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Huangnan
no81cards
Commits
5ff99a70
Commit
5ff99a70
authored
Aug 02, 2023
by
Nemo Ma
Browse files
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Plain Diff
Update c130006050.lua
parent
f96dd4c0
Changes
1
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6 additions
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29 deletions
+6
-29
expansions/script/c130006050.lua
expansions/script/c130006050.lua
+6
-29
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expansions/script/c130006050.lua
View file @
5ff99a70
...
@@ -76,39 +76,11 @@ function cm.chop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -76,39 +76,11 @@ function cm.chop(e,tp,eg,ep,ev,re,r,rp)
if
not
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
14
))
then
return
end
if
not
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
14
))
then
return
end
Duel
.
ConfirmCards
(
1
-
tp
,
e
:
GetHandler
())
Duel
.
ConfirmCards
(
1
-
tp
,
e
:
GetHandler
())
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
if
ev
==
1
then
Debug
.
Message
(
"「此战,即为生存而战」"
)
elseif
ev
==
2
then
Debug
.
Message
(
"「此战,即为抗争强于自身之人之战」"
)
elseif
ev
==
3
then
Debug
.
Message
(
"「此战,非背离人道之战」"
)
elseif
ev
==
4
then
Debug
.
Message
(
"「此战,即为追求真实之战」"
)
elseif
ev
==
5
then
Debug
.
Message
(
"「此战,非抗争精灵之战」"
)
elseif
ev
==
6
then
Debug
.
Message
(
"「此战,即为公平之战」"
)
elseif
ev
==
7
then
Debug
.
Message
(
"「此战,乃讨伐邪恶之战」"
)
elseif
ev
==
8
then
Debug
.
Message
(
"「此战,非为私欲而战」"
)
elseif
ev
==
9
then
Debug
.
Message
(
"「此战,即高贵荣誉之战」"
)
elseif
ev
==
10
then
Debug
.
Message
(
"「此战,即勇者同行之战」"
)
elseif
ev
==
11
then
Debug
.
Message
(
"「此战,非向善者挥剑之战」"
)
elseif
ev
==
12
then
Debug
.
Message
(
"「此战,即守护弱者之战」"
)
elseif
ev
==
13
then
Debug
.
Message
(
"「此战,即拯救世界之战」"
)
end
re
:
SetCategory
(
cat0
|
cat
[
ev
])
re
:
SetCategory
(
cat0
|
cat
[
ev
])
re
:
SetOperation
(
repop
)
re
:
SetOperation
(
repop
)
e
:
SetLabel
(
ev
)
e
:
SetLabel
(
ev
)
if
ev
==
13
then
if
ev
==
13
then
if
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToHandAsCost
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
true
,
false
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
15
))
then
if
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToHandAsCost
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
true
,
false
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
15
))
then
Debug
.
Message
(
"「十三拘束解放(シール・サーティーン)──円卓議決開始(デシジョン・スタート)」!"
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToHandAsCost
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToHandAsCost
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_COST
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_COST
)
...
@@ -137,7 +109,7 @@ function cm.rscon(e,tp,eg,ep,ev,re,r,rp)
...
@@ -137,7 +109,7 @@ function cm.rscon(e,tp,eg,ep,ev,re,r,rp)
end
end
function
cm
.
addition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
addition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ev
=
Duel
.
GetCurrentChain
()
local
ev
=
Duel
.
GetCurrentChain
()
if
ev
==
1
and
cm
[
ev
]
==
nil
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
ev
))
then
if
ev
==
1
and
cm
[
ev
]
==
nil
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
ev
))
then
Duel
.
Recover
(
tp
,
100
,
REASON_EFFECT
)
Duel
.
Recover
(
tp
,
100
,
REASON_EFFECT
)
elseif
ev
==
2
and
cm
[
ev
]
==
nil
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
ev
))
then
elseif
ev
==
2
and
cm
[
ev
]
==
nil
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
ev
))
then
Duel
.
Damage
(
1
-
tp
,
100
,
REASON_EFFECT
)
Duel
.
Damage
(
1
-
tp
,
100
,
REASON_EFFECT
)
...
@@ -261,11 +233,16 @@ function cm.negop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -261,11 +233,16 @@ function cm.negop(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e2
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCondition
(
cm
.
dis2con
)
e2
:
SetOperation
(
cm
.
dis2op
)
e2
:
SetOperation
(
cm
.
dis2op
)
e2
:
SetLabelObject
(
re
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterEffect
(
e2
,
tp
)
e
:
Reset
()
e
:
Reset
()
end
end
function
cm
.
dis2con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
and
e
:
GetLabelObject
()
and
re
==
e
:
GetLabelObject
()
end
function
cm
.
dis2op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
dis2op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
NegateEffect
(
ev
)
Duel
.
NegateEffect
(
ev
)
...
...
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