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Huangnan
no81cards
Commits
692f79fb
Commit
692f79fb
authored
Aug 06, 2020
by
Nemo Ma
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expansions/no81.cdb
expansions/no81.cdb
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expansions/pics/130002001.jpg
expansions/pics/130002001.jpg
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expansions/pics/130002002.jpg
expansions/pics/130002002.jpg
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expansions/pics/130002003.jpg
expansions/pics/130002003.jpg
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expansions/pics/130002004.jpg
expansions/pics/130002004.jpg
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expansions/pics/130002005.jpg
expansions/pics/130002005.jpg
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expansions/script/c130002001.lua
expansions/script/c130002001.lua
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expansions/script/c130002002.lua
expansions/script/c130002002.lua
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expansions/script/c130002003.lua
expansions/script/c130002003.lua
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expansions/script/c130002004.lua
expansions/script/c130002004.lua
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expansions/script/c130002005.lua
expansions/script/c130002005.lua
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-109
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expansions/no81.cdb
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expansions/pics/130002001.jpg
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ac5f40ec
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expansions/pics/130002002.jpg
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expansions/pics/130002003.jpg
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expansions/pics/130002004.jpg
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expansions/pics/130002005.jpg
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expansions/script/c130002001.lua
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View file @
ac5f40ec
--星煌之龙战士
if
not
pcall
(
function
()
require
(
"expansions/script/c10199990"
)
end
)
then
require
(
"script/c10199990"
)
end
local
m
,
cm
=
rscf
.
DefineCard
(
130002001
)
function
cm
.
initial_effect
(
c
)
--summon with 1 tribute
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SUMMON_PROC
)
e1
:
SetCondition
(
cm
.
otcon
)
e1
:
SetOperation
(
cm
.
otop
)
e1
:
SetValue
(
SUMMON_TYPE_ADVANCE
)
c
:
RegisterEffect
(
e1
)
local
e2
=
rsef
.
RegisterClone
(
c
,
e1
,
"code"
,
EFFECT_SET_PROC
)
local
e3
=
rsef
.
I
(
c
,{
m
,
1
},
nil
,
"th,se,sum"
,
nil
,
LOCATION_MZONE
,
cm
.
sumcon2
,
nil
,
rsop
.
target
(
cm
.
thfilter
,
"th"
,
LOCATION_DECK
),
cm
.
sumop2
)
--summon
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e4
:
SetCategory
(
CATEGORY_SUMMON
)
e4
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e4
:
SetRange
(
LOCATION_HAND
)
e4
:
SetCode
(
EVENT_FREE_CHAIN
)
e4
:
SetCountLimit
(
1
,
m
)
e4
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_MAIN_END
)
e4
:
SetTarget
(
cm
.
sumtg
)
e4
:
SetOperation
(
cm
.
sumop
)
c
:
RegisterEffect
(
e4
)
end
function
cm
.
tgfilter
(
c
)
return
c
:
IsAbleToGraveAsCost
()
and
c
:
IsAttack
(
2400
,
2800
)
and
c
:
IsDefense
(
1000
)
end
function
cm
.
otcon
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
mg
=
Duel
.
GetMatchingGroup
(
cm
.
tgfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
return
c
:
IsLevelAbove
(
5
)
and
minc
<=
1
and
#
mg
>
0
and
cm
.
switch
end
function
cm
.
otop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
cm
.
switch
=
false
c
:
SetMaterial
(
Group
.
CreateGroup
())
local
ct
,
og
,
tc
=
rsop
.
SelectToGrave
(
tp
,
cm
.
tgfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,{
REASON_SUMMON
+
REASON_COST
})
if
not
tc
then
return
end
local
code
=
tc
:
GetCode
()
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_CHANGE_CODE
)
e2
:
SetValue
(
code
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
)
c
:
RegisterEffect
(
e2
)
c
:
CopyEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
,
1
)
if
not
tc
:
IsLocation
(
LOCATION_GRAVE
)
then
return
end
local
fid
=
tc
:
GetFieldID
()
tc
:
RegisterFlagEffect
(
m
,
rsreset
.
est
,
0
,
1
,
fid
)
local
e7
=
Effect
.
CreateEffect
(
c
)
e7
:
SetType
(
EFFECT_TYPE_SINGLE
)
e7
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e7
:
SetRange
(
LOCATION_MZONE
)
e7
:
SetCode
(
EFFECT_SELF_DESTROY
)
e7
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TOFIELD
)
e7
:
SetCondition
(
cm
.
descon
)
c
:
RegisterEffect
(
e7
)
e7
:
SetLabel
(
fid
)
end
function
cm
.
descon
(
e
)
return
not
Duel
.
IsExistingMatchingCard
(
cm
.
descfilter
,
tp
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
1
,
nil
,
e
:
GetLabel
())
end
function
cm
.
descfilter
(
c
,
fid
)
return
c
:
GetFlagEffectLabel
(
m
)
==
fid
end
function
cm
.
sumtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
cm
.
switch
=
true
local
res
=
c
:
IsSummonable
(
true
,
nil
,
1
)
or
c
:
IsMSetable
(
true
,
nil
,
1
)
cm
.
switch
=
false
return
res
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
c
,
1
,
0
,
0
)
end
function
cm
.
sumop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
cm
.
switch
=
true
local
pos
=
0
if
c
:
IsSummonable
(
true
,
nil
,
1
)
then
pos
=
pos
+
POS_FACEUP_ATTACK
end
if
c
:
IsMSetable
(
true
,
nil
,
1
)
then
pos
=
pos
+
POS_FACEDOWN_DEFENSE
end
if
pos
==
0
then
return
end
Duel
.
BreakEffect
()
if
Duel
.
SelectPosition
(
tp
,
c
,
pos
)
==
POS_FACEUP_ATTACK
then
Duel
.
Summon
(
tp
,
c
,
true
,
nil
,
1
)
else
Duel
.
MSet
(
tp
,
c
,
true
,
nil
,
1
)
end
end
function
cm
.
sumcon2
(
e
,
tp
)
return
not
Duel
.
IsExistingMatchingCard
(
cm
.
sumcfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
function
cm
.
sumcfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSummonableCard
()
end
function
cm
.
thfilter
(
c
)
return
c
:
IsSummonableCard
()
and
c
:
IsLevelAbove
(
5
)
and
c
:
IsAbleToHand
()
end
function
cm
.
sumop2
(
e
,
tp
)
local
ct
,
og
,
tc
=
rsop
.
SelectToHand
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,{})
if
not
tc
then
return
end
local
pos
=
0
if
tc
:
IsSummonable
(
true
,
nil
,
1
)
then
pos
=
pos
+
POS_FACEUP_ATTACK
end
if
tc
:
IsMSetable
(
true
,
nil
,
1
)
then
pos
=
pos
+
POS_FACEDOWN_DEFENSE
end
if
pos
==
0
or
not
rsop
.
SelectYesNo
(
tp
,{
m
,
3
})
then
return
end
if
Duel
.
SelectPosition
(
tp
,
tc
,
pos
)
==
POS_FACEUP_ATTACK
then
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
,
1
)
else
Duel
.
MSet
(
tp
,
tc
,
true
,
nil
,
1
)
end
end
\ No newline at end of file
expansions/script/c130002002.lua
deleted
100644 → 0
View file @
ac5f40ec
--大天之龙战士
if
not
pcall
(
function
()
require
(
"expansions/script/c10199990"
)
end
)
then
require
(
"script/c10199990"
)
end
local
m
,
cm
=
rscf
.
DefineCard
(
130002002
)
function
cm
.
initial_effect
(
c
)
local
e1
=
rsef
.
QO
(
c
,
nil
,{
m
,
0
},{
1
,
m
},
"se,th,sum"
,
nil
,
LOCATION_HAND
,
nil
,
nil
,
rsop
.
target
(
cm
.
thfilter
,
"th"
,
LOCATION_DECK
),
cm
.
thop
)
local
e2
=
rsef
.
QO
(
c
,
nil
,{
m
,
1
},{
1
,
m
+
100
},
nil
,
"tg"
,
LOCATION_GRAVE
,
nil
,
rscost
.
cost
(
Card
.
IsAbleToHandAsCost
,
"th"
),
rstg
.
target
(
cm
.
tgfilter
,
nil
,
LOCATION_MZONE
),
cm
.
tgop
)
end
function
cm
.
tgfilter
(
c
)
return
c
:
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
end
function
cm
.
tgop
(
e
,
tp
)
local
c
,
tc
=
e
:
GetHandler
(),
rscf
.
GetTargetCard
()
if
not
tc
then
return
end
tc
:
RegisterFlagEffect
(
m
,
rsreset
.
est
,
0
,
1
)
local
e1
=
rsef
.
FV_LIMIT_PLAYER
({
c
,
tp
},
"sp"
,
nil
,
cm
.
lstg
,{
0
,
1
},
cm
.
lcon
)
local
e2
=
rsef
.
FV_LIMIT_PLAYER
({
c
,
tp
},
"act"
,
cm
.
lval
,
nil
,{
0
,
1
},
cm
.
lcon
)
end
function
cm
.
lstg
(
e
,
c
)
return
c
:
IsLocation
(
LOCATION_HAND
+
LOCATION_GRAVE
)
end
function
cm
.
lval
(
e
,
re
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
re
:
GetHandler
():
IsLocation
(
LOCATION_HAND
+
LOCATION_GRAVE
)
end
function
cm
.
lcfilter
(
c
)
return
c
:
GetFlagEffect
(
m
)
>
0
end
function
cm
.
lcon
(
e
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
lcfilter
,
0
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
then
return
true
else
e
:
Reset
()
return
false
end
end
function
cm
.
thfilter
(
c
)
return
c
:
IsSummonableCard
()
and
c
:
IsLevelAbove
(
5
)
and
c
:
IsAbleToHand
()
end
function
cm
.
thop
(
e
,
tp
)
local
c
=
e
:
GetHandler
()
local
ct
,
og
,
tc
=
rsop
.
SelectToHand
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,{})
if
not
tc
then
return
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SUMMON_PROC
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
cm
.
otcon
)
e1
:
SetOperation
(
cm
.
otop
)
e1
:
SetValue
(
SUMMON_TYPE_ADVANCE
)
tc
:
RegisterEffect
(
e1
,
true
)
local
e2
=
rsef
.
RegisterClone
({
c
,
tc
},
e1
,
"code"
,
EFFECT_SET_PROC
)
local
pos
=
0
if
tc
:
IsSummonable
(
true
,
nil
,
1
)
then
pos
=
pos
+
POS_FACEUP_ATTACK
end
if
tc
:
IsMSetable
(
true
,
nil
,
1
)
then
pos
=
pos
+
POS_FACEDOWN_DEFENSE
end
if
pos
==
0
or
not
rsop
.
SelectYesNo
(
tp
,{
m
,
3
})
then
return
end
Duel
.
BreakEffect
()
if
Duel
.
SelectPosition
(
tp
,
tc
,
pos
)
==
POS_FACEUP_ATTACK
then
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
,
1
)
else
Duel
.
MSet
(
tp
,
tc
,
true
,
nil
,
1
)
end
end
function
cm
.
otcon
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
return
c
:
IsLevelAbove
(
5
)
and
minc
<=
1
and
Duel
.
IsPlayerCanDiscardDeckAsCost
(
1
-
tp
,
c
:
GetLevel
())
end
function
cm
.
otop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
c
:
SetMaterial
(
Group
.
CreateGroup
())
Duel
.
DiscardDeck
(
1
-
tp
,
c
:
GetLevel
(),
REASON_COST
+
REASON_SUMMON
)
e
:
Reset
()
end
expansions/script/c130002003.lua
deleted
100644 → 0
View file @
ac5f40ec
--青玉之龙战士
if
not
pcall
(
function
()
require
(
"expansions/script/c10199990"
)
end
)
then
require
(
"script/c10199990"
)
end
local
m
,
cm
=
rscf
.
DefineCard
(
130002003
)
function
cm
.
initial_effect
(
c
)
local
e1
=
rscf
.
SetSummonCondition
(
c
,
true
,
aux
.
FALSE
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_SUMMON_PROC
)
e2
:
SetValue
(
SUMMON_TYPE_ADVANCE
)
e2
:
SetCondition
(
cm
.
ntcon
)
e2
:
SetOperation
(
cm
.
ntop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
rsef
.
FC
(
c
,
EVENT_CHAINING
)
rsef
.
RegisterSolve
(
e3
,
cm
.
tdcon
,
nil
,
nil
,
cm
.
tdop
)
end
function
cm
.
tdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
rp
~=
tp
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_ONFIELD
,
0
)
==
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_ONFIELD
)
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
and
Duel
.
IsPlayerCanSendtoDeck
(
1
-
tp
,
re
:
GetHandler
())
end
function
cm
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
rshint
.
Card
(
m
)
Duel
.
SendtoDeck
(
re
:
GetHandler
(),
nil
,
2
,
REASON_RULE
)
end
function
cm
.
ntcon
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
local
tp
=
e
:
GetHandlerPlayer
()
local
g1
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToGraveAsCost
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
c
)
local
g2
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToGraveAsCost
,
1
-
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
c
)
return
c
:
IsLevelAbove
(
5
)
and
#
g1
>
0
and
#
g2
>
0
end
function
cm
.
ntop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
c
:
SetMaterial
(
Group
.
CreateGroup
())
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToGraveAsCost
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
c
)
rshint
.
Select
(
tp
,
"tg"
)
local
tg
=
sg
:
SelectSubGroup
(
tp
,
cm
.
gcheck
,
false
,
2
,
#
sg
)
Duel
.
SendtoGrave
(
tg
,
REASON_COST
+
REASON_SUMMON
)
local
og
=
Duel
.
GetOperatedGroup
():
Filter
(
Card
.
IsLocation
,
nil
,
LOCATION_GRAVE
)
if
#
og
<=
0
then
return
end
local
fid
=
c
:
GetFieldID
()
for
tc
in
aux
.
Next
(
og
)
do
tc
:
RegisterFlagEffect
(
m
,
rsreset
.
est
,
0
,
1
,
fid
)
end
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_MAX_MZONE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetCondition
(
cm
.
limitcon
)
e1
:
SetValue
(
cm
.
mvalue
)
e1
:
SetLabel
(
fid
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
rsef
.
RegisterClone
({
c
,
tp
},
e1
,
"code"
,
EFFECT_MAX_SZONE
,
"value"
,
cm
.
svalue
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e5
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e5
:
SetTargetRange
(
1
,
1
)
e5
:
SetValue
(
cm
.
aclimit
)
e5
:
SetCondition
(
cm
.
limitcon2
)
e5
:
SetLabel
(
fid
)
Duel
.
RegisterEffect
(
e5
,
tp
)
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
)
e6
:
SetCode
(
EFFECT_CANNOT_SSET
)
e6
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e6
:
SetTargetRange
(
1
,
1
)
e6
:
SetTarget
(
cm
.
setlimit
)
e6
:
SetLabel
(
fid
)
e6
:
SetCondition
(
cm
.
limitcon2
)
Duel
.
RegisterEffect
(
e6
,
tp
)
end
function
cm
.
limitcon2
(
e
)
local
ct
=
Duel
.
GetMatchingGroupCount
(
cm
.
limitcfilter
,
0
,
LOCATION_GRAVE
+
LOCATION_ONFIELD
,
LOCATION_GRAVE
+
LOCATION_ONFIELD
,
nil
,
e
:
GetLabel
())
if
ct
>
0
then
return
true
else
e
:
Reset
()
return
false
end
end
function
cm
.
aclimit
(
e
,
re
,
tp
)
local
ct
=
Duel
.
GetMatchingGroupCount
(
cm
.
limitcfilter
,
0
,
LOCATION_GRAVE
+
LOCATION_ONFIELD
,
LOCATION_GRAVE
+
LOCATION_ONFIELD
,
nil
,
e
:
GetLabel
())
if
not
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
return
false
end
if
re
:
IsActiveType
(
TYPE_FIELD
)
then
return
not
Duel
.
GetFieldCard
(
tp
,
LOCATION_FZONE
,
0
)
and
not
Duel
.
GetFieldCard
(
1
-
tp
,
LOCATION_FZONE
,
0
)
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
)
>
(
ct
-
1
)
elseif
re
:
IsActiveType
(
TYPE_PENDULUM
)
then
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
)
>
(
ct
-
1
)
end
return
false
end
function
cm
.
setlimit
(
e
,
c
,
tp
)
local
ct
=
Duel
.
GetMatchingGroupCount
(
cm
.
limitcfilter
,
0
,
LOCATION_GRAVE
+
LOCATION_ONFIELD
,
LOCATION_GRAVE
+
LOCATION_ONFIELD
,
nil
,
e
:
GetLabel
())
return
c
:
IsType
(
TYPE_FIELD
)
and
not
Duel
.
GetFieldCard
(
tp
,
LOCATION_FZONE
,
0
)
and
not
Duel
.
GetFieldCard
(
1
-
tp
,
LOCATION_FZONE
,
0
)
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_ONFIELD
,
0
)
>
(
ct
-
1
)
end
function
cm
.
limitcon
(
e
)
local
ct
=
Duel
.
GetMatchingGroupCount
(
cm
.
limitcfilter
,
0
,
LOCATION_GRAVE
+
LOCATION_ONFIELD
,
LOCATION_GRAVE
+
LOCATION_ONFIELD
,
nil
,
e
:
GetLabel
())
if
ct
>
0
then
return
Duel
.
GetFieldGroupCount
(
0
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
)
<=
ct
else
e
:
Reset
()
return
false
end
end
function
cm
.
limitcfilter
(
c
,
fid
)
return
c
:
GetFlagEffectLabel
(
m
)
==
fid
end
function
cm
.
mvalue
(
e
,
fp
,
rp
,
r
)
local
bct
=
Duel
.
GetMatchingGroupCount
(
cm
.
limitcfilter
,
0
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
nil
,
e
:
GetLabel
())
local
oct
=
Duel
.
GetFieldGroupCount
(
fp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
)
if
oct
>=
bct
then
return
0
else
return
bct
-
oct
end
end
function
cm
.
svalue
(
e
,
fp
,
rp
,
r
)
local
bct
=
Duel
.
GetMatchingGroupCount
(
cm
.
limitcfilter
,
0
,
LOCATION_GRAVE
,
LOCATION_GRAVE
,
nil
,
e
:
GetLabel
())
for
i
=
5
,
7
do
if
Duel
.
GetFieldCard
(
fp
,
LOCATION_SZONE
,
i
)
then
bct
=
bct
-
1
end
if
Duel
.
GetFieldCard
(
1
-
fp
,
LOCATION_SZONE
,
i
)
then
bct
=
bct
-
1
end
end
local
oct
=
Duel
.
GetFieldGroupCount
(
fp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
)
if
oct
>=
bct
then
return
0
else
return
bct
-
oct
end
end
function
cm
.
gcheck
(
g
)
return
g
:
FilterCount
(
Card
.
IsControler
,
nil
,
0
)
==
g
:
FilterCount
(
Card
.
IsControler
,
nil
,
1
)
end
\ No newline at end of file
expansions/script/c130002004.lua
deleted
100644 → 0
View file @
ac5f40ec
--伴月之龙战士
if
not
pcall
(
function
()
require
(
"expansions/script/c10199990"
)
end
)
then
require
(
"script/c10199990"
)
end
local
m
,
cm
=
rscf
.
DefineCard
(
130002004
)
function
cm
.
initial_effect
(
c
)
local
e1
=
rscf
.
SetSummonCondition
(
c
,
true
,
aux
.
FALSE
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_SUMMON_PROC
)
e2
:
SetCondition
(
cm
.
ttcon
)
e2
:
SetOperation
(
cm
.
ttop
)
e2
:
SetValue
(
SUMMON_TYPE_ADVANCE
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_SUMMON_PROC
)
e3
:
SetCondition
(
cm
.
ttcon2
)
e3
:
SetOperation
(
cm
.
ttop2
)
e3
:
SetValue
(
SUMMON_TYPE_ADVANCE
)
c
:
RegisterEffect
(
e3
)
--local e11=rsef.RegisterClone(c,e2,"code",EFFECT_SET_PROC)
local
e12
=
rsef
.
RegisterClone
(
c
,
e3
,
"code"
,
EFFECT_SET_PROC
)
local
e4
=
rsef
.
FTO
(
c
,
EVENT_SUMMON
)
e4
:
SetRange
(
LOCATION_HAND
)
rsef
.
RegisterSolve
(
e4
,
cm
.
negcon
,
nil
,
nil
,
cm
.
negop
)
local
e5
=
rsef
.
FC
(
c
,
EVENT_ADJUST
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetOperation
(
cm
.
thop
)
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
then
return
end
local
phase
=
Duel
.
GetCurrentPhase
()
if
(
phase
==
PHASE_DAMAGE
and
not
Duel
.
IsDamageCalculated
())
or
phase
==
PHASE_DAMAGE_CAL
then
return
end
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToHand
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
if
#
g
<=
0
then
return
end
local
ct
=
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
local
bct
=
c
:
GetFlagEffectLabel
(
m
)
if
not
bct
then
return
end
e
:
SetLabel
(
ct
)
if
e
:
GetLabel
()
==
bct
then
local
hg
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_HAND
,
nil
)
if
#
hg
>
0
then
Duel
.
SendtoDeck
(
hg
,
nil
,
2
,
REASON_EFFECT
)
end
end
Duel
.
Readjust
()
end
function
cm
.
ttcon
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
return
c
:
IsLevelAbove
(
5
)
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToGraveAsCost
,
c
:
GetControler
(),
0
,
LOCATION_MZONE
,
1
,
nil
)
end
function
cm
.
ttop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
rshint
.
Select
(
tp
,
"tg"
)
local
tg
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToGraveAsCost
,
tp
,
0
,
LOCATION_MZONE
,
1
,
99
,
nil
)
c
:
SetMaterial
(
tg
)
Duel
.
SendtoGrave
(
tg
,
REASON_SUMMON
+
REASON_COST
+
REASON_MATERIAL
)
local
ct
=
Duel
.
GetOperatedGroup
():
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_GRAVE
)
c
:
RegisterFlagEffect
(
m
,
rsreset
.
est
-
RESET_TOFIELD
,
0
,
1
,
ct
)
end
function
cm
.
ttcon2
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
return
c
:
IsLevelAbove
(
5
)
and
cm
.
switch
--and cm.switch:FilterCount(Card.IsHasEffect,nil,EFFECT_CANNOT_DISABLE_SUMMON)~=#cm.switch
end
function
cm
.
ttop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
c
:
SetMaterial
(
Group
.
CreateGroup
())
Duel
.
NegateSummon
(
cm
.
switch
)
Duel
.
SendtoGrave
(
cm
.
switch
,
REASON_COST
+
REASON_SUMMON
)
cm
.
switch
=
false
local
ct
=
Duel
.
GetOperatedGroup
():
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_GRAVE
)
c
:
RegisterFlagEffect
(
m
,
rsreset
.
est
-
RESET_TOFIELD
,
0
,
1
,
ct
)
end
function
cm
.
negcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
cm
.
switch
=
eg
local
res
=
tp
~=
ep
and
Duel
.
GetCurrentChain
()
==
0
and
(
e
:
GetHandler
():
IsSummonable
(
true
,
nil
,
1
)
or
e
:
GetHandler
():
IsMSetable
(
true
,
nil
,
1
))
cm
.
switch
=
false
return
res
end
function
cm
.
negop
(
e
,
tp
,
eg
)
eg
:
KeepAlive
()
cm
.
switch
=
eg
local
c
=
e
:
GetHandler
()
local
s1
=
c
:
IsSummonable
(
true
,
nil
,
1
)
local
s2
=
c
:
IsMSetable
(
true
,
nil
,
1
)
if
(
s1
and
s2
and
Duel
.
SelectPosition
(
tp
,
c
,
POS_FACEUP_ATTACK
+
POS_FACEDOWN_DEFENSE
)
==
POS_FACEUP_ATTACK
)
or
not
s2
then
Duel
.
Summon
(
tp
,
c
,
true
,
nil
,
1
)
else
Duel
.
MSet
(
tp
,
c
,
true
,
nil
,
1
)
end
end
expansions/script/c130002005.lua
deleted
100644 → 0
View file @
ac5f40ec
--龙战士的托宣
if
not
pcall
(
function
()
require
(
"expansions/script/c10199990"
)
end
)
then
require
(
"script/c10199990"
)
end
local
m
,
cm
=
rscf
.
DefineCard
(
130002005
)
function
cm
.
initial_effect
(
c
)
rsef
.
CreatEvent_Set
()
--act in hand
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e0
:
SetCondition
(
cm
.
handcon
)
c
:
RegisterEffect
(
e0
)
local
e1
=
rsef
.
ACT
(
c
,
nil
,
nil
,
nil
,
"se,th,sum"
,
nil
,
nil
,
nil
,
nil
,
cm
.
act
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_SUMMON_PROC
)
e3
:
SetTargetRange
(
LOCATION_HAND
,
0
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetCondition
(
cm
.
ttcon2
)
e3
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsLevelAbove
,
5
))
e3
:
SetOperation
(
cm
.
ttop2
)
e3
:
SetValue
(
SUMMON_TYPE_ADVANCE
)
c
:
RegisterEffect
(
e3
)
local
e5
=
rsef
.
RegisterClone
(
c
,
e3
,
"code"
,
EFFECT_SET_PROC
)
local
e4
=
rsef
.
FTO
(
c
,
rscode
.
Set
,{
m
,
2
},
nil
,
"sum"
)
e4
:
SetRange
(
LOCATION_SZONE
)
rsef
.
RegisterSolve
(
e4
,
cm
.
sumcon
,
nil
,
nil
,
cm
.
sumop
)
end
function
cm
.
sumfilter
(
c
)
return
c
:
IsSummonable
(
true
,
nil
,
1
)
or
c
:
IsMSetable
(
true
,
nil
,
1
)
end
function
cm
.
sumcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
cm
.
switch
=
eg
local
res
=
tp
~=
ep
and
eg
:
IsExists
(
Card
.
IsAbleToDeckOrExtraAsCost
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
cm
.
switch
=
false
return
res
end
function
cm
.
sumop
(
e
,
tp
,
eg
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
eg
:
KeepAlive
()
cm
.
switch
=
eg
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
local
s1
=
tc
:
IsSummonable
(
true
,
nil
,
1
)
local
s2
=
tc
:
IsMSetable
(
true
,
nil
,
1
)
if
(
s1
and
s2
and
Duel
.
SelectPosition
(
tp
,
tc
,
POS_FACEUP_ATTACK
+
POS_FACEDOWN_DEFENSE
)
==
POS_FACEUP_ATTACK
)
or
not
s2
then
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
)
else
Duel
.
MSet
(
tp
,
tc
,
true
,
nil
)
end
end
end
function
cm
.
ttcon2
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
return
c
:
IsLevelAbove
(
5
)
and
cm
.
switch
end
function
cm
.
ttop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
c
:
SetMaterial
(
Group
.
CreateGroup
())
Duel
.
SendtoDeck
(
cm
.
switch
,
nil
,
2
,
REASON_COST
+
REASON_SUMMON
)
cm
.
switch
=
false
end
function
cm
.
cfilter
(
c
)
return
c
:
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
end
function
cm
.
handcon
(
e
)
return
not
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
cm
.
act
(
e
,
tp
)
local
c
=
aux
.
ExceptThisCard
(
e
)
if
not
c
then
return
end
rsop
.
SelectOC
({
m
,
0
})
local
ct
,
og
,
tc
=
rsop
.
SelectToHand
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,{})
if
ct
<=
0
then
return
end
local
pos
=
0
if
tc
:
IsSummonable
(
true
,
nil
,
1
)
then
pos
=
pos
+
POS_FACEUP_ATTACK
end
if
tc
:
IsMSetable
(
true
,
nil
,
1
)
then
pos
=
pos
+
POS_FACEDOWN_DEFENSE
end
if
pos
==
0
or
not
rsop
.
SelectYesNo
(
tp
,{
m
,
1
})
then
return
end
Duel
.
BreakEffect
()
if
Duel
.
SelectPosition
(
tp
,
tc
,
pos
)
==
POS_FACEUP_ATTACK
then
local
e1
,
e2
=
rsef
.
FV_LIMIT_PLAYER
({
c
,
tc
,
true
},
"sum,sp"
,
nil
,
cm
.
limittg
,{
0
,
1
},
nil
,
rsreset
.
est
-
RESET_TOFIELD
)
e1
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
,
1
)
else
Duel
.
MSet
(
tp
,
tc
,
true
,
nil
,
1
)
end
end
function
cm
.
limittg
(
e
,
c
)
return
c
:
IsLevelBelow
(
e
:
GetHandler
():
GetLevel
())
end
function
cm
.
thfilter
(
c
)
return
c
:
IsAbleToHand
()
and
c
:
IsSummonableCard
()
and
c
:
IsLevelAbove
(
5
)
end
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