost(aux.bfgcost)
e1:SetCondition(c9980982.spcon)
e1:SetTarget(c9980982.sptg)
e1:SetOperation(c9980982.spop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980982.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980982.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980982,0))
end
function c9980982.filter(c,e,tp)
return c:IsSetCard(0x3bc3) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9980982.xyzfilter(c,mg)
return c:IsXyzSummonable(mg,2,2)
end
function c9980982.mfilter1(c,mg,exg)
return mg:IsExists(c9980982.mfilter2,1,c,c,exg)
end
function c9980982.mfilter2(c,mc,exg)
return exg:IsExists(Card.IsXyzSummonable,1,nil,Group.FromCards(c,mc))
end
function c9980982.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local mg=Duel.GetMatchingGroup(c9980982.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e,tp)
local exg=Duel.GetMatchingGroup(c9980982.xyzfilter,tp,LOCATION_EXTRA,0,nil,mg)
if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2)
and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.GetLocationCountFromEx(tp)>0
and mg:IsExists(c9980982.mfilter1,1,nil,mg,exg) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg1=mg:FilterSelect(tp,c9980982.mfilter1,1,1,nil,mg,exg)
local tc1=sg1:GetFirst()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg2=mg:FilterSelect(tp,c9980982.mfilter2,1,1,tc1,tc1,exg)
sg1:Merge(sg2)
Duel.SetTargetCard(sg1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg1,2,0,0)
end
function c9980982.filter2(c,e,tp)
return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9980982.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(c9980982.filter2,nil,e,tp)
if g:GetCount()<2 then return end
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
if Duel.GetLocationCountFromEx(tp,tp,g)<=0 then return end
local xyzg=Duel.GetMatchingGroup(c9980982.xyzfilter,tp,LOCATION_EXTRA,0,nil,g)
if xyzg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local xyz=xyzg:Select(tp,1,1,nil):GetFirst()
Duel.XyzSummon(tp,xyz,g)
end
end
function c9980982.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3bc3)
end
function c9980982.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c9980982.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c9980982.spfilter1(c,e,tp)
local rk=c:GetRank()
return c:IsFaceup() and c:IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(c9980982.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+4)
and Duel.GetLocationCountFromEx(tp,tp,c)>0
and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
end
function c9980982.spfilter2(c,e,tp,mc,rk)
return c:IsRank(rk) and c:IsSetCard(0x3bc3) and mc:IsCanBeXyzMaterial(c)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function c9980982.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c9980982.spfilter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c9980982.spfilter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c9980982.spfilter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c9980982.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCountFromEx(tp,tp,tc)<=0 or not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980982.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+4)
local sc=g:GetFirst()
if sc then
local mg=tc:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(sc,mg)
end
sc:SetMaterial(Group.FromCards(tc))
Duel.Overlay(sc,Group.FromCards(tc))
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
--Lazer-X
function c9980983.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x3bc3),2)
c:EnableReviveLimit()
--reset atk
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980983,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_CONFIRM)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c9980983.atkcon2)
e3:SetOperation(c9980983.atkop2)
c:RegisterEffect(e3)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980983,2))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c9980983.discon)
e2:SetCost(c9980983.discost)
e2:SetTarget(c9980983.distg)
e2:SetOperation(c9980983.disop)
c:RegisterEffect(e2)
--battle indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e2:SetCountLimit(2)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(c9980983.valcon)
c:RegisterEffect(e2)
--no damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e3:SetValue(c9980983.damlimit)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980983.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980983.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980983,0))
end
function c9980983.atkcon2(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=a:GetBattleTarget()
if a:IsControler(tp) then a,d=d,a end
return a and a:IsControler(1-tp) and not a:IsAttack(a:GetBaseAttack())
end
function c9980983.atkop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(tp) then tc=tc:GetBattleTarget() end
if tc and tc:IsFaceup() and not tc:IsAttack(tc:GetBaseAttack()) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetBaseAttack()/2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL)
tc:RegisterEffect(e1)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980983,3))
end
function c9980983.discon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and Duel.IsChainNegatable(ev)
end
function c9980983.cfilter(c,g)
return c:IsFaceup() and c:IsSetCard(0x3bc)
and g:IsContains(c) and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function c9980983.discost(e,tp,eg,ep,ev,re,r,rp,chk)
local lg=e:GetHandler():GetLinkedGroup()
if chk==0 then return Duel.CheckReleaseGroup(tp,c9980983.cfilter,1,nil,lg) end
local g=Duel.SelectReleaseGroup(tp,c9980983.cfilter,1,1,nil,lg)
Duel.Release(g,REASON_COST)
end
function c9980983.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c9980983.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980983,3))
end
end
function c9980983.valcon(e,re,r,rp)
if bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 then
e:GetHandler():RegisterFlagEffect(9980983,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
return true
else return false end
end
function c9980983.damlimit(e,c)
if e:GetHandler():GetFlagEffect(9980983)==0 then
return 1
else return 0 end
end
\ No newline at end of file
--升阶魔法·假面骑士编年史
function c9980984.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c9980984.condition)
e1:SetTarget(c9980984.target)
e1:SetOperation(c9980984.activate)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980984,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(aux.exccon)
e2:SetCost(c9980984.spcost)
e2:SetTarget(c9980984.sptg)
e2:SetOperation(c9980984.spop)
c:RegisterEffect(e2)
end
function c9980984.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c9980984.filter1(c,e,tp)
local rk=c:GetRank()
return rk>0 and c:IsFaceup() and c:IsSetCard(0x3bc3)
and Duel.IsExistingMatchingCard(c9980984.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+2)
and Duel.GetLocationCountFromEx(tp,tp,c)>0
and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
end
function c9980984.filter2(c,e,tp,mc,rk)
return c:IsRank(rk) and c:IsSetCard(0x3bc3) and mc:IsCanBeXyzMaterial(c)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function c9980984.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c9980984.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c9980984.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c9980984.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c9980984.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCountFromEx(tp,tp,tc)<=0 or not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980984.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+2)
local sc=g:GetFirst()
if sc then
local mg=tc:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(sc,mg)
end
sc:SetMaterial(Group.FromCards(tc))
Duel.Overlay(sc,Group.FromCards(tc))
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c9980984.atkval)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1,true)
if not sc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e2,true)
end
sc:CompleteProcedure()
end
end
function c9980984.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3bc3) and c:IsType(TYPE_MONSTER)
end
function c9980984.atkval(e,c)
return Duel.GetMatchingGroupCount(c9980984.atkfilter,c:GetControler(),LOCATION_GRAVE,0,nil)*500
end
function c9980984.cfilter(c,e,tp)
return c:IsSetCard(0x3bc3) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
and Duel.IsExistingTarget(c9980984.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp)
end
function c9980984.spfilter(c,e,tp)
return c:IsSetCard(0x3bc3) and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9980984.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(c9980984.cfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c9980984.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
g:AddCard(e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c9980984.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c9980984.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c9980984.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c9980984.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--Genm·动作玩家Lv.2
function c9980985.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980985,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,9980985)
e1:SetTarget(c9980985.sptg2)
e1:SetOperation(c9980985.spop2)
c:RegisterEffect(e1)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980985,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,9980985)
e1:SetTarget(c9980985.target)
e1:SetOperation(c9980985.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980985,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(c9980985.spcon)
e3:SetCost(c9980985.spcost)
e3:SetTarget(c9980985.sptg)
e3:SetOperation(c9980985.spop)
c:RegisterEffect(e3)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980985,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCondition(c9980985.spcon2)
e1:SetCost(c9980985.spcost)
e1:SetTarget(c9980985.sptg)
e1:SetOperation(c9980985.spop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980985.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9980985.lvup={9980986}
function c9980985.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980985,0))
end
function c9980985.filter2(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(0x3bc3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c9980985.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c9980985.filter2,tp,LOCATION_HAND,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function c9980985.spop2(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980985.filter2,tp,LOCATION_HAND,0,1,1,e:GetHandler(),e,tp)
if g:GetCount()>0 then
g:AddCard(e:GetHandler())
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c9980985.filter(c)
return c:IsSetCard(0x3bc3) and not c:IsCode(9980985) and c:IsAbleToHand()
end
function c9980985.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and c9980985.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9980985.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c9980985.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c9980985.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoGrave(c,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
end
function c9980985.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c9980985.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(9980985)>0
end
function c9980985.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c9980985.spfilter(c,e,tp)
return c:IsCode(9980986) or (c:IsLevelBelow(2) and c:IsSetCard(0x3bc3)) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c9980985.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c9980985.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c9980985.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980985.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--Genm·运动动作玩家Lv.3
function c9980986.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c9980986.spcon3)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980986,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1,9980986)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(c9980986.lvcost)
e2:SetOperation(c9980986.lvop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980986,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(c9980986.spcon)
e3:SetCost(c9980986.spcost)
e3:SetTarget(c9980986.sptg)
e3:SetOperation(c9980986.spop)
c:RegisterEffect(e3)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980986,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCondition(c9980986.spcon2)
e1:SetCost(c9980986.spcost)
e1:SetTarget(c9980986.sptg)
e1:SetOperation(c9980986.spop)
c:RegisterEffect(e1)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980986.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
c9980986.lvup={9980962}
c9980986.lvdn={9980985}
function c9980986.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980986,0))
end
function c9980986.filter(c)
return c:IsFaceup() and c:IsSetCard(0x3bc3) and c:GetCode()~=9980986
end
function c9980986.spcon3(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(c9980986.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c9980986.costfilter(c,lv)
return not c:IsLevel(lv) and c:IsLevelAbove(1) and c:IsRace(RACE_CYBERSE) and c:IsAbleToGraveAsCost()
end
function c9980986.lvcost(e,tp,eg,ep,ev,re,r,rp,chk)
local lv=e:GetHandler():GetLevel()
if chk==0 then return Duel.IsExistingMatchingCard(c9980986.costfilter,tp,LOCATION_DECK,0,1,nil,lv) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c9980986.costfilter,tp,LOCATION_DECK,0,1,1,nil,lv)
Duel.SendtoGrave(g,REASON_COST)
e:SetLabel(g:GetFirst():GetLevel())
end
function c9980986.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local lv=e:GetLabel()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980986,1))
end
function c9980986.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c9980986.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(9980986)>0
end
function c9980986.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c9980986.spfilter(c,e,tp)
return c:IsCode(9980962) or (c:IsLevelBelow(3) and c:IsSetCard(0x3bc3)) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c9980986.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c9980986.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE)
end
function c9980986.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c9980986.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--Genm·丧尸玩家Lv.X
function c9980987.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),3,2)
c:EnableReviveLimit()
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e4)
--damage val
local e5=e3:Clone()
e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
c:RegisterEffect(e5)
--atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980987,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c9980987.cost)
e1:SetTarget(c9980987.target)
e1:SetOperation(c9980987.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9980987,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,9980987)
e2:SetCondition(c9980987.spcon)
e2:SetTarget(c9980987.sptg)
e2:SetOperation(c9980987.spop)
c:RegisterEffect(e2)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980987.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980987.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980987,0))
end
function c9980987.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980987.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and aux.nzatk(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.nzatk,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,aux.nzatk,tp,0,LOCATION_MZONE,1,1,nil)
end
function c9980987.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local atk=tc:GetAttack()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(math.ceil(atk/2))
tc:RegisterEffect(e1)
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(math.ceil(atk/2))
c:RegisterEffect(e2)
end
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980987,1))
end
function c9980987.cfilter(c,tp)
return c:IsSetCard(0x3bc3) and c:IsReason(REASON_DESTROY)
and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp
end
function c9980987.spcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c9980987.cfilter,1,nil,tp)
end
function c9980987.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c9980987.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
--Genm·丧尸动作玩家Lv.X-0
function c9980988.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x3bc3),5,2)
c:EnableReviveLimit()
--control
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL)
e1:SetDescription(aux.Stringid(9980988,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c9980988.cost)
e1:SetTarget(c9980988.target)
e1:SetOperation(c9980988.operation)
c:RegisterEffect(e1)
--destroy and summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980988,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(99,9980990+EFFECT_COUNT_CODE_DUEL)
e3:SetCondition(c9980988.spcon)
e3:SetTarget(c9980988.sptg)
e3:SetOperation(c9980988.spop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980988.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980988.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980988,0))
end
function c9980988.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980988.filter(c)
return c:IsFaceup() and c:IsControlerCanBeChanged()
end
function c9980988.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c9980988.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c9980988.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,c9980988.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function c9980988.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp,PHASE_END,1)~=0 then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SET_ATTACK_FINAL)
e4:SetValue(2800)
e4:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CHANGE_CODE)
e5:SetValue(9980988)
e5:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e5)
end
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980988,1))
end
function c9980988.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ((c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)) or (c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)))
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9980988.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c9980988.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1000)
c:RegisterEffect(e1)
end
end
\ No newline at end of file
This diff is collapsed.
--Genm·动作玩家Lv.0
function c9980990.initial_effect(c)
--xyz summon
c:EnableReviveLimit()
aux.AddXyzProcedureLevelFree(c,c9980990.mfilter,c9980990.xyzcheck,2,2,c9980990.ovfilter,aux.Stringid(9980990,1))
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9980990,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(c9980990.cost)
e1:SetTarget(c9980990.target)
e1:SetOperation(c9980990.operation)
c:RegisterEffect(e1)
--destroy and summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(9980990,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(99,9980990+EFFECT_COUNT_CODE_DUEL)
e3:SetCondition(c9980990.spcon)
e3:SetTarget(c9980990.sptg)
e3:SetOperation(c9980990.spop)
c:RegisterEffect(e3)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c9980990.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c9980990.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980990,0))
end
function c9980990.mfilter(c,xyzc)
return c:IsXyzType(TYPE_XYZ) and c:IsSetCard(0xbca)
end
function c9980990.xyzcheck(g)
return g:GetClassCount(Card.GetRank)==1
end
function c9980990.ovfilter(c)
return c:IsFaceup() and ((c:IsSetCard(0x3bc3) and c:IsXyzType(TYPE_XYZ))or c:IsCode(9980985))
end
function c9980990.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c9980990.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsType(TYPE_MONSTER) end
if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,TYPE_MONSTER) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsType,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,TYPE_MONSTER)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c9980990.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(9980990,2))
end
end
function c9980990.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ((c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)) or (c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)))
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c9980990.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c9980990.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(1000)
c:RegisterEffect(e1)
end
end
\ No newline at end of file
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